import { Biome } from "#app/enums/biome"; import { MysteryEncounterType } from "#app/enums/mystery-encounter-type"; import { Species } from "#app/enums/species"; import GameManager from "#test/testUtils/gameManager"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; import * as EncounterPhaseUtils from "#app/data/mystery-encounters/utils/encounter-phase-utils"; import { runMysteryEncounterToEnd } from "#test/mystery-encounter/encounter-test-utils"; import type BattleScene from "#app/battle-scene"; import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode"; import { MysteryEncounterTier } from "#enums/mystery-encounter-tier"; import * as MysteryEncounters from "#app/data/mystery-encounters/mystery-encounters"; import { PokemonNatureWeightModifier } from "#app/modifier/modifier"; import { generateModifierType } from "#app/data/mystery-encounters/utils/encounter-phase-utils"; import { modifierTypes } from "#app/modifier/modifier-type"; import { GlobalTradeSystemEncounter } from "#app/data/mystery-encounters/encounters/global-trade-system-encounter"; import { CIVILIZATION_ENCOUNTER_BIOMES } from "#app/data/mystery-encounters/mystery-encounters"; import { SelectModifierPhase } from "#app/phases/select-modifier-phase"; import { Mode } from "#app/ui/ui"; import ModifierSelectUiHandler from "#app/ui/modifier-select-ui-handler"; import { ModifierTier } from "#app/modifier/modifier-tier"; import * as Utils from "#app/utils"; const namespace = "mysteryEncounters/globalTradeSystem"; const defaultParty = [ Species.LAPRAS, Species.GENGAR, Species.ABRA ]; const defaultBiome = Biome.CAVE; const defaultWave = 45; describe("Global Trade System - Mystery Encounter", () => { let phaserGame: Phaser.Game; let game: GameManager; let scene: BattleScene; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS }); }); beforeEach(async () => { game = new GameManager(phaserGame); scene = game.scene; game.override.mysteryEncounterChance(100); game.override.startingWave(defaultWave); game.override.startingBiome(defaultBiome); game.override.disableTrainerWaves(); const biomeMap = new Map([ [ Biome.VOLCANO, [ MysteryEncounterType.MYSTERIOUS_CHALLENGERS ]], ]); CIVILIZATION_ENCOUNTER_BIOMES.forEach(biome => { biomeMap.set(biome, [ MysteryEncounterType.GLOBAL_TRADE_SYSTEM ]); }); vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue(biomeMap); }); afterEach(() => { game.phaseInterceptor.restoreOg(); vi.clearAllMocks(); vi.resetAllMocks(); }); it("should have the correct properties", async () => { await game.runToMysteryEncounter(MysteryEncounterType.GLOBAL_TRADE_SYSTEM, defaultParty); expect(GlobalTradeSystemEncounter.encounterType).toBe(MysteryEncounterType.GLOBAL_TRADE_SYSTEM); expect(GlobalTradeSystemEncounter.encounterTier).toBe(MysteryEncounterTier.COMMON); expect(GlobalTradeSystemEncounter.dialogue).toBeDefined(); expect(GlobalTradeSystemEncounter.dialogue.intro).toStrictEqual([{ text: `${namespace}:intro` }]); expect(GlobalTradeSystemEncounter.dialogue.encounterOptionsDialogue?.title).toBe(`${namespace}:title`); expect(GlobalTradeSystemEncounter.dialogue.encounterOptionsDialogue?.description).toBe(`${namespace}:description`); expect(GlobalTradeSystemEncounter.dialogue.encounterOptionsDialogue?.query).toBe(`${namespace}:query`); expect(GlobalTradeSystemEncounter.options.length).toBe(4); }); it("should not loop infinitely when generating trade options for extreme BST non-legendaries", async () => { const extremeBstTeam = [ Species.SLAKING, Species.WISHIWASHI, Species.SUNKERN ]; await game.runToMysteryEncounter(MysteryEncounterType.GLOBAL_TRADE_SYSTEM, extremeBstTeam); expect(GlobalTradeSystemEncounter.encounterType).toBe(MysteryEncounterType.GLOBAL_TRADE_SYSTEM); expect(GlobalTradeSystemEncounter.encounterTier).toBe(MysteryEncounterTier.COMMON); expect(GlobalTradeSystemEncounter.dialogue).toBeDefined(); expect(GlobalTradeSystemEncounter.dialogue.intro).toStrictEqual([{ text: `${namespace}:intro` }]); expect(GlobalTradeSystemEncounter.dialogue.encounterOptionsDialogue?.title).toBe(`${namespace}:title`); expect(GlobalTradeSystemEncounter.dialogue.encounterOptionsDialogue?.description).toBe(`${namespace}:description`); expect(GlobalTradeSystemEncounter.dialogue.encounterOptionsDialogue?.query).toBe(`${namespace}:query`); expect(GlobalTradeSystemEncounter.options.length).toBe(4); }); it("should not spawn outside of CIVILIZATION_ENCOUNTER_BIOMES", async () => { game.override.mysteryEncounterTier(MysteryEncounterTier.COMMON); game.override.startingBiome(Biome.VOLCANO); await game.runToMysteryEncounter(); expect(scene.currentBattle?.mysteryEncounter?.encounterType).not.toBe(MysteryEncounterType.GLOBAL_TRADE_SYSTEM); }); describe("Option 1 - Check Trade Offers", () => { it("should have the correct properties", () => { const option = GlobalTradeSystemEncounter.options[0]; expect(option.optionMode).toBe(MysteryEncounterOptionMode.DEFAULT); expect(option.dialogue).toBeDefined(); expect(option.dialogue).toStrictEqual({ buttonLabel: `${namespace}:option.1.label`, buttonTooltip: `${namespace}:option.1.tooltip`, secondOptionPrompt: `${namespace}:option.1.trade_options_prompt`, }); }); it("Should trade a Pokemon from the player's party for the first of 3 Pokemon options", async () => { await game.runToMysteryEncounter(MysteryEncounterType.GLOBAL_TRADE_SYSTEM, defaultParty); const speciesBefore = scene.getPlayerParty()[0].species.speciesId; await runMysteryEncounterToEnd(game, 1, { pokemonNo: 1, optionNo: 1 }); const speciesAfter = scene.getPlayerParty().at(-1)?.species.speciesId; expect(speciesAfter).toBeDefined(); expect(speciesBefore).not.toBe(speciesAfter); expect(defaultParty.includes(speciesAfter!)).toBeFalsy(); }); it("Should trade a Pokemon from the player's party for the second of 3 Pokemon options", async () => { await game.runToMysteryEncounter(MysteryEncounterType.GLOBAL_TRADE_SYSTEM, defaultParty); const speciesBefore = scene.getPlayerParty()[1].species.speciesId; await runMysteryEncounterToEnd(game, 1, { pokemonNo: 2, optionNo: 2 }); const speciesAfter = scene.getPlayerParty().at(-1)?.species.speciesId; expect(speciesAfter).toBeDefined(); expect(speciesBefore).not.toBe(speciesAfter); expect(defaultParty.includes(speciesAfter!)).toBeFalsy(); }); it("Should trade a Pokemon from the player's party for the third of 3 Pokemon options", async () => { await game.runToMysteryEncounter(MysteryEncounterType.GLOBAL_TRADE_SYSTEM, defaultParty); const speciesBefore = scene.getPlayerParty()[2].species.speciesId; await runMysteryEncounterToEnd(game, 1, { pokemonNo: 3, optionNo: 3 }); const speciesAfter = scene.getPlayerParty().at(-1)?.species.speciesId; expect(speciesAfter).toBeDefined(); expect(speciesBefore).not.toBe(speciesAfter); expect(defaultParty.includes(speciesAfter!)).toBeFalsy(); }); it("should leave encounter without battle", async () => { const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle"); await game.runToMysteryEncounter(MysteryEncounterType.GLOBAL_TRADE_SYSTEM, defaultParty); await runMysteryEncounterToEnd(game, 1, { pokemonNo: 1, optionNo: 1 }); expect(leaveEncounterWithoutBattleSpy).toBeCalled(); }); }); describe("Option 2 - Wonder Trade", () => { it("should have the correct properties", () => { const option = GlobalTradeSystemEncounter.options[1]; expect(option.optionMode).toBe(MysteryEncounterOptionMode.DEFAULT); expect(option.dialogue).toBeDefined(); expect(option.dialogue).toStrictEqual({ buttonLabel: `${namespace}:option.2.label`, buttonTooltip: `${namespace}:option.2.tooltip` }); }); it("Should trade a Pokemon from the player's party for a random wonder trade Pokemon", async () => { await game.runToMysteryEncounter(MysteryEncounterType.GLOBAL_TRADE_SYSTEM, defaultParty); const speciesBefore = scene.getPlayerParty()[2].species.speciesId; await runMysteryEncounterToEnd(game, 2, { pokemonNo: 1 }); const speciesAfter = scene.getPlayerParty().at(-1)?.species.speciesId; expect(speciesAfter).toBeDefined(); expect(speciesBefore).not.toBe(speciesAfter); expect(defaultParty.includes(speciesAfter!)).toBeFalsy(); }); it("Should roll for shiny