import Phaser from 'phaser'; import BattleScene, { AnySound } from '../battle-scene'; import BattleInfo, { PlayerBattleInfo, EnemyBattleInfo } from '../ui/battle-info'; import { Moves } from "../data/enums/moves"; import Move, { HighCritAttr, HitsTagAttr, applyMoveAttrs, FixedDamageAttr, VariableAtkAttr, VariablePowerAttr, allMoves, MoveCategory, TypelessAttr, CritOnlyAttr, getMoveTargets, OneHitKOAttr, MultiHitAttr, StatusMoveTypeImmunityAttr, MoveTarget, VariableDefAttr } from "../data/move"; import { default as PokemonSpecies, PokemonSpeciesForm, SpeciesFormKey, getFusedSpeciesName, getPokemonSpecies } from '../data/pokemon-species'; import * as Utils from '../utils'; import { Type, TypeDamageMultiplier, getTypeDamageMultiplier, getTypeRgb } from '../data/type'; import { getLevelTotalExp } from '../data/exp'; import { Stat } from '../data/pokemon-stat'; import { AttackTypeBoosterModifier, DamageMoneyRewardModifier, EnemyDamageBoosterModifier, EnemyDamageReducerModifier, EnemyFusionChanceModifier, HiddenAbilityRateBoosterModifier, PokemonBaseStatModifier, PokemonHeldItemModifier, PokemonNatureWeightModifier, ShinyRateBoosterModifier, SurviveDamageModifier, TempBattleStatBoosterModifier, TerastallizeModifier } from '../modifier/modifier'; import { PokeballType } from '../data/pokeball'; import { Gender } from '../data/gender'; import { initMoveAnim, loadMoveAnimAssets } from '../data/battle-anims'; import { Status, StatusEffect } from '../data/status-effect'; import { pokemonEvolutions, pokemonPrevolutions, SpeciesFormEvolution, SpeciesEvolutionCondition } from '../data/pokemon-evolutions'; import { reverseCompatibleTms, tmSpecies } from '../data/tms'; import { DamagePhase, FaintPhase, LearnMovePhase, ObtainStatusEffectPhase, StatChangePhase, SwitchSummonPhase } from '../phases'; import { BattleStat } from '../data/battle-stat'; import { BattlerTag, BattlerTagLapseType, EncoreTag, TypeBoostTag, getBattlerTag } from '../data/battler-tags'; import { BattlerTagType } from "../data/enums/battler-tag-type"; import { Species } from '../data/enums/species'; import { WeatherType } from '../data/weather'; import { TempBattleStat } from '../data/temp-battle-stat'; import { WeakenMoveTypeTag } from '../data/arena-tag'; import { ArenaTagType } from "../data/enums/arena-tag-type"; import { Biome } from "../data/enums/biome"; import { Abilities, Ability, BattleStatMultiplierAbAttr, BlockCritAbAttr, BypassBurnDamageReductionAbAttr, FieldVariableMovePowerAbAttr, IgnoreOpponentStatChangesAbAttr, MoveAbilityBypassAbAttr, MoveImmunityAbAttr, NonSuperEffectiveImmunityAbAttr, PreApplyBattlerTagAbAttr, PreDefendEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, ReduceStatusEffectDurationAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, VariableMovePowerAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyBattleStatMultiplierAbAttrs, applyPostDefendAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs } from '../data/ability'; import PokemonData from '../system/pokemon-data'; import { BattlerIndex } from '../battle'; import { BattleSpec } from "../enums/battle-spec"; import { Mode } from '../ui/ui'; import PartyUiHandler, { PartyOption, PartyUiMode } from '../ui/party-ui-handler'; import SoundFade from 'phaser3-rex-plugins/plugins/soundfade'; import { LevelMoves } from '../data/pokemon-level-moves'; import { DamageAchv, achvs } from '../system/achv'; import { DexAttr, StarterMoveset } from '../system/game-data'; import { QuantizerCelebi, argbFromRgba, rgbaFromArgb } from '@material/material-color-utilities'; import { Nature, getNatureStatMultiplier } from '../data/nature'; import { SpeciesFormChange, SpeciesFormChangeActiveTrigger, SpeciesFormChangeMoveLearnedTrigger, SpeciesFormChangeMoveUsedTrigger, SpeciesFormChangeStatusEffectTrigger } from '../data/pokemon-forms'; import { TerrainType } from '../data/terrain'; import { TrainerSlot } from '../data/trainer-config'; export enum FieldPosition { CENTER, LEFT, RIGHT } const ABILITY_OVERRIDE = Abilities.NONE; const MOVE_OVERRIDE = Moves.NONE; const OPP_ABILITY_OVERRIDE = Abilities.NONE; const OPP_MOVE_OVERRIDE = Moves.NONE; export default abstract class Pokemon extends Phaser.GameObjects.Container { public id: integer; public name: string; public species: PokemonSpecies; public formIndex: integer; public abilityIndex: integer; public shiny: boolean; public pokeball: PokeballType; protected battleInfo: BattleInfo; public level: integer; public exp: integer; public levelExp: integer; public gender: Gender; public hp: integer; public stats: integer[]; public ivs: integer[]; public nature: Nature; public moveset: PokemonMove[]; public status: Status; public friendship: integer; public metLevel: integer; public metBiome: Biome | -1; public pauseEvolutions: boolean; public pokerus: boolean; public fusionSpecies: PokemonSpecies; public fusionFormIndex: integer; public fusionAbilityIndex: integer; public fusionShiny: boolean; public fusionGender: Gender; private summonDataPrimer: PokemonSummonData; public summonData: PokemonSummonData; public battleData: PokemonBattleData; public battleSummonData: PokemonBattleSummonData; public turnData: PokemonTurnData; public fieldPosition: FieldPosition; public maskEnabled: boolean; public maskSprite: Phaser.GameObjects.Sprite; private shinySparkle: Phaser.GameObjects.Sprite; constructor(scene: BattleScene, x: number, y: number, species: PokemonSpecies, level: integer, abilityIndex?: integer, formIndex?: integer, gender?: Gender, shiny?: boolean, ivs?: integer[], nature?: Nature, dataSource?: Pokemon | PokemonData) { super(scene, x, y); if (!species.isObtainable() && this.isPlayer()) throw `Cannot create a player Pokemon for species '${species.getName(formIndex)}'`; const hiddenAbilityChance = new Utils.IntegerHolder(256); if (!this.hasTrainer()) this.scene.applyModifiers(HiddenAbilityRateBoosterModifier, true, hiddenAbilityChance); const hasHiddenAbility = !Utils.randSeedInt(hiddenAbilityChance.value); const randAbilityIndex = Utils.randSeedInt(2); this.species = species; this.pokeball = dataSource?.pokeball || PokeballType.POKEBALL; this.level = level; this.abilityIndex = abilityIndex !== undefined ? abilityIndex : (species.abilityHidden && hasHiddenAbility ? species.ability2 ? 2 : 1 : species.ability2 ? randAbilityIndex : 0); if (formIndex !== undefined) this.formIndex = formIndex; if (gender !== undefined) this.gender = gender; if (shiny !== undefined) this.shiny = shiny; this.exp = dataSource?.exp || getLevelTotalExp(this.level, species.growthRate); this.levelExp = dataSource?.levelExp || 0; if (dataSource) { this.id = dataSource.id; this.hp = dataSource.hp; this.stats = dataSource.stats; this.ivs = dataSource.ivs; this.nature = dataSource.nature || 0 as Nature; this.moveset = dataSource.moveset; this.status = dataSource.status; this.friendship = dataSource.friendship !== undefined ? dataSource.friendship : this.species.baseFriendship; this.metLevel = dataSource.metLevel || 5; this.metBiome = dataSource.metBiome; this.pauseEvolutions = dataSource.pauseEvolutions; this.pokerus = !!dataSource.pokerus; this.fusionSpecies = dataSource.fusionSpecies instanceof PokemonSpecies ? dataSource.fusionSpecies : getPokemonSpecies(dataSource.fusionSpecies); this.fusionFormIndex = dataSource.fusionFormIndex; this.fusionAbilityIndex = dataSource.fusionAbilityIndex; this.fusionShiny = dataSource.fusionShiny; this.fusionGender = dataSource.fusionGender; } else { this.id = Utils.randSeedInt(4294967296); this.ivs = ivs || [ Utils.binToDec(Utils.decToBin(this.id).substring(0, 5)), Utils.binToDec(Utils.decToBin(this.id).substring(5, 10)), Utils.binToDec(Utils.decToBin(this.id).substring(10, 15)), Utils.binToDec(Utils.decToBin(this.id).substring(15, 20)), Utils.binToDec(Utils.decToBin(this.id).substring(20, 25)), Utils.binToDec(Utils.decToBin(this.id).substring(25, 30)) ]; if (this.gender === undefined) { if (this.species.malePercent === null) this.gender = Gender.GENDERLESS; else { const genderChance = (this.id % 256) * 0.390625; if (genderChance < this.species.malePercent) this.gender = Gender.MALE; else this.gender = Gender.FEMALE; } } if (this.formIndex === undefined) this.formIndex = this.scene.getSpeciesFormIndex(species, this.gender, this.nature, this.isPlayer()); if (this.shiny === undefined) this.trySetShiny(); if (nature !== undefined) this.setNature(nature); else this.generateNature(); this.friendship = species.baseFriendship; this.metLevel = level; this.metBiome = scene.currentBattle ? scene.arena.biomeType : -1; this.pokerus = false; const fused = new Utils.BooleanHolder(scene.gameMode.isSplicedOnly); if (!fused.value && !this.isPlayer() && !this.hasTrainer()) this.scene.applyModifier(EnemyFusionChanceModifier, false, fused); if (fused.value) { this.calculateStats(); this.generateFusionSpecies(); } this.generateAndPopulateMoveset(); } this.generateName(); if (!species.isObtainable()) this.shiny = false; this.calculateStats(); } init(): void { this.fieldPosition = FieldPosition.CENTER; this.initBattleInfo(); this.scene.fieldUI.addAt(this.battleInfo, 0); const getSprite = (hasShadow?: boolean) => { const ret = this.scene.addPokemonSprite(this, 0, 0, `pkmn__${this.isPlayer() ? 'back__' : ''}sub`, undefined, true); ret.setOrigin(0.5, 1); ret.setPipeline(this.scene.spritePipeline, { tone: [ 0.0, 0.0, 0.0, 0.0 ], hasShadow: !!hasShadow, teraColor: getTypeRgb(this.getTeraType()) }); return ret; }; this.setScale(this.getSpriteScale()); const sprite = getSprite(true); const tintSprite = getSprite(); tintSprite.setVisible(false); this.addAt(sprite, 0); this.addAt(tintSprite, 1); if (this.isShiny() && !this.shinySparkle) this.initShinySparkle(); } abstract initBattleInfo(): void; isOnField(): boolean { if (!this.scene) return false; return this.scene.field.getIndex(this) > -1; } isFainted(checkStatus?: boolean): boolean { return !this.hp && (!checkStatus || this.status?.effect === StatusEffect.FAINT); } isActive(onField?: boolean): boolean { if (!this.scene) return false; return !this.isFainted() && !!this.scene && (!onField || this.isOnField()); } getDexAttr(): bigint { let ret = 0n; ret |= this.gender !