import { BattlerIndex } from "#app/battle"; import { applyAbAttrs, applyPreDefendAbAttrs, IgnoreMoveEffectsAbAttr, MoveEffectChanceMultiplierAbAttr } from "#app/data/ability"; import { MoveEffectPhase } from "#app/phases/move-effect-phase"; import { NumberHolder } from "#app/utils"; import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import { Stat } from "#enums/stat"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; describe("Abilities - Shield Dust", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override.battleType("single"); game.override.enemySpecies(Species.ONIX); game.override.enemyAbility(Abilities.SHIELD_DUST); game.override.startingLevel(100); game.override.moveset(Moves.AIR_SLASH); game.override.enemyMoveset(Moves.TACKLE); }); it("Shield Dust", async () => { await game.classicMode.startBattle([ Species.PIDGEOT ]); game.scene.getEnemyPokemon()!.stats[Stat.SPDEF] = 10000; expect(game.scene.getPlayerPokemon()!.formIndex).toBe(0); game.move.select(Moves.AIR_SLASH); await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); await game.phaseInterceptor.to(MoveEffectPhase, false); // Shield Dust negates secondary effect const phase = game.scene.getCurrentPhase() as MoveEffectPhase; const move = phase.move.getMove(); expect(move.id).toBe(Moves.AIR_SLASH); const chance = new NumberHolder(move.chance); await applyAbAttrs(MoveEffectChanceMultiplierAbAttr, phase.getUserPokemon()!, null, false, chance, move, phase.getFirstTarget(), false); await applyPreDefendAbAttrs(IgnoreMoveEffectsAbAttr, phase.getFirstTarget()!, phase.getUserPokemon()!, null, null, false, chance); expect(chance.value).toBe(0); }); //TODO King's Rock Interaction Unit Test });