import { TurnHeldItemTransferModifier } from "#app/modifier/modifier"; import { Achv, AchvTier, DamageAchv, HealAchv, LevelAchv, ModifierAchv, MoneyAchv, RibbonAchv, achvs } from "#app/system/achv"; import { NumberHolder } from "#app/utils"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; import BattleScene from "#app/battle-scene"; describe("check some Achievement related stuff", () => { it ("should check Achievement creation", () => { const ach = new MoneyAchv("", "Achievement", 1000, null!, 100); expect(ach.name).toBe("Achievement"); }); }); describe("Achv", () => { let achv: Achv; beforeEach(() => { achv = new Achv("", "Test Achievement", "This is a test achievement", "test_icon", 10); }); it("should have the correct name", () => { expect(achv.getDescription()).toBe("This is a test achievement"); }); it("should have the correct icon image", () => { expect(achv.getIconImage()).toBe("test_icon"); }); it("should set the achievement as secret", () => { achv.setSecret(); expect(achv.secret).toBe(true); expect(achv.hasParent).toBe(false); achv.setSecret(true); expect(achv.secret).toBe(true); expect(achv.hasParent).toBe(true); achv.setSecret(false); expect(achv.secret).toBe(true); expect(achv.hasParent).toBe(false); }); it("should return the correct tier based on the score", () => { const achv1 = new Achv("", "Test Achievement 1", "Test Description", "test_icon", 10); const achv2 = new Achv("", "Test Achievement 2", "Test Description", "test_icon", 25); const achv3 = new Achv("", "Test Achievement 3", "Test Description", "test_icon", 50); const achv4 = new Achv("", "Test Achievement 4", "Test Description", "test_icon", 75); const achv5 = new Achv("", "Test Achievement 5", "Test Description", "test_icon", 100); expect(achv1.getTier()).toBe(AchvTier.COMMON); expect(achv2.getTier()).toBe(AchvTier.GREAT); expect(achv3.getTier()).toBe(AchvTier.ULTRA); expect(achv4.getTier()).toBe(AchvTier.ROGUE); expect(achv5.getTier()).toBe(AchvTier.MASTER); }); it("should validate the achievement based on the condition function", () => { const conditionFunc = vi.fn((args: any[]) => args[0] === 10); const achv = new Achv("", "Test Achievement", "Test Description", "test_icon", 10, conditionFunc); expect(achv.validate([ 5 ])).toBe(false); expect(achv.validate([ 10 ])).toBe(true); expect(conditionFunc).toHaveBeenCalledTimes(2); }); }); describe("MoneyAchv", () => { it("should create an instance of MoneyAchv", () => { const moneyAchv = new MoneyAchv("", "Test Money Achievement", 10000, "money_icon", 10); expect(moneyAchv).toBeInstanceOf(MoneyAchv); expect(moneyAchv instanceof Achv).toBe(true); }); it("should validate the achievement based on the money amount", () => { const moneyAchv = new MoneyAchv("", "Test Money Achievement", 10000, "money_icon", 10); const scene = new BattleScene(); scene.money = 5000; expect(moneyAchv.validate([])).toBe(false); scene.money = 15000; expect(moneyAchv.validate([])).toBe(true); }); }); describe("RibbonAchv", () => { let phaserGame: Phaser.Game; let game: GameManager; let scene: