import { allSpecies } from "#app/data/pokemon-species"; import { GameModes } from "#app/game-mode"; import { getGameMode } from "#app/game-mode.js"; import { CommandPhase, DamagePhase, EncounterPhase, EnemyCommandPhase, LoginPhase, SelectGenderPhase, SelectModifierPhase, SelectStarterPhase, SummonPhase, TitlePhase, TurnInitPhase, VictoryPhase } from "#app/phases"; import GameManager from "#test/utils/gameManager"; import { generateStarter, getMovePosition, } from "#test/utils/gameManagerUtils"; import { Command } from "#app/ui/command-ui-handler"; import { Mode } from "#app/ui/ui"; import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { PlayerGender } from "#enums/player-gender"; import { Species } from "#enums/species"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; describe("Test Battle Phase", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); }); it("test phase interceptor with prompt", async() => { await game.phaseInterceptor.run(LoginPhase); game.onNextPrompt("SelectGenderPhase", Mode.OPTION_SELECT, () => { game.scene.gameData.gender = PlayerGender.MALE; game.endPhase(); }); await game.phaseInterceptor.run(SelectGenderPhase); await game.phaseInterceptor.run(TitlePhase); await game.waitMode(Mode.TITLE); expect(game.scene.ui?.getMode()).toBe(Mode.TITLE); expect(game.scene.gameData.gender).toBe(PlayerGender.MALE); }, 20000); it("test phase interceptor with prompt with preparation for a future prompt", async() => { await game.phaseInterceptor.run(LoginPhase); game.onNextPrompt("SelectGenderPhase", Mode.OPTION_SELECT, () => { game.scene.gameData.gender = PlayerGender.MALE; game.endPhase(); }); game.onNextPrompt("CheckSwitchPhase", Mode.CONFIRM, () => { game.setMode(Mode.MESSAGE); game.endPhase(); }); await game.phaseInterceptor.run(SelectGenderPhase); await game.phaseInterceptor.run(TitlePhase); await game.waitMode(Mode.TITLE); expect(game.scene.ui?.getMode()).toBe(Mode.TITLE); expect(game.scene.gameData.gender).toBe(PlayerGender.MALE); }, 20000); it("newGame one-liner", async() => { await game.startBattle(); expect(game.scene.ui?.getMode()).toBe(Mode.COMMAND); expect(game.scene.getCurrentPhase().constructor.name).toBe(CommandPhase.name); }, 20000); it("do attack wave 3 - single battle - regular - OHKO", async() => { game.override.starterSpecies(Species.MEWTWO); game.override.enemySpecies(Species.RATTATA); game.override.startingLevel(2000); game.override .startingWave(3) .battleType("single"); game.override.moveset([Moves.TACKLE]); game.override.enemyAbility(Abilities.HYDRATION); game.override.enemyMoveset([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]); await game.startBattle(); game.onNextPrompt("CommandPhase", Mode.COMMAND, () => { game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex()); }); game.onNextPrompt("CommandPhase", Mode.FIGHT, () => { const movePosition = getMovePosition(game.scene, 0, Moves.TACKLE); (game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false); }); await game.phaseInterceptor.runFrom(EnemyCommandPhase).to(SelectModifierPhase, false); }, 20000); it("do attack wave 3 - single battle - regular - NO OHKO with opponent using non damage attack", async() => { game.override.starterSpecies(Species.MEWTWO); game.override.enemySpecies(Species.RATTATA); game.override.startingLevel(5); game.override.startingWave(3); game.override.moveset([Moves.TACKLE]); game.override.enemyAbility(Abilities.HYDRATION); game.override.enemyMoveset([Moves.TAIL_WHIP, Moves.TAIL_WHIP, Moves.TAIL_WHIP, Moves.TAIL_WHIP]); game.override.battleType("single"); await