twice, with random variant and associated luck", async () => { // This ensures that the first shiny roll gets ignored, to test the ME rerolling for shiny game.override.enemyShiny(false); await game.runToMysteryEncounter(MysteryEncounterType.GLOBAL_TRADE_SYSTEM, defaultParty); vi.spyOn(Utils, "randSeedInt").mockReturnValue(1); // force shiny on reroll await runMysteryEncounterToEnd(game, 2, { pokemonNo: 1 }); const receivedPokemon = scene.getPlayerParty().at(-1)!; expect(receivedPokemon.shiny).toBeTruthy(); expect(receivedPokemon.variant).toBeDefined(); expect(receivedPokemon.luck).toBe(receivedPokemon.variant + 1); }); it("should leave encounter without battle", async () => { const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle"); await game.runToMysteryEncounter(MysteryEncounterType.GLOBAL_TRADE_SYSTEM, defaultParty); await runMysteryEncounterToEnd(game, 2, { pokemonNo: 2 }); expect(leaveEncounterWithoutBattleSpy).toBeCalled(); }); }); describe("Option 3 - Trade an Item", () => { it("should have the correct properties", () => { const option = GlobalTradeSystemEncounter.options[2]; expect(option.optionMode).toBe(MysteryEncounterOptionMode.DEFAULT); expect(option.dialogue).toBeDefined(); expect(option.dialogue).toStrictEqual({ buttonLabel: `${namespace}:option.3.label`, buttonTooltip: `${namespace}:option.3.tooltip`, secondOptionPrompt: `${namespace}:option.3.trade_options_prompt`, }); }); it("should decrease item stacks of chosen item and have a tiered up item in rewards", async () => { await game.runToMysteryEncounter(MysteryEncounterType.GLOBAL_TRADE_SYSTEM, defaultParty); // Set 2 Soul Dew on party lead scene.modifiers = []; const soulDew = generateModifierType(modifierTypes.SOUL_DEW)!; const modifier = soulDew.newModifier(scene.getPlayerParty()[0]) as PokemonNatureWeightModifier; modifier.stackCount = 2; scene.addModifier(modifier, true, false, false, true); await scene.updateModifiers(true); await runMysteryEncounterToEnd(game, 3, { pokemonNo: 1, optionNo: 1 }); expect(scene.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name); await game.phaseInterceptor.run(SelectModifierPhase); expect(scene.ui.getMode()).to.equal(Mode.MODIFIER_SELECT); const modifierSelectHandler = scene.ui.handlers.find(h => h instanceof ModifierSelectUiHandler) as ModifierSelectUiHandler; expect(modifierSelectHandler.options.length).toEqual(1); expect(modifierSelectHandler.options[0].modifierTypeOption.type.tier).toBe(ModifierTier.MASTER); const soulDewAfter = scene.findModifier(m => m instanceof PokemonNatureWeightModifier); expect(soulDewAfter?.stackCount).toBe(1); }); it("should leave encounter without battle", async () => { const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle"); await game.runToMysteryEncounter(MysteryEncounterType.GLOBAL_TRADE_SYSTEM, defaultParty); // Set 1 Soul Dew on party lead scene.modifiers = []; const soulDew = generateModifierType(modifierTypes.SOUL_DEW)!; const modifier = soulDew.newModifier(scene.getPlayerParty()[0]) as PokemonNatureWeightModifier; modifier.stackCount = 1; scene.addModifier(modifier, true, false, false, true); await scene.updateModifiers(true); await runMysteryEncounterToEnd(game, 3, { pokemonNo: 1, optionNo: 1 }); expect(leaveEncounterWithoutBattleSpy).toBeCalled(); }); }); describe("Option 4 - Leave", () => { it("should have the correct properties", () => { const option = GlobalTradeSystemEncounter.options[3]; expect(option.optionMode).toBe(MysteryEncounterOptionMode.DEFAULT); expect(option.dialogue).toBeDefined(); expect(option.dialogue).toStrictEqual({ buttonLabel: `${namespace}:option.4.label`, buttonTooltip: `${namespace}:option.4.tooltip`, selected: [ { text: `${namespace}:option.4.selected`, }, ], }); }); it("should leave encounter without battle", async () => { const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle"); await game.runToMysteryEncounter(MysteryEncounterType.GLOBAL_TRADE_SYSTEM, defaultParty); await runMysteryEncounterToEnd(game, 4); expect(leaveEncounterWithoutBattleSpy).toBeCalled(); }); }); });