{ "pound": { "name": "拍击", "effect": "使用长长的尾巴或手等拍打对手进行攻击" }, "karateChop": { "name": "空手劈", "effect": "用锋利的手刀劈向对手进行攻击。\n容易击中要害" }, "doubleSlap": { "name": "连环巴掌", "effect": "用连环巴掌拍打对手进行攻击。\n连续攻击2~5次" }, "cometPunch": { "name": "连续拳", "effect": "用拳头怒涛般的殴打对手进行攻击。\n连续攻击2~5次" }, "megaPunch": { "name": "百万吨重拳", "effect": "用充满力量的拳头攻击对手" }, "payDay": { "name": "聚宝功", "effect": "向对手的身体投掷小金币进行攻击。\n战斗后可以拿到钱" }, "firePunch": { "name": "火焰拳", "effect": "用充满火焰的拳头攻击对手。\n有时会让对手陷入灼伤状态" }, "icePunch": { "name": "冰冻拳", "effect": "用充满寒气的拳头攻击对手。\n有时会让对手陷入冰冻状态" }, "thunderPunch": { "name": "雷电拳", "effect": "用充满电流的拳头攻击对手。\n有时会让对手陷入麻痹状态" }, "scratch": { "name": "抓", "effect": "用坚硬且无比锋利的爪子抓对手进行攻击" }, "viseGrip": { "name": "夹住", "effect": "将对手从两侧夹住,给予伤害" }, "guillotine": { "name": "极落钳", "effect": "用大钳子或剪刀等夹断对手进行攻击。\n只要命中就会一击昏厥" }, "razorWind": { "name": "旋风刀", "effect": "制造风之刃,于第2回合攻击对手。\n容易击中要害" }, "swordsDance": { "name": "剑舞", "effect": "激烈地跳起战舞提高气势。\n大幅提高自己的攻击" }, "cut": { "name": "居合劈", "effect": "用镰刀或爪子等切斩对手进行攻击" }, "gust": { "name": "起风", "effect": "用翅膀将刮起的狂风袭向对手进行攻击" }, "wingAttack": { "name": "翅膀攻击", "effect": "大大地展开美丽的翅膀,\n将其撞向对手进行攻击" }, "whirlwind": { "name": "吹飞", "effect": "吹飞对手,强制拉后备宝可梦上场。\n如果对手为野生宝可梦,\n战斗将直接结束" }, "fly": { "name": "飞翔", "effect": "第1回合飞上天空,第2回合攻击对手" }, "bind": { "name": "绑紧", "effect": "使用长长的身体或藤蔓等,\n在4~5回合内绑紧对手进行攻击" }, "slam": { "name": "摔打", "effect": "使用长长的尾巴或藤蔓等摔打对手\n进行攻击" }, "vineWhip": { "name": "藤鞭", "effect": "用如同鞭子般弯曲而细长的藤蔓摔\n打对手进行攻击" }, "stomp": { "name": "踩踏", "effect": "用大脚踩踏对手进行攻击。\n有时会使对手畏缩" }, "doubleKick": { "name": "二连踢", "effect": "用2只脚踢飞对手进行攻击。\n连续2次给予伤害" }, "megaKick": { "name": "百万吨重踢", "effect": "使出力大无穷的重踢踢飞对手进行攻击" }, "jumpKick": { "name": "飞踢", "effect": "使出高高的腾空踢攻击对手。\n如果踢偏则自己会受到伤害" }, "rollingKick": { "name": "回旋踢", "effect": "一边使身体快速旋转,\n一边踢飞对手进行攻击。\n有时会使对手畏缩" }, "sandAttack": { "name": "泼沙", "effect": "向对手脸上泼沙子,从而降低命中率" }, "headbutt": { "name": "头锤", "effect": "将头伸出,笔直地扑向对手进行攻击。\n有时会使对手畏缩" }, "hornAttack": { "name": "角撞", "effect": "用尖锐的角攻击对手" }, "furyAttack": { "name": "乱击", "effect": "用角或喙刺向对手进行攻击。\n连续攻击2~5次" }, "hornDrill": { "name": "角钻", "effect": "用旋转的角刺入对手进行攻击。\n只要命中就会一击昏厥" }, "tackle": { "name": "撞击", "effect": "用整个身体撞向对手进行攻击" }, "bodySlam": { "name": "泰山压顶", "effect": "用整个身体压住对手进行攻击。\n有时会让对手陷入麻痹状态" }, "wrap": { "name": "紧束", "effect": "使用长长的身体或藤蔓等,\n在4~5回合内紧束对手进行攻击" }, "takeDown": { "name": "猛撞", "effect": "以惊人的气势撞向对手进行攻击。\n自己也会受到少许伤害" }, "thrash": { "name": "大闹一番", "effect": "在2~3回合内,乱打一气地攻击对手。\n大闹一番后自己会陷入混乱" }, "doubleEdge": { "name": "舍身冲撞", "effect": "拼命地猛撞向对手进行攻击。\n自己也会受到不小的伤害" }, "tailWhip": { "name": "摇尾巴", "effect": "可爱地左右摇晃尾巴,\n诱使对手疏忽大意。会降低对手的防御" }, "poisonSting": { "name": "毒针", "effect": "将有毒的针刺入对手进行攻击。\n有时会让对手陷入中毒状态" }, "twineedle": { "name": "双针", "effect": "将2根针刺入对手,连续2次给予伤害。\n有时会让对手陷入中毒状态" }, "pinMissile": { "name": "飞弹针", "effect": "向对手发射锐针进行攻击。\n连续攻击2~5次" }, "leer": { "name": "瞪眼", "effect": "用犀利的眼神使其害怕,\n从而降低对手的防御" }, "bite": { "name": "咬住", "effect": "用尖锐的牙咬住对手进行攻击。\n有时会使对手畏缩" }, "growl": { "name": "叫声", "effect": "让对手听可爱的叫声,\n引开注意力使其疏忽,\n从而降低对手的攻击" }, "roar": { "name": "吼叫", "effect": "放走对手,强制拉后备宝可梦上场。\n如果对手为野生宝可梦,\n战斗将直接结束" }, "sing": { "name": "唱歌", "effect": "让对手听舒适、美妙的歌声,\n从而陷入睡眠状态" }, "supersonic": { "name": "超音波", "effect": "从身体发出特殊的音波,\n从而使对手混乱" }, "sonicBoom": { "name": "音爆", "effect": "将冲击波撞向对手进行攻击。\n必定会给予20的伤害" }, "disable": { "name": "定身法", "effect": "阻碍对手行动,之前使出的招式将\n在4回合内无法使用" }, "acid": { "name": "溶解液", "effect": "将强酸泼向对手进行攻击。\n有时会降低对手的特防" }, "ember": { "name": "火花", "effect": "向对手发射小型火焰进行攻击。\n有时会让对手陷入灼伤状态" }, "flamethrower": { "name": "喷射火焰", "effect": "向对手发射烈焰进行攻击。\n有时会让对手陷入灼伤状态" }, "mist": { "name": "白雾", "effect": "用白雾覆盖身体。在5回合内不会\n让对手降低自己的能力" }, "waterGun": { "name": "水枪", "effect": "向对手猛烈地喷射水流进行攻击" }, "hydroPump": { "name": "水炮", "effect": "向对手猛烈地喷射大量水流进行攻击" }, "surf": { "name": "冲浪", "effect": "利用大浪攻击自己周围所有的宝可梦" }, "iceBeam": { "name": "冰冻光束", "effect": "向对手发射冰冻光束进行攻击。