import BattleScene from "../battle-scene"; import AbstractOptionSelectUiHandler, { OptionSelectConfig } from "./abstact-option-select-ui-handler"; import { Mode } from "./ui"; import i18next from "i18next"; import {Button} from "../enums/buttons"; export default class ConfirmUiHandler extends AbstractOptionSelectUiHandler { private switchCheck: boolean; private switchCheckCursor: integer; constructor(scene: BattleScene) { super(scene, Mode.CONFIRM); } getWindowWidth(): integer { return 48; } show(args: any[]): boolean { if (args.length >= 2 && args[0] instanceof Function && args[1] instanceof Function) { const config: OptionSelectConfig = { options: [ { label: i18next.t("menu:yes"), handler: () => { args[0](); return true; } }, { label: i18next.t("menu:no"), handler: () => { args[1](); return true; } } ], delay: args.length >= 6 && args[5] !== null ? args[5] as integer : 0 }; super.show([ config ]); this.switchCheck = args.length >= 3 && args[2] !== null && args[2] as boolean; const xOffset = (args.length >= 4 && args[3] !== null ? args[3] as number : 0); const yOffset = (args.length >= 5 && args[4] !== null ? args[4] as number : 0); this.optionSelectContainer.setPosition((this.scene.game.canvas.width / 6) - 1 + xOffset, -48 + yOffset); this.setCursor(this.switchCheck ? this.switchCheckCursor : 0); return true; } return false; } processInput(button: Button): boolean { if (button === Button.CANCEL && this.blockInput) this.unblockInput(); return super.processInput(button); } setCursor(cursor: integer): boolean { const ret = super.setCursor(cursor); if (ret && this.switchCheck) this.switchCheckCursor = this.cursor; return ret; } }