import { BattlerIndex } from "#app/battle"; import { Stat } from "#app/enums/stat"; import { MoveResult } from "#app/field/pokemon"; import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; describe("Moves - Mirror Move", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .moveset([Moves.MIRROR_MOVE, Moves.SPLASH]) .ability(Abilities.BALL_FETCH) .battleType("single") .disableCrits() .enemySpecies(Species.MAGIKARP) .enemyAbility(Abilities.BALL_FETCH) .enemyMoveset(Moves.SPLASH); }); it("should use the last move that the target used on the user", async () => { game.override.battleType("double").enemyMoveset([Moves.TACKLE, Moves.GROWL]); await game.classicMode.startBattle([Species.FEEBAS, Species.MAGIKARP]); game.move.select(Moves.MIRROR_MOVE, 0, BattlerIndex.ENEMY); // target's last move is Tackle, enemy should receive damage from Mirror Move copying Tackle game.move.select(Moves.SPLASH, 1); await game.forceEnemyMove(Moves.TACKLE, BattlerIndex.PLAYER_2); await game.forceEnemyMove(Moves.GROWL, BattlerIndex.PLAYER_2); await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.ENEMY_2, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER]); await game.toNextTurn(); expect(game.scene.getEnemyField()[0].isFullHp()).toBeFalsy(); }); it("should apply secondary effects of a move", async () => { game.override.enemyMoveset(Moves.ACID_SPRAY); await game.classicMode.startBattle([Species.FEEBAS]); game.move.select(Moves.MIRROR_MOVE); await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); await game.toNextTurn(); expect(game.scene.getEnemyPokemon()!.getStatStage(Stat.SPDEF)).toBe(-2); }); it("should be able to copy status moves", async () => { game.override.enemyMoveset(Moves.GROWL); await game.classicMode.startBattle([Species.FEEBAS]); game.move.select(Moves.MIRROR_MOVE); await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); await game.toNextTurn(); expect(game.scene.getEnemyPokemon()!.getStatStage(Stat.ATK)).toBe(-1); }); it("should fail if the target has not used any moves", async () => { await game.classicMode.startBattle([Species.FEEBAS]); game.move.select(Moves.MIRROR_MOVE); await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); await game.toNextTurn(); expect(game.scene.getPlayerPokemon()!.getLastXMoves()[0].result).toBe(MoveResult.FAIL); }); });