== Gender.FEMALE ? DexAttr.MALE : DexAttr.FEMALE; ret |= !this.shiny ? DexAttr.NON_SHINY : DexAttr.SHINY; ret |= !this.abilityIndex ? DexAttr.ABILITY_1 : this.species.ability2 && this.abilityIndex === 1 ? DexAttr.ABILITY_2 : DexAttr.ABILITY_HIDDEN; ret |= this.scene.gameData.getFormAttr(this.formIndex); return ret; } generateName(): void { if (!this.fusionSpecies) { this.name = this.species.getName(this.formIndex); return; } this.name = getFusedSpeciesName(this.species.getName(this.formIndex), this.fusionSpecies.getName(this.fusionFormIndex)); if (this.battleInfo) this.updateInfo(true); } abstract isPlayer(): boolean; abstract hasTrainer(): boolean; abstract getFieldIndex(): integer; abstract getBattlerIndex(): BattlerIndex; loadAssets(): Promise { return new Promise(resolve => { const moveIds = this.getMoveset().map(m => m.getMove().id); Promise.allSettled(moveIds.map(m => initMoveAnim(m))) .then(() => { loadMoveAnimAssets(this.scene, moveIds); this.getSpeciesForm().loadAssets(this.scene, this.getGender() === Gender.FEMALE, this.formIndex, this.shiny); if (this.isPlayer() || this.getFusionSpeciesForm()) this.scene.loadPokemonAtlas(this.getBattleSpriteKey(true, true), this.getBattleSpriteAtlasPath(true, true)); if (this.getFusionSpeciesForm()) { this.getFusionSpeciesForm().loadAssets(this.scene, this.getFusionGender() === Gender.FEMALE, this.fusionFormIndex, this.fusionShiny); this.scene.loadPokemonAtlas(this.getFusionBattleSpriteKey(true, true), this.getFusionBattleSpriteAtlasPath(true, true)); } this.scene.load.once(Phaser.Loader.Events.COMPLETE, () => { if (this.isPlayer()) { const originalWarn = console.warn; // Ignore warnings for missing frames, because there will be a lot console.warn = () => {}; const battleFrameNames = this.scene.anims.generateFrameNames(this.getBattleSpriteKey(), { zeroPad: 4, suffix: ".png", start: 1, end: 400 }); console.warn = originalWarn; this.scene.anims.create({ key: this.getBattleSpriteKey(), frames: battleFrameNames, frameRate: 12, repeat: -1 }); } this.playAnim(); this.updateFusionPalette(); if (this.summonData?.speciesForm) this.updateFusionPalette(true); resolve(); }); if (!this.scene.load.isLoading()) this.scene.load.start(); }); }); } getFormKey(): string { if (!this.species.forms.length || this.species.forms.length <= this.formIndex) return ''; return this.species.forms[this.formIndex].formKey; } getFusionFormKey(): string { if (!this.fusionSpecies) return null; if (!this.fusionSpecies.forms.length || this.fusionSpecies.forms.length <= this.fusionFormIndex) return ''; return this.fusionSpecies.forms[this.fusionFormIndex].formKey; } getSpriteAtlasPath(ignoreOverride?: boolean): string { return this.getSpriteId(ignoreOverride).replace(/\_{2}/g, '/'); } getBattleSpriteAtlasPath(back?: boolean, ignoreOverride?: boolean): string { return this.getBattleSpriteId(back, ignoreOverride).replace(/\_{2}/g, '/'); } getSpriteId(ignoreOverride?: boolean): string { return this.getSpeciesForm(ignoreOverride).getSpriteId(this.getGender(ignoreOverride) === Gender.FEMALE, this.formIndex, this.shiny); } getBattleSpriteId(back?: boolean, ignoreOverride?: boolean): string { if (back === undefined) back = this.isPlayer(); return `${back ? 'back__' : ''}${this.getSpriteId(ignoreOverride)}`; } getSpriteKey(ignoreOverride?: boolean): string { return this.getSpeciesForm(ignoreOverride).getSpriteKey(this.getGender(ignoreOverride) === Gender.FEMALE, this.formIndex, this.shiny); } getBattleSpriteKey(back?: boolean, ignoreOverride?: boolean): string { return `pkmn__${this.getBattleSpriteId(back, ignoreOverride)}`; } getFusionSpriteId(ignoreOverride?: boolean): string { return this.getFusionSpeciesForm(ignoreOverride).getSpriteId(this.getFusionGender(ignoreOverride) === Gender.FEMALE, this.fusionFormIndex, this.fusionShiny); } getFusionBattleSpriteId(back?: boolean, ignoreOverride?: boolean): string { if (back === undefined) back = this.isPlayer(); return `${back ? 'back__' : ''}${this.getFusionSpriteId(ignoreOverride)}`; } getFusionBattleSpriteKey(back?: boolean, ignoreOverride?: boolean): string { return `pkmn__${this.getFusionBattleSpriteId(back, ignoreOverride)}`; } getFusionBattleSpriteAtlasPath(back?: boolean, ignoreOverride?: boolean): string { return this.getFusionBattleSpriteId(back, ignoreOverride).replace(/\_{2}/g, '/'); } getIconAtlasKey(ignoreOverride?: boolean): string { return this.getSpeciesForm(ignoreOverride).getIconAtlasKey(this.formIndex); } getIconId(ignoreOverride?: boolean): string { return this.getSpeciesForm(ignoreOverride).getIconId(this.getGender(ignoreOverride) === Gender.FEMALE, this.formIndex, this.isShiny()); } getSpeciesForm(ignoreOverride?: boolean): PokemonSpeciesForm { if (!ignoreOverride && this.summonData?.speciesForm) return this.summonData.speciesForm; if (!this.species.forms?.length) return this.species; return this.species.forms[this.formIndex]; } getFusionSpeciesForm(ignoreOverride?: boolean): PokemonSpeciesForm { if (!ignoreOverride && this.summonData?.speciesForm) return this.summonData.fusionSpeciesForm; if (!this.fusionSpecies?.forms?.length || this.fusionFormIndex >= this.fusionSpecies?.forms.length) return this.fusionSpecies; return this.fusionSpecies?.forms[this.fusionFormIndex]; } getSprite(): Phaser.GameObjects.Sprite { return this.getAt(0) as Phaser.GameObjects.Sprite; } getTintSprite(): Phaser.GameObjects.Sprite { return !this.maskEnabled ? this.getAt(1) as Phaser.GameObjects.Sprite : this.maskSprite; } getSpriteScale(): number { const formKey = this.getFormKey(); if (formKey.indexOf(SpeciesFormKey.GIGANTAMAX) > -1 || formKey.indexOf(SpeciesFormKey.ETERNAMAX) > -1) return 1.5; return 1; } updateScale(): void { this.setScale(this.getSpriteScale()); } updateSpritePipelineData(): void { [ this.getSprite(), this.getTintSprite() ].map(s => s.pipelineData['teraColor'] = getTypeRgb(this.getTeraType())); this.updateInfo(true); } initShinySparkle(): void { const shinySparkle = this.scene.addFieldSprite(0, 0, 'shiny'); shinySparkle.setVisible(false); shinySparkle.setOrigin(0.5, 1); const frameNames = this.scene.anims.generateFrameNames('shiny', { suffix: '.png', end: 34 }); this.scene.anims.create({ key: 'sparkle', frames: frameNames, frameRate: 32, showOnStart: true, hideOnComplete: true, }); this.add(shinySparkle); this.shinySparkle = shinySparkle; } playAnim(): void { this.getSprite().play(this.getBattleSpriteKey()); this.getTintSprite().play(this.getBattleSpriteKey()); } getFieldPositionOffset(): [ number, number ] { switch (this.fieldPosition) { case FieldPosition.CENTER: return [ 0, 0 ]; case FieldPosition.LEFT: return [ -32, -8 ]; case FieldPosition.RIGHT: return [ 32, 0 ]; } } setFieldPosition(fieldPosition: FieldPosition, duration?: integer): Promise { return new Promise(resolve => { if (fieldPosition === this.fieldPosition) { resolve(); return; } const initialOffset = this.getFieldPositionOffset(); this.fieldPosition = fieldPosition; this.battleInfo.setMini(fieldPosition !== FieldPosition.CENTER); this.battleInfo.setOffset(fieldPosition === FieldPosition.RIGHT); const newOffset = this.getFieldPositionOffset(); let relX = newOffset[0] - initialOffset[0]; let relY = newOffset[1] - initialOffset[1]; if (duration) { this.scene.tweens.add({ targets: this, x: (_target, _key, value: number) => value + relX, y: (_target, _key, value: number) => value + relY, duration: duration, ease: 'Sine.easeOut', onComplete: () => resolve() }); } else { this.x += relX; this.y += relY; } }); } getStat(stat: Stat): integer { return this.stats[stat]; } getBattleStat(stat: Stat, opponent?: Pokemon): integer { if (stat === Stat.HP) return this.getStat(Stat.HP); const battleStat = (stat - 1) as BattleStat; const statLevel = new Utils.IntegerHolder(this.summonData.battleStats[battleStat]); if (opponent) applyAbAttrs(IgnoreOpponentStatChangesAbAttr, opponent, null, statLevel); if (this.isPlayer()) this.scene.applyModifiers(TempBattleStatBoosterModifier, this.isPlayer(), battleStat as integer as TempBattleStat, statLevel); const statValue = new Utils.NumberHolder(this.getStat(stat)); applyBattleStatMultiplierAbAttrs(BattleStatMultiplierAbAttr, this, battleStat, statValue); let ret = statValue.value * (Math.max(2, 2 + statLevel.value) / Math.max(2, 2 - statLevel.value)); switch (stat) { case Stat.ATK: if (this.getTag(BattlerTagType.SLOW_START)) ret >>= 1; break; case Stat.DEF: break; case Stat.SPATK: break; case Stat.SPDEF: if (this.scene.arena.weather?.weatherType === WeatherType.SANDSTORM) ret *= 1.5; break; case Stat.SPD: if (this.getTag(BattlerTagType.SLOW_START)) ret >>= 1; if (this.status && this.status.effect === StatusEffect.PARALYSIS) ret >>= 2; break; } return Math.floor(ret); } calculateStats(): void { if (!this.stats) this.stats = [ 0, 0, 0, 0, 0, 0 ]; const baseStats = this.getSpeciesForm().baseStats.slice(0); if (this.fusionSpecies) { const fusionBaseStats = this.getFusionSpeciesForm().baseStats; for (let s = 0; s < this.stats.length; s++) baseStats[s] = Math.ceil((baseStats[s] + fusionBaseStats[s]) / 2); } else if (this.scene.gameMode.isSplicedOnly) { for (let s = 0; s < this.stats.length; s++) baseStats[s] = Math.ceil(baseStats[s] / 2); } this.scene.applyModifiers(PokemonBaseStatModifier, this.isPlayer(), this, baseStats); const stats = Utils.getEnumValues(Stat); for (let s of stats) { const isHp = s === Stat.HP; let baseStat = baseStats[s]; let value = Math.floor(((2 * baseStat + this.ivs[s]) * this.level) * 0.01); if (isHp) { value = value + this.level + 10; if (this.getAbility().hasAttr(NonSuperEffectiveImmunityAbAttr)) value = 1; if (this.hp > value || this.hp === undefined) this.hp = value; else if (this.hp) { const lastMaxHp = this.getMaxHp(); if (lastMaxHp && value > lastMaxHp) this.hp += value - lastMaxHp; } } else { value += 5; const natureStatMultiplier = new Utils.NumberHolder(getNatureStatMultiplier(this.nature, s)); this.scene.applyModifier(PokemonNatureWeightModifier, this.isPlayer(), this, natureStatMultiplier); if (natureStatMultiplier.value !== 1) value = Math.max(Math[natureStatMultiplier.value > 1 ? 'ceil' : 'floor'](value * natureStatMultiplier.value), 1); } this.stats[s] = value; } } setNature(nature: Nature): void { this.nature = nature; this.calculateStats(); } generateNature(naturePool?: Nature[]): void { if (naturePool === undefined) naturePool = Utils.getEnumValues(Nature); const nature = naturePool[Utils.randSeedInt(naturePool.length)]; this.setNature(nature); } getMaxHp(): integer { return this.getStat(Stat.HP); } getInverseHp(): integer { return this.getMaxHp() - this.hp; } getHpRatio(): number { return Math.floor((this.hp / this.getMaxHp()) * 100) / 100; } getGender(ignoreOverride?: boolean): Gender { if (!ignoreOverride && this.summonData?.gender !== undefined) return this.summonData.gender; return this.gender; } getFusionGender(ignoreOverride?: boolean): Gender { if (!ignoreOverride && this.summonData?.fusionGender !