import BattleScene from "../battle-scene"; import { DailyRunScoreboard } from "./daily-run-scoreboard"; import OptionSelectUiHandler from "./option-select-ui-handler"; import { Mode } from "./ui"; import * as Utils from "../utils"; import { TextStyle, addTextObject } from "./text"; import { splashMessages } from "../data/splash-messages"; export default class TitleUiHandler extends OptionSelectUiHandler { private titleContainer: Phaser.GameObjects.Container; private dailyRunScoreboard: DailyRunScoreboard; private playerCountLabel: Phaser.GameObjects.Text; private splashMessage: Phaser.GameObjects.Text; private playerCountTimer; constructor(scene: BattleScene, mode: Mode = Mode.TITLE) { super(scene, mode); } setup() { super.setup(); const ui = this.getUi(); this.titleContainer = this.scene.add.container(0, -(this.scene.game.canvas.height / 6)); this.titleContainer.setAlpha(0); ui.add(this.titleContainer); const logo = this.scene.add.image((this.scene.game.canvas.width / 6) / 2, 8, 'logo'); logo.setOrigin(0.5, 0); this.titleContainer.add(logo); this.splashMessage = addTextObject(this.scene, logo.x + 64, logo.y + logo.displayHeight - 8, '', TextStyle.MONEY, { fontSize: '54px' }); this.splashMessage.setOrigin(0.5, 0.5); this.splashMessage.setAngle(-20) this.titleContainer.add(this.splashMessage); this.dailyRunScoreboard = new DailyRunScoreboard(this.scene, 1, 44); this.dailyRunScoreboard.setup(); this.titleContainer.add(this.dailyRunScoreboard); this.playerCountLabel = addTextObject(this.scene, (this.scene.game.canvas.width / 6) - 2, (this.scene.game.canvas.height / 6) - 90, '? Players Online', TextStyle.MESSAGE, { fontSize: '54px' }); this.playerCountLabel.setOrigin(1, 0); this.titleContainer.add(this.playerCountLabel); const originalSplashMessageScale = this.splashMessage.scale; this.scene.tweens.add({ targets: this.splashMessage, duration: Utils.fixedInt(350), scale: originalSplashMessageScale * 1.25, loop: -1, yoyo: true, }) } updatePlayerCount(): void { Utils.apiFetch(`game/playercount`) .then(request => request.json()) .then(count => this.playerCountLabel.setText(`${count} Players Online`)); } show(args: any[]): boolean { const ret = super.show(args); if (ret) { this.splashMessage.setText(Utils.randItem(splashMessages)); const ui = this.getUi(); this.dailyRunScoreboard.update(); this.updatePlayerCount(); this.playerCountTimer = setInterval(() => this.updatePlayerCount(), 10000); this.scene.tweens.add({ targets: [ this.titleContainer, ui.getMessageHandler().bg ], duration: Utils.fixedInt(325), alpha: (target: any) => target === this.titleContainer ? 1 : 0, ease: 'Sine.easeInOut' }); } return ret; } clear(): void { super.clear(); const ui = this.getUi(); clearInterval(this.playerCountTimer); this.playerCountTimer = null; this.scene.tweens.add({ targets: [ this.titleContainer, ui.getMessageHandler().bg ], duration: Utils.fixedInt(325), alpha: (target: any) => target === this.titleContainer ? 0 : 1, ease: 'Sine.easeInOut' }); } }