game.startBattle(); game.onNextPrompt("CommandPhase", Mode.COMMAND, () => { game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex()); }); game.onNextPrompt("CommandPhase", Mode.FIGHT, () => { const movePosition = getMovePosition(game.scene, 0, Moves.TACKLE); (game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false); }); await game.phaseInterceptor.runFrom(EnemyCommandPhase).to(TurnInitPhase, false); }, 20000); it("load 100% data file", async() => { await game.importData("src/test/utils/saves/everything.prsv"); const caughtCount = Object.keys(game.scene.gameData.dexData).filter((key) => { const species = game.scene.gameData.dexData[key]; return species.caughtAttr !== 0n; }).length; expect(caughtCount).toBe(Object.keys(allSpecies).length); }, 20000); it("start battle with selected team", async() => { await game.startBattle([ Species.CHARIZARD, Species.CHANSEY, Species.MEW ]); expect(game.scene.getParty()[0].species.speciesId).toBe(Species.CHARIZARD); expect(game.scene.getParty()[1].species.speciesId).toBe(Species.CHANSEY); expect(game.scene.getParty()[2].species.speciesId).toBe(Species.MEW); }, 20000); it("test remove random battle seed int", async() => { for (let i=0; i<10; i++) { const rand = game.scene.randBattleSeedInt(16); expect(rand).toBe(15); } }); it("wrong phase", async() => { await game.phaseInterceptor.run(LoginPhase); await game.phaseInterceptor.run(LoginPhase).catch((e) => { expect(e).toBe("Wrong phase: this is SelectGenderPhase and not LoginPhase"); }); }, 20000); it("wrong phase but skip", async() => { await game.phaseInterceptor.run(LoginPhase); await game.phaseInterceptor.run(LoginPhase, () => game.isCurrentPhase(SelectGenderPhase)); }, 20000); it("good run", async() => { await game.phaseInterceptor.run(LoginPhase); game.onNextPrompt("SelectGenderPhase", Mode.OPTION_SELECT, () => { game.scene.gameData.gender = PlayerGender.MALE; game.endPhase(); }, () => game.isCurrentPhase(TitlePhase)); await game.phaseInterceptor.run(SelectGenderPhase, () => game.isCurrentPhase(TitlePhase)); await game.phaseInterceptor.run(TitlePhase); }, 20000); it("good run from select gender to title", async() => { await game.phaseInterceptor.run(LoginPhase); game.onNextPrompt("SelectGenderPhase", Mode.OPTION_SELECT, () => { game.scene.gameData.gender = PlayerGender.MALE; game.endPhase(); }, () => game.isCurrentPhase(TitlePhase)); await game.phaseInterceptor.runFrom(SelectGenderPhase).to(TitlePhase); }, 20000); it("good run to SummonPhase phase", async() => { await game.phaseInterceptor.run(LoginPhase); game.onNextPrompt("SelectGenderPhase", Mode.OPTION_SELECT, () => { game.scene.gameData.gender = PlayerGender.MALE; game.endPhase(); }, () => game.isCurrentPhase(TitlePhase)); game.onNextPrompt("TitlePhase", Mode.TITLE, () => { game.scene.gameMode = getGameMode(GameModes.CLASSIC); const starters = generateStarter(game.scene); const selectStarterPhase = new SelectStarterPhase(game.scene); game.scene.pushPhase(new EncounterPhase(game.scene, false)); selectStarterPhase.initBattle(starters); }); await game.phaseInterceptor.runFrom(SelectGenderPhase).to(SummonPhase); }, 20000); it("2vs1", async() => { game.override.battleType("single"); game.override.enemySpecies(Species.MIGHTYENA); game.override.enemyAbility(Abilities.HYDRATION); game.override.ability(Abilities.HYDRATION); await game.startBattle([ Species.BLASTOISE, Species.CHARIZARD, ]); expect(game.scene.ui?.getMode()).toBe(Mode.COMMAND); expect(game.scene.getCurrentPhase().constructor.name).toBe(CommandPhase.name); }, 20000); it("1vs1", async() => { game.override.battleType("single"); game.override.enemySpecies(Species.MIGHTYENA); game.override.enemyAbility(Abilities.HYDRATION); game.override.ability(Abilities.HYDRATION); await