== undefined) return this.summonData.fusionGender; return this.fusionGender; } isShiny(): boolean { return this.shiny || (this.fusionSpecies && this.fusionShiny); } abstract isBoss(): boolean; getMoveset(ignoreOverride?: boolean): PokemonMove[] { const ret = !ignoreOverride && this.summonData?.moveset ? this.summonData.moveset : this.moveset; if (MOVE_OVERRIDE && this.isPlayer()) this.moveset[0] = new PokemonMove(MOVE_OVERRIDE, Math.min(this.moveset[0].ppUsed, allMoves[MOVE_OVERRIDE].pp)); else if (OPP_MOVE_OVERRIDE && !this.isPlayer()) this.moveset[0] = new PokemonMove(OPP_MOVE_OVERRIDE, Math.min(this.moveset[0].ppUsed, allMoves[OPP_MOVE_OVERRIDE].pp)); return ret; } getLearnableLevelMoves(): Moves[] { return this.getLevelMoves(1, true).map(lm => lm[1]).filter(lm => !this.moveset.filter(m => m.moveId === lm).length).filter((move: Moves, i: integer, array: Moves[]) => array.indexOf(move) === i); } getTypes(includeTeraType = false, ignoreOverride?: boolean): Type[] { const types = []; if (includeTeraType) { const teraType = this.getTeraType(); if (teraType != Type.UNKNOWN) types.push(teraType); } if (!types.length || !includeTeraType) { if (!ignoreOverride && this.summonData?.types) this.summonData.types.forEach(t => types.push(t)); else { const speciesForm = this.getSpeciesForm(); types.push(speciesForm.type1); const fusionSpeciesForm = this.getFusionSpeciesForm(); if (fusionSpeciesForm) { if (fusionSpeciesForm.type2 !== null && fusionSpeciesForm.type2 !== speciesForm.type1) types.push(fusionSpeciesForm.type2); else if (fusionSpeciesForm.type1 !== speciesForm.type1) types.push(fusionSpeciesForm.type1); } if (types.length === 1 && speciesForm.type2 !== null) types.push(speciesForm.type2); } } if (this.getTag(BattlerTagType.IGNORE_FLYING) || this.scene.arena.getTag(ArenaTagType.GRAVITY)) { const flyingIndex = types.indexOf(Type.FLYING); if (flyingIndex > -1) types.splice(flyingIndex, 1); } if (!types.length) types.push(Type.NORMAL); return types; } isOfType(type: Type): boolean { return !!this.getTypes(true).find(t => t === type); } getAbility(ignoreOverride?: boolean): Ability { if (!ignoreOverride && this.summonData?.ability) return allAbilities[this.summonData.ability]; if (ABILITY_OVERRIDE && this.isPlayer()) return allAbilities[ABILITY_OVERRIDE]; if (OPP_ABILITY_OVERRIDE && !this.isPlayer()) return allAbilities[OPP_ABILITY_OVERRIDE]; if (this.fusionSpecies) return allAbilities[this.getFusionSpeciesForm().getAbility(this.fusionAbilityIndex)]; let abilityId = this.getSpeciesForm().getAbility(this.abilityIndex); if (abilityId === Abilities.NONE) abilityId = this.species.ability1; return allAbilities[abilityId]; } canApplyAbility(): boolean { const ability = this.getAbility(); if (ability.isIgnorable && this.scene.arena.ignoreAbilities) return false; return (this.hp || ability.isPassive) && !this.getAbility().conditions.find(condition => !condition(this)); } getWeight(): number { const weight = new Utils.NumberHolder(this.species.weight); // This will trigger the ability overlay so only call this function when necessary applyAbAttrs(WeightMultiplierAbAttr, this, null, weight); return weight.value; } getTeraType(): Type { const teraModifier = this.scene.findModifier(m => m instanceof TerastallizeModifier && m.pokemonId === this.id && !!m.getBattlesLeft(), this.isPlayer()) as TerastallizeModifier; if (teraModifier) return teraModifier.teraType; return Type.UNKNOWN; } isTerastallized(): boolean { return this.getTeraType() !== Type.UNKNOWN; } isGrounded(): boolean { return !this.isOfType(Type.FLYING); } getAttackMoveEffectiveness(source: Pokemon, move: PokemonMove): TypeDamageMultiplier { const typeless = !!move.getMove().getAttrs(TypelessAttr).length; const typeMultiplier = new Utils.NumberHolder(this.getAttackTypeEffectiveness(move.getMove().type)); const cancelled = new Utils.BooleanHolder(false); if (!typeless) applyPreDefendAbAttrs(TypeImmunityAbAttr, this, source, move, cancelled, typeMultiplier, true); if (!cancelled.value) applyPreDefendAbAttrs(MoveImmunityAbAttr, this, source, move, cancelled, typeMultiplier, true); return (!cancelled.value ? typeMultiplier.value : 0) as TypeDamageMultiplier; } getAttackTypeEffectiveness(moveType: Type): TypeDamageMultiplier { if (moveType === Type.STELLAR) return this.isTerastallized() ? 2 : 1; const types = this.getTypes(true); return getTypeDamageMultiplier(moveType, types[0]) * (types.length > 1 ? getTypeDamageMultiplier(moveType, types[1]) : 1) as TypeDamageMultiplier; } getMatchupScore(pokemon: Pokemon): number { const types = this.getTypes(true); const enemyTypes = pokemon.getTypes(true); const outspeed = (this.isActive(true) ? this.getBattleStat(Stat.SPD, pokemon) : this.getStat(Stat.SPD)) <= pokemon.getBattleStat(Stat.SPD, this); let atkScore = pokemon.getAttackTypeEffectiveness(types[0]) * (outspeed ? 1.25 : 1); let defScore = 1 / Math.max(this.getAttackTypeEffectiveness(enemyTypes[0]), 0.25); if (types.length > 1) atkScore *= pokemon.getAttackTypeEffectiveness(types[1]); if (enemyTypes.length > 1) defScore *= (1 / this.getAttackTypeEffectiveness(enemyTypes[1])); let hpDiffRatio = this.getHpRatio() + (1 - pokemon.getHpRatio()); if (outspeed) hpDiffRatio = Math.min(hpDiffRatio * 1.5, 1); return (atkScore + defScore) * hpDiffRatio; } getEvolution(): SpeciesFormEvolution { if (!pokemonEvolutions.hasOwnProperty(this.species.speciesId)) return null; const evolutions = pokemonEvolutions[this.species.speciesId]; for (let e of evolutions) { if (!e.item && this.level >= e.level && (!e.preFormKey || this.getFormKey() === e.preFormKey)) { if (e.condition === null || (e.condition as SpeciesEvolutionCondition).predicate(this)) return e; } } return null; } getLevelMoves(startingLevel?: integer, includeEvolutionMoves: boolean = false, simulateEvolutionChain: boolean = false): LevelMoves { const ret: LevelMoves = []; let levelMoves: LevelMoves = []; if (!startingLevel) startingLevel = this.level; if (simulateEvolutionChain) { const evolutionChain = this.species.getSimulatedEvolutionChain(this.level, this.hasTrainer(), this.isBoss(), this.isPlayer()); for (let e = 0; e < evolutionChain.length; e++) { const speciesLevelMoves = getPokemonSpecies(evolutionChain[e][0] as Species).getLevelMoves(); levelMoves.push(...speciesLevelMoves.filter(lm => (includeEvolutionMoves && !lm[0]) || (!e && (e === evolutionChain.length - 1 || lm[0] < evolutionChain[e + 1][0])))); } const uniqueMoves: Moves[] = []; levelMoves = levelMoves.filter(lm => { if (uniqueMoves.find(m => m === lm[1])) return false; uniqueMoves.push(lm[1]); return true; }); } else levelMoves = this.getSpeciesForm().getLevelMoves(); if (this.fusionSpecies) { const evolutionLevelMoves = levelMoves.slice(0, Math.max(levelMoves.findIndex(lm => !!lm[0]), 0)); const fusionLevelMoves = this.getFusionSpeciesForm().getLevelMoves(); const newLevelMoves: LevelMoves = []; while (levelMoves.length && levelMoves[0][0] < startingLevel) levelMoves.shift(); while (fusionLevelMoves.length && fusionLevelMoves[0][0] < startingLevel) fusionLevelMoves.shift(); if (includeEvolutionMoves) { for (let elm of evolutionLevelMoves.reverse()) levelMoves.unshift(elm); } for (let l = includeEvolutionMoves ? 0 : startingLevel; l <= this.level; l++) { if (l === 1 && startingLevel > 1) l = startingLevel; while (levelMoves.length && levelMoves[0][0] === l) { const levelMove = levelMoves.shift(); if (!newLevelMoves.find(lm => lm[1] === levelMove[1])) newLevelMoves.push(levelMove); } while (fusionLevelMoves.length && fusionLevelMoves[0][0] === l) { const fusionLevelMove = fusionLevelMoves.shift(); if (!newLevelMoves.find(lm => lm[1] === fusionLevelMove[1])) newLevelMoves.push(fusionLevelMove); } } levelMoves = newLevelMoves; } if (levelMoves) { for (let lm of levelMoves) { const level = lm[0]; if ((!includeEvolutionMoves || level) && level < startingLevel) continue; else if (level > this.level) break; ret.push(lm); } } return ret; } setMove(moveIndex: integer, moveId: Moves): void { const move = moveId ? new PokemonMove(moveId) : null; this.moveset[moveIndex] = move; if (this.summonData?.moveset) this.summonData.moveset[moveIndex] = move; } trySetShiny(thresholdOverride?: integer): boolean { const rand1 = Utils.binToDec(Utils.decToBin(this.id).substring(0, 16)); const rand2 = Utils.binToDec(Utils.decToBin(this.id).substring(16, 32)); const E = this.scene.gameData.trainerId ^ this.scene.gameData.secretId; const F = rand1 ^ rand2; let shinyThreshold = new Utils.IntegerHolder(32); if (thresholdOverride === undefined) { if (!this.hasTrainer()) this.scene.applyModifiers(ShinyRateBoosterModifier, true, shinyThreshold); } else shinyThreshold.value = thresholdOverride; this.shiny = (E ^ F) < shinyThreshold.value; if ((E ^ F) < 32) console.log('REAL SHINY!!'); if (this.shiny) this.initShinySparkle(); return this.shiny; } generateFusionSpecies(forStarter?: boolean): void { const hiddenAbilityChance = new Utils.IntegerHolder(256); if (!this.hasTrainer()) this.scene.applyModifiers(HiddenAbilityRateBoosterModifier, true, hiddenAbilityChance); const hasHiddenAbility = !Utils.randSeedInt(hiddenAbilityChance.value); const randAbilityIndex = Utils.randSeedInt(2); const filter = !forStarter ? this.species.getCompatibleFusionSpeciesFilter() : species => { return pokemonEvolutions.hasOwnProperty(species.speciesId) && !pokemonPrevolutions.hasOwnProperty(species.speciesId) && !species.pseudoLegendary && !species.legendary && !species.mythical && species.speciesId !== this.species.speciesId }; this.fusionSpecies = this.scene.randomSpecies(this.scene.currentBattle?.waveIndex || 0, this.level, false, filter, true); this.fusionAbilityIndex = (this.fusionSpecies.abilityHidden && hasHiddenAbility ? this.fusionSpecies.ability2 ? 2 : 1 : this.fusionSpecies.ability2 ? randAbilityIndex : 0); this.fusionShiny = this.shiny; if (this.fusionSpecies.malePercent === null) this.fusionGender = Gender.GENDERLESS; else { const genderChance = (this.id % 256) * 0.390625; if (genderChance < this.fusionSpecies.malePercent) this.fusionGender = Gender.MALE; else this.fusionGender = Gender.FEMALE; } this.fusionFormIndex = this.scene.getSpeciesFormIndex(this.fusionSpecies, this.fusionGender, this.nature, true); this.generateName(); } clearFusionSpecies(): void { this.fusionSpecies = undefined; this.fusionFormIndex = 0; this.fusionAbilityIndex = 0; this.fusionShiny = false; this.fusionGender = 0; this.generateName(); this.calculateStats(); } generateAndPopulateMoveset(): void { this.moveset = []; const movePool = []; const allLevelMoves = this.getLevelMoves(1, true, true); if (!allLevelMoves) { console.log(this.species.speciesId, 'ERROR') return; } for (let m = 0; m < allLevelMoves.length; m++) { const levelMove = allLevelMoves[m]; if (this.level < levelMove[0]) break; if (movePool.indexOf(levelMove[1]) === -1) movePool.push(levelMove[1]); } const attackMovePool = movePool.filter(m => { const move = allMoves[m]; return move.category !