import { TurnEndPhase } from "#app/phases/turn-end-phase"; import { toDmgValue } from "#app/utils"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import { Stat } from "#enums/stat"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest"; /** HP Cost of Move */ const RATIO = 2; /** Amount of extra HP lost */ const PREDAMAGE = 15; describe("Moves - FILLET AWAY", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override.starterSpecies(Species.MAGIKARP); game.override.enemySpecies(Species.SNORLAX); game.override.startingLevel(100); game.override.enemyLevel(100); game.override.moveset([ Moves.FILLET_AWAY ]); game.override.enemyMoveset(Moves.SPLASH); }); //Bulbapedia Reference: https://bulbapedia.bulbagarden.net/wiki/fillet_away_(move) test("raises the user's ATK, SPATK, and SPD stat stages by 2 each, at the cost of 1/2 of its maximum HP", async() => { await game.startBattle([ Species.MAGIKARP ]); const leadPokemon = game.scene.getPlayerPokemon()!; const hpLost = toDmgValue(leadPokemon.getMaxHp() / RATIO); game.move.select(Moves.FILLET_AWAY); await game.phaseInterceptor.to(TurnEndPhase); expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp() - hpLost); expect(leadPokemon.getStatStage(Stat.ATK)).toBe(2); expect(leadPokemon.getStatStage(Stat.SPATK)).toBe(2); expect(leadPokemon.getStatStage(Stat.SPD)).toBe(2); } ); test("still takes effect if one or more of the involved stat stages are not at max", async() => { await game.startBattle([ Species.MAGIKARP ]); const leadPokemon = game.scene.getPlayerPokemon()!; const hpLost = toDmgValue(leadPokemon.getMaxHp() / RATIO); //Here - Stat.SPD -> 0 and Stat.SPATK -> 3 leadPokemon.setStatStage(Stat.ATK, 6); leadPokemon.setStatStage(Stat.SPATK, 3); game.move.select(Moves.FILLET_AWAY); await game.phaseInterceptor.to(TurnEndPhase); expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp() - hpLost); expect(leadPokemon.getStatStage(Stat.ATK)).toBe(6); expect(leadPokemon.getStatStage(Stat.SPATK)).toBe(5); expect(leadPokemon.getStatStage(Stat.SPD)).toBe(2); } ); test("fails if all stat stages involved are at max", async() => { await game.startBattle([ Species.MAGIKARP ]); const leadPokemon = game.scene.getPlayerPokemon()!; leadPokemon.setStatStage(Stat.ATK, 6); leadPokemon.setStatStage(Stat.SPATK, 6); leadPokemon.setStatStage(Stat.SPD, 6); game.move.select(Moves.FILLET_AWAY); await game.phaseInterceptor.to(TurnEndPhase); expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp()); expect(leadPokemon.getStatStage(Stat.ATK)).toBe(6); expect(leadPokemon.getStatStage(Stat.SPATK)).toBe(6); expect(leadPokemon.getStatStage(Stat.SPD)).toBe(6); } ); test("fails if the user's health is less than 1/2", async() => { await game.startBattle([ Species.MAGIKARP ]); const leadPokemon = game.scene.getPlayerPokemon()!; const hpLost = toDmgValue(leadPokemon.getMaxHp() / RATIO); leadPokemon.hp = hpLost - PREDAMAGE; game.move.select(Moves.FILLET_AWAY); await game.phaseInterceptor.to(TurnEndPhase); expect(leadPokemon.hp).toBe(hpLost - PREDAMAGE); expect(leadPokemon.getStatStage(Stat.ATK)).toBe(0); expect(leadPokemon.getStatStage(Stat.SPATK)).toBe(0); expect(leadPokemon.getStatStage(Stat.SPD)).toBe(0); } ); });