import { BattlerIndex } from "#app/battle"; import { Type } from "#enums/type"; import { Moves } from "#app/enums/moves"; import { Species } from "#app/enums/species"; import { Abilities } from "#enums/abilities"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; describe("Moves - Dragon Cheer", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .battleType("double") .enemyAbility(Abilities.BALL_FETCH) .enemyMoveset(Moves.SPLASH) .enemyLevel(20) .moveset([ Moves.DRAGON_CHEER, Moves.TACKLE, Moves.SPLASH ]); }); it("increases the user's allies' critical hit ratio by one stage", async () => { await game.classicMode.startBattle([ Species.DRAGONAIR, Species.MAGIKARP ]); const enemy = game.scene.getEnemyField()[0]; vi.spyOn(enemy, "getCritStage"); game.move.select(Moves.DRAGON_CHEER, 0); game.move.select(Moves.TACKLE, 1, BattlerIndex.ENEMY); await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]); // After Tackle await game.phaseInterceptor.to("TurnEndPhase"); expect(enemy.getCritStage).toHaveReturnedWith(1); // getCritStage is called on defender }); it("increases the user's Dragon-type allies' critical hit ratio by two stages", async () => { await game.classicMode.startBattle([ Species.MAGIKARP, Species.DRAGONAIR ]); const enemy = game.scene.getEnemyField()[0]; vi.spyOn(enemy, "getCritStage"); game.move.select(Moves.DRAGON_CHEER, 0); game.move.select(Moves.TACKLE, 1, BattlerIndex.ENEMY); await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]); // After Tackle await game.phaseInterceptor.to("TurnEndPhase"); expect(enemy.getCritStage).toHaveReturnedWith(2); // getCritStage is called on defender }); it("applies the effect based on the allies' type upon use of the move, and do not change if the allies' type changes later in battle", async () => { await game.classicMode.startBattle([ Species.DRAGONAIR, Species.MAGIKARP ]); const magikarp = game.scene.getPlayerField()[1]; const enemy = game.scene.getEnemyField()[0]; vi.spyOn(enemy, "getCritStage"); game.move.select(Moves.DRAGON_CHEER, 0); game.move.select(Moves.TACKLE, 1, BattlerIndex.ENEMY); await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]); // After Tackle await game.phaseInterceptor.to("TurnEndPhase"); expect(enemy.getCritStage).toHaveReturnedWith(1); // getCritStage is called on defender await game.toNextTurn(); // Change Magikarp's type to Dragon vi.spyOn(magikarp, "getTypes").mockReturnValue([ Type.DRAGON ]); expect(magikarp.getTypes()).toEqual([ Type.DRAGON ]); game.move.select(Moves.SPLASH, 0); game.move.select(Moves.TACKLE, 1, BattlerIndex.ENEMY); await game.setTurnOrder([ BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]); await game.phaseInterceptor.to("MoveEndPhase"); expect(enemy.getCritStage).toHaveReturnedWith(1); // getCritStage is called on defender }); });