import BattleScene from "../battle-scene"; import { Achv } from "../system/achv"; import { TextStyle, addTextObject } from "./text"; export default class AchvBar extends Phaser.GameObjects.Container { private bg: Phaser.GameObjects.NineSlice; private icon: Phaser.GameObjects.Sprite; private titleText: Phaser.GameObjects.Text; private scoreText: Phaser.GameObjects.Text; private descriptionText: Phaser.GameObjects.Text; private queue: Achv[] = []; public shown: boolean; constructor(scene: BattleScene) { super(scene, scene.game.canvas.width / 6, 0); } setup(): void { this.bg = this.scene.add.nineslice(0, 0, 'achv_bar', null, 160, 40, 41, 6, 16, 4); this.bg.setOrigin(0, 0); this.add(this.bg); this.icon = this.scene.add.sprite(4, 4, 'items'); this.icon.setOrigin(0, 0); this.add(this.icon); this.titleText = addTextObject(this.scene, 40, 3, '', TextStyle.MESSAGE, { fontSize: '72px' }); this.titleText.setOrigin(0, 0); this.add(this.titleText); this.scoreText = addTextObject(this.scene, 150, 3, '', TextStyle.MESSAGE, { fontSize: '72px' }); this.scoreText.setOrigin(1, 0); this.add(this.scoreText); this.descriptionText = addTextObject(this.scene, 43, 16, '', TextStyle.WINDOW, { fontSize: '72px' }); this.descriptionText.setOrigin(0, 0); this.add(this.descriptionText); this.descriptionText.setWordWrapWidth(664); this.descriptionText.setLineSpacing(-5); this.setScale(0.5); this.shown = false; } showAchv(achv: Achv): void { if (this.shown) { this.queue.push(achv); return; } const tier = achv.getTier(); this.bg.setTexture(`achv_bar${tier ? `_${tier + 1}` : ''}`); this.icon.setFrame(achv.iconImage); this.titleText.setText(achv.name); this.descriptionText.setText(achv.description); this.scoreText.setText(`+${achv.score}pt`); (this.scene as BattleScene).playSound('achv'); this.scene.tweens.add({ targets: this, x: (this.scene.game.canvas.width / 6) - 76, duration: 500, ease: 'Sine.easeOut' }); this.scene.time.delayedCall(10000, () => this.hide()); this.setVisible(true); this.shown = true; } protected hide(): void { if (!this.shown) return; this.scene.tweens.add({ targets: this, x: (this.scene.game.canvas.width / 6), duration: 500, ease: 'Sine.easeIn', onComplete: () => { this.shown = false; this.setVisible(false); if (this.queue.length) this.showAchv(this.queue.shift()); } }); } }