\n有时会让对手陷入冰冻状态" }, "blizzard": { "name": "暴风雪", "effect": "将猛烈的暴风雪刮向对手进行攻击。\n有时会让对手陷入冰冻状态" }, "psybeam": { "name": "幻象光线", "effect": "向对手发射神奇的光线进行攻击。\n有时会使对手混乱" }, "bubbleBeam": { "name": "泡沫光线", "effect": "向对手猛烈地喷射泡沫进行攻击。\n有时会降低对手的速度" }, "auroraBeam": { "name": "极光束", "effect": "向对手发射虹色光束进行攻击。\n有时会降低对手的攻击" }, "hyperBeam": { "name": "破坏光线", "effect": "向对手发射强烈的光线进行攻击。\n下一回合自己将无法动弹" }, "peck": { "name": "啄", "effect": "用尖锐的喙或角刺向对手进行攻击" }, "drillPeck": { "name": "啄钻", "effect": "一边旋转,一边将尖喙刺入对手进行攻击" }, "submission": { "name": "深渊翻滚", "effect": "将对手连同自己一起摔向地面进行攻击。\n自己也会受到少许伤害" }, "lowKick": { "name": "踢倒", "effect": "用力踢对手的脚,使其摔倒进行攻击。\n对手越重,威力越大" }, "counter": { "name": "双倍奉还", "effect": "从对手那里受到物理攻击的伤害将\n以2倍返还给同一个对手" }, "seismicToss": { "name": "地球上投", "effect": "利用引力将对手甩飞出去。\n给予对手和自己等级相同的伤害" }, "strength": { "name": "怪力", "effect": "使出浑身力气殴打对手进行攻击" }, "absorb": { "name": "吸取", "effect": "吸取对手的养分进行攻击。\n可以回复给予对手伤害的一半HP" }, "megaDrain": { "name": "超级吸取", "effect": "吸取对手的养分进行攻击。\n可以回复给予对手伤害的一半HP" }, "leechSeed": { "name": "寄生种子", "effect": "植入寄生种子后,将在每回合一点\n一点吸取对手的HP,\n从而用来回复自己的HP" }, "growth": { "name": "生长", "effect": "让身体一下子长大,从而提高攻击和特攻" }, "razorLeaf": { "name": "飞叶快刀", "effect": "飞出叶片,切斩对手进行攻击。\n容易击中要害" }, "solarBeam": { "name": "日光束", "effect": "第1回合收集满满的日光,\n第2回合发射光束进行攻击" }, "poisonPowder": { "name": "毒粉", "effect": "撒出毒粉,从而让对手陷入中毒状态" }, "stunSpore": { "name": "麻痹粉", "effect": "撒出麻痹粉,从而让对手陷入麻痹状态" }, "sleepPowder": { "name": "催眠粉", "effect": "撒出催眠粉,从而让对手陷入睡眠状态" }, "petalDance": { "name": "花瓣舞", "effect": "在2~3回合内,散落花瓣攻击对手。\n之后自己会陷入混乱" }, "stringShot": { "name": "吐丝", "effect": "用口中吐出的丝缠绕对手,\n从而大幅降低对手的速度" }, "dragonRage": { "name": "龙之怒", "effect": "将愤怒的冲击波撞向对手进行攻击。\n必定会给予40的伤害" }, "fireSpin": { "name": "火焰旋涡", "effect": "将对手困在激烈的火焰旋涡中,\n在4~5回合内进行攻击" }, "thunderShock": { "name": "电击", "effect": "发出电流刺激对手进行攻击。\n有时会让对手陷入麻痹状态" }, "thunderbolt": { "name": "十万伏特", "effect": "向对手发出强力电击进行攻击。\n有时会让对手陷入麻痹状态" }, "thunderWave": { "name": "电磁波", "effect": "向对手发出微弱的电击,\n从而让对手陷入麻痹状态" }, "thunder": { "name": "打雷", "effect": "向对手劈下暴雷进行攻击。\n有时会让对手陷入麻痹状态" }, "rockThrow": { "name": "落石", "effect": "拿起小岩石,投掷对手进行攻击" }, "earthquake": { "name": "地震", "effect": "利用地震的冲击,攻击自己周围所\n有的宝可梦" }, "fissure": { "name": "地裂", "effect": "让对手掉落于地裂的裂缝中进行攻击。\n只要命中就会一击昏厥" }, "dig": { "name": "挖洞", "effect": "第1回合钻入地底,第2回合攻击对手" }, "toxic": { "name": "剧毒", "effect": "让对手陷入剧毒状态。\n随着回合的推进,中毒伤害会增加" }, "confusion": { "name": "念力", "effect": "向对手发送微弱的念力进行攻击。\n有时会使对手混乱" }, "psychic": { "name": "精神强念", "effect": "向对手发送强大的念力进行攻击。\n有时会降低对手的特防" }, "hypnosis": { "name": "催眠术", "effect": "施以诱导睡意的暗示,\n让对手陷入睡眠状态" }, "meditate": { "name": "瑜伽姿势", "effect": "唤醒身体深处沉睡的力量,\n从而提高自己的攻击" }, "agility": { "name": "高速移动", "effect": "让身体放松变得轻盈,\n以便高速移动。大幅提高自己的速度" }, "quickAttack": { "name": "电光一闪", "effect": "以迅雷不及掩耳之势扑向对手。\n必定能够先制攻击" }, "rage": { "name": "愤怒", "effect": "如果在使出招式后受到攻击的话,\n会因愤怒的力量而提高攻击" }, "teleport": { "name": "瞬间移动", "effect": "当有后备宝可梦时使用,\n就可以进行替换。\n野生的宝可梦使用则会逃走" }, "nightShade": { "name": "黑夜魔影", "effect": "显示恐怖幻影,只给予对手和自己\n等级相同的伤害" }, "mimic": { "name": "模仿", "effect": "可以将对手最后使用的招式,\n在战斗内变成自己的招式" }, "screech": { "name": "刺耳声", "effect": "发出不由自主想要捂起耳朵的刺耳声,\n从而大幅降低对手的防御" }, "doubleTeam": { "name": "影子分身", "effect": "通过快速移动来制造分身,\n扰乱对手,从而提高闪避率" }, "recover": { "name": "自我再生", "effect": "让细胞再生,从而回复自己最大H\nP的一半" }, "harden": { "name": "变硬", "effect": "全身使劲,让身体变硬,\n从而提高自己的防御" }, "minimize": { "name": "变小", "effect": "蜷缩身体显得很小,从而大幅提高\n自己的闪避率" }, "smokescreen": { "name": "烟幕", "effect": "向对手喷出烟或墨汁等,\n从而降低对手的命中率" }, "confuseRay": { "name": "奇异之光", "effect": "显示奇怪的光,扰乱对手。\n使对手混乱" }, "withdraw": { "name": "缩入壳中", "effect": "缩入壳里保护身体,从而提高自己的防御" }, "defenseCurl": { "name": "变圆", "effect": "将身体蜷曲变圆,从而提高自己的防御" }, "barrier": { "name": "屏障", "effect": "制造坚固的壁障,从而大幅提高自\n己的防御" }, "lightScreen": { "name": "光墙", "effect": "利用神奇的墙壁,在5回合内减弱\n从对手那里受到的特殊攻击的伤害" }, "haze": { "name": "黑雾", "effect": "升起黑雾,将正在场上战斗的全体\n宝可梦的能力变回原点" }, "reflect": { "name": "反射壁", "effect": "利用神奇的墙壁,在5回合内减弱\n从对手那里受到的物理攻击的伤害" }, "focusEnergy": { "name": "聚气", "effect": "深深地吸口气,集中精神。