import cfg_keyboard_qwerty from "#app/configs/inputs/cfg_keyboard_qwerty"; import { getKeyWithKeycode, getKeyWithSettingName } from "#app/configs/inputs/configHandler"; import type { InterfaceConfig } from "#app/inputs-controller"; import { SettingKeyboard } from "#app/system/settings/settings-keyboard"; import { deepCopy } from "#app/utils"; import { Button } from "#enums/buttons"; import { Device } from "#enums/devices"; import { InGameManip } from "#test/settingMenu/helpers/inGameManip"; import { MenuManip } from "#test/settingMenu/helpers/menuManip"; import { beforeEach, describe, expect, it } from "vitest"; describe("Test Rebinding", () => { // biome-ignore lint/suspicious/noImplicitAnyLet: TODO let config; // biome-ignore lint/suspicious/noImplicitAnyLet: TODO let inGame; // biome-ignore lint/suspicious/noImplicitAnyLet: TODO let inTheSettingMenu; const configs: Map<string, InterfaceConfig> = new Map(); const selectedDevice = { [Device.GAMEPAD]: null, [Device.KEYBOARD]: "default", }; beforeEach(() => { config = deepCopy(cfg_keyboard_qwerty); config.custom = { ...config.default }; configs["default"] = config; inGame = new InGameManip(configs, config, selectedDevice); inTheSettingMenu = new MenuManip(config); }); it("Check if config is loaded", () => { expect(config).not.toBeNull(); }); it("Check button for setting name", () => { const settingName = SettingKeyboard.Button_Left; const button = config.settings[settingName]; expect(button).toEqual(Button.LEFT); }); it("Check key for Keyboard KeyCode", () => { const key = getKeyWithKeycode(config, Phaser.Input.Keyboard.KeyCodes.LEFT) ?? ""; const settingName = config.custom[key]; const button = config.settings[settingName]; expect(button).toEqual(Button.LEFT); }); it("Check key for currenly Assigned to action not alt", () => { const key = getKeyWithKeycode(config, Phaser.Input.Keyboard.KeyCodes.A) ?? ""; const settingName = config.custom[key]; const button = config.settings[settingName]; expect(button).toEqual(Button.LEFT); }); it("Check key for currenly Assigned to setting name", () => { const settingName = SettingKeyboard.Button_Left; const key = getKeyWithSettingName(config, settingName); expect(key).toEqual("KEY_ARROW_LEFT"); }); it("Check key for currenly Assigned to setting name alt", () => { const settingName = SettingKeyboard.Alt_Button_Left; const key = getKeyWithSettingName(config, settingName); expect(key).toEqual("KEY_A"); }); it("Check key from key code", () => { const keycode = Phaser.Input.Keyboard.KeyCodes.LEFT; const key = getKeyWithKeycode(config, keycode); expect(key).toEqual("KEY_ARROW_LEFT"); }); it("Check icon for currenly Assigned to key code", () => { const keycode = Phaser.Input.Keyboard.KeyCodes.LEFT; const key = getKeyWithKeycode(config, keycode) ?? ""; const icon = config.icons[key]; expect(icon).toEqual("KEY_ARROW_LEFT.png"); }); it("Check icon for currenly Assigned to key code", () => { const keycode = Phaser.Input.Keyboard.KeyCodes.A; const key = getKeyWithKeycode(config, keycode) ?? ""; const icon = config.icons[key]; expect(icon).toEqual("A.png"); }); it("Check icon for currenly Assigned to setting name", () => { const settingName = SettingKeyboard.Button_Left; const key = getKeyWithSettingName(config, settingName) ?? ""; const icon = config.icons[key]; expect(icon).toEqual("KEY_ARROW_LEFT.png"); }); it("Check icon for currenly Assigned to setting name alt", () => { const settingName = SettingKeyboard.Alt_Button_Left; const key = getKeyWithSettingName(config, settingName) ?? ""; const icon = config.icons[key]; expect(icon).toEqual("A.png"); }); it("Check if is working", () => { inTheSettingMenu.whenCursorIsOnSetting("Alt_Button_Left").iconDisplayedIs("A"); inTheSettingMenu.whenCursorIsOnSetting("Alt_Button_Right").iconDisplayedIs("D"); inTheSettingMenu.whenCursorIsOnSetting("Alt_Button_Left").iconDisplayedIs("A").weWantThisBindInstead("D").confirm(); inGame.whenWePressOnKeyboard("A").nothingShouldHappen(); inGame.whenWePressOnKeyboard("D").weShouldTriggerTheButton("Alt_Button_Left"); }); it("Check prevent rebind indirectly the d-pad buttons", () => { inTheSettingMenu.whenCursorIsOnSetting("Alt_Button_Left").iconDisplayedIs("A"); inTheSettingMenu.whenCursorIsOnSetting("Alt_Button_Right").iconDisplayedIs("D"); inTheSettingMenu .whenCursorIsOnSetting("Alt_Button_Left") .iconDisplayedIs("A") .weWantThisBindInstead("LEFT") .weCantAssignThisKey() .butLetsForceIt(); inGame.whenWePressOnKeyboard("LEFT").weShouldTriggerTheButton("Left"); inGame.whenWePressOnKeyboard("A").weShouldTriggerTheButton("Alt_Button_Left"); inGame.whenWePressOnKeyboard("D").weShouldTriggerTheButton("Alt_Button_Right"); }); it("Swap alt with a d-pad main", () => { inGame.whenWePressOnKeyboard("UP").weShouldTriggerTheButton("Button_Up"); inGame.whenWePressOnKeyboard("W").weShouldTriggerTheButton("Alt_Button_Up"); inTheSettingMenu .whenCursorIsOnSetting("Button_Up") .iconDisplayedIs("KEY_ARROW_UP") .weWantThisBindInstead("W") .weCantOverrideThisBind() .butLetsForceIt(); inGame.whenWePressOnKeyboard("UP").weShouldTriggerTheButton("Button_Up"); inGame.whenWePressOnKeyboard("W").weShouldTriggerTheButton("Alt_Button_Up"); }); it("Check if double assign d-pad is blocked", () => { inGame.whenWePressOnKeyboard("RIGHT").weShouldTriggerTheButton("Button_Right"); inGame.whenWePressOnKeyboard("UP").weShouldTriggerTheButton("Button_Up"); inTheSettingMenu .whenCursorIsOnSetting("Button_Left") .iconDisplayedIs("KEY_ARROW_LEFT") .weWantThisBindInstead("RIGHT") .weCantOverrideThisBind() .weCantAssignThisKey() .butLetsForceIt(); inGame.whenWePressOnKeyboard("LEFT").weShouldTriggerTheButton("Button_Left"); inGame.whenWePressOnKeyboard("RIGHT").weShouldTriggerTheButton("Button_Right"); inGame.whenWePressOnKeyboard("UP").weShouldTriggerTheButton("Button_Up"); inTheSettingMenu .whenCursorIsOnSetting("Button_Left") .iconDisplayedIs("KEY_ARROW_LEFT") .weWantThisBindInstead("UP") .weCantOverrideThisBind() .weCantAssignThisKey() .butLetsForceIt(); inGame.whenWePressOnKeyboard("LEFT").weShouldTriggerTheButton("Button_Left"); inGame.whenWePressOnKeyboard("RIGHT").weShouldTriggerTheButton("Button_Right"); inGame.whenWePressOnKeyboard("UP").weShouldTriggerTheButton("Button_Up"); inTheSettingMenu .whenCursorIsOnSetting("Button_Left") .iconDisplayedIs("KEY_ARROW_LEFT") .weWantThisBindInstead("RIGHT") .weCantOverrideThisBind() .weCantAssignThisKey() .butLetsForceIt(); inGame.whenWePressOnKeyboard("LEFT").weShouldTriggerTheButton("Button_Left"); inGame.whenWePressOnKeyboard("RIGHT").weShouldTriggerTheButton("Button_Right"); inGame.whenWePressOnKeyboard("UP").weShouldTriggerTheButton("Button_Up"); }); it("Check if double assign is working", () => { inGame.whenWePressOnKeyboard("A").weShouldTriggerTheButton("Alt_Button_Left"); inGame.whenWePressOnKeyboard("D").weShouldTriggerTheButton("Alt_Button_Right"); inGame.whenWePressOnKeyboard("W").weShouldTriggerTheButton("Alt_Button_Up"); inTheSettingMenu .whenCursorIsOnSetting("Alt_Button_Left") .iconDisplayedIs("KEY_A") .weWantThisBindInstead("D") .confirm(); inGame.whenWePressOnKeyboard("A").nothingShouldHappen(); inGame.whenWePressOnKeyboard("D").weShouldTriggerTheButton("Alt_Button_Left"); inGame.whenWePressOnKeyboard("W").weShouldTriggerTheButton("Alt_Button_Up"); inTheSettingMenu .whenCursorIsOnSetting("Alt_Button_Left") .iconDisplayedIs("KEY_D") .weWantThisBindInstead("W") .confirm(); inGame.whenWePressOnKeyboard("A").nothingShouldHappen(); inGame.whenWePressOnKeyboard("D").nothingShouldHappen(); inGame.whenWePressOnKeyboard("W").weShouldTriggerTheButton("Alt_Button_Left"); inTheSettingMenu .whenCursorIsOnSetting("Alt_Button_Left") .iconDisplayedIs("KEY_W") .weWantThisBindInstead("D") .confirm(); inGame.whenWePressOnKeyboard("A").nothingShouldHappen(); inGame.whenWePressOnKeyboard("D").weShouldTriggerTheButton("Alt_Button_Left"); inGame.whenWePressOnKeyboard("W").nothingShouldHappen(); }); it("Check if triple swap d-pad is prevented", () => { inTheSettingMenu .whenCursorIsOnSetting("Button_Left") .iconDisplayedIs("KEY_ARROW_LEFT") .weWantThisBindInstead("RIGHT") .weCantOverrideThisBind() .weCantAssignThisKey() .butLetsForceIt(); inGame.whenWePressOnKeyboard("LEFT").weShouldTriggerTheButton("Button_Left"); inGame.whenWePressOnKeyboard("RIGHT").weShouldTriggerTheButton("Button_Right"); inGame.whenWePressOnKeyboard("UP").weShouldTriggerTheButton("Button_Up"); inTheSettingMenu .whenCursorIsOnSetting("Button_Right") .iconDisplayedIs("KEY_ARROW_RIGHT") .weWantThisBindInstead("UP") .weCantOverrideThisBind() .weCantAssignThisKey() .butLetsForceIt(); inGame.whenWePressOnKeyboard("LEFT").weShouldTriggerTheButton("Button_Left"); inGame.whenWePressOnKeyboard("RIGHT").weShouldTriggerTheButton("Button_Right"); inGame.whenWePressOnKeyboard("UP").weShouldTriggerTheButton("Button_Up"); inTheSettingMenu .whenCursorIsOnSetting("Button_Left") .iconDisplayedIs("KEY_ARROW_LEFT") .weWantThisBindInstead("LEFT") .weCantOverrideThisBind() .weCantAssignThisKey() .butLetsForceIt(); inGame.whenWePressOnKeyboard("LEFT").weShouldTriggerTheButton("Button_Left"); inGame.whenWePressOnKeyboard("RIGHT").weShouldTriggerTheButton("Button_Right"); inGame.whenWePressOnKeyboard("UP").weShouldTriggerTheButton("Button_Up"); }); it("Check if triple swap is working", () => { inGame.whenWePressOnKeyboard("A").weShouldTriggerTheButton("Alt_Button_Left"); inGame.whenWePressOnKeyboard("D").weShouldTriggerTheButton("Alt_Button_Right"); inGame.whenWePressOnKeyboard("W").weShouldTriggerTheButton("Alt_Button_Up"); inTheSettingMenu .whenCursorIsOnSetting("Alt_Button_Left") .iconDisplayedIs("KEY_A") .weWantThisBindInstead("D") .confirm(); inGame.whenWePressOnKeyboard("A").nothingShouldHappen(); inGame.whenWePressOnKeyboard("D").weShouldTriggerTheButton("Alt_Button_Left"); inGame.whenWePressOnKeyboard("W").weShouldTriggerTheButton("Alt_Button_Up"); inTheSettingMenu .whenCursorIsOnSetting("Alt_Button_Right") .thereShouldBeNoIcon() .weWantThisBindInstead("W") .confirm(); inGame.whenWePressOnKeyboard("A").nothingShouldHappen(); inGame.whenWePressOnKeyboard("D").weShouldTriggerTheButton("Alt_Button_Left"); inGame.whenWePressOnKeyboard("W").weShouldTriggerTheButton("Alt_Button_Right"); inTheSettingMenu .whenCursorIsOnSetting("Alt_Button_Left") .iconDisplayedIs("KEY_D") .weWantThisBindInstead("A") .confirm(); inGame.whenWePressOnKeyboard("A").weShouldTriggerTheButton("Alt_Button_Left"); inGame.whenWePressOnKeyboard("D").nothingShouldHappen(); inGame.whenWePressOnKeyboard("W").weShouldTriggerTheButton("Alt_Button_Right"); }); it("Swap alt with a main", () => { inGame.whenWePressOnKeyboard("D").weShouldTriggerTheButton("Alt_Button_Right"); inGame.whenWePressOnKeyboard("R").weShouldTriggerTheButton("Cycle_Shiny"); inTheSettingMenu.whenCursorIsOnSetting("Cycle_Shiny").iconDisplayedIs("KEY_R").weWantThisBindInstead("D").confirm(); inGame.whenWePressOnKeyboard("D").weShouldTriggerTheButton("Cycle_Shiny"); inGame.whenWePressOnKeyboard("R").nothingShouldHappen(); }); it("multiple Swap alt with another main", () => { inGame.whenWePressOnKeyboard("D").weShouldTriggerTheButton("Alt_Button_Right"); inGame.whenWePressOnKeyboard("R").weShouldTriggerTheButton("Button_Cycle_Shiny"); inGame.whenWePressOnKeyboard("A").weShouldTriggerTheButton("Alt_Button_Left"); inGame.whenWePressOnKeyboard("F").weShouldTriggerTheButton("Button_Cycle_Form"); inTheSettingMenu .whenCursorIsOnSetting("Button_Cycle_Shiny") .iconDisplayedIs("KEY_R") .weWantThisBindInstead("D") .confirm(); inGame.whenWePressOnKeyboard("D").weShouldTriggerTheButton("Button_Cycle_Shiny"); inGame.whenWePressOnKeyboard("R").nothingShouldHappen(); inGame.whenWePressOnKeyboard("A").weShouldTriggerTheButton("Alt_Button_Left"); inGame.whenWePressOnKeyboard("F").weShouldTriggerTheButton("Button_Cycle_Form"); inTheSettingMenu .whenCursorIsOnSetting("Button_Cycle_Form") .iconDisplayedIs("KEY_F") .weWantThisBindInstead("R") .confirm(); inGame.whenWePressOnKeyboard("D").weShouldTriggerTheButton("Button_Cycle_Shiny"); inGame.whenWePressOnKeyboard("R").weShouldTriggerTheButton("Button_Cycle_Form"); inGame.whenWePressOnKeyboard("A").weShouldTriggerTheButton("Alt_Button_Left"); inGame.whenWePressOnKeyboard("F").nothingShouldHappen(); }); it("Swap alt with a key not binded yet", () => { inGame.whenWePressOnKeyboard("W").weShouldTriggerTheButton("Alt_Button_Up"); inGame.whenWePressOnKeyboard("B").nothingShouldHappen(); inTheSettingMenu .whenCursorIsOnSetting("Alt_Button_Up") .iconDisplayedIs("KEY_W") .weWantThisBindInstead("B") .confirm(); inGame.whenWePressOnKeyboard("W").nothingShouldHappen(); inGame.whenWePressOnKeyboard("B").weShouldTriggerTheButton("Alt_Button_Up"); }); it("Delete blacklisted bind", () => { inGame.whenWePressOnKeyboard("LEFT").weShouldTriggerTheButton("Button_Left"); inTheSettingMenu.whenWeDelete("Button_Left").weCantDelete().iconDisplayedIs("KEY_ARROW_LEFT"); inGame.whenWePressOnKeyboard("LEFT").weShouldTriggerTheButton("Button_Left"); }); it("Delete bind", () => { inGame.whenWePressOnKeyboard("A").weShouldTriggerTheButton("Alt_Button_Left"); inTheSettingMenu.whenWeDelete("Alt_Button_Left").thereShouldBeNoIconAnymore(); inGame.whenWePressOnKeyboard("A").nothingShouldHappen(); }); it("Delete bind then assign a not yet binded button", () => { inTheSettingMenu.whenWeDelete("Alt_Button_Left").thereShouldBeNoIconAnymore(); inGame.whenWePressOnKeyboard("A").nothingShouldHappen(); inGame.whenWePressOnKeyboard("B").nothingShouldHappen(); inTheSettingMenu .whenCursorIsOnSetting("Alt_Button_Left") .thereShouldBeNoIcon() .weWantThisBindInstead("B") .confirm(); inGame.whenWePressOnKeyboard("A").nothingShouldHappen(); inGame.whenWePressOnKeyboard("B").weShouldTriggerTheButton("Alt_Button_Left"); }); it("swap 2 bind, than delete 1 bind than assign another bind", () => { inGame.whenWePressOnKeyboard("R").weShouldTriggerTheButton("Button_Cycle_Shiny"); inGame.whenWePressOnKeyboard("F").weShouldTriggerTheButton("Button_Cycle_Form"); inGame.whenWePressOnKeyboard("W").weShouldTriggerTheButton("Alt_Button_Up"); inGame.whenWePressOnKeyboard("D").weShouldTriggerTheButton("Alt_Button_Right"); inTheSettingMenu .whenCursorIsOnSetting("Button_Cycle_Shiny") .iconDisplayedIs("KEY_R") .weWantThisBindInstead("D") .confirm(); inGame.whenWePressOnKeyboard("R").nothingShouldHappen(); inGame.whenWePressOnKeyboard("F").weShouldTriggerTheButton("Button_Cycle_Form"); inGame.whenWePressOnKeyboard("W").weShouldTriggerTheButton("Alt_Button_Up"); inGame.whenWePressOnKeyboard("D").weShouldTriggerTheButton("Button_Cycle_Shiny"); inTheSettingMenu .whenCursorIsOnSetting("Button_Cycle_Form") .iconDisplayedIs("KEY_F") .weWantThisBindInstead("W") .confirm(); inGame.whenWePressOnKeyboard("R").nothingShouldHappen(); inGame.whenWePressOnKeyboard("F").nothingShouldHappen(); inGame.whenWePressOnKeyboard("W").weShouldTriggerTheButton("Button_Cycle_Form"); inGame.whenWePressOnKeyboard("D").weShouldTriggerTheButton("Button_Cycle_Shiny"); inGame.whenWePressOnKeyboard("A").weShouldTriggerTheButton("Alt_Button_Left"); inTheSettingMenu.whenWeDelete("Alt_Button_Left").thereShouldBeNoIconAnymore(); inGame.whenWePressOnKeyboard("R").nothingShouldHappen(); inGame.whenWePressOnKeyboard("F").nothingShouldHappen(); inGame.whenWePressOnKeyboard("W").weShouldTriggerTheButton("Button_Cycle_Form"); inGame.whenWePressOnKeyboard("D").weShouldTriggerTheButton("Button_Cycle_Shiny"); inGame.whenWePressOnKeyboard("S").weShouldTriggerTheButton("Alt_Button_Down"); inGame.whenWePressOnKeyboard("A").nothingShouldHappen(); inGame.whenWePressOnKeyboard("B").nothingShouldHappen(); inTheSettingMenu .whenCursorIsOnSetting("Alt_Button_Down") .iconDisplayedIs("KEY_S") .weWantThisBindInstead("B") .confirm(); inGame.whenWePressOnKeyboard("R").nothingShouldHappen(); inGame.whenWePressOnKeyboard("F").nothingShouldHappen(); inGame.whenWePressOnKeyboard("W").weShouldTriggerTheButton("Button_Cycle_Form"); inGame.whenWePressOnKeyboard("D").weShouldTriggerTheButton("Button_Cycle_Shiny"); inGame.whenWePressOnKeyboard("S").nothingShouldHappen(); inGame.whenWePressOnKeyboard("A").nothingShouldHappen(); inGame.whenWePressOnKeyboard("B").weShouldTriggerTheButton("Alt_Button_Down"); }); it("Delete bind then assign not already existing button", () => { inGame.whenWePressOnKeyboard("A").weShouldTriggerTheButton("Alt_Button_Left"); inGame.whenWePressOnKeyboard("B").nothingShouldHappen(); inTheSettingMenu.whenWeDelete("Alt_Button_Left").thereShouldBeNoIconAnymore(); inGame.whenWePressOnKeyboard("A").nothingShouldHappen(); inGame.whenWePressOnKeyboard("B").nothingShouldHappen(); inTheSettingMenu .whenCursorIsOnSetting("Alt_Button_Left") .thereShouldBeNoIcon() .weWantThisBindInstead("B") .confirm(); inGame.whenWePressOnKeyboard("A").nothingShouldHappen(); inGame.whenWePressOnKeyboard("B").weShouldTriggerTheButton("Alt_Button_Left"); }); it("change alt bind to not already existing button, than another one alt bind with another not already existing button", () => { inGame.whenWePressOnKeyboard("A").weShouldTriggerTheButton("Alt_Button_Left"); inGame.whenWePressOnKeyboard("D").weShouldTriggerTheButton("Alt_Button_Right"); inGame.whenWePressOnKeyboard("B").nothingShouldHappen(); inGame.whenWePressOnKeyboard("U").nothingShouldHappen(); inTheSettingMenu .whenCursorIsOnSetting("Alt_Button_Left") .iconDisplayedIs("KEY_A") .weWantThisBindInstead("B") .confirm(); inGame.whenWePressOnKeyboard("A").nothingShouldHappen(); inGame.whenWePressOnKeyboard("D").weShouldTriggerTheButton("Alt_Button_Right"); inGame.whenWePressOnKeyboard("B").weShouldTriggerTheButton("Alt_Button_Left"); inGame.whenWePressOnKeyboard("U").nothingShouldHappen(); inTheSettingMenu .whenCursorIsOnSetting("Alt_Button_Right") .iconDisplayedIs("KEY_D") .weWantThisBindInstead("U") .confirm(); inGame.whenWePressOnKeyboard("A").nothingShouldHappen(); inGame.whenWePressOnKeyboard("D").nothingShouldHappen(); inGame.whenWePressOnKeyboard("B").weShouldTriggerTheButton("Alt_Button_Left"); inGame.whenWePressOnKeyboard("U").weShouldTriggerTheButton("Alt_Button_Right"); }); it("Swap