{ "stench": { "name": "恶臭", "description": "通过释放臭臭的气味,在攻击的时\n候,有时会使对手畏缩。" }, "drizzle": { "name": "降雨", "description": "出场时,会将天气变为下雨。" }, "speedBoost": { "name": "加速", "description": "每一回合速度会变快。" }, "battleArmor": { "name": "战斗盔甲", "description": "被坚硬的甲壳守护着,不会被对手\n的攻击击中要害。" }, "sturdy": { "name": "结实", "description": "在HP全满时,即使受到招式攻击\n,也不会被一击打倒。一击必杀的\n招式也没有效果。" }, "damp": { "name": "湿气", "description": "通过把周围都弄湿,使谁都无法使\n用自爆等爆炸类的招式。" }, "limber": { "name": "柔软", "description": "因为身体柔软,不会变为麻痹状态\n。" }, "sandVeil": { "name": "沙隐", "description": "在沙暴的时候,闪避率会提高。" }, "static": { "name": "静电", "description": "身上带有静电,有时会让接触到的\n对手麻痹。" }, "voltAbsorb": { "name": "蓄电", "description": "受到电属性的招式攻击时,不会受\n到伤害,而是会回复。" }, "waterAbsorb": { "name": "储水", "description": "受到水属性的招式攻击时,不会受\n到伤害,而是会回复。" }, "oblivious": { "name": "迟钝", "description": "因为感觉迟钝,不会变为着迷和被\n挑衅状态。对威吓也毫不动摇。" }, "cloudNine": { "name": "无关天气", "description": "任何天气的影响都会消失。" }, "compoundEyes": { "name": "复眼", "description": "因为拥有复眼,招式的命中率会提\n高。" }, "insomnia": { "name": "不眠", "description": "因为有着睡不着的体质,所以不会\n陷入睡眠状态。" }, "colorChange": { "name": "变色", "description": "自己的属性会变为从对手处所受招\n式的属性。" }, "immunity": { "name": "免疫", "description": "因为体内拥有免疫能力,不会变为\n中毒状态。" }, "flashFire": { "name": "引火", "description": "受到火属性的招式攻击时,吸收火\n焰,自己使出的火属性招式会变强\n。" }, "shieldDust": { "name": "鳞粉", "description": "被鳞粉守护着,不会受到招式的追\n加效果影响。" }, "ownTempo": { "name": "我行我素", "description": "因为我行我素,不会变为混乱状态\n。对威吓也毫不动摇。" }, "suctionCups": { "name": "吸盘", "description": "用吸盘牢牢贴在地面上,让替换宝\n可梦的招式和道具无效。" }, "intimidate": { "name": "威吓", "description": "出场时威吓对手,让其退缩,降低\n对手的攻击。" }, "shadowTag": { "name": "踩影", "description": "踩住对手的影子使其无法逃走或替\n换。" }, "roughSkin": { "name": "粗糙皮肤", "description": "受到攻击时,用粗糙的皮肤弄伤接\n触到自己的对手。" }, "wonderGuard": { "name": "神奇守护", "description": "不可思议的力量,只有效果绝佳的\n招式才能击中。" }, "levitate": { "name": "飘浮", "description": "从地面浮起,从而不会受到地面属\n性招式的攻击。" }, "effectSpore": { "name": "孢子", "description": "受到攻击时,有时会把接触到自己\n的对手变为中毒、麻痹或睡眠状态\n。" }, "synchronize": { "name": "同步", "description": "将自己的中毒、麻痹或灼伤状态传\n染给对手。" }, "clearBody": { "name": "恒净之躯", "description": "不会因为对手的招式或特性而被降\n低能力。" }, "naturalCure": { "name": "自然回复", "description": "回到同行队伍后,异常状态就会被\n治愈。" }, "lightningRod": { "name": "避雷针", "description": "将电属性的招式吸引到自己身上,\n不会受到伤害,而是会提高特攻。" }, "sereneGrace": { "name": "天恩", "description": "托天恩的福,招式的追加效果容易\n出现。" }, "swiftSwim": { "name": "悠游自如", "description": "下雨天气时,速度会提高。" }, "chlorophyll": { "name": "叶绿素", "description": "晴朗天气时,速度会提高。" }, "illuminate": { "name": "发光", "description": "通过让周围变亮来保持命中率不会\n被降低。" }, "trace": { "name": "复制", "description": "出场时,复制对手的特性,变为与\n之相同的特性。" }, "hugePower": { "name": "大力士", "description": "物理攻击的威力会变为2倍。" }, "poisonPoint": { "name": "毒刺", "description": "有时会让接触到自己的对手变为中\n毒状态。" }, "innerFocus": { "name": "精神力", "description": "拥有经过锻炼的精神,而不会因对\n手的攻击而畏缩。