== MoveCategory.STATUS; }); if (attackMovePool.length) { const randomAttackMove = Utils.randSeedWeightedItem(attackMovePool.reverse()); this.moveset.push(new PokemonMove(randomAttackMove, 0, 0)); movePool.splice(movePool.findIndex(m => m === randomAttackMove), 1); } while (movePool.length && this.moveset.length < 4) { const randomMove = Utils.randSeedWeightedItem(movePool.reverse()); this.moveset.push(new PokemonMove(randomMove, 0, 0)); console.log(allMoves[randomMove]); movePool.splice(movePool.indexOf(randomMove), 1); } this.scene.triggerPokemonFormChange(this, SpeciesFormChangeMoveLearnedTrigger); } trySelectMove(moveIndex: integer, ignorePp?: boolean): boolean { const move = this.getMoveset().length > moveIndex ? this.getMoveset()[moveIndex] : null; return move?.isUsable(this, ignorePp); } showInfo(): void { if (!this.battleInfo.visible) { const otherBattleInfo = this.scene.fieldUI.getAll().slice(0, 4).filter(ui => ui instanceof BattleInfo && ((ui as BattleInfo) instanceof PlayerBattleInfo) === this.isPlayer()).find(() => true); if (!otherBattleInfo || !this.getFieldIndex()) this.scene.fieldUI.sendToBack(this.battleInfo); else this.scene.fieldUI.moveAbove(this.battleInfo, otherBattleInfo); this.battleInfo.setX(this.battleInfo.x + (this.isPlayer() ? 150 : !this.isBoss() ? -150 : -198)); this.battleInfo.setVisible(true); this.scene.tweens.add({ targets: this.battleInfo, x: this.isPlayer() ? '-=150' : `+=${!this.isBoss() ? 150 : 246}`, duration: 1000, ease: 'Sine.easeOut' }); } } hideInfo(): Promise { return new Promise(resolve => { if (this.battleInfo.visible) { this.scene.tweens.add({ targets: this.battleInfo, x: this.isPlayer() ? '+=150' : `-=${!this.isBoss() ? 150 : 246}`, duration: 500, ease: 'Sine.easeIn', onComplete: () => { this.battleInfo.setVisible(false); this.battleInfo.setX(this.battleInfo.x - (this.isPlayer() ? 150 : !this.isBoss() ? -150 : -198)); resolve(); } }); } else resolve(); }); } updateInfo(instant?: boolean): Promise { return this.battleInfo.updateInfo(this, instant); } addExp(exp: integer) { const maxExpLevel = this.scene.getMaxExpLevel(); const initialExp = this.exp; this.exp += exp; while (this.level < maxExpLevel && this.exp >= getLevelTotalExp(this.level + 1, this.species.growthRate)) this.level++; if (this.level >= maxExpLevel) { console.log(initialExp, this.exp, getLevelTotalExp(this.level, this.species.growthRate)); this.exp = Math.max(getLevelTotalExp(this.level, this.species.growthRate), initialExp); } this.levelExp = this.exp - getLevelTotalExp(this.level, this.species.growthRate); } getOpponent(targetIndex: integer): Pokemon { const ret = this.getOpponents()[targetIndex]; if (ret.summonData) return ret; return null; } getOpponents(): Pokemon[] { return ((this.isPlayer() ? this.scene.getEnemyField() : this.scene.getPlayerField()) as Pokemon[]).filter(p => p.isActive()); } getOpponentDescriptor(): string { const opponents = this.getOpponents(); if (opponents.length === 1) return opponents[0].name; return this.isPlayer() ? 'the opposing team' : 'your team'; } getAlly(): Pokemon { return (this.isPlayer() ? this.scene.getPlayerField() : this.scene.getEnemyField())[this.getFieldIndex() ? 0 : 1]; } apply(source: Pokemon, battlerMove: PokemonMove): HitResult { let result: HitResult; const move = battlerMove.getMove(); const moveCategory = move.category; let damage = new Utils.NumberHolder(0); const cancelled = new Utils.BooleanHolder(false); const typeless = !!move.getAttrs(TypelessAttr).length; const types = this.getTypes(true); const typeMultiplier = new Utils.NumberHolder(!typeless && (moveCategory !== MoveCategory.STATUS || move.getAttrs(StatusMoveTypeImmunityAttr).find(attr => (attr as StatusMoveTypeImmunityAttr).immuneType === move.type)) ? getTypeDamageMultiplier(move.type, types[0]) * (types.length > 1 ? getTypeDamageMultiplier(move.type, types[1]) : 1) : 1); if (typeless) typeMultiplier.value = 1; switch (moveCategory) { case MoveCategory.PHYSICAL: case MoveCategory.SPECIAL: const isPhysical = moveCategory === MoveCategory.PHYSICAL; const power = new Utils.NumberHolder(move.power); const sourceTeraType = source.getTeraType(); if (sourceTeraType !== Type.UNKNOWN && sourceTeraType === move.type && power.value < 60 && move.priority <= 0 && !move.getAttrs(MultiHitAttr).length) power.value = 60; applyPreAttackAbAttrs(VariableMovePowerAbAttr, source, this, battlerMove, power); this.scene.getField(true).map(p => applyPreAttackAbAttrs(FieldVariableMovePowerAbAttr, this, source, battlerMove, power)); applyPreDefendAbAttrs(ReceivedMoveDamageMultiplierAbAttr, this, source, battlerMove, cancelled, power); if (!typeless) applyPreDefendAbAttrs(TypeImmunityAbAttr, this, source, battlerMove, cancelled, typeMultiplier); if (!cancelled.value) applyPreDefendAbAttrs(MoveImmunityAbAttr, this, source, battlerMove, cancelled, typeMultiplier); if (cancelled.value) result = HitResult.NO_EFFECT; else { if (source.findTag(t => t instanceof TypeBoostTag && (t as TypeBoostTag).boostedType === move.type)) power.value *= 1.5; const arenaAttackTypeMultiplier = this.scene.arena.getAttackTypeMultiplier(move.type, this.isGrounded()); if (this.scene.arena.terrain?.terrainType === TerrainType.GRASSY && this.isGrounded() && move.type === Type.GROUND && move.moveTarget === MoveTarget.ALL_NEAR_OTHERS) power.value /= 2; applyMoveAttrs(VariablePowerAttr, source, this, move, power); if (!typeless) { this.scene.arena.applyTags(WeakenMoveTypeTag, move.type, power); this.scene.applyModifiers(AttackTypeBoosterModifier, source.isPlayer(), source, power); } let isCritical: boolean; const critOnly = new Utils.BooleanHolder(false); applyMoveAttrs(CritOnlyAttr, source, this, move, critOnly); if (critOnly.value) isCritical = true; else { const critLevel = new Utils.IntegerHolder(0); applyMoveAttrs(HighCritAttr, source, this, move, critLevel); this.scene.applyModifiers(TempBattleStatBoosterModifier, source.isPlayer(), TempBattleStat.CRIT, critLevel); if (source.getTag(BattlerTagType.CRIT_BOOST)) critLevel.value += 2; const critChance = Math.ceil(16 / Math.pow(2, critLevel.value)); isCritical = !source.getTag(BattlerTagType.NO_CRIT) && (critChance === 1 || !this.scene.currentBattle.randSeedInt(critChance)); if (isCritical) { const blockCrit = new Utils.BooleanHolder(false); applyAbAttrs(BlockCritAbAttr, this, null, blockCrit); if (blockCrit.value) isCritical = false; } } const sourceAtk = new Utils.IntegerHolder(source.getBattleStat(isPhysical ? Stat.ATK : Stat.SPATK, this)); const targetDef = new Utils.IntegerHolder(this.getBattleStat(isPhysical ? Stat.DEF : Stat.SPDEF, source)); const criticalMultiplier = isCritical ? 2 : 1; const isTypeImmune = (typeMultiplier.value * arenaAttackTypeMultiplier) === 0; const sourceTypes = source.getTypes(); const matchesSourceType = sourceTypes[0] === move.type || (sourceTypes.length > 1 && sourceTypes[1] === move.type); let stabMultiplier = new Utils.NumberHolder(1); if (sourceTeraType === Type.UNKNOWN && matchesSourceType) stabMultiplier.value += 0.5; else if (sourceTeraType !== Type.UNKNOWN && sourceTeraType === move.type) stabMultiplier.value += 0.5; applyAbAttrs(StabBoostAbAttr, source, null, stabMultiplier); if (sourceTeraType !== Type.UNKNOWN && matchesSourceType) stabMultiplier.value = Math.min(stabMultiplier.value + 0.5, 2.25); applyMoveAttrs(VariableAtkAttr, source, this, move, sourceAtk); applyMoveAttrs(VariableDefAttr, source, this, move, targetDef); if (!isTypeImmune) { damage.value = Math.ceil(((((2 * source.level / 5 + 2) * power.value * sourceAtk.value / targetDef.value) / 50) + 2) * stabMultiplier.value * typeMultiplier.value * arenaAttackTypeMultiplier * ((this.scene.currentBattle.randSeedInt(15) + 85) / 100)) * criticalMultiplier; if (isPhysical && source.status && source.status.effect === StatusEffect.BURN) { const burnDamageReductionCancelled = new Utils.BooleanHolder(false); applyAbAttrs(BypassBurnDamageReductionAbAttr, this, burnDamageReductionCancelled); if (!burnDamageReductionCancelled.value) damage.value = Math.floor(damage.value / 2); } move.getAttrs(HitsTagAttr).map(hta => hta as HitsTagAttr).filter(hta => hta.doubleDamage).forEach(hta => { if (this.getTag(hta.tagType)) damage.value *= 2; }); } if (this.scene.arena.terrain?.terrainType === TerrainType.MISTY && this.isGrounded() && move.type === Type.DRAGON) damage.value = Math.floor(damage.value / 2); const fixedDamage = new Utils.IntegerHolder(0); applyMoveAttrs(FixedDamageAttr, source, this, move, fixedDamage); if (!isTypeImmune && fixedDamage.value) { damage.value = fixedDamage.value; isCritical = false; result = HitResult.EFFECTIVE; } console.log('damage', damage, move.name, power.value, sourceAtk, targetDef); if (!result) { if (!typeMultiplier.value) result = HitResult.NO_EFFECT; else { const oneHitKo = new Utils.BooleanHolder(false); applyMoveAttrs(OneHitKOAttr, source, this, move, oneHitKo); if (oneHitKo.value) { result = HitResult.ONE_HIT_KO; isCritical = false; damage.value = this.hp; } else if (typeMultiplier.value >= 2) result = HitResult.SUPER_EFFECTIVE; else if (typeMultiplier.value >= 1) result = HitResult.EFFECTIVE; else result = HitResult.NOT_VERY_EFFECTIVE; } } if (!fixedDamage.value) { if (!source.isPlayer()) this.scene.applyModifiers(EnemyDamageBoosterModifier, false, damage); if (!this.isPlayer()) this.scene.applyModifiers(EnemyDamageReducerModifier, false, damage); } if (damage) { applyPreDefendAbAttrs(PreDefendEndureAbAttr, this, source, battlerMove, cancelled, damage); const oneHitKo = result === HitResult.ONE_HIT_KO; damage.value = this.damageAndUpdate(damage.value, result as DamageResult, isCritical, oneHitKo, oneHitKo); if (isCritical) this.scene.queueMessage('A critical hit!'); this.scene.setPhaseQueueSplice(); if (source.isPlayer()) { this.scene.validateAchvs(DamageAchv, damage); if (damage.value > this.scene.gameData.gameStats.highestDamage) this.scene.gameData.gameStats.highestDamage = damage.value; } source.turnData.damageDealt += damage.value; this.battleData.hitCount++; const attackResult = { move: move.id, result: result as DamageResult, damage: damage.value, critical: isCritical, sourceId: source.id }; this.turnData.attacksReceived.unshift(attackResult); if (source.isPlayer() && !this.isPlayer()) this.scene.applyModifiers(DamageMoneyRewardModifier, true, source, damage) } if (source.turnData.hitsLeft === 1) { switch (result) { case HitResult.SUPER_EFFECTIVE: this.scene.queueMessage('It\'s super effective!'); break; case HitResult.NOT_VERY_EFFECTIVE: this.scene.queueMessage('It\'s not very effective!'); break; case HitResult.NO_EFFECT: this.scene.queueMessage(`It doesn\'t affect ${this.name}!`); break; case HitResult.ONE_HIT_KO: this.scene.queueMessage('It\'s a one-hit KO!'); break; } } if (damage) this.scene.clearPhaseQueueSplice(); } break; case MoveCategory.STATUS: if (!typeless) applyPreDefendAbAttrs(TypeImmunityAbAttr, this, source, battlerMove, cancelled, typeMultiplier); if (!cancelled.value) applyPreDefendAbAttrs(MoveImmunityAbAttr, this, source, battlerMove, cancelled, typeMultiplier); if (!typeMultiplier.value) this.scene.queueMessage(`It doesn\'t affect ${this.name}!