import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; import Phaser from "phaser"; import GameManager from "#app/test/utils/gameManager"; import * as overrides from "#app/overrides"; import { Species } from "#enums/species"; import { MoveEffectPhase } from "#app/phases"; import { Moves } from "#enums/moves"; import { getMovePosition } from "#app/test/utils/gameManagerUtils"; import { Abilities } from "#enums/abilities"; import Move, { allMoves } from "#app/data/move.js"; import Pokemon from "#app/field/pokemon.js"; import { FieldMoveTypePowerBoostAbAttr } from "#app/data/ability.js"; import { NumberHolder } from "#app/utils.js"; describe("Abilities - Aura Break", () => { let phaserGame: Phaser.Game; let game: GameManager; const multiplier = 9 / 16; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); vi.spyOn(overrides, "SINGLE_BATTLE_OVERRIDE", "get").mockReturnValue(true); vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.MOONBLAST, Moves.DARK_PULSE, Moves.MOONBLAST, Moves.DARK_PULSE]); vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH, Moves.SPLASH, Moves.SPLASH, Moves.SPLASH]); vi.spyOn(overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.AURA_BREAK); }); it("reverses the effect of fairy aura", async () => { vi.spyOn(overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.FAIRY_AURA); const basePower = allMoves[Moves.MOONBLAST].power; await game.startBattle([Species.MAGIKARP]); game.doAttack(getMovePosition(game.scene, 0, Moves.MOONBLAST)); const appliedPower = getMockedMovePower(game.scene.getEnemyField()[0], game.scene.getPlayerField()[0], allMoves[Moves.MOONBLAST]); await game.phaseInterceptor.to(MoveEffectPhase); expect(appliedPower).not.toBe(undefined); expect(appliedPower).not.toBe(basePower); expect(appliedPower).toBe(basePower * multiplier); }); it("reverses the effect of dark aura", async () => { vi.spyOn(overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.DARK_AURA); const basePower = allMoves[Moves.DARK_PULSE].power; await game.startBattle([Species.MAGIKARP]); game.doAttack(getMovePosition(game.scene, 0, Moves.DARK_PULSE)); const appliedPower = getMockedMovePower(game.scene.getEnemyField()[0], game.scene.getPlayerField()[0], allMoves[Moves.DARK_PULSE]); await game.phaseInterceptor.to(MoveEffectPhase); expect(appliedPower).not.toBe(undefined); expect(appliedPower).not.toBe(basePower); expect(appliedPower).toBe(basePower * multiplier); }); }); /** * Calculates the mocked power of a move in a Pokémon battle, taking into account certain abilities. * * @param defender - The defending Pokémon. * @param attacker - The attacking Pokémon. * @param move - The move being used in the attack. * @returns The calculated power of the move after applying any relevant ability effects. * * @remarks * This function creates a NumberHolder with the initial power of the move. * It then checks if the defender has an ability with the FieldMoveTypePowerBoostAbAttr. * If so, it applies a power modification of 9/16 using an instance of FieldMoveTypePowerBoostAbAttr. * The final calculated power is then returned. */ const getMockedMovePower = (defender: Pokemon, attacker: Pokemon, move: Move): number => { const powerHolder = new NumberHolder(move.power); if (defender.hasAbilityWithAttr(FieldMoveTypePowerBoostAbAttr)) { const auraBreakInstance = new FieldMoveTypePowerBoostAbAttr(move.type, 9 / 16); auraBreakInstance.applyPreAttack(attacker, false, defender, move, [powerHolder]); } return powerHolder.value; };