对威吓也毫不动\n摇。" }, "magmaArmor": { "name": "熔岩铠甲", "description": "将炽热的熔岩覆盖在身上,不会变\n为冰冻状态。" }, "waterVeil": { "name": "水幕", "description": "将水幕裹在身上,不会变为灼伤状\n态。" }, "magnetPull": { "name": "磁力", "description": "用磁力吸住钢属性的宝可梦,使其\n无法逃走。" }, "soundproof": { "name": "隔音", "description": "通过屏蔽声音,不受到声音招式的\n影响。" }, "rainDish": { "name": "雨盘", "description": "下雨天气时,会缓缓回复HP。" }, "sandStream": { "name": "扬沙", "description": "出场时,会把天气变为沙暴。" }, "pressure": { "name": "压迫感", "description": "给予对手压迫感,大量减少其使用\n招式的PP。" }, "thickFat": { "name": "厚脂肪", "description": "因为被厚厚的脂肪保护着,会让火\n属性和冰属性的招式伤害减半。" }, "earlyBird": { "name": "早起", "description": "即使变为睡眠状态,也能以2倍的\n速度提早醒来。" }, "flameBody": { "name": "火焰之躯", "description": "有时会让接触到自己的对手变为灼\n伤状态。" }, "runAway": { "name": "逃跑", "description": "一定能从野生宝可梦那儿逃走。" }, "keenEye": { "name": "锐利目光", "description": "多亏了锐利的目光,命中率不会被\n降低。" }, "hyperCutter": { "name": "怪力钳", "description": "因为拥有以力量自豪的钳子,不会\n被对手降低攻击。" }, "pickup": { "name": "捡拾", "description": "有时会捡来对手用过的道具,冒险\n过程中也会捡到。" }, "truant": { "name": "懒惰", "description": "如果使出招式,下一回合就会休息\n。" }, "hustle": { "name": "活力", "description": "自己的攻击变高,但命中率会降低\n。" }, "cuteCharm": { "name": "迷人之躯", "description": "有时会让接触到自己的对手着迷。" }, "plus": { "name": "正电", "description": "出场的伙伴之间如果有正电或负电\n特性的宝可梦,自己的特攻会提高\n。" }, "minus": { "name": "负电", "description": "出场的伙伴之间如果有正电或负电\n特性的宝可梦,自己的特攻会提高\n。" }, "forecast": { "name": "阴晴不定", "description": "受天气的影响,会变为水属性、火\n属性或冰属性中的某一个。" }, "stickyHold": { "name": "黏着", "description": "因为道具是粘在黏性身体上的,所\n以不会被对手夺走。" }, "shedSkin": { "name": "蜕皮", "description": "通过蜕去身上的皮,有时会治愈异\n常状态。" }, "guts": { "name": "毅力", "description": "如果变为异常状态,会拿出毅力,\n攻击会提高。" }, "marvelScale": { "name": "神奇鳞片", "description": "如果变为异常状态,神奇鳞片会发\n生反应,防御会提高。" }, "liquidOoze": { "name": "污泥浆", "description": "吸收了污泥浆的对手会因强烈的恶\n臭而受到伤害,减少HP。" }, "overgrow": { "name": "茂盛", "description": "HP减少的时候,草属性的招式威\n力会提高。" }, "blaze": { "name": "猛火", "description": "HP减少的时候,火属性的招式威\n力会提高。" }, "torrent": { "name": "激流", "description": "HP减少的时候,水属性的招式威\n力会提高。" }, "swarm": { "name": "虫之预感", "description": "HP减少的时候,虫属性的招式威\n力会提高。" }, "rockHead": { "name": "坚硬脑袋", "description": "即使使出会受反作用力伤害的招式\n,HP也不会减少。" }, "drought": { "name": "日照", "description": "出场时,会将天气变为晴朗。" }, "arenaTrap": { "name": "沙穴", "description": "在战斗中让对手无法逃走。" }, "vitalSpirit": { "name": "干劲", "description": "通过激发出干劲,不会变为睡眠状\n态。" }, "whiteSmoke": { "name": "白色烟雾", "description": "被白色烟雾保护着,不会被对手降\n低能力。" }, "purePower": { "name": "瑜伽之力", "description": "因瑜伽的力量,物理攻击的威力会\n变为2倍。" }, "shellArmor": { "name": "硬壳盔甲", "description": "被坚硬的壳保护着,对手的攻击不\n会击中要害。" }, "airLock": { "name": "气闸", "description": "所有天气的影响都会消失。" }, "tangledFeet": { "name": "蹒跚", "description": "在混乱状态时,闪避率会提高。" }, "motorDrive": { "name": "电气引擎", "description": "受到电属性的招式攻击时,不会受\n到伤害,而是速度会提高。" }, "rivalry": { "name": "斗争心", "description": "面对性别相同的对手,会燃起斗争\n心,变得更强。