import { Stat } from "#enums/stat"; import GameManager from "#test/testUtils/gameManager"; import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; import { EnemyCommandPhase } from "#app/phases/enemy-command-phase"; import { TurnInitPhase } from "#app/phases/turn-init-phase"; describe("Moves - Growth", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override.battleType("single"); game.override.enemyAbility(Abilities.MOXIE); game.override.ability(Abilities.INSOMNIA); game.override.moveset([ Moves.GROWTH ]); game.override.enemyMoveset(Moves.SPLASH); }); it("should raise SPATK stat stage by 1", async() => { await game.startBattle([ Species.MIGHTYENA ]); const playerPokemon = game.scene.getPlayerPokemon()!; expect(playerPokemon.getStatStage(Stat.SPATK)).toBe(0); game.move.select(Moves.GROWTH); await game.phaseInterceptor.runFrom(EnemyCommandPhase).to(TurnInitPhase); expect(playerPokemon.getStatStage(Stat.SPATK)).toBe(1); }, 20000); });