import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it, test } from "vitest"; import GameManager from "#test/testUtils/gameManager"; import { Stat } from "#enums/stat"; import { BerryPhase } from "#app/phases/berry-phase"; import { FaintPhase } from "#app/phases/faint-phase"; import { MessagePhase } from "#app/phases/message-phase"; import { TurnInitPhase } from "#app/phases/turn-init-phase"; describe("Moves - Parting Shot", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override.battleType("single"); game.override.moveset([ Moves.PARTING_SHOT, Moves.SPLASH ]); game.override.enemyMoveset(Moves.SPLASH); game.override.startingLevel(5); game.override.enemyLevel(5); }); test( "Parting Shot when buffed by prankster should fail against dark types", async () => { game.override .enemySpecies(Species.POOCHYENA) .ability(Abilities.PRANKSTER); await game.startBattle([ Species.MURKROW, Species.MEOWTH ]); const enemyPokemon = game.scene.getEnemyPokemon()!; expect(enemyPokemon).toBeDefined(); game.move.select(Moves.PARTING_SHOT); await game.phaseInterceptor.to(BerryPhase, false); expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(0); expect(enemyPokemon.getStatStage(Stat.SPATK)).toBe(0); expect(game.scene.getPlayerField()[0].species.speciesId).toBe(Species.MURKROW); } ); test( "Parting shot should fail against good as gold ability", async () => { game.override .enemySpecies(Species.GHOLDENGO) .enemyAbility(Abilities.GOOD_AS_GOLD); await game.startBattle([ Species.MURKROW, Species.MEOWTH ]); const enemyPokemon = game.scene.getEnemyPokemon()!; expect(enemyPokemon).toBeDefined(); game.move.select(Moves.PARTING_SHOT); await game.phaseInterceptor.to(BerryPhase, false); expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(0); expect(enemyPokemon.getStatStage(Stat.SPATK)).toBe(0); expect(game.scene.getPlayerField()[0].species.speciesId).toBe(Species.MURKROW); } ); it.todo( // TODO: fix this bug to pass the test! "Parting shot should fail if target is -6/-6 de-buffed", async () => { game.override.moveset([ Moves.PARTING_SHOT, Moves.MEMENTO, Moves.SPLASH ]); await game.startBattle([ Species.MEOWTH, Species.MEOWTH, Species.MEOWTH, Species.MURKROW, Species.ABRA ]); // use Memento 3 times to debuff enemy game.move.select(Moves.MEMENTO); await game.phaseInterceptor.to(FaintPhase); expect(game.scene.getPlayerParty()[0].isFainted()).toBe(true); game.doSelectPartyPokemon(1); await game.phaseInterceptor.to(TurnInitPhase, false); game.move.select(Moves.MEMENTO); await game.phaseInterceptor.to(FaintPhase); expect(game.scene.getPlayerParty()[0].isFainted()).toBe(true); game.doSelectPartyPokemon(2); await game.phaseInterceptor.to(TurnInitPhase, false); game.move.select(Moves.MEMENTO); await game.phaseInterceptor.to(FaintPhase); expect(game.scene.getPlayerParty()[0].isFainted()).toBe(true); game.doSelectPartyPokemon(3); // set up done await game.phaseInterceptor.to(TurnInitPhase, false); const enemyPokemon = game.scene.getEnemyPokemon()!; expect(enemyPokemon).toBeDefined(); expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-6); expect(enemyPokemon.getStatStage(Stat.SPATK)).toBe(-6); // now parting shot should fail game.move.select(Moves.PARTING_SHOT); await game.phaseInterceptor.to(BerryPhase, false); expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-6); expect(enemyPokemon.getStatStage(Stat.SPATK)).toBe(-6); expect(game.scene.getPlayerField()[0].species.speciesId).toBe(Species.MURKROW); } ); it.todo( // TODO: fix this bug to pass the test! "Parting shot shouldn't allow switch out when mist is active", async () => { game.override .enemySpecies(Species.ALTARIA) .enemyAbility(Abilities.NONE) .enemyMoveset([ Moves.MIST ]); await game.startBattle([ Species.SNORLAX, Species.MEOWTH ]); const enemyPokemon = game.scene.getEnemyPokemon()!; expect(enemyPokemon).toBeDefined(); game.move.select(Moves.PARTING_SHOT); await game.phaseInterceptor.to(BerryPhase, false); expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(0); expect(enemyPokemon.getStatStage(Stat.SPATK)).toBe(0); expect(game.scene.getPlayerField()[0].species.speciesId).toBe(Species.MURKROW); } ); it.todo( // TODO: fix this bug to pass the test! "Parting shot shouldn't allow switch out against clear body ability", async () => { game.override .enemySpecies(Species.TENTACOOL) .enemyAbility(Abilities.CLEAR_BODY); await game.startBattle([ Species.SNORLAX, Species.MEOWTH ]); const enemyPokemon = game.scene.getEnemyPokemon()!; expect(enemyPokemon).toBeDefined(); game.move.select(Moves.PARTING_SHOT); await game.phaseInterceptor.to(BerryPhase, false); expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(0); expect(enemyPokemon.getStatStage(Stat.SPATK)).toBe(0); expect(game.scene.getPlayerField()[0].species.speciesId).toBe(Species.MURKROW); } ); it.todo( // TODO: fix this bug to pass the test! "Parting shot should de-buff and not fail if no party available to switch - party size 1", async () => { await game.startBattle([ Species.MURKROW ]); const enemyPokemon = game.scene.getEnemyPokemon()!; expect(enemyPokemon).toBeDefined(); game.move.select(Moves.PARTING_SHOT); await game.phaseInterceptor.to(BerryPhase, false); expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-1); expect(enemyPokemon.getStatStage(Stat.SPATK)).toBe(-1); expect(game.scene.getPlayerField()[0].species.speciesId).toBe(Species.MURKROW); } ); it.todo( // TODO: fix this bug to pass the test! "Parting shot regularly not fail if no party available to switch - party fainted", async () => { await game.startBattle([ Species.MURKROW, Species.MEOWTH ]); game.move.select(Moves.SPLASH); // intentionally kill party pokemon, switch to second slot (now 1 party mon is fainted) await game.killPokemon(game.scene.getPlayerParty()[0]); expect(game.scene.getPlayerParty()[0].isFainted()).toBe(true); await game.phaseInterceptor.run(MessagePhase); game.doSelectPartyPokemon(1); await game.phaseInterceptor.to(TurnInitPhase, false); game.move.select(Moves.PARTING_SHOT); await game.phaseInterceptor.to(BerryPhase, false); const enemyPokemon = game.scene.getEnemyPokemon()!; expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(0); expect(enemyPokemon.getStatStage(Stat.SPATK)).toBe(0); expect(game.scene.getPlayerField()[0].species.speciesId).toBe(Species.MEOWTH); } ); });