import { BattlerIndex } from "#app/battle"; import { allMoves } from "#app/data/move"; import { Abilities } from "#app/enums/abilities"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import GameManager from "#test/utils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; const TIMEOUT = 20 * 1000; describe("Moves - Lash Out", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .battleType("single") .disableCrits() .enemySpecies(Species.MAGIKARP) .enemyAbility(Abilities.FUR_COAT) .enemyMoveset(Array(4).fill(Moves.GROWL)) .startingLevel(10) .enemyLevel(10) .starterSpecies(Species.FEEBAS) .ability(Abilities.BALL_FETCH) .moveset([Moves.LASH_OUT]); }); it("should deal double damage if the user's stats were lowered this turn", async () => { vi.spyOn(allMoves[Moves.LASH_OUT], "calculateBattlePower"); await game.classicMode.startBattle(); game.move.select(Moves.LASH_OUT); await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); await game.phaseInterceptor.to("BerryPhase"); expect(allMoves[Moves.LASH_OUT].calculateBattlePower).toHaveReturnedWith(150); }, TIMEOUT); });