import { BattlerIndex } from "#app/battle"; import { Stat } from "#enums/stat"; import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; describe("Items - Multi Lens", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .moveset([ Moves.TACKLE, Moves.TRAILBLAZE, Moves.TACHYON_CUTTER, Moves.FUTURE_SIGHT ]) .ability(Abilities.BALL_FETCH) .startingHeldItems([{ name: "MULTI_LENS" }]) .battleType("single") .disableCrits() .enemySpecies(Species.SNORLAX) .enemyAbility(Abilities.BALL_FETCH) .enemyMoveset(Moves.SPLASH) .startingLevel(99) // Check for proper rounding on Seismic Toss damage reduction .enemyLevel(99); }); it.each([ { stackCount: 1, firstHitDamage: 0.75 }, { stackCount: 2, firstHitDamage: 0.50 } ])("$stackCount count: should deal {$firstHitDamage}x damage on the first hit, then hit $stackCount times for 0.25x", async ({ stackCount, firstHitDamage }) => { game.override.startingHeldItems([{ name: "MULTI_LENS", count: stackCount }]); await game.classicMode.startBattle([ Species.MAGIKARP ]); const enemyPokemon = game.scene.getEnemyPokemon()!; const spy = vi.spyOn(enemyPokemon, "getAttackDamage"); vi.spyOn(enemyPokemon, "getBaseDamage").mockReturnValue(100); game.move.select(Moves.TACKLE); await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); await game.phaseInterceptor.to("MoveEndPhase"); const damageResults = spy.mock.results.map(result => result.value?.damage); expect(damageResults).toHaveLength(1 + stackCount); expect(damageResults[0]).toBe(firstHitDamage * 100); damageResults.slice(1).forEach(dmg => expect(dmg).toBe(25)); }); it("should stack additively with Parental Bond", async () => { game.override.ability(Abilities.PARENTAL_BOND); await game.classicMode.startBattle([ Species.MAGIKARP ]); const playerPokemon = game.scene.getPlayerPokemon()!; game.move.select(Moves.TACKLE); await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); await game.phaseInterceptor.to("MoveEndPhase"); expect(playerPokemon.turnData.hitCount).toBe(3); }); it("should apply secondary effects on each hit", async () => { await game.classicMode.startBattle([ Species.MAGIKARP ]); const playerPokemon = game.scene.getPlayerPokemon()!; game.move.select(Moves.TRAILBLAZE); await game.phaseInterceptor.to("BerryPhase", false); expect(playerPokemon.getStatStage(Stat.SPD)).toBe(2); }); it("should not enhance multi-hit moves", async () => { await game.classicMode.startBattle([ Species.MAGIKARP ]); const playerPokemon = game.scene.getPlayerPokemon()!; game.move.select(Moves.TACHYON_CUTTER); await game.phaseInterceptor.to("BerryPhase", false); expect(playerPokemon.turnData.hitCount).toBe(2); }); it("should enhance multi-target moves", async () => { game.override .battleType("double") .moveset([ Moves.SWIFT, Moves.SPLASH ]); await game.classicMode.startBattle([ Species.MAGIKARP, Species.FEEBAS ]); const [ magikarp, ] = game.scene.getPlayerField(); game.move.select(Moves.SWIFT, 0); game.move.select(Moves.SPLASH, 1); await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]); await game.phaseInterceptor.to("MoveEndPhase"); expect(magikarp.turnData.hitCount).toBe(2); }); it("should enhance fixed-damage moves while also applying damage reduction", async () => { game.override.startingHeldItems([{ name: "MULTI_LENS", count: 1 }]) .moveset(Moves.SEISMIC_TOSS); await game.classicMode.startBattle([ Species.MAGIKARP ]); const playerPokemon = game.scene.getPlayerPokemon()!; const enemyPokemon = game.scene.getEnemyPokemon()!; const spy = vi.spyOn(enemyPokemon, "getAttackDamage"); game.move.select(Moves.SEISMIC_TOSS); await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); await game.phaseInterceptor.to("MoveEndPhase"); const damageResults = spy.mock.results.map(result => result.value?.damage); expect(damageResults).toHaveLength(2); expect(damageResults[0]).toBe(Math.floor(playerPokemon.level * 0.75)); expect(damageResults[1]).toBe(Math.floor(playerPokemon.level * 0.25)); }); it("should result in correct damage for hp% attacks with 1 lens", async () => { game.override.startingHeldItems([{ name: "MULTI_LENS", count: 1 }]) .moveset(Moves.SUPER_FANG) .ability(Abilities.COMPOUND_EYES) .enemyLevel(1000) .enemySpecies(Species.BLISSEY); // allows for unrealistically high levels of accuracy await game.classicMode.startBattle([ Species.MAGIKARP ]); const enemyPokemon = game.scene.getEnemyPokemon()!; game.move.select(Moves.SUPER_FANG); await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); await game.phaseInterceptor.to("MoveEndPhase"); expect(enemyPokemon.getHpRatio()).toBeCloseTo(0.5, 5); }); it("should result in correct damage for hp% attacks with 2 lenses", async () => { game.override.startingHeldItems([{ name: "MULTI_LENS", count: 2 }]) .moveset(Moves.SUPER_FANG) .ability(Abilities.COMPOUND_EYES) .enemyMoveset(Moves.SPLASH) .enemyLevel(1000) .enemySpecies(Species.BLISSEY); // allows for unrealistically high levels of accuracy await game.classicMode.startBattle([ Species.MAGIKARP ]); const enemyPokemon = game.scene.getEnemyPokemon()!; game.move.select(Moves.SUPER_FANG); await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); await game.phaseInterceptor.to("MoveEndPhase"); expect(enemyPokemon.getHpRatio()).toBeCloseTo(0.5, 5); }); it("should result in correct damage for hp% attacks with 2 lenses + Parental Bond", async () => { game.override.startingHeldItems([{ name: "MULTI_LENS", count: 2 }]) .moveset(Moves.SUPER_FANG) .ability(Abilities.PARENTAL_BOND) .passiveAbility(Abilities.COMPOUND_EYES) .enemyMoveset(Moves.SPLASH) .enemyLevel(1000) .enemySpecies(Species.BLISSEY); // allows for unrealistically high levels of accuracy await game.classicMode.startBattle([ Species.MAGIKARP ]); const enemyPokemon = game.scene.getEnemyPokemon()!; game.move.select(Moves.SUPER_FANG); await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); await game.phaseInterceptor.to("MoveEndPhase"); expect(enemyPokemon.getHpRatio()).toBeCloseTo(0.25, 5); }); it("should not allow Future Sight to hit infinitely many times if the user switches out", async () => { game.override.enemyLevel(1000); await game.classicMode.startBattle([ Species.BULBASAUR, Species.CHARMANDER, Species.SQUIRTLE ]); const enemyPokemon = game.scene.getEnemyPokemon()!; vi.spyOn(enemyPokemon, "damageAndUpdate"); game.move.select(Moves.FUTURE_SIGHT); await game.toNextTurn(); game.doSwitchPokemon(1); await game.toNextTurn(); game.doSwitchPokemon(2); await game.toNextTurn(); // TODO: Update hit count to 1 once Future Sight is fixed to not activate held items if user is off the field expect(enemyPokemon.damageAndUpdate).toHaveBeenCalledTimes(2); }); });