\n自己的攻击会变得容易击中要害" }, "bide": { "name": "忍耐", "effect": "在2回合内忍受攻击,\n受到的伤害会2倍返还给对手" }, "metronome": { "name": "挥指", "effect": "挥动手指刺激自己的大脑,\n从许多的招式中随机使出1个" }, "mirrorMove": { "name": "鹦鹉学舌", "effect": "模仿对手使用的招式,\n自己也使用相同招式" }, "selfDestruct": { "name": "玉石俱碎", "effect": "引发爆炸,攻击自己周围所有的宝可梦。\n使用后陷入昏厥" }, "eggBomb": { "name": "炸蛋", "effect": "向对手用力投掷大大的蛋进行攻击" }, "lick": { "name": "舌舔", "effect": "用长长的舌头,舔遍对手进行攻击。\n有时会让对手陷入麻痹状态" }, "smog": { "name": "浊雾", "effect": "将肮脏的浓雾吹向对手进行攻击。\n有时会让对手陷入中毒状态" }, "sludge": { "name": "污泥攻击", "effect": "用污泥投掷对手进行攻击。\n有时会让对手陷入中毒状态" }, "boneClub": { "name": "骨棒", "effect": "用手中的骨头殴打对手进行攻击。\n有时会使对手畏缩" }, "fireBlast": { "name": "大字爆炎", "effect": "用大字形状的火焰烧尽对手。\n有时会让对手陷入灼伤状态" }, "waterfall": { "name": "攀瀑", "effect": "以惊人的气势扑向对手。\n有时会使对手畏缩" }, "clamp": { "name": "贝壳夹击", "effect": "用非常坚固且厚实的贝壳,\n在4~5回合内夹住对手进行攻击" }, "swift": { "name": "高速星星", "effect": "发射星形的光攻击对手。\n攻击必定会命中" }, "skullBash": { "name": "火箭头锤", "effect": "第1回合把头缩进去,\n从而提高防御。第2回合攻击对手" }, "spikeCannon": { "name": "尖刺加农炮", "effect": "向对手发射锐针进行攻击。\n连续攻击2~5次" }, "constrict": { "name": "缠绕", "effect": "用触手或青藤等缠绕进行攻击。\n有时会降低对手的速度" }, "amnesia": { "name": "瞬间失忆", "effect": "将头脑清空,瞬间忘记某事,\n从而大幅提高自己的特防" }, "kinesis": { "name": "折弯汤匙", "effect": "折弯汤匙引开注意,从而降低对手\n的命中率" }, "softBoiled": { "name": "生蛋", "effect": "回复自己最大HP的一半" }, "highJumpKick": { "name": "飞膝踢", "effect": "跳起后用膝盖撞对手进行攻击。\n如果撞偏则自己会受到伤害" }, "glare": { "name": "大蛇瞪眼", "effect": "用腹部的花纹使对手害怕,\n从而让其陷入麻痹状态" }, "dreamEater": { "name": "食梦", "effect": "吃掉正在睡觉的对手的梦进行攻击。\n回复对手所受到伤害的一半HP" }, "poisonGas": { "name": "毒瓦斯", "effect": "将毒瓦斯吹到对手的脸上,\n从而让对手陷入中毒状态" }, "barrage": { "name": "投球", "effect": "向对手投掷圆形物体进行攻击。\n连续攻击2~5次" }, "leechLife": { "name": "吸血", "effect": "吸取血液攻击对手。可以回复给予\n对手伤害的一半HP" }, "lovelyKiss": { "name": "恶魔之吻", "effect": "用恐怖的脸强吻对手。\n让对手陷入睡眠状态" }, "skyAttack": { "name": "神鸟猛击", "effect": "第2回合攻击对手。偶尔使对手畏缩。\n也容易击中要害" }, "transform": { "name": "变身", "effect": "变身成对手宝可梦的样子,\n能够使用和对手完全相同的招式" }, "bubble": { "name": "泡沫", "effect": "向对手用力吹起无数泡泡进行攻击。\n有时会降低对手的速度" }, "dizzyPunch": { "name": "迷昏拳", "effect": "有节奏地出拳攻击对手。\n有时会使对手混乱" }, "spore": { "name": "蘑菇孢子", "effect": "沙沙沙地撒满具有催眠效果的孢子,\n从而让对手陷入睡眠状态" }, "flash": { "name": "闪光", "effect": "使出光芒,从而降低对手的命中率。\n也可在阴暗的洞窟里照亮四周" }, "psywave": { "name": "精神波", "effect": "向对手发射神奇的念波进行攻击。\n每次使用,伤害都会改变" }, "splash": { "name": "跃起", "effect": "也不攻击只是一蹦一蹦地跳,\n什么都不会发生…" }, "acidArmor": { "name": "溶化", "effect": "通过细胞的变化进行液化,\n从而大幅提高自己的防御" }, "crabhammer": { "name": "蟹钳锤", "effect": "用大钳子敲打对手进行攻击。\n容易击中要害" }, "explosion": { "name": "大爆炸", "effect": "引发大爆炸,\n攻击自己周围所有的宝可梦。\n使用后自己会陷入昏厥" }, "furySwipes": { "name": "乱抓", "effect": "用爪子或镰刀等抓对手进行攻击。\n连续攻击2~5次" }, "bonemerang": { "name": "骨头回力镖", "effect": "用手中的骨头投掷对手,\n来回连续2次给予伤害" }, "rest": { "name": "睡觉", "effect": "连续睡上2回合。回复自己的全部\nHP以及治愈所有异常状态" }, "rockSlide": { "name": "岩崩", "effect": "将大岩石猛烈地撞向对手进行攻击。\n有时会使对手畏缩" }, "hyperFang": { "name": "终结门牙", "effect": "用锋利的门牙牢牢地咬住对手进行攻击。\n有时会使对手畏缩" }, "sharpen": { "name": "棱角化", "effect": "增加身体的角,变得棱棱角角,\n从而提高自己的攻击" }, "conversion": { "name": "纹理", "effect": "将自己的属性转换成和已学会的招\n式中第一个招式相同的属性" }, "triAttack": { "name": "三重攻击", "effect": "用3种光线进行攻击。\n有时会让对手陷入麻痹、\n灼伤或冰冻的状态" }, "superFang": { "name": "愤怒门牙", "effect": "用锋利的门牙猛烈地咬住对手进行攻击。\n对手的HP减半" }, "slash": { "name": "劈开", "effect": "用爪子或镰刀等劈开对手进行攻击。\n容易击中要害" }, "substitute": { "name": "替身", "effect": "削减少许自己的HP,\n制造分身。分身将成为自己的替身" }, "struggle": { "name": "挣扎", "effect": "当自己的PP耗尽时,\n努力挣扎攻击对手。\n自己也会受到少许伤害" }, "sketch": { "name": "写生", "effect": "将对手使用的招式变成自己的招式。\n使用1次后写生消失" }, "tripleKick": { "name": "三连踢", "effect": "连续3次踢对手进行攻击。