import { BattlerIndex } from "#app/battle"; import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import { Stat } from "#enums/stat"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; describe("Abilities - Lightningrod", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .moveset([ Moves.SPLASH, Moves.SHOCK_WAVE ]) .ability(Abilities.BALL_FETCH) .battleType("double") .disableCrits() .enemySpecies(Species.MAGIKARP) .enemyAbility(Abilities.BALL_FETCH) .enemyMoveset(Moves.SPLASH); }); it("should redirect electric type moves", async () => { await game.classicMode.startBattle([ Species.FEEBAS, Species.MAGIKARP ]); const enemy1 = game.scene.getEnemyField()[0]; const enemy2 = game.scene.getEnemyField()[1]; enemy2.summonData.ability = Abilities.LIGHTNING_ROD; game.move.select(Moves.SHOCK_WAVE, BattlerIndex.PLAYER, BattlerIndex.ENEMY); game.move.select(Moves.SPLASH, BattlerIndex.PLAYER_2); await game.phaseInterceptor.to("BerryPhase"); expect(enemy1.isFullHp()).toBe(true); }); it("should not redirect non-electric type moves", async () => { game.override.moveset([ Moves.SPLASH, Moves.AERIAL_ACE ]); await game.classicMode.startBattle([ Species.FEEBAS, Species.MAGIKARP ]); const enemy1 = game.scene.getEnemyField()[0]; const enemy2 = game.scene.getEnemyField()[1]; enemy2.summonData.ability = Abilities.LIGHTNING_ROD; game.move.select(Moves.AERIAL_ACE, BattlerIndex.PLAYER, BattlerIndex.ENEMY); game.move.select(Moves.SPLASH, BattlerIndex.PLAYER_2); await game.phaseInterceptor.to("BerryPhase"); expect(enemy1.isFullHp()).toBe(false); }); it("should boost the user's spatk without damaging", async () => { await game.classicMode.startBattle([ Species.FEEBAS, Species.MAGIKARP ]); const enemy2 = game.scene.getEnemyField()[1]; enemy2.summonData.ability = Abilities.LIGHTNING_ROD; game.move.select(Moves.SHOCK_WAVE, BattlerIndex.PLAYER, BattlerIndex.ENEMY); game.move.select(Moves.SPLASH, BattlerIndex.PLAYER_2); await game.phaseInterceptor.to("BerryPhase"); expect(enemy2.isFullHp()).toBe(true); expect(enemy2.getStatStage(Stat.SPATK)).toBe(1); }); it("should not redirect moves changed from electric type via ability", async () => { game.override.ability(Abilities.NORMALIZE); await game.classicMode.startBattle([ Species.FEEBAS, Species.MAGIKARP ]); const enemy1 = game.scene.getEnemyField()[0]; const enemy2 = game.scene.getEnemyField()[1]; enemy2.summonData.ability = Abilities.LIGHTNING_ROD; game.move.select(Moves.SHOCK_WAVE, BattlerIndex.PLAYER, BattlerIndex.ENEMY); game.move.select(Moves.SPLASH, BattlerIndex.PLAYER_2); await game.phaseInterceptor.to("BerryPhase"); expect(enemy1.isFullHp()).toBe(false); }); it("should redirect moves changed to electric type via ability", async () => { game.override.ability(Abilities.GALVANIZE) .moveset(Moves.TACKLE); await game.classicMode.startBattle([ Species.FEEBAS, Species.MAGIKARP ]); const enemy1 = game.scene.getEnemyField()[0]; const enemy2 = game.scene.getEnemyField()[1]; enemy2.summonData.ability = Abilities.LIGHTNING_ROD; game.move.select(Moves.TACKLE, BattlerIndex.PLAYER, BattlerIndex.ENEMY); game.move.select(Moves.SPLASH, BattlerIndex.PLAYER_2); await game.phaseInterceptor.to("BerryPhase"); expect(enemy1.isFullHp()).toBe(true); expect(enemy2.getStatStage(Stat.SPATK)).toBe(1); }); });