import BattleScene from "./battle-scene"; import { EnemyPokemon, PlayerPokemon, QueuedMove } from "./field/pokemon"; import { Command } from "./ui/command-ui-handler"; import * as Utils from "./utils"; import Trainer from "./field/trainer"; import { Species } from "./data/enums/species"; import { Moves } from "./data/enums/moves"; import { TrainerType } from "./data/enums/trainer-type"; import { GameMode } from "./game-mode"; import { BattleSpec } from "./enums/battle-spec"; import { PlayerGender } from "./system/game-data"; import { PokemonHeldItemModifier } from "./modifier/modifier"; export enum BattleType { WILD, TRAINER } export enum BattlerIndex { ATTACKER = -1, PLAYER, PLAYER_2, ENEMY, ENEMY_2 } export interface TurnCommand { command: Command; cursor?: integer; move?: QueuedMove; targets?: BattlerIndex[]; skip?: boolean; args?: any[]; }; interface TurnCommands { [key: integer]: TurnCommand } export default class Battle { protected gameMode: GameMode; public waveIndex: integer; public battleType: BattleType; public battleSpec: BattleSpec; public trainer: Trainer; public enemyLevels: integer[]; public enemyParty: EnemyPokemon[]; public seenEnemyPartyMemberIds: Set; public double: boolean; public started: boolean; public turn: integer; public turnCommands: TurnCommands; public playerParticipantIds: Set; public postBattleLoot: PokemonHeldItemModifier[]; public escapeAttempts: integer; public lastMove: Moves; public battleSeed: string; private battleSeedState: string; constructor(gameMode: GameMode, waveIndex: integer, battleType: BattleType, trainer: Trainer, double: boolean) { this.gameMode = gameMode; this.waveIndex = waveIndex; this.battleType = battleType; this.trainer = trainer; this.initBattleSpec(); this.enemyLevels = battleType !== BattleType.TRAINER ? new Array(double ? 2 : 1).fill(null).map(() => this.getLevelForWave()) : trainer.getPartyLevels(this.waveIndex); this.enemyParty = []; this.seenEnemyPartyMemberIds = new Set(); this.double = double; this.turn = 0; this.playerParticipantIds = new Set(); this.postBattleLoot = []; this.escapeAttempts = 0; this.started = false; this.battleSeed = Utils.randomString(16, true); this.battleSeedState = null; } private initBattleSpec(): void { let spec = BattleSpec.DEFAULT; if (this.gameMode.isClassic) { if (this.waveIndex === 200) spec = BattleSpec.FINAL_BOSS; } this.battleSpec = spec; } private getLevelForWave(): integer { let levelWaveIndex = this.gameMode.getWaveForDifficulty(this.waveIndex); let baseLevel = 1 + levelWaveIndex / 2 + Math.pow(levelWaveIndex / 25, 2); const bossMultiplier = 1.2; if (!(this.waveIndex % 10)) { const ret = Math.floor(baseLevel * bossMultiplier); if (this.battleSpec === BattleSpec.FINAL_BOSS || !(this.waveIndex % 250)) return Math.ceil(ret / 25) * 25; return ret + Math.round(Phaser.Math.RND.realInRange(-1, 1) * Math.floor(levelWaveIndex / 10)); } const deviation = 10 / levelWaveIndex; return Math.max(Math.round(baseLevel + Math.abs(this.randSeedGaussForLevel(deviation))), 1); } randSeedGaussForLevel(value: number): number { let rand = 0; for (let i = value; i > 0; i--) rand += Phaser.Math.RND.realInRange(0, 1); return rand / value; } getBattlerCount(): integer { return this.double ? 