而面对性别不同的\n,则会变弱。" }, "steadfast": { "name": "不屈之心", "description": "每次畏缩时,不屈之心就会燃起,\n速度也会提高。" }, "snowCloak": { "name": "雪隐", "description": "下雪天气时,闪避率会提高。" }, "gluttony": { "name": "贪吃鬼", "description": "原本HP变得很少时才会吃树果,\n在HP还有一半时就会把它吃掉。" }, "angerPoint": { "name": "愤怒穴位", "description": "要害被击中时,会大发雷霆,攻击\n力变为最大。" }, "unburden": { "name": "轻装", "description": "失去所持有的道具时,速度会提高\n。" }, "heatproof": { "name": "耐热", "description": "耐热的体质会让火属性的招式伤害\n减半。" }, "simple": { "name": "单纯", "description": "能力变化会变为平时的2倍。" }, "drySkin": { "name": "干燥皮肤", "description": "下雨天气时和受到水属性的招式时\n,HP会回复。晴朗天气时和受到\n火属性的招式时,HP会减少。" }, "download": { "name": "下载", "description": "比较对手的防御和特防,根据较低\n的那项能力相应地提高自己的攻击\n或特攻。" }, "ironFist": { "name": "铁拳", "description": "使用拳类招式的威力会提高。" }, "poisonHeal": { "name": "毒疗", "description": "变为中毒状态时,HP不会减少,\n反而会增加起来。" }, "adaptability": { "name": "适应力", "description": "与自身同属性的招式威力会提高。" }, "skillLink": { "name": "连续攻击", "description": "如果使用连续招式,总是能使出最\n高次数。" }, "hydration": { "name": "湿润之躯", "description": "下雨天气时,异常状态会治愈。" }, "solarPower": { "name": "太阳之力", "description": "晴朗天气时,特攻会提高,而每回\n合HP会减少。" }, "quickFeet": { "name": "飞毛腿", "description": "变为异常状态时,速度会提高。" }, "normalize": { "name": "一般皮肤", "description": "无论是什么属性的招式,全部会变\n为一般属性。威力会少量提高。" }, "sniper": { "name": "狙击手", "description": "击中要害时,威力会变得更强。" }, "magicGuard": { "name": "魔法防守", "description": "不会受到攻击以外的伤害。" }, "noGuard": { "name": "无防守", "description": "由于无防守战术,双方使出的招式\n都必定会击中。" }, "stall": { "name": "慢出", "description": "使出招式的顺序必定会变为最后。" }, "technician": { "name": "技术高手", "description": "攻击时可以将低威力招式的威力提\n高。" }, "leafGuard": { "name": "叶子防守", "description": "晴朗天气时,不会变为异常状态。" }, "klutz": { "name": "笨拙", "description": "无法使用持有的道具。" }, "moldBreaker": { "name": "破格", "description": "可以不受对手特性的干扰,向对手\n使出招式。" }, "superLuck": { "name": "超幸运", "description": "因为拥有超幸运,攻击容易击中对\n手的要害。" }, "aftermath": { "name": "引爆", "description": "变为濒死时,会对接触到自己的对\n手造成伤害。" }, "anticipation": { "name": "危险预知", "description": "可以察觉到对手拥有的危险招式。" }, "forewarn": { "name": "预知梦", "description": "出场时,只读取1个对手拥有的招\n式。" }, "unaware": { "name": "纯朴", "description": "可以无视对手能力的变化,进行攻\n击。" }, "tintedLens": { "name": "有色眼镜", "description": "可以将效果不好的招式以通常的威\n力使出。" }, "filter": { "name": "过滤", "description": "受到效果绝佳的攻击时,可以减弱\n其威力。" }, "slowStart": { "name": "慢启动", "description": "在5回合内,攻击和速度减半。" }, "scrappy": { "name": "胆量", "description": "一般属性和格斗属性的招式可以击\n中幽灵属性的宝可梦。对威吓也毫\n不动摇。" }, "stormDrain": { "name": "引水", "description": "将水属性的招式引到自己身上,不\n会受到伤害,而是会提高特攻。" }, "iceBody": { "name": "冰冻之躯", "description": "下雪天气时,会缓缓回复HP。" }, "solidRock": { "name": "坚硬岩石", "description": "受到效果绝佳的攻击时,可以减弱\n其威力。" }, "snowWarning": { "name": "降雪", "description": "出场时,会将天气变为下雪。" }, "honeyGather": { "name": "采蜜", "description": "战斗结束时,有时候会捡来甜甜蜜。