import { Species } from './data/enums/species'; import { Abilities } from "./data/enums/abilities"; import { Biome } from "./data/enums/biome"; import { Moves } from "./data/enums/moves"; import { WeatherType } from "./data/weather"; export const SEED_OVERRIDE = ''; export const STARTER_SPECIES_OVERRIDE = 0; export const STARTER_FORM_OVERRIDE = 0; export const STARTING_LEVEL_OVERRIDE = 0; export const STARTING_WAVE_OVERRIDE = 0; export const STARTING_BIOME_OVERRIDE = Biome.TOWN; export const STARTING_MONEY_OVERRIDE = 0; export const WEATHER_OVERRIDE = WeatherType.NONE; export const DOUBLE_BATTLE_OVERRIDE = false; export const ABILITY_OVERRIDE = Abilities.NONE; export const PASSIVE_ABILITY_OVERRIDE = Abilities.NONE; export const MOVE_OVERRIDE = Moves.NONE; export const MOVE_OVERRIDE_2 = Moves.NONE; export const OPP_SPECIES_OVERRIDE = 0; export const OPP_ABILITY_OVERRIDE = Abilities.NONE; export const OPP_PASSIVE_ABILITY_OVERRIDE = Abilities.NONE; export const OPP_MOVE_OVERRIDE = Moves.NONE; export const OPP_MOVE_OVERRIDE_2 = Moves.NONE; export const OPP_SHINY_OVERRIDE = false; export const OPP_VARIANT_OVERRIDE = 0;