2 : 1; } incrementTurn(scene: BattleScene): void { this.turn++; this.turnCommands = Object.fromEntries(Utils.getEnumValues(BattlerIndex).map(bt => [ bt, null ])); this.battleSeedState = null; } addParticipant(playerPokemon: PlayerPokemon): void { this.playerParticipantIds.add(playerPokemon.id); } removeFaintedParticipant(playerPokemon: PlayerPokemon): void { this.playerParticipantIds.delete(playerPokemon.id); } addPostBattleLoot(enemyPokemon: EnemyPokemon): void { this.postBattleLoot.push(...enemyPokemon.scene.findModifiers(m => m instanceof PokemonHeldItemModifier && m.pokemonId === enemyPokemon.id && m.getTransferrable(false), false).map(i => { const ret = i as PokemonHeldItemModifier; ret.pokemonId = null; return ret; })); } getBgmOverride(scene: BattleScene): string { const battlers = this.enemyParty.slice(0, this.getBattlerCount()); if (this.battleType === BattleType.TRAINER) { if (!this.started && this.trainer.config.encounterBgm && this.trainer.getEncounterMessages()?.length) return `encounter_${this.trainer.getEncounterBgm()}`; return this.trainer.getBattleBgm(); } else if (this.gameMode.isClassic && this.waveIndex > 195 && this.battleSpec !== BattleSpec.FINAL_BOSS) return 'end_summit'; for (let pokemon of battlers) { if (this.battleSpec === BattleSpec.FINAL_BOSS) { if (pokemon.formIndex) return 'battle_final'; return 'battle_final_encounter'; } if (pokemon.species.legendary || pokemon.species.pseudoLegendary || pokemon.species.mythical) { if (pokemon.species.speciesId === Species.KYUREM) return 'battle_legendary_k'; if (pokemon.species.legendary) return 'battle_legendary_rz'; return 'battle_legendary'; } } if (scene.gameMode.isClassic && this.waveIndex <= 4) return 'battle_wild'; return null; } randSeedInt(range: integer, min: integer = 0): integer { let ret: integer; const state = Phaser.Math.RND.state(); if (this.battleSeedState) Phaser.Math.RND.state(this.battleSeedState); else Phaser.Math.RND.sow([ Utils.shiftCharCodes(this.battleSeed, this.turn << 6) ]); ret = Utils.randSeedInt(range, min); this.battleSeedState = Phaser.Math.RND.state(); Phaser.Math.RND.state(state); return ret; } } export class FixedBattle extends Battle { constructor(scene: BattleScene, waveIndex: integer, config: FixedBattleConfig) { super(scene.gameMode, waveIndex, config.battleType, config.battleType === BattleType.TRAINER ? config.getTrainer(scene) : null, config.double); if (config.getEnemyParty) this.enemyParty = config.getEnemyParty(scene); } } type GetTrainerFunc = (scene: BattleScene) => Trainer; type GetEnemyPartyFunc = (scene: BattleScene) => EnemyPokemon[]; export class FixedBattleConfig { public battleType: BattleType; public double: boolean; public getTrainer: GetTrainerFunc; public getEnemyParty: GetEnemyPartyFunc; public seedOffsetWaveIndex: integer; setBattleType(battleType: BattleType): FixedBattleConfig { this.battleType = battleType; return this; } setDouble(double: boolean): FixedBattleConfig { this.double = double; return this; } setGetTrainerFunc(getTrainerFunc: GetTrainerFunc): FixedBattleConfig { this.getTrainer = getTrainerFunc; return this; } setGetEnemyPartyFunc(getEnemyPartyFunc: GetEnemyPartyFunc): FixedBattleConfig { this.getEnemyParty = getEnemyPartyFunc; return this; } setSeedOffsetWave(seedOffsetWaveIndex: integer): FixedBattleConfig { this.seedOffsetWaveIndex = seedOffsetWaveIndex; return this; } } function getRandomTrainerFunc(trainerPool: (TrainerType | TrainerType[])[]): GetTrainerFunc { return (scene: BattleScene) => { const