\n甜甜蜜会转换成金钱。" }, "frisk": { "name": "察觉", "description": "出场时,可以察觉对手的特性。" }, "reckless": { "name": "舍身", "description": "自己会因反作用力受伤的招式,其\n威力会提高。" }, "multitype": { "name": "多属性", "description": "自己的属性会根据持有的石板而改\n变。" }, "flowerGift": { "name": "花之礼", "description": "晴朗天气时,自己与同伴的攻击和\n特防能力会提高。" }, "badDreams": { "name": "梦魇", "description": "给予睡眠状态的对手伤害。" }, "pickpocket": { "name": "顺手牵羊", "description": "盗取接触到自己的对手的道具。" }, "sheerForce": { "name": "强行", "description": "招式的追加效果消失,但因此能以\n更高的威力使出招式。" }, "contrary": { "name": "唱反调", "description": "能力的变化发生逆转,原本提高时\n会降低,而原本降低时会提高。" }, "unnerve": { "name": "紧张感", "description": "让对手紧张,使其无法食用树果。" }, "defiant": { "name": "不服输", "description": "被对手降低能力时,攻击会大幅提\n高。" }, "defeatist": { "name": "软弱", "description": "HP减半时,会变得软弱,攻击和\n特攻会减半。" }, "cursedBody": { "name": "诅咒之躯", "description": "受到攻击时,有时会把对手的招式\n变为定身法状态。" }, "healer": { "name": "治愈之心", "description": "有时会治愈异常状态的同伴。" }, "friendGuard": { "name": "友情防守", "description": "可以减少我方的伤害。" }, "weakArmor": { "name": "碎裂铠甲", "description": "受到物理招式的伤害时,防御会降\n低,速度会大幅提高。" }, "heavyMetal": { "name": "重金属", "description": "自身的重量会变为2倍。" }, "lightMetal": { "name": "轻金属", "description": "自身的重量会减半。" }, "multiscale": { "name": "多重鳞片", "description": "HP全满时,受到的伤害会变少。" }, "toxicBoost": { "name": "中毒激升", "description": "变为中毒状态时,物理招式的威力\n会提高。" }, "flareBoost": { "name": "受热激升", "description": "变为灼伤状态时,特殊招式的威力\n会提高。" }, "harvest": { "name": "收获", "description": "可以多次制作出已被使用掉的树果\n。" }, "telepathy": { "name": "心灵感应", "description": "读取我方的攻击,并闪避其招式伤\n害。" }, "moody": { "name": "心情不定", "description": "每一回合,能力中的某项会大幅提\n高,而某项会降低。" }, "overcoat": { "name": "防尘", "description": "不会受到沙暴的伤害。也不会受到\n粉末类和孢子类招式的影响。" }, "poisonTouch": { "name": "毒手", "description": "只通过接触就有可能让对手变为中\n毒状态。" }, "regenerator": { "name": "再生力", "description": "退回同行队伍后,HP会少量回复\n。" }, "bigPecks": { "name": "健壮胸肌", "description": "不会受到防御降低的效果。" }, "sandRush": { "name": "拨沙", "description": "沙暴天气时,速度会提高。" }, "wonderSkin": { "name": "奇迹皮肤", "description": "成为不易受到变化招式攻击的身体\n。" }, "analytic": { "name": "分析", "description": "如果在最后使出招式,招式的威力\n会提高。" }, "illusion": { "name": "幻觉", "description": "假扮成同行队伍中的最后一只宝可\n梦出场,迷惑对手。" }, "imposter": { "name": "变身者", "description": "变身为当前面对的宝可梦。" }, "infiltrator": { "name": "穿透", "description": "可以穿透对手的壁障或替身进行攻\n击。" }, "mummy": { "name": "木乃伊", "description": "被对手接触到后,会将对手变为木\n乃伊。" }, "moxie": { "name": "自信过度", "description": "如果打倒对手,就会充满自信,攻\n击会提高。" }, "justified": { "name": "正义之心", "description": "受到恶属性的招式攻击时,因为正\n义感,攻击会提高。" }, "rattled": { "name": "胆怯", "description": "受到恶属性、幽灵属性和虫属性的\n攻击或威吓时,会因胆怯而速度提\n高。" }, "magicBounce": { "name": "魔法镜", "description": "可以不受到由对手使出的变化招式\n影响,并将其反弹。" }, "sapSipper": { "name": "食草", "description": "受到草属性的招式攻击时,不会受\n到伤害,而是攻击会提高。" }, "prankster": { "name": "恶作剧之心", "description": "可以率先使出变化招式。" }, "sandForce": { "name": "沙之力", "description": "沙暴天气时,岩石属性、地面属性\n和钢属性的招式威力会提高。" }, "ironBarbs": { "name": "铁刺", "description": "用铁