\n每踢中一次,威力就会提高" }, "thief": { "name": "小偷", "effect": "攻击的同时盗取对手的道具。" }, "spiderWeb": { "name": "蛛网", "effect": "将黏糊糊的细丝一层一层缠住对手,\n使其不能从战斗中逃走" }, "mindReader": { "name": "心之眼", "effect": "用心感受对手的行动,\n下次攻击必定会击中对手" }, "nightmare": { "name": "恶梦", "effect": "让在睡眠状态下的对手做恶梦,\n每回合会缓缓减少HP" }, "flameWheel": { "name": "火焰轮", "effect": "让火焰覆盖全身,猛撞向对手进行攻击。\n有时会让对手陷入灼伤状态" }, "snore": { "name": "打鼾", "effect": "在自己睡觉时,发出噪音进行攻击。\n有时会使对手畏缩" }, "curse": { "name": "诅咒", "effect": "使用该招式的宝可梦,\n其属性是幽灵属性或其他属性时,\n效果会不一样" }, "flail": { "name": "抓狂", "effect": "抓狂般乱打进行攻击。\n自己的HP越少,招式的威力越大" }, "conversion2": { "name": "纹理2", "effect": "为了可以抵抗对手最后使用的招式,\n从而使自己的属性发生变化" }, "aeroblast": { "name": "气旋攻击", "effect": "发射空气旋涡进行攻击。\n容易击中要害" }, "cottonSpore": { "name": "棉孢子", "effect": "将棉花般柔软的孢子紧贴对手,\n从而大幅降低对手的速度" }, "reversal": { "name": "绝处逢生", "effect": "竭尽全力进行攻击。自己的HP越少,\n招式的威力越大" }, "spite": { "name": "怨恨", "effect": "对对手最后使用的招式怀有怨恨,\n减少4PP该招式" }, "powderSnow": { "name": "细雪", "effect": "将冰冷的细雪吹向对手进行攻击。\n有时会让对手陷入冰冻状态" }, "protect": { "name": "守住", "effect": "完全抵挡对手的攻击。\n连续使出则容易失败" }, "machPunch": { "name": "音速拳", "effect": "以迅雷不及掩耳之势出拳。\n必定能够先制攻击" }, "scaryFace": { "name": "可怕面孔", "effect": "用恐怖的表情瞪着对手,\n使其害怕,从而大幅降低对手的速度" }, "feintAttack": { "name": "出奇一击", "effect": "悄悄地靠近对手,趁其不备进行殴打。\n攻击必定会命中" }, "sweetKiss": { "name": "天使之吻", "effect": "像天使般可爱地亲吻对手,\n从而使对手混乱" }, "bellyDrum": { "name": "腹鼓", "effect": "将自己的HP减少到最大HP的一半,\n从而最大限度提高自己的攻击" }, "sludgeBomb": { "name": "污泥炸弹", "effect": "用污泥投掷对手进行攻击。\n有时会让对手陷入中毒状态" }, "mudSlap": { "name": "掷泥", "effect": "向对手的脸等投掷泥块进行攻击。\n会降低对手的命中率" }, "octazooka": { "name": "章鱼桶炮", "effect": "向对手的脸等喷出墨汁进行攻击。\n有时会降低对手的命中率" }, "spikes": { "name": "撒菱", "effect": "在对手的脚下扔撒菱。\n对替换出场的对手的宝可梦给予伤害" }, "zapCannon": { "name": "电磁炮", "effect": "发射大炮一样的电流进行攻击。\n让对手陷入麻痹状态" }, "foresight": { "name": "识破", "effect": "使出后对幽灵属性宝可梦没有效果\n的招式以及闪避率高的对手,\n变得能够打中" }, "destinyBond": { "name": "同命", "effect": "使出招式后,当受到对手攻击\n陷入昏厥时,对手也会一同昏厥。\n连续使出则会失败" }, "perishSong": { "name": "终焉之歌", "effect": "倾听歌声的宝可梦经过3回合陷入昏厥。\n替换后效果消失" }, "icyWind": { "name": "冰冻之风", "effect": "将结冰的冷气吹向对手进行攻击。\n会降低对手的速度" }, "detect": { "name": "看穿", "effect": "完全抵挡对手的攻击。\n连续使出则容易失败" }, "boneRush": { "name": "骨棒乱打", "effect": "用坚硬的骨头殴打对手进行攻击。\n连续攻击2~5次" }, "lockOn": { "name": "锁定", "effect": "紧紧瞄准对手,下次攻击必定会打中" }, "outrage": { "name": "逆鳞", "effect": "在2~3回合内,乱打一气地进行攻击。\n大闹一番后自己会陷入混乱" }, "sandstorm": { "name": "沙暴", "effect": "在5回合内扬起沙暴,\n除岩石、地面和钢属性以外的宝可梦,\n都会受到伤害。岩石属性的特防还会提高" }, "gigaDrain": { "name": "终极吸取", "effect": "吸取对手的养分进行攻击。\n可以回复给予对手伤害的一半HP" }, "endure": { "name": "挺住", "effect": "即使受到攻击,也至少会留下1HP。\n连续使出则容易失败" }, "charm": { "name": "撒娇", "effect": "可爱地凝视,诱使对手疏忽大意,\n从而大幅降低对手的攻击" }, "rollout": { "name": "滚动", "effect": "在5回合内连续滚动攻击对手。\n招式每次击中,威力就会提高" }, "falseSwipe": { "name": "点到为止", "effect": "对手的HP至少会留下1HP,\n如此般手下留情地攻击" }, "swagger": { "name": "虚张声势", "effect": "激怒对手,使其混乱。\n因为愤怒,对手的攻击会大幅提高" }, "milkDrink": { "name": "喝牛奶", "effect": "回复自己最大HP的一半" }, "spark": { "name": "电光", "effect": "让电流覆盖全身,猛撞向对手进行攻击。\n有时会让对手陷入麻痹状态" }, "furyCutter": { "name": "连斩", "effect": "用镰刀或爪子等切斩对手进行攻击。\n连续击中,威力就会提高" }, "steelWing": { "name": "钢翼", "effect": "用坚硬的翅膀敲打对手进行攻击。\n有时会提高自己的防御" }, "meanLook": { "name": "黑色目光", "effect": "用好似要勾人心魂的黑色目光一动\n不动地凝视对手,使其不能从战斗中逃走" }, "attract": { "name": "迷人", "effect": "♂诱惑♀或♀诱惑♂,让对手着迷。\n对手将很难使出招式" }, "sleepTalk": { "name": "梦话", "effect": "从自己已学会的招式中任意使出1个。\n只能在自己睡觉时使用" }, "healBell": { "name": "治愈铃声", "effect": "让同伴听舒适的铃音,\n从而治愈我方全员的异常状态" }, "return": { "name": "报恩", "effect": "为了训练家而全力攻击对手。\n亲密度越高,威力越大" }, "present": { "name": "礼物", "effect": "递给对手设有圈套的盒子进行攻击。\n也有可能回复对手HP" }, "frustration": { "name": "迁怒", "effect": "为了发泄不满而全力攻击对手。\n亲密度越低,威力越大" }, "safeguard": { "name": "神秘守护", "effect": "在5回合内被神奇的力量守护,\n从而不会陷入异常状态" }, "painSplit": { "name": "分担痛楚", "effect": "将自己的HP和对手的HP相加,\n然后自己和对手友好地平分" }, "sacredFire": { "name": "神圣之火", "effect": "用神秘的火焰烧尽对手进行攻击。\n有时会让对手陷入灼伤状态" }, "magnitude": { "name": "震级", "effect": "晃动地面,攻击自己周围所有的宝可梦。\n招式的威力会有各种变化" }, "dynamicPunch": { "name": "爆裂拳", "effect": "使出浑身力气出拳进行攻击。