import { Abilities } from "#app/enums/abilities.js"; import { BattlerTagType } from "#app/enums/battler-tag-type.js"; import { Moves } from "#app/enums/moves.js"; import { Species } from "#app/enums/species.js"; import { MoveEffectPhase, TurnEndPhase } from "#app/phases.js"; import GameManager from "#test/utils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest"; import { getMovePosition } from "#test/utils/gameManagerUtils"; const TIMEOUT = 20 * 1000; describe("Moves - Roost", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override.battleType("single"); game.override.enemySpecies(Species.STARAPTOR); game.override.enemyAbility(Abilities.INSOMNIA); game.override.startingLevel(100); game.override.enemyLevel(100); game.override.moveset([ Moves.STOMPING_TANTRUM ]); game.override.enemyMoveset([Moves.ROOST,Moves.ROOST,Moves.ROOST,Moves.ROOST]); }); test( "move should ground the user until the end of turn", async () => { await game.startBattle([Species.MAGIKARP]); const enemyPokemon = game.scene.getEnemyPokemon(); const enemyStartingHp = enemyPokemon.hp; game.doAttack(getMovePosition(game.scene, 0, Moves.STOMPING_TANTRUM)); await game.phaseInterceptor.to(MoveEffectPhase); expect(enemyPokemon.getTag(BattlerTagType.ROOSTED)).toBeDefined(); await game.phaseInterceptor.to(TurnEndPhase); expect(enemyPokemon.hp).toBeLessThan(enemyStartingHp); expect(enemyPokemon.getTag(BattlerTagType.ROOSTED)).toBeUndefined(); }, TIMEOUT ); });