刺给予接触到自己的对手伤害\n。" }, "zenMode": { "name": "达摩模式", "description": "HP变为一半以下时,样子会改变\n。" }, "victoryStar": { "name": "胜利之星", "description": "自己和同伴的命中率会提高。" }, "turboblaze": { "name": "涡轮火焰", "description": "可以不受对手特性的干扰,向对手\n使出招式。" }, "teravolt": { "name": "兆级电压", "description": "可以不受对手特性的干扰,向对手\n使出招式。" }, "aromaVeil": { "name": "芳香幕", "description": "可以防住向自己和同伴发出的心灵\n攻击。" }, "flowerVeil": { "name": "花幕", "description": "我方的草属性宝可梦能力不会降低\n,也不会变为异常状态。" }, "cheekPouch": { "name": "颊囊", "description": "无论是哪种树果,食用后,HP都\n会回复。" }, "protean": { "name": "变幻自如", "description": "变为与自己使出的招式相同的属性\n。每次出场战斗仅生效一次。" }, "furCoat": { "name": "毛皮大衣", "description": "对手给予的物理招式的伤害会减半\n。" }, "magician": { "name": "魔术师", "description": "夺走被自己的招式击中的对手的道\n具。" }, "bulletproof": { "name": "防弹", "description": "可以防住对手的球和弹类招式。" }, "competitive": { "name": "好胜", "description": "如果被对手降低能力,特攻会大幅\n提高。" }, "strongJaw": { "name": "强壮之颚", "description": "因为颚部强壮,啃咬类招式的威力\n会提高。" }, "refrigerate": { "name": "冰冻皮肤", "description": "一般属性的招式会变为冰属性。威\n力会少量提高。" }, "sweetVeil": { "name": "甜幕", "description": "自己和同伴的宝可梦不会变为睡眠\n状态。" }, "stanceChange": { "name": "战斗切换", "description": "如果使出攻击招式,会变为刀剑形\n态,如果使出招式“王者盾牌”,\n会变为盾牌形态。" }, "galeWings": { "name": "疾风之翼", "description": "HP全满时,飞行属性的招式可以\n率先使出。" }, "megaLauncher": { "name": "超级发射器", "description": "波动和波导类招式的威力会提高。" }, "grassPelt": { "name": "草之毛皮", "description": "在青草场地时,防御会提高。" }, "symbiosis": { "name": "共生", "description": "同伴使用道具时,会把自己持有的\n道具传递给同伴。" }, "toughClaws": { "name": "硬爪", "description": "接触到对手的招式威力会提高。" }, "pixilate": { "name": "妖精皮肤", "description": "一般属性的招式会变为妖精属性。\n威力会少量提高。" }, "gooey": { "name": "黏滑", "description": "对于用攻击接触到自己的对手,会\n降低其速度。" }, "aerilate": { "name": "飞行皮肤", "description": "一般属性的招式会变为飞行属性。\n威力会少量提高。" }, "parentalBond": { "name": "亲子爱", "description": "亲子俩可以合计攻击2次。" }, "darkAura": { "name": "暗黑气场", "description": "全体的恶属性招式变强。" }, "fairyAura": { "name": "妖精气场", "description": "全体的妖精属性招式变强。" }, "auraBreak": { "name": "气场破坏", "description": "让气场的效果发生逆转,降低威力\n。" }, "primordialSea": { "name": "始源之海", "description": "变为不会受到火属性攻击的天气。" }, "desolateLand": { "name": "终结之地", "description": "变为不会受到水属性攻击的天气。" }, "deltaStream": { "name": "德尔塔气流", "description": "变为令飞行属性的弱点消失的天气\n。" }, "stamina": { "name": "持久力", "description": "受到攻击时,防御会提高。" }, "wimpOut": { "name": "跃跃欲逃", "description": "HP变为一半时,会慌慌张张逃走\n,退回同行队伍中。" }, "emergencyExit": { "name": "危险回避", "description": "HP变为一半时,为了回避危险,\n会退回到同行队伍中。" }, "waterCompaction": { "name": "遇水凝固", "description": "受到水属性的招式攻击时,防御会\n大幅提高。" }, "merciless": { "name": "不仁不义", "description": "攻击中毒状态的对手时,必定会击\n中要害。" }, "shieldsDown": { "name": "界限盾壳", "description": "HP变为一半时,壳会坏掉,变得\n有攻击性。" }, "stakeout": { "name": "蹲守", "description": "可以对替换出场的对手以2倍的伤\n害进行攻击。" }, "waterBubble": { "name": "水泡", "description": "降低自己受到的火属性招式的威力\n,不会灼伤。" }, "steelworker": { "name": "钢能力者", "description": "钢属性的招式威力会提高。" }, "berserk": { "name": "怒火冲天", "description": "因对手的攻击HP变为一半时,特\n攻会提高。" }, "slushRush": { "name": "拨雪", "description": "下雪天气时,速度会提高。" }, "longReach": { "name": "远隔", "description": "可以不接触对手就使出所有的招式\n。" }, "liquidVoice": { "name": "湿润之声", "description": "所有的声音招式都变为水属性。" }, "triage": { "name": "先行治疗", "description": "可以率先使出回复招式。" }, "galvanize": { "name": "电气皮肤", "description": "一般属性的招式会变为电属性。