multiple touch alt and main", () => { inGame.whenWePressOnKeyboard("UP").weShouldTriggerTheButton("Button_Up"); inGame.whenWePressOnKeyboard("RIGHT").weShouldTriggerTheButton("Button_Right"); inGame.whenWePressOnKeyboard("W").weShouldTriggerTheButton("Alt_Button_Up"); inGame.whenWePressOnKeyboard("D").weShouldTriggerTheButton("Alt_Button_Right"); inTheSettingMenu .whenCursorIsOnSetting("Button_Up") .iconDisplayedIs("KEY_ARROW_UP") .weWantThisBindInstead("RIGHT") .weCantOverrideThisBind() .weCantAssignThisKey() .butLetsForceIt(); inGame.whenWePressOnKeyboard("UP").weShouldTriggerTheButton("Button_Up"); inGame.whenWePressOnKeyboard("RIGHT").weShouldTriggerTheButton("Button_Right"); inGame.whenWePressOnKeyboard("W").weShouldTriggerTheButton("Alt_Button_Up"); inGame.whenWePressOnKeyboard("D").weShouldTriggerTheButton("Alt_Button_Right"); inTheSettingMenu .whenCursorIsOnSetting("Alt_Button_Up") .iconDisplayedIs("KEY_W") .weWantThisBindInstead("D") .confirm(); inGame.whenWePressOnKeyboard("UP").weShouldTriggerTheButton("Button_Up"); inGame.whenWePressOnKeyboard("RIGHT").weShouldTriggerTheButton("Button_Right"); inGame.whenWePressOnKeyboard("W").nothingShouldHappen(); inGame.whenWePressOnKeyboard("D").weShouldTriggerTheButton("Alt_Button_Up"); inTheSettingMenu .whenCursorIsOnSetting("Alt_Button_Up") .iconDisplayedIs("KEY_D") .weWantThisBindInstead("W") .confirm(); inGame.whenWePressOnKeyboard("UP").weShouldTriggerTheButton("Button_Up"); inGame.whenWePressOnKeyboard("RIGHT").weShouldTriggerTheButton("Button_Right"); inGame.whenWePressOnKeyboard("W").weShouldTriggerTheButton("Alt_Button_Up"); inGame.whenWePressOnKeyboard("D").nothingShouldHappen(); }); it("Delete 2 bind then reassign one of them", () => { inGame.whenWePressOnKeyboard("A").weShouldTriggerTheButton("Alt_Button_Left"); inGame.whenWePressOnKeyboard("D").weShouldTriggerTheButton("Alt_Button_Right"); inTheSettingMenu.whenWeDelete("Alt_Button_Left").thereShouldBeNoIconAnymore(); inGame.whenWePressOnKeyboard("A").nothingShouldHappen(); inGame.whenWePressOnKeyboard("D").weShouldTriggerTheButton("Alt_Button_Right"); inTheSettingMenu.whenWeDelete("Alt_Button_Right").thereShouldBeNoIconAnymore(); inGame.whenWePressOnKeyboard("A").nothingShouldHappen(); inGame.whenWePressOnKeyboard("D").nothingShouldHappen(); inTheSettingMenu .whenCursorIsOnSetting("Alt_Button_Left") .thereShouldBeNoIcon() .weWantThisBindInstead("A") .confirm(); inGame.whenWePressOnKeyboard("A").weShouldTriggerTheButton("Alt_Button_Left"); inGame.whenWePressOnKeyboard("D").nothingShouldHappen(); }); it("test keyboard listener", () => { const keyDown = Phaser.Input.Keyboard.KeyCodes.S; const key = getKeyWithKeycode(config, keyDown) ?? ""; const settingName = config.custom[key]; const buttonDown = config.settings[settingName]; expect(buttonDown).toEqual(Button.DOWN); }); it("retrieve the correct icon for a given