\n必定会使对手混乱" }, "megahorn": { "name": "超级角击", "effect": "用坚硬且华丽的角狠狠地刺入对手\n进行攻击" }, "dragonBreath": { "name": "龙息", "effect": "将强烈的气息吹向对手进行攻击。\n有时会让对手陷入麻痹状态" }, "batonPass": { "name": "接棒", "effect": "和后备宝可梦进行替换。\n换上的宝可梦能直接继承其能力的变化" }, "encore": { "name": "再来一次", "effect": "让对手接受再来一次,\n连续3次使出最后使用的招式" }, "pursuit": { "name": "追打", "effect": "当对手替换宝可梦上场时\n使出此招式的话,\n能够以2倍的威力进行攻击" }, "rapidSpin": { "name": "高速旋转", "effect": "通过旋转来攻击对手。\n可以摆脱绑紧、紧束、寄生种子等招式。\n还能提高自己的速度" }, "sweetScent": { "name": "甜甜香气", "effect": "用香气大幅降低对手的闪避率" }, "ironTail": { "name": "铁尾", "effect": "使用坚硬的尾巴摔打对手进行攻击。\n有时会降低对手的防御" }, "metalClaw": { "name": "金属爪", "effect": "用钢铁之爪劈开对手进行攻击。\n有时会提高自己的攻击" }, "vitalThrow": { "name": "借力摔", "effect": "会在对手之后进行攻击。\n但是自己的攻击必定会命中" }, "morningSun": { "name": "晨光", "effect": "回复自己的HP。根据天气的不同,\n回复量也会有所变化" }, "synthesis": { "name": "光合作用", "effect": "回复自己的HP。根据天气的不同,\n回复量也会有所变化" }, "moonlight": { "name": "月光", "effect": "回复自己的HP。根据天气的不同,\n回复量也会有所变化" }, "hiddenPower": { "name": "觉醒力量", "effect": "招式的属性会随着使用此招式的宝\n可梦而改变" }, "crossChop": { "name": "十字劈", "effect": "用两手呈十字劈打对手进行攻击。\n容易击中要害" }, "twister": { "name": "龙卷风", "effect": "兴起龙卷风,将对手卷入进行攻击。\n有时会使对手畏缩" }, "rainDance": { "name": "求雨", "effect": "在5回合内一直降雨,\n从而提高水属性的招式威力。\n火属性的招式威力则降低" }, "sunnyDay": { "name": "大晴天", "effect": "在5回合内让日照变得强烈,\n从而提高火属性的招式威力。\n水属性的招式威力则降低" }, "crunch": { "name": "咬碎", "effect": "用利牙咬碎对手进行攻击。\n有时会降低对手的防御" }, "mirrorCoat": { "name": "镜面反射", "effect": "从对手那里受到特殊攻击的伤害将\n以2倍返还给同一个对手" }, "psychUp": { "name": "自我暗示", "effect": "向自己施以自我暗示,\n将能力变化的状态变得和对手一样" }, "extremeSpeed": { "name": "神速", "effect": "以迅雷不及掩耳之势猛\n撞向对手进行攻击。\n必定能够先制攻击" }, "ancientPower": { "name": "原始之力", "effect": "用原始之力进行攻击。\n有时会提高自己所有的能力" }, "shadowBall": { "name": "暗影球", "effect": "投掷一团黑影进行攻击。\n有时会降低对手的特防" }, "futureSight": { "name": "预知未来", "effect": "在使用招式2回合后,\n向对手发送一团念力进行攻击" }, "rockSmash": { "name": "碎岩", "effect": "用拳头进行攻击。有时会降低对手的防御" }, "whirlpool": { "name": "潮旋", "effect": "将对手困在激烈的水流旋涡中,\n在4~5回合内进行攻击" }, "beatUp": { "name": "围攻", "effect": "我方全员进行攻击。同行的宝可梦越多,\n招式的攻击次数越多" }, "fakeOut": { "name": "击掌奇袭", "effect": "进行先制攻击,使对手畏缩。\n要在出场后立刻使出才能成功" }, "uproar": { "name": "吵闹", "effect": "在3回合内大吵大闹攻击对手。\n在此期间谁都不能入眠" }, "stockpile": { "name": "蓄力", "effect": "积蓄力量,提高自己的防御和特防。\n最多积蓄3次" }, "spitUp": { "name": "喷出", "effect": "将积蓄的力量撞向对手进行攻击。\n积蓄得越多,威力越大" }, "swallow": { "name": "吞下", "effect": "将积蓄的力量吞下,\n从而回复自己的HP。\n积蓄得越多,回复越大" }, "heatWave": { "name": "热风", "effect": "将炎热的气息吹向对手进行攻击。\n有时会让对手陷入灼伤状态" }, "hail": { "name": "冰雹", "effect": "在5回合内一直降冰雹,\n除冰属性的宝可梦以外,\n给予全体宝可梦伤害" }, "torment": { "name": "无理取闹", "effect": "向对手无理取闹,令其不能连续2\n次使出相同招式" }, "flatter": { "name": "吹捧", "effect": "吹捧对手,使其混乱。\n同时还会提高对手的特攻" }, "willOWisp": { "name": "磷火", "effect": "放出怪异的火焰,从而让对手陷入\n灼伤状态" }, "memento": { "name": "临别礼物", "effect": "虽然会使自己陷入昏厥,\n但是能够大幅降低对手的攻击和特攻" }, "facade": { "name": "硬撑", "effect": "当自己处于中毒、麻痹、灼伤状态时,\n向对手使出此招式的话,\n威力会变成2倍" }, "focusPunch": { "name": "真气拳", "effect": "集中精神出拳。在招式使出前若受\n到攻击则会失败" }, "smellingSalts": { "name": "清醒", "effect": "对于麻痹状态下的对手,\n威力会变成2倍。\n但相反对手的麻痹也会被治愈" }, "followMe": { "name": "看我嘛", "effect": "引起对手的注意,将对手的攻击全\n部转移到自己身上" }, "naturePower": { "name": "自然之力", "effect": "用自然之力进行攻击。\n根据所使用场所的不同,\n使出的招式也会有所变化" }, "charge": { "name": "充电", "effect": "变为充电状态,提高下次使出的电\n属性的招式威力。自己的特防也会提高" }, "taunt": { "name": "挑衅", "effect": "使对手愤怒。在3回合内让对手只\n能使出给予伤害的招式" }, "helpingHand": { "name": "帮助", "effect": "帮助伙伴。被帮助的宝可梦,\n其招式威力变得比平时大" }, "trick": { "name": "戏法", "effect": "抓住对手的空隙,交换自己和对手\n的持有物" }, "rolePlay": { "name": "扮演", "effect": "扮演对手,让自己的特性变得和对手相同" }, "wish": { "name": "祈愿", "effect": "在下一回合回复自己或是替换出场\n的宝可梦最大HP的一半" }, "assist": { "name": "借助", "effect": "向同伴紧急求助,从我方宝可梦已\n学会的招式中随机使用1个" }, "ingrain": { "name": "扎根", "effect": "在大地上扎根,每回合回复自己的HP。\n因为扎根了,所以不能替换宝可梦" }, "superpower": { "name": "蛮力", "effect": "发挥惊人的力量攻击对手。