rand = Utils.randSeedInt(trainerPool.length); const trainerTypes: TrainerType[] = []; for (let trainerPoolEntry of trainerPool) { const trainerType = Array.isArray(trainerPoolEntry) ? Utils.randSeedItem(trainerPoolEntry) : trainerPoolEntry; trainerTypes.push(trainerType); } return new Trainer(scene, trainerTypes[rand]); }; } interface FixedBattleConfigs { [key: integer]: FixedBattleConfig } export const fixedBattles: FixedBattleConfigs = { [5]: new FixedBattleConfig().setBattleType(BattleType.TRAINER) .setGetTrainerFunc(scene => new Trainer(scene, TrainerType.YOUNGSTER, !!Utils.randSeedInt(2))), [8]: new FixedBattleConfig().setBattleType(BattleType.TRAINER) .setGetTrainerFunc(scene => new Trainer(scene, TrainerType.RIVAL, scene.gameData.gender === PlayerGender.MALE)), [25]: new FixedBattleConfig().setBattleType(BattleType.TRAINER) .setGetTrainerFunc(scene => new Trainer(scene, TrainerType.RIVAL_2, scene.gameData.gender === PlayerGender.MALE)), [55]: new FixedBattleConfig().setBattleType(BattleType.TRAINER) .setGetTrainerFunc(scene => new Trainer(scene, TrainerType.RIVAL_3, scene.gameData.gender === PlayerGender.MALE)), [95]: new FixedBattleConfig().setBattleType(BattleType.TRAINER) .setGetTrainerFunc(scene => new Trainer(scene, TrainerType.RIVAL_4, scene.gameData.gender === PlayerGender.MALE)), [145]: new FixedBattleConfig().setBattleType(BattleType.TRAINER) .setGetTrainerFunc(scene => new Trainer(scene, TrainerType.RIVAL_5, scene.gameData.gender === PlayerGender.MALE)), [182]: new FixedBattleConfig().setBattleType(BattleType.TRAINER) .setGetTrainerFunc(getRandomTrainerFunc([ TrainerType.LORELEI, TrainerType.WILL, TrainerType.SIDNEY, TrainerType.AARON, TrainerType.SHAUNTAL, TrainerType.MALVA, [ TrainerType.HALA, TrainerType.MOLAYNE ], TrainerType.RIKA, TrainerType.CRISPIN ])), [184]: new FixedBattleConfig().setBattleType(BattleType.TRAINER).setSeedOffsetWave(182) .setGetTrainerFunc(getRandomTrainerFunc([ TrainerType.BRUNO, TrainerType.KOGA, TrainerType.PHOEBE, TrainerType.BERTHA, TrainerType.MARSHAL, TrainerType.SIEBOLD, TrainerType.OLIVIA, TrainerType.POPPY, TrainerType.AMARYS ])), [186]: new FixedBattleConfig().setBattleType(BattleType.TRAINER).setSeedOffsetWave(182) .setGetTrainerFunc(getRandomTrainerFunc([ TrainerType.AGATHA, TrainerType.BRUNO, TrainerType.GLACIA, TrainerType.FLINT, TrainerType.GRIMSLEY, TrainerType.WIKSTROM, TrainerType.ACEROLA, TrainerType.LARRY_ELITE, TrainerType.LACEY ])), [188]: new FixedBattleConfig().setBattleType(BattleType.TRAINER).setSeedOffsetWave(182) .setGetTrainerFunc(getRandomTrainerFunc([ TrainerType.LANCE, TrainerType.KAREN, TrainerType.DRAKE, TrainerType.LUCIAN, TrainerType.CAITLIN, TrainerType.DRASNA, TrainerType.KAHILI, TrainerType.HASSEL, TrainerType.DRAYTON ])), [190]: new FixedBattleConfig().setBattleType(BattleType.TRAINER).setSeedOffsetWave(182) .setGetTrainerFunc(getRandomTrainerFunc([ TrainerType.BLUE, [ TrainerType.RED, TrainerType.LANCE_CHAMPION ], [ TrainerType.STEVEN, TrainerType.WALLACE ], TrainerType.CYNTHIA, [ TrainerType.ALDER, TrainerType.IRIS ], TrainerType.DIANTHA, TrainerType.HAU, [ TrainerType.GEETA, TrainerType.NEMONA ], TrainerType.KIERAN, TrainerType.LEON ])), [195]: new FixedBattleConfig().setBattleType(BattleType.TRAINER) .setGetTrainerFunc(scene => new Trainer(scene, TrainerType.RIVAL_6, scene.gameData.gender === PlayerGender.MALE)) };