source", () => { inTheSettingMenu.whenCursorIsOnSetting("Cycle_Shiny").iconDisplayedIs("KEY_R"); inTheSettingMenu.whenCursorIsOnSetting("Cycle_Form").iconDisplayedIs("KEY_F"); inGame.forTheSource("keyboard").forTheWantedBind("Cycle_Shiny").weShouldSeeTheIcon("R"); inGame.forTheSource("keyboard").forTheWantedBind("Cycle_Form").weShouldSeeTheIcon("F"); }); it("check the key displayed on confirm", () => { inGame.whenWePressOnKeyboard("ENTER").weShouldTriggerTheButton("Button_Submit"); inGame.whenWePressOnKeyboard("UP").weShouldTriggerTheButton("Button_Up"); inGame.whenWePressOnKeyboard("DOWN").weShouldTriggerTheButton("Button_Down"); inGame.whenWePressOnKeyboard("LEFT").weShouldTriggerTheButton("Button_Left"); inGame.whenWePressOnKeyboard("RIGHT").weShouldTriggerTheButton("Button_Right"); inGame.whenWePressOnKeyboard("ESC").weShouldTriggerTheButton("Button_Menu"); inGame.whenWePressOnKeyboard("HOME").nothingShouldHappen(); inGame.whenWePressOnKeyboard("DELETE").nothingShouldHappen(); inTheSettingMenu .whenCursorIsOnSetting("Button_Submit") .iconDisplayedIs("KEY_ENTER") .whenWeDelete() .iconDisplayedIs("KEY_ENTER"); inTheSettingMenu .whenCursorIsOnSetting("Button_Up") .iconDisplayedIs("KEY_ARROW_UP") .whenWeDelete() .iconDisplayedIs("KEY_ARROW_UP"); inTheSettingMenu .whenCursorIsOnSetting("Button_Down") .iconDisplayedIs("KEY_ARROW_DOWN") .whenWeDelete() .iconDisplayedIs("KEY_ARROW_DOWN"); inTheSettingMenu .whenCursorIsOnSetting("Button_Left") .iconDisplayedIs("KEY_ARROW_LEFT") .whenWeDelete() .iconDisplayedIs("KEY_ARROW_LEFT"); inTheSettingMenu .whenCursorIsOnSetting("Button_Right") .iconDisplayedIs("KEY_ARROW_RIGHT") .whenWeDelete() .iconDisplayedIs("KEY_ARROW_RIGHT"); inTheSettingMenu .whenCursorIsOnSetting("Button_Menu") .iconDisplayedIs("KEY_ESC") .whenWeDelete() .iconDisplayedIs("KEY_ESC"); inTheSettingMenu .whenCursorIsOnSetting("Alt_Button_Up") .iconDisplayedIs("KEY_W") .whenWeDelete() .thereShouldBeNoIconAnymore(); inTheSettingMenu .whenCursorIsOnSetting("Alt_Button_Up") .thereShouldBeNoIcon() .weWantThisBindInstead("DELETE") .weCantAssignThisKey() .butLetsForceIt(); inTheSettingMenu .whenCursorIsOnSetting("Alt_Button_Up") .thereShouldBeNoIcon() .weWantThisBindInstead("HOME") .weCantAssignThisKey() .butLetsForceIt(); inGame.whenWePressOnKeyboard("DELETE").nothingShouldHappen(); inGame.whenWePressOnKeyboard("HOME").nothingShouldHappen(); inGame.whenWePressOnKeyboard("W").nothingShouldHappen(); }); it("check to delete all the binds of an action", () => { inGame.whenWePressOnKeyboard("V").weShouldTriggerTheButton("Button_Cycle_Tera"); inTheSettingMenu .whenCursorIsOnSetting("Alt_Button_Cycle_Tera") .thereShouldBeNoIcon() .weWantThisBindInstead("K") .confirm(); inTheSettingMenu .whenCursorIsOnSetting("Alt_Button_Cycle_Tera") .iconDisplayedIs("KEY_K") .whenWeDelete() .thereShouldBeNoIconAnymore(); inTheSettingMenu .whenCursorIsOnSetting("Button_Cycle_Tera") .iconDisplayedIs("KEY_V") .whenWeDelete() .thereShouldBeNoIconAnymore(); }); });