\n自己的攻击和防御会降低" }, "magicCoat": { "name": "魔法反射", "effect": "当对手使出会变成异常状态的招式\n或寄生种子等时,会将对手的招式\n反射回去" }, "recycle": { "name": "回收利用", "effect": "使战斗中已经消耗掉的\n自己的持有物再生,\n并可以再次使用" }, "revenge": { "name": "报复", "effect": "如果受到对手的招式攻击,\n就能给予对手2倍的伤害" }, "brickBreak": { "name": "劈瓦", "effect": "将手刀猛烈地挥下攻击对手。\n还可以破坏光墙和反射壁等" }, "yawn": { "name": "哈欠", "effect": "打个大哈欠引起睡意。\n在下一回合让对手陷入睡眠状态" }, "knockOff": { "name": "拍落", "effect": "拍落对手的持有物,直到战斗结束\n都不能使用。对手携带道具时会增加伤害" }, "endeavor": { "name": "蛮干", "effect": "给予伤害,使对手的HP变得和自\n己的HP一样" }, "eruption": { "name": "喷火", "effect": "爆发怒火攻击对手。自己的HP越少,\n招式的威力越小" }, "skillSwap": { "name": "特性互换", "effect": "利用超能力互换自己和对手的特性" }, "imprison": { "name": "封印", "effect": "如果对手有和自己相同的招式,\n那么只有对手无法使用该招式" }, "refresh": { "name": "焕然一新", "effect": "让身体休息,治愈自己身上所中的\n毒、麻痹、灼伤的异常状态" }, "grudge": { "name": "怨念", "effect": "因对手的招式而陷入昏厥时给对手\n施加怨念,让该招式的PP变成0" }, "snatch": { "name": "抢夺", "effect": "将对手打算使用的回复招式或能力\n变化招式夺为己用" }, "secretPower": { "name": "秘密之力", "effect": "根据使用场所不同,该招式的追加\n效果也会有所变化" }, "dive": { "name": "潜水", "effect": "第1回合潜入水中,第2回合浮上\n来进行攻击" }, "armThrust": { "name": "猛推", "effect": "用张开着的双手猛推对手进行攻击。\n连续攻击2~5次" }, "camouflage": { "name": "保护色", "effect": "根据所在场所不同,如水边、草丛\n和洞窟等,可以改变自己的属性" }, "tailGlow": { "name": "萤火", "effect": "凝视闪烁的光芒,集中自己的精神,\n从而巨幅提高特攻" }, "lusterPurge": { "name": "洁净光芒", "effect": "释放耀眼的光芒进行攻击。\n有时会降低对手的特防" }, "mistBall": { "name": "薄雾球", "effect": "用围绕着雾状羽毛的球进行攻击。\n有时会降低对手的特攻" }, "featherDance": { "name": "羽毛舞", "effect": "撒出羽毛,笼罩在对手的周围。\n大幅降低对手的攻击" }, "teeterDance": { "name": "摇晃舞", "effect": "摇摇晃晃地跳起舞蹈,\n让自己周围的宝可梦陷入混乱状态" }, "blazeKick": { "name": "火焰踢", "effect": "攻击对手后,有时会使其陷入灼伤状态。\n也容易击中要害" }, "mudSport": { "name": "玩泥巴", "effect": "一旦使用此招式,\n周围就会弄得到处是泥。\n在5回合内减弱电属性的招式" }, "iceBall": { "name": "冰球", "effect": "在5回合内攻击对手。\n招式每次击中,威力就会提高" }, "needleArm": { "name": "尖刺臂", "effect": "用带刺的手臂猛烈地挥舞进行攻击。\n有时会使对手畏缩" }, "slackOff": { "name": "偷懒", "effect": "偷懒休息。回复自己最大HP的一半" }, "hyperVoice": { "name": "巨声", "effect": "给予对手又吵又响的巨大震动进行攻击" }, "poisonFang": { "name": "剧毒牙", "effect": "用有毒的牙齿咬住对手进行攻击。\n有时会使对手中剧毒" }, "crushClaw": { "name": "撕裂爪", "effect": "用坚硬的锐爪劈开对手进行攻击。\n有时会降低对手的防御" }, "blastBurn": { "name": "爆炸烈焰", "effect": "用爆炸的火焰烧尽对手进行攻击。\n下一回合自己将无法动弹" }, "hydroCannon": { "name": "加农水炮", "effect": "向对手喷射水炮进行攻击。\n下一回合自己将无法动弹" }, "meteorMash": { "name": "彗星拳", "effect": "使出彗星般的拳头攻击对手。\n有时会提高自己的攻击" }, "astonish": { "name": "惊吓", "effect": "用尖叫声等突然惊吓对手进行攻击。\n有时会使对手畏缩" }, "weatherBall": { "name": "气象球", "effect": "根据使用时的天气,招式属性和威\n力会改变" }, "aromatherapy": { "name": "芳香治疗", "effect": "让同伴闻沁人心脾的香气,\n从而治愈我方全员的异常状态" }, "fakeTears": { "name": "假哭", "effect": "装哭流泪。使对手不知所措,\n从而大幅降低对手的特防" }, "airCutter": { "name": "空气利刃", "effect": "用锐利的风切斩对手进行攻击。\n容易击中要害" }, "overheat": { "name": "过热", "effect": "使出全部力量攻击对手。\n使用之后会因为反作用力,\n自己的特攻大幅降低" }, "odorSleuth": { "name": "气味侦测", "effect": "使出后对幽灵属性宝可梦没有效果\n的招式以及闪避率高的对手,\n变得能够打中" }, "rockTomb": { "name": "岩石封锁", "effect": "投掷岩石进行攻击。封住对手的行动,\n从而降低速度" }, "silverWind": { "name": "银色旋风", "effect": "在风中掺入鳞粉攻击对手。\n有时会提高自己的全部能力" }, "metalSound": { "name": "金属音", "effect": "让对手听摩擦金属般讨厌的声音。\n大幅降低对手的特防" }, "grassWhistle": { "name": "草笛", "effect": "让对手听舒适的笛声,\n从而陷入睡眠状态" }, "tickle": { "name": "挠痒", "effect": "给对手挠痒,使其发笑,\n从而降低对手的攻击和防御" }, "cosmicPower": { "name": "宇宙力量", "effect": "汲取宇宙中神秘的力量,\n从而提高自己的防御和特防" }, "waterSpout": { "name": "喷水", "effect": "掀起潮水进行攻击。自己的HP越少,\n招式的威力越小" }, "signalBeam": { "name": "信号光束", "effect": "发射神奇的光线进行攻击。\n有时会使对手混乱" }, "shadowPunch": { "name": "暗影拳", "effect": "使出混影之拳。攻击必定会命中" }, "extrasensory": { "name": "神通力", "effect": "发出看不见的神奇力量进行攻击。\n有时会使对手畏缩" }, "skyUppercut": { "name": "冲天拳", "effect": "用冲向天空般高高的上勾拳顶起对\n手进行攻击" }, "sandTomb": { "name": "流沙深渊", "effect": "将对手困在铺天盖地的沙暴中,\n在4~5回合内进行攻击" }, "sheerCold": { "name": "绝对零度", "effect": "给对手一击昏厥。如果是冰属性以\n外的宝可梦使用,就会难以打中" }, "muddyWater": { "name": "浊流", "effect": "向对手喷射浑浊的水进行攻击。\n有时会降低对手的命中率" }, "bulletSeed": { "name": "种子机关枪", "effect": "向对手猛烈地发射种子进行攻击。