`); result = cancelled.value || !typeMultiplier.value ? HitResult.NO_EFFECT : HitResult.STATUS; break; } return result; } damage(damage: integer, ignoreSegments: boolean = false, preventEndure: boolean = false): integer { if (this.isFainted()) return 0; if (this.hp > 1 && this.hp - damage <= 0 && !preventEndure) { const surviveDamage = new Utils.BooleanHolder(false); if (this.lapseTag(BattlerTagType.ENDURING)) surviveDamage.value = true; if (!surviveDamage.value) this.scene.applyModifiers(SurviveDamageModifier, this.isPlayer(), this, surviveDamage); if (surviveDamage.value) damage = this.hp - 1; } damage = Math.min(damage, this.hp); this.hp = this.hp - damage; if (this.isFainted()) { this.scene.unshiftPhase(new FaintPhase(this.scene, this.getBattlerIndex(), preventEndure)); this.resetSummonData(); } return damage; } damageAndUpdate(damage: integer, result?: DamageResult, critical: boolean = false, ignoreSegments: boolean = false, preventEndure: boolean = false): integer { const damagePhase = new DamagePhase(this.scene, this.getBattlerIndex(), damage, result as DamageResult, critical); this.scene.unshiftPhase(damagePhase); damage = this.damage(damage, ignoreSegments, preventEndure); // Damage amount may have changed, but needed to be queued before calling damage function damagePhase.updateAmount(damage); return damage; } heal(amount: integer): integer { const healAmount = Math.min(amount, this.getMaxHp() - this.hp); this.hp += healAmount; return healAmount; } isBossImmune(): boolean { return this.isBoss(); } addTag(tagType: BattlerTagType, turnCount: integer = 0, sourceMove?: Moves, sourceId?: integer): boolean { const existingTag = this.getTag(tagType); if (existingTag) { existingTag.onOverlap(this); return false; } const newTag = getBattlerTag(tagType, turnCount, sourceMove, sourceId); const cancelled = new Utils.BooleanHolder(false); applyPreApplyBattlerTagAbAttrs(PreApplyBattlerTagAbAttr, this, newTag, cancelled); if (!cancelled.value && newTag.canAdd(this)) { this.summonData.tags.push(newTag); newTag.onAdd(this); return true; } return false; } getTag(tagType: BattlerTagType | { new(...args: any[]): BattlerTag }): BattlerTag { if (!this.summonData) return null; return typeof(tagType) === 'string' ? this.summonData.tags.find(t => t.tagType === tagType) : this.summonData.tags.find(t => t instanceof tagType); } findTag(tagFilter: ((tag: BattlerTag) => boolean)) { if (!this.summonData) return null; return this.summonData.tags.find(t => tagFilter(t)); } getTags(tagType: BattlerTagType | { new(...args: any[]): BattlerTag }): BattlerTag[] { if (!this.summonData) return []; return typeof(tagType) === 'string' ? this.summonData.tags.filter(t => t.tagType === tagType) : this.summonData.tags.filter(t => t instanceof tagType); } findTags(tagFilter: ((tag: BattlerTag) => boolean)): BattlerTag[] { if (!this.summonData) return []; return this.summonData.tags.filter(t => tagFilter(t)); } lapseTag(tagType: BattlerTagType): boolean { const tags = this.summonData.tags; const tag = tags.find(t => t.tagType === tagType); if (tag && !(tag.lapse(this, BattlerTagLapseType.CUSTOM))) { tag.onRemove(this); tags.splice(tags.indexOf(tag), 1); } return !!tag; } lapseTags(lapseType: BattlerTagLapseType): void { const tags = this.summonData.tags; tags.filter(t => lapseType === BattlerTagLapseType.FAINT || ((t.lapseType === lapseType) && !(t.lapse(this, lapseType))) || (lapseType === BattlerTagLapseType.TURN_END && t.turnCount < 1)).forEach(t => { t.onRemove(this); tags.splice(tags.indexOf(t), 1); }); } removeTag(tagType: BattlerTagType): boolean { const tags = this.summonData.tags; const tag = tags.find(t => t.tagType === tagType); if (tag) { tag.turnCount = 0; tag.onRemove(this); tags.splice(tags.indexOf(tag), 1); } return !!tag; } findAndRemoveTags(tagFilter: ((tag: BattlerTag) => boolean)): boolean { if (!this.summonData) return false; const tags = this.summonData.tags; const tagsToRemove = tags.filter(t => tagFilter(t)); for (let tag of tagsToRemove) { tag.turnCount = 0; tag.onRemove(this); tags.splice(tags.indexOf(tag), 1); } return true; } removeTagsBySourceId(sourceId: integer): void { this.findAndRemoveTags(t => t.sourceId === sourceId); } transferTagsBySourceId(sourceId: integer, newSourceId: integer): void { if (!this.summonData) return; const tags = this.summonData.tags; tags.filter(t => t.sourceId === sourceId).forEach(t => t.sourceId = newSourceId); } transferSummon(source: Pokemon): void { const battleStats = Utils.getEnumValues(BattleStat); for (let stat of battleStats) this.summonData.battleStats[stat] = source.summonData.battleStats[stat]; for (let tag of source.summonData.tags) this.summonData.tags.push(tag); if (this instanceof PlayerPokemon && source.summonData.battleStats.find(bs => bs === 6)) this.scene.validateAchv(achvs.TRANSFER_MAX_BATTLE_STAT); } getMoveHistory(): TurnMove[] { return this.battleSummonData.moveHistory; } pushMoveHistory(turnMove: TurnMove) { turnMove.turn = this.scene.currentBattle?.turn; this.getMoveHistory().push(turnMove); } getLastXMoves(turnCount?: integer): TurnMove[] { const moveHistory = this.getMoveHistory(); return moveHistory.slice(turnCount >= 0 ? Math.max(moveHistory.length - (turnCount || 1), 0) : 0, moveHistory.length).reverse(); } getMoveQueue(): QueuedMove[] { return this.summonData.moveQueue; } changeForm(formChange: SpeciesFormChange): Promise { return new Promise(resolve => { this.formIndex = Math.max(this.species.forms.findIndex(f => f.formKey === formChange.formKey), 0); this.generateName(); const abilityCount = this.getSpeciesForm().getAbilityCount(); if (this.abilityIndex >= abilityCount) // Shouldn't happen this.abilityIndex = abilityCount - 1; this.scene.gameData.setPokemonSeen(this, true); this.setScale(this.getSpriteScale()); this.loadAssets().then(() => { this.calculateStats(); this.scene.updateModifiers(this.isPlayer(), true); Promise.all([ this.updateInfo(), this.scene.updateFieldScale() ]).then(() => resolve()); }); }); } cry(soundConfig?: Phaser.Types.Sound.SoundConfig): AnySound { const cry = this.getSpeciesForm().cry(this.scene, soundConfig); let duration = cry.totalDuration * 1000; if (this.fusionSpecies) { let fusionCry = this.getFusionSpeciesForm().cry(this.scene, soundConfig, true); duration = Math.min(duration, fusionCry.totalDuration * 1000); fusionCry.destroy(); this.scene.time.delayedCall(Utils.fixedInt(Math.ceil(duration * 0.4)), () => { try { SoundFade.fadeOut(this.scene, cry, Utils.fixedInt(Math.ceil(duration * 0.2))); fusionCry = this.getFusionSpeciesForm().cry(this.scene, Object.assign({ seek: Math.max(fusionCry.totalDuration * 0.4, 0) }, soundConfig)); SoundFade.fadeIn(this.scene, fusionCry, Utils.fixedInt(Math.ceil(duration * 0.2)), this.scene.masterVolume * this.scene.seVolume, 0); } catch (err) { console.error(err); } }); } return cry; } faintCry(callback: Function): void { if (this.fusionSpecies) return this.fusionFaintCry(callback); const key = this.getSpeciesForm().getCryKey(this.formIndex); let i = 0; let rate = 0.85; const cry = this.scene.playSound(key, { rate: rate }) as AnySound; const sprite = this.getSprite(); const tintSprite = this.getTintSprite(); const delay = Math.max(this.scene.sound.get(key).totalDuration * 50, 25); let frameProgress = 0; let frameThreshold: number; sprite.anims.pause(); tintSprite.anims.pause(); let faintCryTimer = this.scene.time.addEvent({ delay: Utils.fixedInt(delay), repeat: -1, callback: () => { ++i; frameThreshold = sprite.anims.msPerFrame / rate; frameProgress += delay; while (frameProgress > frameThreshold) { if (sprite.anims.duration) { sprite.anims.nextFrame(); tintSprite.anims.nextFrame(); } frameProgress -= frameThreshold; } if (cry && !cry.pendingRemove) { rate *= 0.99; cry.setRate(rate); } else { faintCryTimer.destroy(); faintCryTimer = null; if (callback) callback(); } } }); // Failsafe this.scene.time.delayedCall(Utils.fixedInt(3000), () => { if (!faintCryTimer || !this.scene) return; if (cry?.isPlaying) cry.stop(); faintCryTimer.destroy(); if (callback) callback(); }); } private fusionFaintCry(callback: Function): void { const key = this.getSpeciesForm().getCryKey(this.formIndex); let i = 0; let rate = 0.85; let cry = this.scene.playSound(key, { rate: rate }) as AnySound; const sprite = this.getSprite(); const tintSprite = this.getTintSprite(); let duration = cry.totalDuration * 1000; let fusionCry = this.scene.playSound(this.getFusionSpeciesForm().getCryKey(this.fusionFormIndex), { rate: rate }) as AnySound; fusionCry.stop(); duration = Math.min(duration, fusionCry.totalDuration * 1000); fusionCry.destroy(); const delay = Math.max(duration * 0.05, 25); let transitionIndex = 0; let durationProgress = 0; const transitionThreshold = Math.ceil(duration * 0.4); while (durationProgress < transitionThreshold) { ++i; durationProgress += delay * rate; rate *= 0.99; } transitionIndex = i; i = 0; rate = 0.85; let frameProgress = 0; let frameThreshold: number; sprite.anims.pause(); tintSprite.anims.pause(); let faintCryTimer = this.scene.time.addEvent({ delay: Utils.fixedInt(delay), repeat: -1, callback: () => { ++i; frameThreshold = sprite.anims.msPerFrame / rate; frameProgress += delay; while (frameProgress > frameThreshold) { if (sprite.anims.duration) { sprite.anims.nextFrame(); tintSprite.anims.nextFrame(); } frameProgress -= frameThreshold; } if (i === transitionIndex) { SoundFade.fadeOut(this.scene, cry, Utils.fixedInt(Math.ceil((duration / rate) * 0.2))); fusionCry = this.scene.playSound(this.getFusionSpeciesForm().getCryKey(this.fusionFormIndex), Object.assign({ seek: Math.max(fusionCry.totalDuration * 0.4, 0), rate: rate })); SoundFade.fadeIn(this.scene, fusionCry, Utils.fixedInt(Math.ceil((duration / rate) * 0.2)), this.scene.masterVolume * this.scene.seVolume, 0); } rate *= 0.99; if (cry && !cry.pendingRemove) cry.setRate(rate); if (fusionCry && !fusionCry.pendingRemove) fusionCry.setRate(rate); if ((!cry || cry.pendingRemove) && (!fusionCry || fusionCry.pendingRemove)) { faintCryTimer.destroy(); faintCryTimer = null; if (callback) callback(); } } }); // Failsafe this.scene.time.delayedCall(Utils.fixedInt(3000), () => { if (!faintCryTimer || !this.scene) return; if (cry?.isPlaying) cry.stop(); if (fusionCry?.isPlaying) fusionCry.stop(); faintCryTimer.destroy(); if (callback) callback(); }); } isOppositeGender(pokemon: Pokemon): boolean { return this.gender !== Gender.GENDERLESS && pokemon.gender === (this.gender === Gender.MALE ? Gender.FEMALE : Gender.MALE); } canSetStatus(effect: StatusEffect, quiet: boolean = false): boolean { if (effect !