import { GameModes } from "#app/game-mode"; import { TurnHeldItemTransferModifier } from "#app/modifier/modifier"; import { Abilities } from "#enums/abilities"; import { Biome } from "#enums/biome"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import { StatusEffect } from "#enums/status-effect"; import GameManager from "#test/testUtils/gameManager"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; const FinalWave = { Classic: 200, }; describe("Final Boss", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .startingWave(FinalWave.Classic) .startingBiome(Biome.END) .disableCrits() .enemyMoveset(Moves.SPLASH) .moveset([ Moves.SPLASH, Moves.WILL_O_WISP, Moves.DRAGON_PULSE ]) .startingLevel(10000); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); it("should spawn Eternatus on wave 200 in END biome", async () => { await game.runToFinalBossEncounter([ Species.BIDOOF ], GameModes.CLASSIC); expect(game.scene.currentBattle.waveIndex).toBe(FinalWave.Classic); expect(game.scene.arena.biomeType).toBe(Biome.END); expect(game.scene.getEnemyPokemon()!.species.speciesId).toBe(Species.ETERNATUS); }); it("should NOT spawn Eternatus before wave 200 in END biome", async () => { game.override.startingWave(FinalWave.Classic - 1); await game.runToFinalBossEncounter([ Species.BIDOOF ], GameModes.CLASSIC); expect(game.scene.currentBattle.waveIndex).not.toBe(FinalWave.Classic); expect(game.scene.arena.biomeType).toBe(Biome.END); expect(game.scene.getEnemyPokemon()!.species.speciesId).not.toBe(Species.ETERNATUS); }); it("should NOT spawn Eternatus outside of END biome", async () => { game.override.startingBiome(Biome.FOREST); await game.runToFinalBossEncounter([ Species.BIDOOF ], GameModes.CLASSIC); expect(game.scene.currentBattle.waveIndex).toBe(FinalWave.Classic); expect(game.scene.arena.biomeType).not.toBe(Biome.END); expect(game.scene.getEnemyPokemon()!.species.speciesId).not.toBe(Species.ETERNATUS); }); it("should not have passive enabled on Eternatus", async () => { await game.runToFinalBossEncounter([ Species.BIDOOF ], GameModes.CLASSIC); const eternatus = game.scene.getEnemyPokemon()!; expect(eternatus.species.speciesId).toBe(Species.ETERNATUS); expect(eternatus.hasPassive()).toBe(false); }); it("should change form on direct hit down to last boss fragment", async () => { await game.runToFinalBossEncounter([ Species.KYUREM ], GameModes.CLASSIC); await game.phaseInterceptor.to("CommandPhase"); // Eternatus phase 1 const eternatus = game.scene.getEnemyPokemon()!; const phase1Hp = eternatus.getMaxHp(); expect(eternatus.species.speciesId).toBe(Species.ETERNATUS); expect(eternatus.formIndex).toBe(0); expect(eternatus.bossSegments).toBe(4); expect(eternatus.bossSegmentIndex).toBe(3); game.move.select(Moves.DRAGON_PULSE); await game.toNextTurn(); // Eternatus phase 2: changed form, healed and restored its shields expect(eternatus.species.speciesId).toBe(Species.ETERNATUS); expect(eternatus.hp).toBeGreaterThan(phase1Hp); expect(eternatus.hp).toBe(eternatus.getMaxHp()); expect(eternatus.formIndex).toBe(1); expect(eternatus.bossSegments).toBe(5); expect(eternatus.bossSegmentIndex).toBe(4); const miniBlackHole = eternatus.getHeldItems().find(m => m instanceof TurnHeldItemTransferModifier); expect(miniBlackHole).toBeDefined(); expect(miniBlackHole?.stackCount).toBe(1); }); it("should change form on status damage down to last boss fragment", async () => { game.override.ability(Abilities.NO_GUARD); await game.runToFinalBossEncounter([ Species.BIDOOF ], GameModes.CLASSIC); await game.phaseInterceptor.to("CommandPhase"); // Eternatus phase 1 const eternatus = game.scene.getEnemyPokemon()!; const phase1Hp = eternatus.getMaxHp(); expect(eternatus.species.speciesId).toBe(Species.ETERNATUS); expect(eternatus.formIndex).toBe(0); expect(eternatus.bossSegments).toBe(4); expect(eternatus.bossSegmentIndex).toBe(3); game.move.select(Moves.WILL_O_WISP); await game.toNextTurn(); expect(eternatus.status?.effect).toBe(StatusEffect.BURN); const tickDamage = phase1Hp - eternatus.hp; const lastShieldHp = Math.ceil(phase1Hp / eternatus.bossSegments); // Stall until the burn is one hit away from breaking the last shield while (eternatus.hp - tickDamage > lastShieldHp) { game.move.select(Moves.SPLASH); await game.toNextTurn(); } expect(eternatus.bossSegmentIndex).toBe(1); game.move.select(Moves.SPLASH); await game.toNextTurn(); // Eternatus phase 2: changed form, healed and restored its shields expect(eternatus.hp).toBeGreaterThan(phase1Hp); expect(eternatus.hp).toBe(eternatus.getMaxHp()); expect(eternatus.status).toBeFalsy(); expect(eternatus.formIndex).toBe(1); expect(eternatus.bossSegments).toBe(5); expect(eternatus.bossSegmentIndex).toBe(4); const miniBlackHole = eternatus.getHeldItems().find(m => m instanceof TurnHeldItemTransferModifier); expect(miniBlackHole).toBeDefined(); expect(miniBlackHole?.stackCount).toBe(1); }); });