威\n力会少量提高。" }, "surgeSurfer": { "name": "冲浪之尾", "description": "电气场地时,速度会变为2倍。" }, "schooling": { "name": "鱼群", "description": "HP多的时候会聚起来变强。HP\n剩余量变少时,群体会分崩离析。" }, "disguise": { "name": "画皮", "description": "通过画皮覆盖住身体,可以防住1\n次攻击。" }, "battleBond": { "name": "牵绊变身", "description": "打倒对手时,与训练家的牵绊会增\n强,自己的攻击、特攻、速度会提\n高。" }, "powerConstruct": { "name": "群聚变形", "description": "HP变为一半时,细胞们会赶来支\n援,变为完全体形态。" }, "corrosion": { "name": "腐蚀", "description": "可以使钢属性和毒属性的宝可梦也\n陷入中毒状态。" }, "comatose": { "name": "绝对睡眠", "description": "总是半梦半醒的状态,绝对不会醒\n来。可以就这么睡着进行攻击。" }, "queenlyMajesty": { "name": "女王的威严", "description": "向对手施加威慑力,使其无法对我\n方使出先制招式。" }, "innardsOut": { "name": "飞出的内在物", "description": "被对手打倒的时候,会给予对手相\n当于HP剩余量的伤害。" }, "dancer": { "name": "舞者", "description": "有谁使出跳舞招式时,自己也能就\n这么接着使出跳舞招式。" }, "battery": { "name": "蓄电池", "description": "会提高我方的特殊招式的威力。" }, "fluffy": { "name": "毛茸茸", "description": "会将对手所给予的接触类招式的伤\n害减半,但火属性招式的伤害会变\n为2倍。" }, "dazzling": { "name": "鲜艳之躯", "description": "让对手吓一跳,使其无法对我方使\n出先制招式。" }, "soulHeart": { "name": "魂心", "description": "宝可梦每次变为濒死状态时,特攻\n会提高。" }, "tanglingHair": { "name": "卷发", "description": "对于用攻击接触到自己的对手,会\n降低其速度。" }, "receiver": { "name": "接球手", "description": "继承被打倒的同伴的特性,变为相\n同的特性。" }, "powerOfAlchemy": { "name": "化学之力", "description": "继承被打倒的同伴的特性,变为相\n同的特性。" }, "beastBoost": { "name": "异兽提升", "description": "打倒对手的时候,自己最高的那项\n能力会提高。" }, "rksSystem": { "name": "AR系统", "description": "根据持有的存储碟,自己的属性会\n改变。" }, "electricSurge": { "name": "电气制造者", "description": "出场时,会布下电气场地。" }, "psychicSurge": { "name": "精神制造者", "description": "出场时,会布下精神场地。" }, "mistySurge": { "name": "薄雾制造者", "description": "出场时,会布下薄雾场地。" }, "grassySurge": { "name": "青草制造者", "description": "出场时,会布下青草场地。" }, "fullMetalBody": { "name": "金属防护", "description": "不会因为对手的招式或特性而被降\n低能力。" }, "shadowShield": { "name": "幻影防守", "description": "HP全满时,受到的伤害会变少。" }, "prismArmor": { "name": "棱镜装甲", "description": "受到效果绝佳的攻击时,可以减弱\n其威力。" }, "neuroforce": { "name": "脑核之力", "description": "效果绝佳的攻击,威力会变得更强\n。" }, "intrepidSword": { "name": "不挠之剑", "description": "首次出场时,攻击会提高。" }, "dauntlessShield": { "name": "不屈之盾", "description": "首次出场时,防御会提高。" }, "libero": { "name": "自由者", "description": "变为与自己使出的招式相同的属性\n。每次出场战斗仅生效一次。" }, "ballFetch": { "name": "捡球", "description": "没有携带道具时,会拾取第1个投\n出后捕捉失败的精灵球。" }, "cottonDown": { "name": "棉絮", "description": "受到攻击后撒下棉絮,降低除自己\n以外的所有宝可梦的速度。" }, "propellerTail": { "name": "螺旋尾鳍", "description": "能无视具有吸引对手招式效果的特\n性或招式的影响。" }, "mirrorArmor": { "name": "镜甲", "description": "只反弹自己受到的能力降低效果。" }, "gulpMissile": { "name": "一口导弹", "description": "冲浪或潜水时会叼来猎物。