== StatusEffect.FAINT) { if (this.status) return false; if (this.isGrounded() && this.scene.arena.terrain?.terrainType === TerrainType.MISTY) return false; } switch (effect) { case StatusEffect.POISON: case StatusEffect.TOXIC: if (this.isOfType(Type.POISON) || this.isOfType(Type.STEEL)) return false; break; case StatusEffect.PARALYSIS: if (this.isOfType(Type.ELECTRIC)) return false; break; case StatusEffect.SLEEP: if (this.isGrounded() && this.scene.arena.terrain?.terrainType === TerrainType.ELECTRIC) return false; case StatusEffect.FREEZE: if (this.isOfType(Type.ICE)) return false; break; case StatusEffect.BURN: if (this.isOfType(Type.FIRE)) return false; break; } const cancelled = new Utils.BooleanHolder(false); applyPreSetStatusAbAttrs(StatusEffectImmunityAbAttr, this, effect, cancelled, quiet); if (cancelled.value) return false; return true; } trySetStatus(effect: StatusEffect, asPhase: boolean = false, cureTurn: integer = 0, sourceText: string = null): boolean { if (!this.canSetStatus(effect, asPhase)) return false; if (asPhase) { this.scene.unshiftPhase(new ObtainStatusEffectPhase(this.scene, this.getBattlerIndex(), effect, cureTurn, sourceText)); return true; } let statusCureTurn: Utils.IntegerHolder; if (effect === StatusEffect.SLEEP) { statusCureTurn = new Utils.IntegerHolder(this.randSeedIntRange(2, 4)); applyAbAttrs(ReduceStatusEffectDurationAbAttr, this, null, effect, statusCureTurn); this.setFrameRate(4); } this.status = new Status(effect, 0, statusCureTurn?.value); if (effect !== StatusEffect.FAINT) this.scene.triggerPokemonFormChange(this, SpeciesFormChangeStatusEffectTrigger, true); return true; } resetStatus(): void { const lastStatus = this.status?.effect; this.status = undefined; if (lastStatus === StatusEffect.SLEEP) { this.setFrameRate(12); if (this.getTag(BattlerTagType.NIGHTMARE)) this.lapseTag(BattlerTagType.NIGHTMARE); } } primeSummonData(summonDataPrimer: PokemonSummonData): void { this.summonDataPrimer = summonDataPrimer; } resetSummonData(): void { if (this.summonData?.speciesForm) { this.summonData.speciesForm = null; this.updateFusionPalette(); } this.summonData = new PokemonSummonData(); if (!this.battleData) this.resetBattleData(); this.resetBattleSummonData(); if (this.summonDataPrimer) { for (let k of Object.keys(this.summonData)) { if (this.summonDataPrimer[k]) this.summonData[k] = this.summonDataPrimer[k]; } this.summonDataPrimer = null; } } resetBattleData(): void { this.battleData = new PokemonBattleData(); } resetBattleSummonData(): void { this.battleSummonData = new PokemonBattleSummonData(); if (this.getTag(BattlerTagType.SEEDED)) this.lapseTag(BattlerTagType.SEEDED); if (this.scene) this.scene.triggerPokemonFormChange(this, SpeciesFormChangeMoveUsedTrigger, true); } resetTurnData(): void { this.turnData = new PokemonTurnData(); } getExpValue(): integer { // Logic to factor in victor level has been removed for balancing purposes, so the player doesn't have to focus on EXP maxxing return ((this.getSpeciesForm().getBaseExp() * this.level) / 5 + 1); } setFrameRate(frameRate: integer) { this.scene.anims.get(this.getBattleSpriteKey()).frameRate = frameRate; this.getSprite().play(this.getBattleSpriteKey()); this.getTintSprite().play(this.getBattleSpriteKey()); } tint(color: number, alpha?: number, duration?: integer, ease?: string) { const tintSprite = this.getTintSprite(); tintSprite.setTintFill(color); tintSprite.setVisible(true); if (duration) { tintSprite.setAlpha(0); this.scene.tweens.add({ targets: tintSprite, alpha: alpha || 1, duration: duration, ease: ease || 'Linear' }); } else tintSprite.setAlpha(alpha); } untint(duration: integer, ease?: string) { const tintSprite = this.getTintSprite(); if (duration) { this.scene.tweens.add({ targets: tintSprite, alpha: 0, duration: duration, ease: ease || 'Linear', onComplete: () => { tintSprite.setVisible(false); tintSprite.setAlpha(1); } }); } else { tintSprite.setVisible(false); tintSprite.setAlpha(1); } } enableMask() { if (!this.maskEnabled) { this.maskSprite = this.getTintSprite(); this.maskSprite.setVisible(true); this.maskSprite.setPosition(this.x * this.parentContainer.scale + this.parentContainer.x, this.y * this.parentContainer.scale + this.parentContainer.y); this.maskSprite.setScale(this.getSpriteScale() * this.parentContainer.scale); this.maskEnabled = true; } } disableMask() { if (this.maskEnabled) { this.maskSprite.setVisible(false); this.maskSprite.setPosition(0, 0); this.maskSprite.setScale(this.getSpriteScale()); this.maskSprite = null; this.maskEnabled = false; } } sparkle(): void { if (this.shinySparkle) { this.shinySparkle.play('sparkle'); this.scene.playSound('sparkle'); } } updateFusionPalette(ignoreOveride?: boolean): void { if (!this.getFusionSpeciesForm(ignoreOveride)) { [ this.getSprite(), this.getTintSprite() ].map(s => { s.pipelineData[`spriteColors${ignoreOveride && this.summonData?.speciesForm ? 'Base' : ''}`] = []; s.pipelineData[`fusionSpriteColors${ignoreOveride && this.summonData?.speciesForm ? 'Base' : ''}`] = []; }); return; } const speciesForm = this.getSpeciesForm(ignoreOveride); const fusionSpeciesForm = this.getFusionSpeciesForm(ignoreOveride); const sourceTexture = this.scene.textures.get(speciesForm.getSpriteKey(this.getGender(ignoreOveride) === Gender.FEMALE, speciesForm.formIndex, this.shiny)); const sourceBackTexture = this.scene.textures.get(speciesForm.getSpriteKey(this.getGender(ignoreOveride) === Gender.FEMALE, speciesForm.formIndex, this.shiny).replace('pkmn__', 'pkmn__back__')); const fusionTexture = this.scene.textures.get(fusionSpeciesForm.getSpriteKey(this.getFusionGender(ignoreOveride) === Gender.FEMALE, fusionSpeciesForm.formIndex, this.fusionShiny)); const fusionBackTexture = this.scene.textures.get(fusionSpeciesForm.getSpriteKey(this.getFusionGender(ignoreOveride) === Gender.FEMALE, fusionSpeciesForm.formIndex, this.fusionShiny).replace('pkmn__', 'pkmn__back__')); const [ sourceFrame, sourceBackFrame, fusionFrame, fusionBackFrame ] = [ sourceTexture, sourceBackTexture, fusionTexture, fusionBackTexture ].map(texture => texture.frames[texture.firstFrame]); const [ sourceImage, sourceBackImage, fusionImage, fusionBackImage ] = [ sourceTexture, sourceBackTexture, fusionTexture, fusionBackTexture ].map(i => i.getSourceImage() as HTMLImageElement); const canvas = document.createElement('canvas'); const backCanvas = document.createElement('canvas'); const fusionCanvas = document.createElement('canvas'); const fusionBackCanvas = document.createElement('canvas'); const spriteColors: integer[][] = []; const pixelData: Uint8ClampedArray[] = []; [ canvas, backCanvas, fusionCanvas, fusionBackCanvas ].forEach((canv: HTMLCanvasElement, c: integer) => { const context = canv.getContext('2d'); const frame = [ sourceFrame, sourceBackFrame, fusionFrame, fusionBackFrame ][c]; canv.width = frame.width; canv.height = frame.height; context.drawImage([ sourceImage, sourceBackImage, fusionImage, fusionBackImage ][c], frame.cutX, frame.cutY, frame.width, frame.height, 0, 0, frame.width, frame.height); const imageData = context.getImageData(frame.cutX, frame.cutY, frame.width, frame.height); pixelData.push(imageData.data); }); for (let f = 0; f < 2; f++) { for (let i = 0; i < pixelData[f].length; i += 4) { if (pixelData[f][i + 3]) { const pixel = pixelData[f].slice(i, i + 4); const [ r, g, b, a ] = pixel; if (!spriteColors.find(c => c[0] === r && c[1] === g && c[2] === b)) spriteColors.push([ r, g, b, a ]); } } } const fusionSpriteColors = JSON.parse(JSON.stringify(spriteColors)); const pixelColors = []; for (let f = 0; f < 2; f++) { for (let i = 0; i < pixelData[f].length; i += 4) { const total = pixelData[f].slice(i, i + 3).reduce((total: integer, value: integer) => total + value, 0); if (!total) continue; pixelColors.push(argbFromRgba({ r: pixelData[f][i], g: pixelData[f][i + 1], b: pixelData[f][i + 2], a: pixelData[f][i + 3] })); } } const fusionPixelColors = []; for (let f = 0; f < 2; f++) { for (let i = 0; i < pixelData[2 + f].length; i += 4) { const total = pixelData[2 + f].slice(i, i + 3).reduce((total: integer, value: integer) => total + value, 0); if (!total) continue; fusionPixelColors.push(argbFromRgba({ r: pixelData[2 + f][i], g: pixelData[2 + f][i + 1], b: pixelData[2 + f][i + 2], a: pixelData[2 + f][i + 3] })); } } let paletteColors: Map; let fusionPaletteColors: Map; const originalRandom = Math.random; Math.random = () => Phaser.Math.RND.realInRange(0, 1); this.scene.executeWithSeedOffset(() => { paletteColors = QuantizerCelebi.quantize(pixelColors, 4); fusionPaletteColors = QuantizerCelebi.quantize(fusionPixelColors, 4); }, 0, 'This result should not vary'); Math.random = originalRandom; const [ palette, fusionPalette ] = [ paletteColors, fusionPaletteColors ] .map(paletteColors => { let keys = Array.from(paletteColors.keys()).sort((a: integer, b: integer) => paletteColors.get(a) < paletteColors.get(b) ? 1 : -1); let rgbaColors: Map; let hsvColors: Map; const mappedColors = new Map(); do { mappedColors.clear(); rgbaColors = keys.reduce((map: Map, k: number) => { map.set(k, Object.values(rgbaFromArgb(k))); return map; }, new Map()); hsvColors = Array.from(rgbaColors.keys()).reduce((map: Map, k: number) => { const rgb = rgbaColors.get(k).slice(0, 3); map.set(k, Utils.rgbToHsv(rgb[0], rgb[1], rgb[2])); return map; }, new Map()); for (let c = keys.length - 1; c >= 0; c--) { const hsv = hsvColors.get(keys[c]); for (let c2 = 0; c2 < c; c2++) { const hsv2 = hsvColors.get(keys[c2]); const diff = Math.abs(hsv[0] - hsv2[0]); if (diff < 30 || diff >= 330) { if (mappedColors.has(keys[c])) mappedColors.get(keys[c]).push(keys[c2]); else mappedColors.set(keys[c], [ keys[c2] ]); break; } } } mappedColors.forEach((values: integer[], key: integer) => { const keyColor = rgbaColors.get(key); const valueColors = values.map(v => rgbaColors.get(v)); let color = keyColor.slice(0); let count = paletteColors.get(key); for (let value of values) { const valueCount = paletteColors.get(value); if (!valueCount) continue; count += valueCount; } for (let c = 0; c < 3; c++) { color[c] *= (paletteColors.get(key) / count); values.forEach((value: integer, i: integer) => { if (paletteColors.has(value)) { const valueCount = paletteColors.get(value); color[c] += valueColors[i][c] * (valueCount / count); } }); color[c] = Math.round(color[c]); } paletteColors.delete(key); for (let value of values) { paletteColors.delete(value); if (mappedColors.has(value)) mappedColors.delete(value); } paletteColors.set(argbFromRgba({ r: color[0], g: color[1], b: color[2], a: color[3] }), count); }); keys = Array.from(paletteColors.keys()).sort((a: integer, b: integer) => paletteColors.get(a) < paletteColors.get(b) ? 1 : -1); } while (mappedColors.size); return keys.map(c => Object.values(rgbaFromArgb(c))) } ); const paletteDeltas: number[][] = []; spriteColors.forEach((sc: integer[], i: integer) => { paletteDeltas.push([]); for (let p = 0; p < palette.length; p++) paletteDeltas[i].push(Utils.deltaRgb(sc, palette[p])); }); const easeFunc = Phaser.Tweens.Builders.GetEaseFunction('Cubic.easeIn'); for (let sc = 0; sc < spriteColors.length; sc++) { const delta = Math.min(...paletteDeltas[sc]); const paletteIndex = Math.min(paletteDeltas[sc].findIndex(pd => pd === delta), fusionPalette.length - 1); if (delta < 255) { const ratio = easeFunc(delta / 255); let color = [ 0, 0, 0, fusionSpriteColors[sc][3] ]; for (let c = 0; c < 3; c++) color[c] = Math.round((fusionSpriteColors[sc][c] * ratio) + (fusionPalette[paletteIndex][c] * (1 - ratio))); fusionSpriteColors[sc] = color; } } [ this.getSprite(), this.getTintSprite() ].map(s => { s.pipelineData[`spriteColors${ignoreOveride && this.summonData?.speciesForm ? 