import type { BattlerIndex } from "#app/battle"; import { BattleType, ClassicFixedBossWaves } from "#app/battle"; import type { CustomModifierSettings } from "#app/modifier/modifier-type"; import { modifierTypes } from "#app/modifier/modifier-type"; import { BattleEndPhase } from "./battle-end-phase"; import { NewBattlePhase } from "./new-battle-phase"; import { PokemonPhase } from "./pokemon-phase"; import { AddEnemyBuffModifierPhase } from "./add-enemy-buff-modifier-phase"; import { EggLapsePhase } from "./egg-lapse-phase"; import { GameOverPhase } from "./game-over-phase"; import { ModifierRewardPhase } from "./modifier-reward-phase"; import { SelectModifierPhase } from "./select-modifier-phase"; import { TrainerVictoryPhase } from "./trainer-victory-phase"; import { handleMysteryEncounterVictory } from "#app/data/mystery-encounters/utils/encounter-phase-utils"; import { globalScene } from "#app/global-scene"; export class VictoryPhase extends PokemonPhase { /** If true, indicates that the phase is intended for EXP purposes only, and not to continue a battle to next phase */ isExpOnly: boolean; constructor(battlerIndex: BattlerIndex | integer, isExpOnly: boolean = false) { super(battlerIndex); this.isExpOnly = isExpOnly; } start() { super.start(); const isMysteryEncounter = globalScene.currentBattle.isBattleMysteryEncounter(); // update Pokemon defeated count except for MEs that disable it if (!isMysteryEncounter || !globalScene.currentBattle.mysteryEncounter?.preventGameStatsUpdates) { globalScene.gameData.gameStats.pokemonDefeated++; } const expValue = this.getPokemon().getExpValue(); globalScene.applyPartyExp(expValue, true); if (isMysteryEncounter) { handleMysteryEncounterVictory(false, this.isExpOnly); return this.end(); } if (!globalScene.getEnemyParty().find(p => globalScene.currentBattle.battleType === BattleType.WILD ? p.isOnField() : !p?.isFainted(true))) { globalScene.pushPhase(new BattleEndPhase(true)); if (globalScene.currentBattle.battleType === BattleType.TRAINER) { globalScene.pushPhase(new TrainerVictoryPhase()); } if (globalScene.gameMode.isEndless || !globalScene.gameMode.isWaveFinal(globalScene.currentBattle.waveIndex)) { globalScene.pushPhase(new EggLapsePhase()); if (globalScene.gameMode.isClassic && globalScene.currentBattle.waveIndex === ClassicFixedBossWaves.EVIL_BOSS_2) { // Should get Lock Capsule on 165 before shop phase so it can be used in the rewards shop globalScene.pushPhase(new ModifierRewardPhase(modifierTypes.LOCK_CAPSULE)); } if (globalScene.currentBattle.waveIndex % 10) { globalScene.pushPhase(new SelectModifierPhase(undefined, undefined, this.getFixedBattleCustomModifiers())); } else if (globalScene.gameMode.isDaily) { globalScene.pushPhase(new ModifierRewardPhase(modifierTypes.EXP_CHARM)); if (globalScene.currentBattle.waveIndex > 10 && !globalScene.gameMode.isWaveFinal(globalScene.currentBattle.waveIndex)) { globalScene.pushPhase(new ModifierRewardPhase(modifierTypes.GOLDEN_POKEBALL)); } } else { const superExpWave = !globalScene.gameMode.isEndless ? (globalScene.offsetGym ? 0 : 20) : 10; if (globalScene.gameMode.isEndless && globalScene.currentBattle.waveIndex === 10) { globalScene.pushPhase(new ModifierRewardPhase(modifierTypes.EXP_SHARE)); } if (globalScene.currentBattle.waveIndex <= 750 && (globalScene.currentBattle.waveIndex <= 500 || (globalScene.currentBattle.waveIndex % 30) === superExpWave)) { globalScene.pushPhase(new ModifierRewardPhase((globalScene.currentBattle.waveIndex % 30) !== superExpWave || globalScene.currentBattle.waveIndex > 250 ? modifierTypes.EXP_CHARM : modifierTypes.SUPER_EXP_CHARM)); } if (globalScene.currentBattle.waveIndex <= 150 && !(globalScene.currentBattle.waveIndex % 50)) { globalScene.pushPhase(new ModifierRewardPhase(modifierTypes.GOLDEN_POKEBALL)); } if (globalScene.gameMode.isEndless && !(globalScene.currentBattle.waveIndex % 50)) { globalScene.pushPhase(new ModifierRewardPhase(!(globalScene.currentBattle.waveIndex % 250) ? modifierTypes.VOUCHER_PREMIUM : modifierTypes.VOUCHER_PLUS)); globalScene.pushPhase(new AddEnemyBuffModifierPhase()); } } globalScene.pushPhase(new NewBattlePhase()); } else { globalScene.currentBattle.battleType = BattleType.CLEAR; globalScene.score += globalScene.gameMode.getClearScoreBonus(); globalScene.updateScoreText(); globalScene.pushPhase(new GameOverPhase(true)); } } this.end(); } /** * If this wave is a fixed battle with special custom modifier rewards, * will pass those settings to the upcoming {@linkcode SelectModifierPhase}`. */ getFixedBattleCustomModifiers(): CustomModifierSettings | undefined { const gameMode = globalScene.gameMode; const waveIndex = globalScene.currentBattle.waveIndex; if (gameMode.isFixedBattle(waveIndex)) { return gameMode.getFixedBattle(waveIndex).customModifierRewardSettings; } return undefined; } }