import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import { StatusEffect } from "#enums/status-effect"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; describe("Abilities - Synchronize", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .battleType("single") .startingLevel(100) .enemySpecies(Species.MAGIKARP) .enemyAbility(Abilities.SYNCHRONIZE) .moveset([ Moves.SPLASH, Moves.THUNDER_WAVE, Moves.SPORE, Moves.PSYCHO_SHIFT ]) .ability(Abilities.NO_GUARD); }); it("does not trigger when no status is applied by opponent Pokemon", async () => { await game.classicMode.startBattle([ Species.FEEBAS ]); game.move.select(Moves.SPLASH); await game.phaseInterceptor.to("BerryPhase"); expect(game.scene.getPlayerPokemon()!.status).toBeUndefined(); expect(game.phaseInterceptor.log).not.toContain("ShowAbilityPhase"); }); it("sets the status of the source pokemon to Paralysis when paralyzed by it", async () => { await game.classicMode.startBattle([ Species.FEEBAS ]); game.move.select(Moves.THUNDER_WAVE); await game.phaseInterceptor.to("BerryPhase"); expect(game.scene.getPlayerPokemon()!.status?.effect).toBe(StatusEffect.PARALYSIS); expect(game.scene.getEnemyPokemon()!.status?.effect).toBe(StatusEffect.PARALYSIS); expect(game.phaseInterceptor.log).toContain("ShowAbilityPhase"); }); it("does not trigger on Sleep", async () => { await game.classicMode.startBattle(); game.move.select(Moves.SPORE); await game.phaseInterceptor.to("BerryPhase"); expect(game.scene.getPlayerPokemon()!.status?.effect).toBeUndefined(); expect(game.scene.getEnemyPokemon()!.status?.effect).toBe(StatusEffect.SLEEP); expect(game.phaseInterceptor.log).not.toContain("ShowAbilityPhase"); }); it("does not trigger when Pokemon is statused by Toxic Spikes", async () => { game.override .ability(Abilities.SYNCHRONIZE) .enemyAbility(Abilities.BALL_FETCH) .enemyMoveset(Array(4).fill(Moves.TOXIC_SPIKES)); await game.classicMode.startBattle([ Species.FEEBAS, Species.MILOTIC ]); game.move.select(Moves.SPLASH); await game.toNextTurn(); game.doSwitchPokemon(1); await game.phaseInterceptor.to("BerryPhase"); expect(game.scene.getPlayerPokemon()!.status?.effect).toBe(StatusEffect.POISON); expect(game.scene.getEnemyPokemon()!.status?.effect).toBeUndefined(); expect(game.phaseInterceptor.log).not.toContain("ShowAbilityPhase"); }); it("shows ability even if it fails to set the status of the opponent Pokemon", async () => { await game.classicMode.startBattle([ Species.PIKACHU ]); game.move.select(Moves.THUNDER_WAVE); await game.phaseInterceptor.to("BerryPhase"); expect(game.scene.getPlayerPokemon()!.status?.effect).toBeUndefined(); expect(game.scene.getEnemyPokemon()!.status?.effect).toBe(StatusEffect.PARALYSIS); expect(game.phaseInterceptor.log).toContain("ShowAbilityPhase"); }); });