BattleScene; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override.moveset([]); game.override.startingLevel(0); game.override.starterSpecies(0); game.override.enemyMoveset([]); game.override.enemySpecies(0); game.override.startingWave(0); scene = game.scene; }); it("should create an instance of RibbonAchv", () => { const ribbonAchv = new RibbonAchv("", "Test Ribbon Achievement", 10, "ribbon_icon", 10); expect(ribbonAchv).toBeInstanceOf(RibbonAchv); expect(ribbonAchv instanceof Achv).toBe(true); }); it("should validate the achievement based on the ribbon amount", () => { const ribbonAchv = new RibbonAchv("", "Test Ribbon Achievement", 10, "ribbon_icon", 10); scene.gameData.gameStats.ribbonsOwned = 5; expect(ribbonAchv.validate([])).toBe(false); scene.gameData.gameStats.ribbonsOwned = 15; expect(ribbonAchv.validate([])).toBe(true); }); }); describe("DamageAchv", () => { it("should create an instance of DamageAchv", () => { const damageAchv = new DamageAchv("", "Test Damage Achievement", 250, "damage_icon", 10); expect(damageAchv).toBeInstanceOf(DamageAchv); expect(damageAchv instanceof Achv).toBe(true); }); it("should validate the achievement based on the damage amount", () => { const damageAchv = new DamageAchv("", "Test Damage Achievement", 250, "damage_icon", 10); const numberHolder = new NumberHolder(200); expect(damageAchv.validate([ numberHolder ])).toBe(false); numberHolder.value = 300; expect(damageAchv.validate([ numberHolder ])).toBe(true); }); }); describe("HealAchv", () => { it("should create an instance of HealAchv", () => { const healAchv = new HealAchv("", "Test Heal Achievement", 250, "heal_icon", 10); expect(healAchv).toBeInstanceOf(HealAchv); expect(healAchv instanceof Achv).toBe(true); }); it("should validate the achievement based on the heal amount", () => { const healAchv = new HealAchv("", "Test Heal Achievement", 250, "heal_icon", 10); const numberHolder = new NumberHolder(200); expect(healAchv.validate([ numberHolder ])).toBe(false); numberHolder.value = 300; expect(healAchv.validate([ numberHolder ])).toBe(true); }); }); describe("LevelAchv", () => { it("should create an instance of LevelAchv", () => { const levelAchv = new LevelAchv("", "Test Level Achievement", 100, "level_icon", 10); expect(levelAchv).toBeInstanceOf(LevelAchv); expect(levelAchv instanceof Achv).toBe(true); }); it("should validate the achievement based on the level", () => { const levelAchv = new LevelAchv("", "Test Level Achievement", 100, "level_icon", 10); const integerHolder = new NumberHolder(50); expect(levelAchv.validate([ integerHolder ])).toBe(false); integerHolder.value = 150; expect(levelAchv.validate([ integerHolder ])).toBe(true); }); }); describe("ModifierAchv", () => { it("should create an instance of ModifierAchv", () => { const modifierAchv = new ModifierAchv("", "Test Modifier Achievement", "Test Description", "modifier_icon", 10, () => true); expect(modifierAchv).toBeInstanceOf(ModifierAchv); expect(modifierAchv instanceof Achv).toBe(true); }); it("should validate the achievement based on the modifier function", () => { const modifierAchv = new ModifierAchv("", "Test Modifier Achievement", "Test Description", "modifier_icon", 10, () => true); const modifier = new TurnHeldItemTransferModifier(null!, 3, 1); expect(modifierAchv.validate([ modifier ])).toBe(true); }); }); describe("achvs", () => { it("should contain the predefined achievements", () => { expect(achvs._10K_MONEY).toBeInstanceOf(MoneyAchv); expect(achvs._100K_MONEY).toBeInstanceOf(MoneyAchv); expect(achvs._1M_MONEY).toBeInstanceOf(MoneyAchv); expect(achvs._10M_MONEY).toBeInstanceOf(MoneyAchv); expect(achvs._250_DMG).toBeInstanceOf(DamageAchv); expect(achvs._1000_DMG).toBeInstanceOf(DamageAchv); expect(achvs._2500_DMG).toBeInstanceOf(DamageAchv); expect(achvs._10000_DMG).toBeInstanceOf(DamageAchv); expect(achvs._250_HEAL).toBeInstanceOf(HealAchv); expect(achvs._1000_HEAL).toBeInstanceOf(HealAchv); expect(achvs._2500_HEAL).toBeInstanceOf(HealAchv); expect(achvs._10000_HEAL).toBeInstanceOf(HealAchv); expect(achvs.LV_100).toBeInstanceOf(LevelAchv); expect(achvs.LV_250).toBeInstanceOf(LevelAchv); expect(achvs.LV_1000).toBeInstanceOf(LevelAchv); expect(achvs._10_RIBBONS).toBeInstanceOf(RibbonAchv); expect(achvs._25_RIBBONS).toBeInstanceOf(RibbonAchv); expect(achvs._50_RIBBONS).toBeInstanceOf(RibbonAchv); expect(achvs._75_RIBBONS).toBeInstanceOf(RibbonAchv); expect(achvs._100_RIBBONS).toBeInstanceOf(RibbonAchv); expect(achvs.TRANSFER_MAX_STAT_STAGE).toBeInstanceOf(Achv); expect(achvs.MAX_FRIENDSHIP).toBeInstanceOf(Achv); expect(achvs.MEGA_EVOLVE).toBeInstanceOf(Achv); expect(achvs.GIGANTAMAX).toBeInstanceOf(Achv); expect(achvs.TERASTALLIZE).toBeInstanceOf(Achv); expect(achvs.STELLAR_TERASTALLIZE).toBeInstanceOf(Achv); expect(achvs.SPLICE).toBeInstanceOf(Achv); expect(achvs.MINI_BLACK_HOLE).toBeInstanceOf(ModifierAchv); expect(achvs.CATCH_MYTHICAL).toBeInstanceOf(Achv); expect(achvs.CATCH_SUB_LEGENDARY).toBeInstanceOf(Achv); expect(achvs.CATCH_LEGENDARY).toBeInstanceOf(Achv); expect(achvs.SEE_SHINY).toBeInstanceOf(Achv); expect(achvs.SHINY_PARTY).toBeInstanceOf(Achv); expect(achvs.HATCH_MYTHICAL).toBeInstanceOf(Achv); expect(achvs.HATCH_SUB_LEGENDARY).toBeInstanceOf(Achv); expect(achvs.HATCH_LEGENDARY).toBeInstanceOf(Achv); expect(achvs.HATCH_SHINY).toBeInstanceOf(Achv); expect(achvs.HIDDEN_ABILITY).toBeInstanceOf(Achv); expect(achvs.PERFECT_IVS).toBeInstanceOf(Achv); expect(achvs.CLASSIC_VICTORY).toBeInstanceOf(Achv); }); it("should initialize the achievements with IDs and parent IDs", () => { expect(achvs._10K_MONEY.id).toBe("_10K_MONEY"); expect(achvs._10K_MONEY.hasParent).toBe(undefined); expect(achvs._100K_MONEY.id).toBe("_100K_MONEY"); expect(achvs._100K_MONEY.hasParent).toBe(true); expect(achvs._100K_MONEY.parentId).toBe("_10K_MONEY"); expect(achvs._1M_MONEY.id).toBe("_1M_MONEY"); expect(achvs._1M_MONEY.hasParent).toBe(true); expect(achvs._1M_MONEY.parentId).toBe("_100K_MONEY"); expect(achvs._10M_MONEY.id).toBe("_10M_MONEY"); expect(achvs._10M_MONEY.hasParent).toBe(true); expect(achvs._10M_MONEY.parentId).toBe("_1M_MONEY"); expect(achvs.LV_100.id).toBe("LV_100"); expect(achvs.LV_100.hasParent).toBe(false); expect(achvs.LV_250.id).toBe("LV_250"); expect(achvs.LV_250.hasParent).toBe(true); expect(achvs.LV_250.parentId).toBe("LV_100"); expect(achvs.LV_1000.id).toBe("LV_1000"); expect(achvs.LV_1000.hasParent).toBe(true); expect(achvs.LV_1000.parentId).toBe("LV_250"); }); });