'Base' : ''}`] = spriteColors; s.pipelineData[`fusionSpriteColors${ignoreOveride && this.summonData?.speciesForm ? 'Base' : ''}`] = fusionSpriteColors; }); canvas.remove(); fusionCanvas.remove(); } randSeedInt(range: integer, min: integer = 0): integer { return this.scene.currentBattle ? this.scene.currentBattle.randSeedInt(range, min) : Utils.randSeedInt(range, min); } randSeedIntRange(min: integer, max: integer): integer { return this.randSeedInt((max - min) + 1, min); } destroy(): void { this.battleInfo?.destroy(); super.destroy(); } } export default interface Pokemon { scene: BattleScene } export class PlayerPokemon extends Pokemon { public compatibleTms: Moves[]; constructor(scene: BattleScene, species: PokemonSpecies, level: integer, abilityIndex: integer, formIndex: integer, gender: Gender, shiny: boolean, ivs: integer[], nature: Nature, dataSource: Pokemon | PokemonData) { super(scene, 106, 148, species, level, abilityIndex, formIndex, gender, shiny, ivs, nature, dataSource); this.generateCompatibleTms(); } initBattleInfo(): void { this.battleInfo = new PlayerBattleInfo(this.scene); this.battleInfo.initInfo(this); } isPlayer(): boolean { return true; } hasTrainer(): boolean { return true; } isBoss(): boolean { return false; } getFieldIndex(): integer { return this.scene.getPlayerField().indexOf(this); } getBattlerIndex(): BattlerIndex { return this.getFieldIndex(); } generateCompatibleTms(): void { this.compatibleTms = []; const tms = Object.keys(tmSpecies); for (let tm of tms) { const moveId = parseInt(tm) as Moves; let compatible = false; for (let p of tmSpecies[tm]) { if (Array.isArray(p)) { if (p[0] === this.species.speciesId || (this.fusionSpecies && p[0] === this.fusionSpecies.speciesId) && p.slice(1).indexOf(this.species.forms[this.formIndex]) > -1) { compatible = true; break; } } else if (p === this.species.speciesId || (this.fusionSpecies && p === this.fusionSpecies.speciesId)) { compatible = true; break; } } if (reverseCompatibleTms.indexOf(moveId) > -1) compatible = !compatible; if (compatible) this.compatibleTms.push(moveId); } } tryPopulateMoveset(moveset: StarterMoveset): boolean { if (!this.getSpeciesForm().validateStarterMoveset(moveset, this.scene.gameData.starterEggMoveData[this.species.getRootSpeciesId()])) return false; this.moveset = moveset.map(m => new PokemonMove(m)); return true; } switchOut(batonPass: boolean): Promise { return new Promise(resolve => { this.resetTurnData(); this.resetSummonData(); this.hideInfo(); this.setVisible(false); this.scene.ui.setMode(Mode.PARTY, PartyUiMode.FAINT_SWITCH, this.getFieldIndex(), (slotIndex: integer, option: PartyOption) => { if (slotIndex >= this.scene.currentBattle.getBattlerCount() && slotIndex < 6) this.scene.unshiftPhase(new SwitchSummonPhase(this.scene, this.getFieldIndex(), slotIndex, false, batonPass)); this.scene.ui.setMode(Mode.MESSAGE).then(() => resolve()); }, PartyUiHandler.FilterNonFainted); }); } getPossibleEvolution(evolution: SpeciesFormEvolution): Promise { return new Promise(resolve => { const species = getPokemonSpecies(evolution.speciesId); const formIndex = evolution.evoFormKey !== null ? Math.max(this.species.forms.findIndex(f => f.formKey === evolution.evoFormKey), 0) : this.formIndex; const ret = this.scene.addPlayerPokemon(species, this.level, this.abilityIndex, formIndex, this.gender, this.shiny, this.ivs, this.nature, this); ret.loadAssets().then(() => resolve(ret)); }); } evolve(evolution: SpeciesFormEvolution): Promise { return new Promise(resolve => { this.pauseEvolutions = false; this.handleSpecialEvolutions(evolution); this.species = getPokemonSpecies(evolution.speciesId); if (evolution.preFormKey !== null) this.formIndex = Math.max(this.species.forms.findIndex(f => f.formKey === evolution.evoFormKey), 0); this.generateName(); const abilityCount = this.getSpeciesForm().getAbilityCount(); if (this.abilityIndex >= abilityCount) // Shouldn't happen this.abilityIndex = abilityCount - 1; this.compatibleTms.splice(0, this.compatibleTms.length); this.generateCompatibleTms(); if (!this.scene.gameMode.isDaily || this.metBiome > -1) { this.scene.gameData.setPokemonSeen(this, false); this.scene.gameData.setPokemonCaught(this, false); } this.loadAssets().then(() => { this.calculateStats(); this.updateInfo(true).then(() => resolve()); }); }); } private handleSpecialEvolutions(evolution: SpeciesFormEvolution) { if (this.species.speciesId === Species.NINCADA && evolution.speciesId === Species.NINJASK) { const newEvolution = pokemonEvolutions[this.species.speciesId][1]; if (newEvolution.condition.predicate(this)) { const newPokemon = this.scene.addPlayerPokemon(this.species, this.level, this.abilityIndex, this.formIndex, this.gender, this.shiny, this.ivs, this.nature); this.scene.getParty().push(newPokemon); newPokemon.evolve(newEvolution); const modifiers = this.scene.findModifiers(m => m instanceof PokemonHeldItemModifier && (m as PokemonHeldItemModifier).pokemonId === this.id, true) as PokemonHeldItemModifier[]; modifiers.forEach(m => { const clonedModifier = m.clone() as PokemonHeldItemModifier; clonedModifier.pokemonId = newPokemon.id; this.scene.addModifier(clonedModifier, true); }); this.scene.updateModifiers(true); } } } getPossibleForm(formChange: SpeciesFormChange): Promise { return new Promise(resolve => { const formIndex = Math.max(this.species.forms.findIndex(f => f.formKey === formChange.formKey), 0); const ret = this.scene.addPlayerPokemon(this.species, this.level, this.abilityIndex, formIndex, this.gender, this.shiny, this.ivs, this.nature, this); ret.loadAssets().then(() => resolve(ret)); }); } changeForm(formChange: SpeciesFormChange): Promise { return new Promise(resolve => { this.formIndex = Math.max(this.species.forms.findIndex(f => f.formKey === formChange.formKey), 0); this.generateName(); const abilityCount = this.getSpeciesForm().getAbilityCount(); if (this.abilityIndex >= abilityCount) // Shouldn't happen this.abilityIndex = abilityCount - 1; this.compatibleTms.splice(0, this.compatibleTms.length); this.generateCompatibleTms(); if (!this.scene.gameMode.isDaily || this.metBiome > -1) { this.scene.gameData.setPokemonSeen(this, false); this.scene.gameData.setPokemonCaught(this, false); } this.loadAssets().then(() => { this.calculateStats(); this.scene.updateModifiers(true, true); this.updateInfo(true).then(() => resolve()); }); }); } isFusion(): boolean { return !!(this.fusionSpecies || (this.species.speciesId === Species.KYUREM && this.formIndex)); } clearFusionSpecies(): void { super.clearFusionSpecies(); this.generateCompatibleTms(); } fuse(pokemon: PlayerPokemon): Promise { return new Promise(resolve => { this.fusionSpecies = pokemon.species; this.fusionFormIndex = pokemon.formIndex; this.fusionAbilityIndex = pokemon.abilityIndex; this.fusionShiny = pokemon.shiny; this.fusionGender = pokemon.gender; this.scene.validateAchv(achvs.SPLICE); this.scene.gameData.gameStats.pokemonFused++; this.generateName(); this.calculateStats(); this.generateCompatibleTms(); this.updateInfo(true).then(() => { const fusedPartyMemberIndex = this.scene.getParty().indexOf(pokemon); let partyMemberIndex = this.scene.getParty().indexOf(this); if (partyMemberIndex > fusedPartyMemberIndex) partyMemberIndex--; pokemon.getMoveset(true).map(m => this.scene.unshiftPhase(new LearnMovePhase(this.scene, partyMemberIndex, m.getMove().id))); const fusedPartyMemberHeldModifiers = this.scene.findModifiers(m => m instanceof PokemonHeldItemModifier && (m as PokemonHeldItemModifier).pokemonId === pokemon.id, true) as PokemonHeldItemModifier[]; const transferModifiers: Promise[] = []; for (let modifier of fusedPartyMemberHeldModifiers) transferModifiers.push(this.scene.tryTransferHeldItemModifier(modifier, this, true, false, true, true)); Promise.allSettled(transferModifiers).then(() => { this.scene.updateModifiers(true, true).then(() => { this.scene.removePartyMemberModifiers(fusedPartyMemberIndex); this.scene.getParty().splice(fusedPartyMemberIndex, 1)[0]; pokemon.destroy(); this.updateFusionPalette(); resolve(); }); }); }); }); } unfuse(): Promise { return new Promise(resolve => { this.clearFusionSpecies(); this.updateInfo(true).then(() => resolve()); this.updateFusionPalette(); }); } } export class EnemyPokemon extends Pokemon { public trainerSlot: TrainerSlot; public aiType: AiType; public bossSegments: integer; public bossSegmentIndex: integer; constructor(scene: BattleScene, species: PokemonSpecies, level: integer, trainerSlot: TrainerSlot, boss: boolean, dataSource: PokemonData) { super(scene, 236, 84, species, level, dataSource?.abilityIndex, dataSource?.formIndex, dataSource?.gender, dataSource ? dataSource.shiny : false, null, dataSource ? dataSource.nature : undefined, dataSource); this.trainerSlot = trainerSlot; if (boss) this.setBoss(); if (!dataSource) { this.trySetShiny(); let prevolution: Species; let speciesId = species.speciesId; while ((prevolution = pokemonPrevolutions[speciesId])) { const evolution = pokemonEvolutions[prevolution].find(pe => pe.speciesId === speciesId && (!pe.evoFormKey || pe.evoFormKey === this.getFormKey())); if (evolution.condition?.enforceFunc) evolution.condition.enforceFunc(this); speciesId = prevolution; } } this.aiType = AiType.SMART_RANDOM; } initBattleInfo(): void { if (!this.battleInfo) { this.battleInfo = new EnemyBattleInfo(this.scene); this.battleInfo.updateBossSegments(this); this.battleInfo.initInfo(this); } else this.battleInfo.updateBossSegments(this); } setBoss(boss: boolean = true): void { if (boss) { this.bossSegments = this.scene.getEncounterBossSegments(this.scene.currentBattle.waveIndex, this.level, this.species, true); this.bossSegmentIndex = this.bossSegments - 1; } else { this.bossSegments = 0; this.bossSegmentIndex = 0; } } generateAndPopulateMoveset(formIndex?: integer): void { switch (true) { case (this.species.speciesId === Species.SMEARGLE): this.moveset = [ new PokemonMove(Moves.SKETCH), new PokemonMove(Moves.SKETCH), new PokemonMove(Moves.SKETCH), new PokemonMove(Moves.SKETCH) ]; break; case (this.species.speciesId === Species.ETERNATUS): this.moveset = (formIndex !