import { Species } from "#app/enums/species"; import { StatusEffect } from "#app/enums/status-effect"; import { TurnEndPhase } from "#app/phases/turn-end-phase"; import { toDmgValue } from "#app/utils"; import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; describe("Abilities - Heatproof", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .battleType("single") .disableCrits() .enemySpecies(Species.CHARMANDER) .enemyAbility(Abilities.HEATPROOF) .enemyMoveset(Moves.SPLASH) .enemyLevel(100) .starterSpecies(Species.CHANDELURE) .ability(Abilities.BALL_FETCH) .moveset([ Moves.FLAMETHROWER, Moves.SPLASH ]) .startingLevel(100); }); it("reduces Fire type damage by half", async () => { await game.startBattle(); const enemy = game.scene.getEnemyPokemon()!; const initialHP = 1000; enemy.hp = initialHP; game.move.select(Moves.FLAMETHROWER); await game.phaseInterceptor.to(TurnEndPhase); const heatproofDamage = initialHP - enemy.hp; enemy.hp = initialHP; game.override.enemyAbility(Abilities.BALL_FETCH); game.move.select(Moves.FLAMETHROWER); await game.phaseInterceptor.to(TurnEndPhase); const regularDamage = initialHP - enemy.hp; expect(heatproofDamage).toBeLessThanOrEqual((regularDamage / 2) + 1); expect(heatproofDamage).toBeGreaterThanOrEqual((regularDamage / 2) - 1); }); it("reduces Burn damage by half", async () => { game.override .enemyStatusEffect(StatusEffect.BURN) .enemySpecies(Species.ABRA); await game.startBattle(); const enemy = game.scene.getEnemyPokemon()!; game.move.select(Moves.SPLASH); await game.toNextTurn(); // Normal burn damage is /16 expect(enemy.hp).toBe(enemy.getMaxHp() - toDmgValue(enemy.getMaxHp() / 32)); }); });