import { BattleStat } from "#app/data/battle-stat"; import { Species } from "#app/enums/species.js"; import { EnemyPokemon, PlayerPokemon } from "#app/field/pokemon"; import { DamagePhase, TurnEndPhase } from "#app/phases"; import GameManager from "#test/utils/gameManager"; import { getMovePosition } from "#test/utils/gameManagerUtils"; import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; import { SPLASH_ONLY } from "#test/utils/testUtils"; describe("Moves - Fissure", () => { let phaserGame: Phaser.Game; let game: GameManager; let partyPokemon: PlayerPokemon; let enemyPokemon: EnemyPokemon; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(async () => { game = new GameManager(phaserGame); game.override.battleType("single"); game.override.disableCrits(); game.override.starterSpecies(Species.SNORLAX); game.override.moveset([Moves.FISSURE]); game.override.passiveAbility(Abilities.BALL_FETCH); game.override.startingLevel(100); game.override.enemySpecies(Species.SNORLAX); game.override.enemyMoveset(SPLASH_ONLY); game.override.enemyPassiveAbility(Abilities.BALL_FETCH); game.override.enemyLevel(100); await game.startBattle(); partyPokemon = game.scene.getParty()[0]; enemyPokemon = game.scene.getEnemyPokemon(); // remove berries game.scene.removePartyMemberModifiers(0); game.scene.clearEnemyHeldItemModifiers(); }); it("ignores damage modification from abilities such as fur coat", async () => { game.override.ability(Abilities.NO_GUARD); game.override.enemyAbility(Abilities.FUR_COAT); game.doAttack(getMovePosition(game.scene, 0, Moves.FISSURE)); await game.phaseInterceptor.to(DamagePhase, true); expect(enemyPokemon.isFainted()).toBe(true); }); it("ignores accuracy stat", async () => { vi.spyOn(partyPokemon, "getAccuracyMultiplier"); enemyPokemon.summonData.battleStats[BattleStat.ACC] = -6; game.doAttack(getMovePosition(game.scene, 0, Moves.FISSURE)); // wait for TurnEndPhase instead of DamagePhase as fissure might not actually inflict damage await game.phaseInterceptor.to(TurnEndPhase); expect(partyPokemon.getAccuracyMultiplier).toHaveReturnedWith(1); }); it("ignores evasion stat", async () => { vi.spyOn(partyPokemon, "getAccuracyMultiplier"); enemyPokemon.summonData.battleStats[BattleStat.EVA] = 6; game.doAttack(getMovePosition(game.scene, 0, Moves.FISSURE)); // wait for TurnEndPhase instead of DamagePhase as fissure might not actually inflict damage await game.phaseInterceptor.to(TurnEndPhase); expect(partyPokemon.getAccuracyMultiplier).toHaveReturnedWith(1); }); });