== undefined ? formIndex : this.formIndex) ? [ new PokemonMove(Moves.DYNAMAX_CANNON), new PokemonMove(Moves.CROSS_POISON), new PokemonMove(Moves.FLAMETHROWER), new PokemonMove(Moves.RECOVER, 0, -4) ] : [ new PokemonMove(Moves.ETERNABEAM), new PokemonMove(Moves.SLUDGE_BOMB), new PokemonMove(Moves.DRAGON_DANCE), new PokemonMove(Moves.COSMIC_POWER) ]; break; default: super.generateAndPopulateMoveset(); break; } } getNextMove(): QueuedMove { const queuedMove = this.getMoveQueue().length ? this.getMoveset().find(m => m.moveId === this.getMoveQueue()[0].move) : null; if (queuedMove) { if (queuedMove.isUsable(this, this.getMoveQueue()[0].ignorePP)) return { move: queuedMove.moveId, targets: this.getMoveQueue()[0].targets, ignorePP: this.getMoveQueue()[0].ignorePP }; else { this.getMoveQueue().shift(); return this.getNextMove(); } } const movePool = this.getMoveset().filter(m => m.isUsable(this)); if (movePool.length) { if (movePool.length === 1) return { move: movePool[0].moveId, targets: this.getNextTargets(movePool[0].moveId) }; const encoreTag = this.getTag(EncoreTag) as EncoreTag; if (encoreTag) { const encoreMove = movePool.find(m => m.moveId === encoreTag.moveId); if (encoreMove) return { move: encoreMove.moveId, targets: this.getNextTargets(encoreMove.moveId) }; } switch (this.aiType) { case AiType.RANDOM: const moveId = movePool[this.scene.currentBattle.randSeedInt(movePool.length)].moveId; return { move: moveId, targets: this.getNextTargets(moveId) }; case AiType.SMART_RANDOM: case AiType.SMART: const moveScores = movePool.map(() => 0); const moveTargets = Object.fromEntries(movePool.map(m => [ m.moveId, this.getNextTargets(m.moveId) ])); for (let m in movePool) { const pokemonMove = movePool[m]; const move = pokemonMove.getMove(); let moveScore = moveScores[m]; let targetScores: integer[] = []; for (let mt of moveTargets[move.id]) { const target = this.scene.getField()[mt]; let targetScore = move.getUserBenefitScore(this, target, move) + move.getTargetBenefitScore(this, target, move) * (mt < BattlerIndex.ENEMY === this.isPlayer() ? 1 : -1); if (mt !== this.getBattlerIndex()) targetScore *= target.getAttackMoveEffectiveness(this, pokemonMove); targetScores.push(targetScore); } moveScore += Math.max(...targetScores); // could make smarter by checking opponent def/spdef moveScores[m] = moveScore; } console.log(moveScores); const sortedMovePool = movePool.slice(0); sortedMovePool.sort((a, b) => { const scoreA = moveScores[movePool.indexOf(a)]; const scoreB = moveScores[movePool.indexOf(b)]; return scoreA < scoreB ? 1 : scoreA > scoreB ? -1 : 0; }); let r = 0; if (this.aiType === AiType.SMART_RANDOM) { while (r < sortedMovePool.length - 1 && this.scene.currentBattle.randSeedInt(8) >= 5) r++; } console.log(movePool.map(m => m.getName()), moveScores, r, sortedMovePool.map(m => m.getName())); return { move: sortedMovePool[r].moveId, targets: moveTargets[sortedMovePool[r].moveId] }; } } return { move: Moves.STRUGGLE, targets: this.getNextTargets(Moves.STRUGGLE) }; } getNextTargets(moveId: Moves): BattlerIndex[] { const moveTargets = getMoveTargets(this, moveId); const targets = this.scene.getField(true).filter(p => moveTargets.targets.indexOf(p.getBattlerIndex()) > -1); if (moveTargets.multiple) return targets.map(p => p.getBattlerIndex()); const move = allMoves[moveId]; const benefitScores = targets .map(p => [ p.getBattlerIndex(), move.getTargetBenefitScore(this, p, move) * (p.isPlayer() === this.isPlayer() ? 1 : -1) ]); const sortedBenefitScores = benefitScores.slice(0); sortedBenefitScores.sort((a, b) => { const scoreA = a[1]; const scoreB = b[1]; return scoreA < scoreB ? 1 : scoreA > scoreB ? -1 : 0; }); if (!sortedBenefitScores.length) return []; let targetWeights = sortedBenefitScores.map(s => s[1]); const lowestWeight = targetWeights[targetWeights.length - 1]; if (lowestWeight < 1) { for (let w = 0; w < targetWeights.length; w++) targetWeights[w] += Math.abs(lowestWeight - 1); } const benefitCutoffIndex = targetWeights.findIndex(s => s < targetWeights[0] / 2); if (benefitCutoffIndex > -1) targetWeights = targetWeights.slice(0, benefitCutoffIndex); const thresholds: integer[] = []; let totalWeight: integer; targetWeights.reduce((total: integer, w: integer) => { total += w; thresholds.push(total); totalWeight = total; return total; }, 0); const randValue = this.scene.currentBattle.randSeedInt(totalWeight); let targetIndex: integer; thresholds.every((t, i) => { if (randValue >= t) return true; targetIndex = i; return false; }); return [ sortedBenefitScores[targetIndex][0] ]; } isPlayer() { return false; } hasTrainer(): boolean { return !!this.trainerSlot; } isBoss(): boolean { return !!this.bossSegments; } getBossSegmentIndex(): integer { const segments = (this as EnemyPokemon).bossSegments; const segmentSize = this.getMaxHp() / segments; for (let s = segments - 1; s > 0; s--) { const hpThreshold = Math.round(segmentSize * s); if (this.hp > hpThreshold) { return s; } } return 0; } damage(damage: integer, ignoreSegments: boolean = false, preventEndure: boolean = false): integer { if (this.isFainted()) return 0; let clearedBossSegmentIndex = this.isBoss() ? this.bossSegmentIndex + 1 : 0; if (this.isBoss() && !ignoreSegments) { const segmentSize = this.getMaxHp() / this.bossSegments; for (let s = this.bossSegmentIndex; s > 0; s--) { const hpThreshold = segmentSize * s; const roundedHpThreshold = Math.round(hpThreshold); if (this.hp >= roundedHpThreshold) { if (this.hp - damage <= roundedHpThreshold) { const hpRemainder = this.hp - roundedHpThreshold; let segmentsBypassed = 0; while (segmentsBypassed < this.bossSegmentIndex && this.canBypassBossSegments(segmentsBypassed + 1) && (damage - hpRemainder) >= Math.round(segmentSize * Math.pow(2, segmentsBypassed + 1))) { segmentsBypassed++; //console.log('damage', damage, 'segment', segmentsBypassed + 1, 'segment size', segmentSize, 'damage needed', Math.round(segmentSize * Math.pow(2, segmentsBypassed + 1))); } damage = hpRemainder + Math.round(segmentSize * segmentsBypassed); clearedBossSegmentIndex = s - segmentsBypassed; } break; } } } const ret = super.damage(damage, ignoreSegments, preventEndure); if (this.isBoss()) { if (ignoreSegments) { const segmentSize = this.getMaxHp() / this.bossSegments; clearedBossSegmentIndex = Math.ceil(this.hp / segmentSize); } if (clearedBossSegmentIndex <= this.bossSegmentIndex) this.handleBossSegmentCleared(clearedBossSegmentIndex); this.battleInfo.updateBossSegments(this); } return ret; } canBypassBossSegments(segmentCount: integer = 1): boolean { if (this.scene.currentBattle.battleSpec === BattleSpec.FINAL_BOSS) { if (!this.formIndex && (this.bossSegmentIndex - segmentCount) < 1) return false; } return true; } handleBossSegmentCleared(segmentIndex: integer): void { while (segmentIndex - 1 < this.bossSegmentIndex) { let boostedStat = BattleStat.RAND; const battleStats = Utils.getEnumValues(BattleStat).slice(0, -2); const statWeights = new Array().fill(battleStats.length).filter((bs: BattleStat) => this.summonData.battleStats[bs] < 6).map((bs: BattleStat) => this.getStat(bs + 1)); const statThresholds: integer[] = []; let totalWeight = 0; for (let bs of battleStats) { totalWeight += statWeights[bs]; statThresholds.push(totalWeight); } const randInt = Utils.randSeedInt(totalWeight); for (let bs of battleStats) { if (randInt < statThresholds[bs]) { boostedStat = bs; break; } } let statLevels = 1; switch (segmentIndex) { case 1: if (this.bossSegments >= 3) statLevels++; break; case 2: if (this.bossSegments >= 5) statLevels++; break; } this.scene.unshiftPhase(new StatChangePhase(this.scene, this.getBattlerIndex(), true, [ boostedStat ], statLevels)); this.bossSegmentIndex--; } } heal(amount: integer): integer { if (this.isBoss()) { let amountRatio = amount / this.getMaxHp(); let segmentBypassCount = Math.floor(amountRatio / (1 / this.bossSegments)); const segmentSize = this.getMaxHp() / this.bossSegments; for (let s = 1; s < this.bossSegments; s++) { const hpThreshold = segmentSize * s; if (this.hp <= Math.round(hpThreshold)) { const healAmount = Math.min(amount, this.getMaxHp() - this.hp, Math.round(hpThreshold + (segmentSize * segmentBypassCount) - this.hp)); this.hp += healAmount; return healAmount; } else if (s >= this.bossSegmentIndex) return super.heal(amount); } } return super.heal(amount); } getFieldIndex(): integer { return this.scene.getEnemyField().indexOf(this); } getBattlerIndex(): BattlerIndex { return BattlerIndex.ENEMY + this.getFieldIndex(); } addToParty(pokeballType: PokeballType) { const party = this.scene.getParty(); let ret: PlayerPokemon = null; if (party.length < 6) { this.pokeball = pokeballType; this.metLevel = this.level; this.metBiome = this.scene.arena.biomeType; const newPokemon = this.scene.addPlayerPokemon(this.species, this.level, this.abilityIndex, this.formIndex, this.gender, this.shiny, this.ivs, this.nature, this); party.push(newPokemon); ret = newPokemon; this.scene.triggerPokemonFormChange(newPokemon, SpeciesFormChangeActiveTrigger, true); } return ret; } } export interface TurnMove { move: Moves; targets?: BattlerIndex[]; result: MoveResult; virtual?: boolean; turn?: integer; } export interface QueuedMove { move: Moves; targets: BattlerIndex[]; ignorePP?: boolean; } export interface AttackMoveResult { move: Moves; result: DamageResult; damage: integer; critical: boolean; sourceId: integer; } export class PokemonSummonData { public battleStats: integer[] = [ 0, 0, 0, 0, 0, 0, 0 ]; public moveQueue: QueuedMove[] = []; public disabledMove: Moves = Moves.NONE; public disabledTurns: integer = 0; public tags: BattlerTag[] = []; public speciesForm: PokemonSpeciesForm; public fusionSpeciesForm: PokemonSpeciesForm; public ability: Abilities = Abilities.NONE; public gender: Gender; public fusionGender: Gender; public stats: integer[]; public moveset: PokemonMove[]; public types: Type[]; } export class PokemonBattleData { public hitCount: integer = 0; public revived: boolean = false; public maxRevived: boolean = false; } export class PokemonBattleSummonData { public turnCount: integer = 1; public moveHistory: TurnMove[] = []; } export class PokemonTurnData { public flinched: boolean; public hitCount: integer; public hitsLeft: integer; public damageDealt: integer = 0; public attacksReceived: AttackMoveResult[] = []; } export enum AiType { RANDOM, SMART_RANDOM, SMART } export enum MoveResult { PENDING, SUCCESS, FAIL, MISS, OTHER } export enum HitResult { EFFECTIVE = 1, SUPER_EFFECTIVE, NOT_VERY_EFFECTIVE, ONE_HIT_KO, NO_EFFECT, STATUS, HEAL, FAIL, MISS, OTHER } export type DamageResult = HitResult.EFFECTIVE | HitResult.SUPER_EFFECTIVE | HitResult.NOT_VERY_EFFECTIVE | HitResult.ONE_HIT_KO | HitResult.OTHER; export class PokemonMove { public moveId: Moves; public ppUsed: integer; public ppUp: integer; public virtual: boolean; constructor(moveId: Moves, ppUsed?: integer, ppUp?: integer, virtual?: boolean) { this.moveId = moveId; this.ppUsed = ppUsed || 0; this.ppUp = ppUp || 0; this.virtual = !!virtual; } isUsable(pokemon: Pokemon, ignorePp?: boolean): boolean { if (this.moveId && pokemon.summonData?.disabledMove === this.moveId) return false; return ignorePp || this.ppUsed < this.getMovePp() || this.getMove().pp === -1; } getMove(): Move { return allMoves[this.moveId]; } getMovePp(): integer { return this.getMove().pp + this.ppUp * Math.max(Math.floor(this.getMove().pp / 5), 1); } getPpRatio(): number { return 1 - (this.ppUsed / this.getMovePp()); } getName(): string { return this.getMove().name; } }