import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; import Phaser from "phaser"; import GameManager from "#test/utils/gameManager"; import { Species } from "#app/enums/species.js"; import { Moves } from "#app/enums/moves.js"; import { Abilities } from "#app/enums/abilities.js"; import { getMovePosition } from "#test/utils/gameManagerUtils"; import { MoveEffectPhase } from "#app/phases.js"; import { StatusEffect } from "#app/enums/status-effect.js"; const TIMEOUT = 20 * 1000; // 20 sec timeout describe("Moves - Beat Up", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override.battleType("single"); game.override.enemySpecies(Species.SNORLAX); game.override.enemyLevel(100); game.override.enemyMoveset(Array(4).fill(Moves.SPLASH)); game.override.enemyAbility(Abilities.INSOMNIA); game.override.startingLevel(100); game.override.moveset([Moves.BEAT_UP]); }); it( "should hit once for each healthy player Pokemon", async () => { await game.startBattle([Species.MAGIKARP, Species.BULBASAUR, Species.CHARMANDER, Species.SQUIRTLE, Species.PIKACHU, Species.EEVEE]); const playerPokemon = game.scene.getPlayerPokemon(); const enemyPokemon = game.scene.getEnemyPokemon(); let enemyStartingHp = enemyPokemon.hp; game.doAttack(getMovePosition(game.scene, 0, Moves.BEAT_UP)); await game.phaseInterceptor.to(MoveEffectPhase); expect(playerPokemon.turnData.hitCount).toBe(6); expect(enemyPokemon.hp).toBeLessThan(enemyStartingHp); while (playerPokemon.turnData.hitsLeft > 0) { enemyStartingHp = enemyPokemon.hp; await game.phaseInterceptor.to(MoveEffectPhase); expect(enemyPokemon.hp).toBeLessThan(enemyStartingHp); } }, TIMEOUT ); it( "should not count player Pokemon with status effects towards hit count", async () => { await game.startBattle([Species.MAGIKARP, Species.BULBASAUR, Species.CHARMANDER, Species.SQUIRTLE, Species.PIKACHU, Species.EEVEE]); const playerPokemon = game.scene.getPlayerPokemon(); game.scene.getParty()[1].trySetStatus(StatusEffect.BURN); game.doAttack(getMovePosition(game.scene, 0, Moves.BEAT_UP)); await game.phaseInterceptor.to(MoveEffectPhase); expect(playerPokemon.turnData.hitCount).toBe(5); }, TIMEOUT ); it( "should hit twice for each player Pokemon if the user has Multi-Lens", async () => { game.override.startingHeldItems([{name: "MULTI_LENS", count: 1}]); await game.startBattle([Species.MAGIKARP, Species.BULBASAUR, Species.CHARMANDER, Species.SQUIRTLE, Species.PIKACHU, Species.EEVEE]); const playerPokemon = game.scene.getPlayerPokemon(); const enemyPokemon = game.scene.getEnemyPokemon(); let enemyStartingHp = enemyPokemon.hp; game.doAttack(getMovePosition(game.scene, 0, Moves.BEAT_UP)); await game.phaseInterceptor.to(MoveEffectPhase); expect(playerPokemon.turnData.hitCount).toBe(12); expect(enemyPokemon.hp).toBeLessThan(enemyStartingHp); while (playerPokemon.turnData.hitsLeft > 0) { enemyStartingHp = enemyPokemon.hp; await game.phaseInterceptor.to(MoveEffectPhase); expect(enemyPokemon.hp).toBeLessThan(enemyStartingHp); } }, TIMEOUT ); });