\n连续攻击2~5次" }, "aerialAce": { "name": "燕返", "effect": "以敏捷的动作戏弄对手后进行切斩。\n攻击必定会命中" }, "icicleSpear": { "name": "冰锥", "effect": "向对手发射锋利的冰柱进行攻击。\n连续攻击2~5次" }, "ironDefense": { "name": "铁壁", "effect": "将皮肤变得坚硬如铁,\n从而大幅提高自己的防御" }, "block": { "name": "挡路", "effect": "张开双手进行阻挡,封住对手的退路,\n使其不能逃走" }, "howl": { "name": "长嚎", "effect": "大声吼叫提高气势,从而提高自己\n和同伴的攻击" }, "dragonClaw": { "name": "龙爪", "effect": "用尖锐的巨爪劈开对手进行攻击" }, "frenzyPlant": { "name": "疯狂植物", "effect": "用大树摔打对手进行攻击。\n下一回合自己将无法动弹" }, "bulkUp": { "name": "健美", "effect": "使出全身力气绷紧肌肉,\n从而提高自己的攻击和防御" }, "bounce": { "name": "弹跳", "effect": "弹跳到高高的空中,第2回合攻击对手。\n有时会让对手陷入麻痹状态" }, "mudShot": { "name": "泥巴射击", "effect": "向对手投掷泥块进行攻击。\n同时降低对手的速度" }, "poisonTail": { "name": "毒尾", "effect": "用尾巴拍打。\n有时会让对手陷入中毒状态,\n也容易击中要害" }, "covet": { "name": "渴望", "effect": "一边可爱地撒娇,\n一边靠近对手进行攻击,\n还能夺取对手携带的道具" }, "voltTackle": { "name": "伏特攻击", "effect": "让电流覆盖全身猛撞向对手。\n自己也会受到不小的伤害。\n有时会让对手陷入麻痹状态" }, "magicalLeaf": { "name": "魔法叶", "effect": "散落可以追踪对手的神奇叶片。\n攻击必定会命中" }, "waterSport": { "name": "玩水", "effect": "用水湿透周围。在5回合内减弱火\n属性的招式" }, "calmMind": { "name": "冥想", "effect": "静心凝神,从而提高自己的特攻和特防" }, "leafBlade": { "name": "叶刃", "effect": "像用剑一般操纵叶片切斩对手进行攻击。\n容易击中要害" }, "dragonDance": { "name": "龙之舞", "effect": "激烈地跳起神秘且强有力的舞蹈。\n从而提高自己的攻击和速度" }, "rockBlast": { "name": "岩石爆击", "effect": "向对手发射坚硬的岩石进行攻击。\n连续攻击2~5次" }, "shockWave": { "name": "电击波", "effect": "向对手快速发出电击。\n攻击必定会命中" }, "waterPulse": { "name": "水之波动", "effect": "用水的震动攻击对手。\n有时会使对手混乱" }, "doomDesire": { "name": "破灭之愿", "effect": "使用招式2回合后,会用无数道光\n束攻击对手" }, "psychoBoost": { "name": "精神突进", "effect": "使出全部力量攻击对手。\n使用之后会因为反作用力,\n自己的特攻大幅降低" }, "roost": { "name": "羽栖", "effect": "降到地面,使身体休息。\n回复自己最大HP的一半" }, "gravity": { "name": "重力", "effect": "在5回合内,飘浮特性和飞行属性\n的宝可梦会被地面属性的招式击中。\n飞向空中的招式也将无法使用" }, "miracleEye": { "name": "奇迹之眼", "effect": "使出后对恶属性宝可梦没有效果的\n招式以及闪避率高的对手,\n变得能够打中" }, "wakeUpSlap": { "name": "唤醒巴掌", "effect": "给予睡眠状态下的对手较大的伤害。\n但相反对手会从睡眠中醒过来" }, "hammerArm": { "name": "臂锤", "effect": "挥舞强力而沉重的拳头,\n给予对手伤害。自己的速度会降低" }, "gyroBall": { "name": "陀螺球", "effect": "让身体高速旋转并撞击对手。\n速度比对手越慢,威力越大" }, "healingWish": { "name": "治愈之愿", "effect": "虽然自己陷入昏厥,但可以治愈后\n备上场的宝可梦的异常状态以及回复HP" }, "brine": { "name": "盐水", "effect": "当对手的HP负伤到一半左右时,\n招式威力会变成2倍" }, "naturalGift": { "name": "自然之恩", "effect": "从树果上获得力量进行攻击。\n根据携带的树果,招式属性和威力会改变" }, "feint": { "name": "佯攻", "effect": "能够攻击正在使用守住或看穿等招\n式的对手。解除其守护效果" }, "pluck": { "name": "啄食", "effect": "用喙进行攻击。当对手携带树果时,\n可以食用并获得其效果" }, "tailwind": { "name": "顺风", "effect": "刮起猛烈的旋风,在4回合内提高\n我方全员的速度" }, "acupressure": { "name": "点穴", "effect": "通过点穴让身体舒筋活络。\n大幅提高某1项能力" }, "metalBurst": { "name": "金属爆炸", "effect": "使出招式前,将最后受到的招式的\n伤害大力返还给对手" }, "uTurn": { "name": "急速折返", "effect": "在攻击之后急速返回,\n和后备宝可梦进行替换" }, "closeCombat": { "name": "近身战", "effect": "放弃守护,向对手的怀里突击。\n自己的防御和特防会降低" }, "payback": { "name": "以牙还牙", "effect": "蓄力攻击。如果能在对手之后攻击,\n招式的威力会变成2倍" }, "assurance": { "name": "恶意追击", "effect": "如果此回合内对手已经受到伤害的话,\n招式威力会变成2倍" }, "embargo": { "name": "查封", "effect": "让对手在5回合内不能使用宝可梦\n携带的道具。训练家也不能给那只\n宝可梦使用道具" }, "fling": { "name": "投掷", "effect": "快速投掷携带的道具进行攻击。\n根据道具不同,威力和效果会改变" }, "psychoShift": { "name": "精神转移", "effect": "利用超能力施以暗示,\n从而将自己受到的异常状态转移给对手" }, "trumpCard": { "name": "王牌", "effect": "王牌招式的剩余PP越少,\n招式的威力越大" }, "healBlock": { "name": "回复封锁", "effect": "在5回合内无法通过招式、特性或\n携带的道具来回复HP" }, "wringOut": { "name": "绞紧", "effect": "用力勒紧对手进行攻击。\n对手的HP越多,威力越大" }, "powerTrick": { "name": "力量戏法", "effect": "利用超能力交换自己的攻击和防御的力量" }, "gastroAcid": { "name": "胃液", "effect": "将胃液吐向对手的身体。\n沾上的胃液会消除对手的特性效果" }, "luckyChant": { "name": "幸运咒语", "effect": "向天许愿,从而在5回合内不会被\n对手的攻击打中要害" }, "meFirst": { "name": "抢先一步", "effect": "提高威力,\n抢先使出对手想要使出的招式。\n如果不先使出则会失败" }, "copycat": { "name": "仿效", "effect": "模仿对手刚才使出的招式,\n并使出相同招式。