受到伤\n害时,会吐出猎物进行攻击。" }, "stalwart": { "name": "坚毅", "description": "能无视具有吸引对手招式效果的特\n性或招式的影响。" }, "steamEngine": { "name": "蒸汽机", "description": "受到水属性或火属性的招式攻击时\n,速度会巨幅提高。" }, "punkRock": { "name": "庞克摇滚", "description": "声音招式的威力会提高。受到的声\n音招式伤害会减半。" }, "sandSpit": { "name": "吐沙", "description": "受到攻击时,会刮起沙暴。" }, "iceScales": { "name": "冰鳞粉", "description": "由于有冰鳞粉的守护,受到的特殊\n攻击伤害会减半。" }, "ripen": { "name": "熟成", "description": "使树果成熟,效果变为2倍。" }, "iceFace": { "name": "结冻头", "description": "头部的冰会代替自己承受物理攻击\n,但是样子会改变。下雪时,冰会\n恢复原状。" }, "powerSpot": { "name": "能量点", "description": "只要处在相邻位置,招式的威力就\n会提高。" }, "mimicry": { "name": "拟态", "description": "宝可梦的属性会根据场地的状态而\n变化。" }, "screenCleaner": { "name": "除障", "description": "出场时,敌方和我方的光墙、反射\n壁和极光幕的效果会消失。" }, "steelySpirit": { "name": "钢之意志", "description": "我方的钢属性攻击威力会提高。" }, "perishBody": { "name": "灭亡之躯", "description": "受到接触类招式攻击时,双方都会\n在3回合后变为濒死状态。替换后\n效果消失。" }, "wanderingSpirit": { "name": "游魂", "description": "与使用接触类招式攻击自己的宝可\n梦互换特性。" }, "gorillaTactics": { "name": "一猩一意", "description": "虽然攻击会提高,但是只能使出一\n开始所选的招式。" }, "neutralizingGas": { "name": "化学变化气体", "description": "特性为化学变化气体的宝可梦在场\n时,场上所有宝可梦的特性效果都\n会消失或者无法生效。" }, "pastelVeil": { "name": "粉彩护幕", "description": "自己和同伴都不会陷入中毒的异常\n状态。" }, "hungerSwitch": { "name": "饱了又饿", "description": "每回合结束时会在满腹花纹与空腹\n花纹之间交替改变样子。" }, "quickDraw": { "name": "速击", "description": "有时能比对手先一步行动。" }, "unseenFist": { "name": "无形拳", "description": "如果使出的是接触到对手的招式,\n就可以无视守护效果进行攻击。" }, "curiousMedicine": { "name": "怪药", "description": "出场时会从贝壳撒药,将我方的能\n力变化复原。" }, "transistor": { "name": "电晶体", "description": "电属性的招式威力会提高。" }, "dragonsMaw": { "name": "龙颚", "description": "龙属性的招式威力会提高。" }, "chillingNeigh": { "name": "苍白嘶鸣", "description": "打倒对手时会用冰冷的声音嘶鸣并\n提高攻击。" }, "grimNeigh": { "name": "漆黑嘶鸣", "description": "打倒对手时会用恐怖的声音嘶鸣并\n提高特攻。" }, "asOneGlastrier": { "name": "人马一体", "description": "兼备蕾冠王的紧张感和雪暴马的苍\n白嘶鸣这两种特性。" }, "asOneSpectrier": { "name": "人马一体", "description": "兼备蕾冠王的紧张感和灵幽马的漆\n黑嘶鸣这两种特性。" }, "lingeringAroma": { "name": "甩不掉的气味", "description": "被对手接触到后,甩不掉的气味会\n沾上对手。" }, "seedSower": { "name": "掉出种子", "description": "受到攻击时,会将脚下变成青草场\n地。" }, "thermalExchange": { "name": "热交换", "description": "受到火属性的招式攻击时,攻击会\n提高,且不会陷入灼伤状态。" }, "angerShell": { "name": "愤怒甲壳", "description": "因被对手攻击而HP变为一半时,\n会因愤怒降低防御和特防。但攻击\n、特攻、速度会提高。" }, "purifyingSalt": { "name": "洁净之盐", "description": "因洁净的盐而不会陷入异常状态。\n会让幽灵属性的招式伤害减半。" }, "wellBakedBody": { "name": "焦香之躯", "description": "受到火属性的招式攻击时,不会受\n到伤害,而是会大幅提高防御。" }, "windRider": { "name": "乘风", "description": "吹起了顺风或受到风的招式攻击时\n,不会受到伤害,而是会提高攻击\n。" }, "guardDog": { "name": "看门犬", "description": "受到威吓时,攻击会提高。