import { Stat } from "#enums/stat"; import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; import { allMoves } from "#app/data/move"; import { CommandPhase } from "#app/phases/command-phase"; describe("Moves - Freezy Frost", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .battleType("single") .enemySpecies(Species.RATTATA) .enemyLevel(100) .enemyMoveset([ Moves.HOWL, Moves.HOWL, Moves.HOWL, Moves.HOWL ]) .enemyAbility(Abilities.BALL_FETCH) .startingLevel(100) .moveset([ Moves.FREEZY_FROST, Moves.HOWL, Moves.SPLASH ]) .ability(Abilities.BALL_FETCH); vi.spyOn(allMoves[Moves.FREEZY_FROST], "accuracy", "get").mockReturnValue(100); }); it( "should clear stat changes of user and opponent", async () => { await game.classicMode.startBattle([ Species.SHUCKLE ]); const user = game.scene.getPlayerPokemon()!; const enemy = game.scene.getEnemyPokemon()!; game.move.select(Moves.HOWL); await game.toNextTurn(); expect(user.getStatStage(Stat.ATK)).toBe(1); expect(enemy.getStatStage(Stat.ATK)).toBe(1); game.move.select(Moves.FREEZY_FROST); await game.toNextTurn(); expect(user.getStatStage(Stat.ATK)).toBe(0); expect(enemy.getStatStage(Stat.ATK)).toBe(0); }); it( "should clear all stat changes even when enemy uses the move", async () => { game.override.enemyMoveset([ Moves.FREEZY_FROST, Moves.FREEZY_FROST, Moves.FREEZY_FROST, Moves.FREEZY_FROST ]); await game.classicMode.startBattle([ Species.SHUCKLE ]); // Shuckle for slower Howl on first turn so Freezy Frost doesn't affect it. const user = game.scene.getPlayerPokemon()!; game.move.select(Moves.HOWL); await game.toNextTurn(); const userAtkBefore = user.getStatStage(Stat.ATK); expect(userAtkBefore).toBe(1); game.move.select(Moves.SPLASH); await game.toNextTurn(); expect(user.getStatStage(Stat.ATK)).toBe(0); }); it( "should clear all stat changes in double battle", async () => { game.override.battleType("double"); await game.classicMode.startBattle([ Species.SHUCKLE, Species.RATTATA ]); const [ leftPlayer, rightPlayer ] = game.scene.getPlayerField(); const [ leftOpp, rightOpp ] = game.scene.getEnemyField(); game.move.select(Moves.HOWL, 0); await game.phaseInterceptor.to(CommandPhase); game.move.select(Moves.SPLASH, 1); await game.toNextTurn(); expect(leftPlayer.getStatStage(Stat.ATK)).toBe(1); expect(rightPlayer.getStatStage(Stat.ATK)).toBe(1); expect(leftOpp.getStatStage(Stat.ATK)).toBe(2); // Both enemies use Howl expect(rightOpp.getStatStage(Stat.ATK)).toBe(2); game.move.select(Moves.FREEZY_FROST, 0, leftOpp.getBattlerIndex()); await game.phaseInterceptor.to(CommandPhase); game.move.select(Moves.SPLASH, 1); await game.toNextTurn(); expect(leftPlayer.getStatStage(Stat.ATK)).toBe(0); expect(rightPlayer.getStatStage(Stat.ATK)).toBe(0); expect(leftOpp.getStatStage(Stat.ATK)).toBe(0); expect(rightOpp.getStatStage(Stat.ATK)).toBe(0); }); });