game.startBattle([ Species.BLASTOISE, ]); expect(game.scene.ui?.getMode()).toBe(Mode.COMMAND); expect(game.scene.getCurrentPhase().constructor.name).toBe(CommandPhase.name); }, 20000); it("2vs2", async() => { game.override.battleType("double"); game.override.enemySpecies(Species.MIGHTYENA); game.override.enemyAbility(Abilities.HYDRATION); game.override.ability(Abilities.HYDRATION); game.override.startingWave(3); await game.startBattle([ Species.BLASTOISE, Species.CHARIZARD, ]); expect(game.scene.ui?.getMode()).toBe(Mode.COMMAND); expect(game.scene.getCurrentPhase().constructor.name).toBe(CommandPhase.name); }, 20000); it("4vs2", async() => { game.override.battleType("double"); game.override.enemySpecies(Species.MIGHTYENA); game.override.enemyAbility(Abilities.HYDRATION); game.override.ability(Abilities.HYDRATION); game.override.startingWave(3); await game.startBattle([ Species.BLASTOISE, Species.CHARIZARD, Species.DARKRAI, Species.GABITE, ]); expect(game.scene.ui?.getMode()).toBe(Mode.COMMAND); expect(game.scene.getCurrentPhase().constructor.name).toBe(CommandPhase.name); }, 20000); it("kill opponent pokemon", async() => { const moveToUse = Moves.SPLASH; game.override.battleType("single"); game.override.starterSpecies(Species.MEWTWO); game.override.enemySpecies(Species.RATTATA); game.override.enemyAbility(Abilities.HYDRATION); game.override.ability(Abilities.ZEN_MODE); game.override.startingLevel(2000); game.override.startingWave(3); game.override.moveset([moveToUse]); game.override.enemyMoveset([Moves.TACKLE,Moves.TACKLE,Moves.TACKLE,Moves.TACKLE]); await game.startBattle([ Species.DARMANITAN, Species.CHARIZARD, ]); game.onNextPrompt("CommandPhase", Mode.COMMAND, () => { game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex()); }); game.onNextPrompt("CommandPhase", Mode.FIGHT, () => { const movePosition = getMovePosition(game.scene, 0, moveToUse); (game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false); }); await game.phaseInterceptor.to(DamagePhase, false); await game.killPokemon(game.scene.currentBattle.enemyParty[0]); expect(game.scene.currentBattle.enemyParty[0].isFainted()).toBe(true); await game.phaseInterceptor.to(VictoryPhase, false); }, 200000); it("to next turn", async() => { const moveToUse = Moves.SPLASH; game.override.battleType("single"); game.override.starterSpecies(Species.MEWTWO); game.override.enemySpecies(Species.RATTATA); game.override.enemyAbility(Abilities.HYDRATION); game.override.ability(Abilities.ZEN_MODE); game.override.startingLevel(2000); game.override.startingWave(3); game.override.moveset([moveToUse]); game.override.enemyMoveset([Moves.TACKLE,Moves.TACKLE,Moves.TACKLE,Moves.TACKLE]); await game.startBattle(); const turn = game.scene.currentBattle.turn; game.doAttack(0); await game.toNextTurn(); expect(game.scene.currentBattle.turn).toBeGreaterThan(turn); }, 20000); it("to next wave with pokemon killed, single", async() => { const moveToUse = Moves.SPLASH; game.override.battleType("single"); game.override.starterSpecies(Species.MEWTWO); game.override.enemySpecies(Species.RATTATA); game.override.enemyAbility(Abilities.HYDRATION); game.override.ability(Abilities.ZEN_MODE); game.override.startingLevel(2000); game.override.startingWave(3); game.override.moveset([moveToUse]); game.override.enemyMoveset([Moves.TACKLE,Moves.TACKLE,Moves.TACKLE,Moves.TACKLE]); await game.startBattle(); const waveIndex = game.scene.currentBattle.waveIndex; game.doAttack(0); await game.doKillOpponents(); await game.toNextWave(); expect(game.scene.currentBattle.waveIndex).toBeGreaterThan(waveIndex); }, 20000); });