让替换\n宝可梦的招式和道具无效。" }, "rockyPayload": { "name": "搬岩", "description": "岩石属性的招式威力会提高。" }, "windPower": { "name": "风力发电", "description": "受到风的招式攻击时,会变为充电\n状态。" }, "zeroToHero": { "name": "全能变身", "description": "回到同行队伍后,会变为全能形态\n。" }, "commander": { "name": "发号施令", "description": "出场时,若我方当中有吃吼霸,就\n会进入其口中,并从其口中发出指\n令。" }, "electromorphosis": { "name": "电力转换", "description": "受到伤害时,会变为充电状态。" }, "protosynthesis": { "name": "古代活性", "description": "携带着驱劲能量或天气为晴朗时,\n数值最高的能力会提高。" }, "quarkDrive": { "name": "夸克充能", "description": "携带着驱劲能量或在电气场地上时\n,数值最高的能力会提高。" }, "goodAsGold": { "name": "黄金之躯", "description": "不会氧化的坚固黄金身躯不会受到\n对手的变化招式的影响。" }, "vesselOfRuin": { "name": "灾祸之鼎", "description": "以能呼唤灾厄的鼎的力量降低除自\n己以外的宝可梦的特攻。" }, "swordOfRuin": { "name": "灾祸之剑", "description": "以能呼唤灾厄的剑的力量降低除自\n己以外的宝可梦的防御。" }, "tabletsOfRuin": { "name": "灾祸之简", "description": "以能呼唤灾厄的简的力量降低除自\n己以外的宝可梦的攻击。" }, "beadsOfRuin": { "name": "灾祸之玉", "description": "以能呼唤灾厄的勾玉的力量降低除\n自己以外的宝可梦的特防。" }, "orichalcumPulse": { "name": "绯红脉动", "description": "出场时,会将天气变为晴朗。日照\n强烈时,会通过古代的脉动升高攻\n击。" }, "hadronEngine": { "name": "强子引擎", "description": "出场时,会布下电气场地。处于电\n气场地时,会通过未来的机关升高\n特攻。" }, "opportunist": { "name": "跟风", "description": "对手的能力提高时,自己也会趁机\n同样地提高能力。" }, "cudChew": { "name": "反刍", "description": "吃了树果后,会在下一回合结束时\n从胃反刍出来再吃1次。" }, "sharpness": { "name": "锋锐", "description": "提高切割对手的招式的威力。" }, "supremeOverlord": { "name": "大将", "description": "出场时,攻击和特攻会按照目前被\n打倒的同伴数量逐渐提升,被打倒\n越多,提升越多。" }, "costar": { "name": "同台共演", "description": "出场时,复制同伴的能力变化。" }, "toxicDebris": { "name": "毒满地", "description": "受到物理招式的伤害时,会在对手\n脚下散布毒菱。" }, "armorTail": { "name": "尾甲", "description": "包裹头部的神秘尾巴使对手无法对\n我方使出先制招式。" }, "earthEater": { "name": "食土", "description": "受到地面属性的招式攻击时,不会\n受到伤害,而是会得到回复。" }, "myceliumMight": { "name": "菌丝之力", "description": "使出变化招式时,虽然行动必定会\n变慢,但能不受对手的特性妨碍。" }, "mindsEye": { "name": "心眼", "description": "一般属性和格斗属性的招式可以击\n中幽灵属性的宝可梦。无视对手的\n闪避率的变化,且命中率不会被降\n低。" }, "supersweetSyrup": { "name": "甘露之蜜", "description": "首次出场时,会散发出甜腻的蜜的\n香味来降低对手的闪避率。" }, "hospitality": { "name": "款待", "description": "出场时款待同伴,回复其少量HP\n。" }, "toxicChain": { "name": "毒锁链", "description": "凭借含有毒素的锁链的力量,有时\n能让被招式击中的对手陷入剧毒状\n态。" }, "embodyAspectTeal": { "name": "面影辉映", "description": "将回忆映于心中,让碧草面具发出\n光辉,提高自己的速度。" }, "embodyAspectWellspring": { "name": "面影辉映", "description": "将回忆映于心中,让水井面具发出\n光辉,提高自己的特防。" }, "embodyAspectHearthflame": { "name": "面影辉映", "description": "将回忆映于心中,让火灶面具发出\n光辉,提高自己的攻击。" }, "embodyAspectCornerstone": { "name": "面影辉映", "description": "将回忆映于心中,让础石面具发出\n光辉,提高自己的防御。" }, "teraShift": { "name": "太晶变形", "description": "出场时,会吸收周围的能量,变为\n太晶形态。" }, "teraShell": { "name": "太晶甲壳", "description": "甲壳蕴藏着全部属性的力量,会将\n自己HP全满时受到的伤害全都变\n为效果不好。" }, "teraformZero": { "name": "归零化境", "description": "太乐巴戈斯变为星晶形态时,蕴藏\n在它身上的力量会将天气和场地的\n影响全部归零。" }, "poisonPuppeteer": { "name": "毒傀儡", "description": "因此宝可梦的招式而陷入中毒状态的对手\n同时也会陷入混乱状态。" } }