\n如果对手还没出招则会失败" }, "powerSwap": { "name": "力量互换", "effect": "利用超能力互换自己和对手的攻击\n以及特攻的能力变化" }, "guardSwap": { "name": "防守互换", "effect": "利用超能力互换自己和对手的防御\n以及特防的能力变化" }, "punishment": { "name": "惩罚", "effect": "根据能力变化,对手提高的力量越大,\n招式的威力越大" }, "lastResort": { "name": "珍藏", "effect": "当战斗中已学会的招式全部使用过后,\n才能开始使出珍藏的招式" }, "worrySeed": { "name": "烦恼种子", "effect": "种植心神不宁的种子。\n使对手不能入眠,并将特性变成不眠" }, "suckerPunch": { "name": "突袭", "effect": "可以比对手先攻击。对手使出的招\n式如果不是攻击招式则会失败" }, "toxicSpikes": { "name": "毒菱", "effect": "在对手的脚下撒毒菱。\n使对手替换出场的宝可梦中毒" }, "heartSwap": { "name": "心灵互换", "effect": "利用超能力互换自己和对手之间的\n能力变化" }, "aquaRing": { "name": "水流环", "effect": "在自己身体的周围覆盖用水制造的幕。\n每回合回复HP" }, "magnetRise": { "name": "电磁飘浮", "effect": "利用电气产生的磁力浮在空中。\n在5回合内可以飘浮" }, "flareBlitz": { "name": "闪焰冲锋", "effect": "让火焰覆盖全身猛撞向对手。\n自己也会受到不小的伤害。\n有时会让对手陷入灼伤状态" }, "forcePalm": { "name": "发劲", "effect": "向对手的身体发出冲击波进行攻击。\n有时会让对手陷入麻痹状态" }, "auraSphere": { "name": "波导弹", "effect": "从体内产生出波导之力,\n然后向对手发出。攻击必定会命中" }, "rockPolish": { "name": "岩石打磨", "effect": "打磨自己的身体,减少空气阻力。\n可以大幅提高自己的速度" }, "poisonJab": { "name": "毒击", "effect": "用带毒的触手或手臂刺入对手。\n有时会让对手陷入中毒状态" }, "darkPulse": { "name": "恶之波动", "effect": "从体内发出充满恶意的恐怖气场。\n有时会使对手畏缩" }, "nightSlash": { "name": "暗袭要害", "effect": "抓住瞬间的空隙切斩对手。\n容易击中要害" }, "aquaTail": { "name": "水流尾", "effect": "如惊涛骇浪般挥动大尾巴攻击对手" }, "seedBomb": { "name": "种子炸弹", "effect": "将外壳坚硬的大种子,\n从上方砸下攻击对手" }, "airSlash": { "name": "空气之刃", "effect": "用连天空也能劈开的空气之刃进行攻击。\n有时会使对手畏缩" }, "xScissor": { "name": "十字剪", "effect": "将镰刀或爪子像剪刀般地交叉,\n顺势劈开对手" }, "bugBuzz": { "name": "虫鸣", "effect": "利用振动发出音波进行攻击。\n有时会降低对手的特防" }, "dragonPulse": { "name": "龙之波动", "effect": "从大大的口中掀起冲击波攻击对手" }, "dragonRush": { "name": "龙之俯冲", "effect": "释放出骇人的杀气,一边威慑一边\n撞击对手。有时会使对手畏缩" }, "powerGem": { "name": "力量宝石", "effect": "发射如宝石般闪耀的光芒攻击对手" }, "drainPunch": { "name": "吸取拳", "effect": "用拳头吸取对手的力量。\n可以回复给予对手伤害的一半HP" }, "vacuumWave": { "name": "真空波", "effect": "挥动拳头,掀起真空波。\n必定能够先制攻击" }, "focusBlast": { "name": "真气弹", "effect": "提高气势,释放出全部力量。\n有时会降低对手的特防" }, "energyBall": { "name": "能量球", "effect": "发射从自然收集的生命力量。\n有时会降低对手的特防" }, "braveBird": { "name": "勇鸟猛攻", "effect": "收拢翅膀,通过低空飞行突击对手。\n自己也会受到不小的伤害" }, "earthPower": { "name": "大地之力", "effect": "向对手脚下释放出大地之力。\n有时会降低对手的特防" }, "switcheroo": { "name": "掉包", "effect": "用一闪而过的速度交换自己和对手\n的持有物" }, "gigaImpact": { "name": "终极冲击", "effect": "使出自己浑身力量突击对手。\n下一回合自己将无法动弹" }, "nastyPlot": { "name": "诡计", "effect": "谋划诡计,激活头脑。\n大幅提高自己的特攻" }, "bulletPunch": { "name": "子弹拳", "effect": "向对手使出如子弹般快速而坚硬的拳头。\n必定能够先制攻击" }, "avalanche": { "name": "雪崩", "effect": "如果受到对手的招式攻击,\n就能给予该对手2倍威力的攻击" }, "iceShard": { "name": "冰砾", "effect": "瞬间制作冰块,快速地扔向对手。\n必定能够先制攻击" }, "shadowClaw": { "name": "暗影爪", "effect": "以影子做成的锐爪,劈开对手。\n容易击中要害" }, "thunderFang": { "name": "雷电牙", "effect": "用蓄满电流的牙齿咬住对手。\n有时会使对手畏缩或陷入麻痹状态" }, "iceFang": { "name": "冰冻牙", "effect": "用藏有冷气的牙齿咬住对手。\n有时会使对手畏缩或陷入冰冻状态" }, "fireFang": { "name": "火焰牙", "effect": "用覆盖着火焰的牙齿咬住对手。\n有时会使对手畏缩或陷入灼伤状态" }, "shadowSneak": { "name": "影子偷袭", "effect": "伸长影子,从对手的背后进行攻击。\n必定能够先制攻击" }, "mudBomb": { "name": "泥巴炸弹", "effect": "向对手发射坚硬的泥弹进行攻击。\n有时会降低对手的命中率" }, "psychoCut": { "name": "精神利刃", "effect": "用实体化的心之利刃劈开对手。\n容易击中要害" }, "zenHeadbutt": { "name": "意念头锤", "effect": "将思念的力量集中在前额进行攻击。\n有时会使对手畏缩" }, "mirrorShot": { "name": "镜光射击", "effect": "抛光自己的身体,\n向对手释放出闪光之力。\n有时会降低对手的命中率" }, "flashCannon": { "name": "加农光炮", "effect": "将身体的光芒聚集在一点释放出去。\n有时会降低对手的特防" }, "rockClimb": { "name": "攀岩", "effect": "发动猛撞攻击,有时会使对手混乱。\n是宝可表的秘传招式之一" }, "defog": { "name": "清除浓雾", "effect": "用强风吹开对手的反射壁或光墙等。\n也会降低对手的闪避率" }, "trickRoom": { "name": "戏法空间", "effect": "制造出离奇的空间。在5回合内速\n度慢的宝可梦可以先行动" }, "dracoMeteor": { "name": "流星群", "effect": "从天空中向对手落下陨石。\n使用之后因为反作用力,\n自己的特攻会大幅降低" }, "discharge": { "name": "放电", "effect": "用耀眼的电击攻击\n自己周围所有的宝可梦。\n有时会陷入麻痹状态" }, "lavaPlume": { "name": "喷烟", "effect": "用熊熊烈火攻击自己周围所有的宝可梦。\n有时会陷入灼伤状态" }, "leafStorm": { "name": "飞叶风暴", "effect": "用尖尖的叶片向对手卷起风暴。\n使用之后因为反作用力自己的特攻会\n大幅降低" }, "powerWhip": { "name": "强力鞭打", "effect": "激烈地挥舞青藤或触手摔打对手进行攻击" }, "rockWrecker": { "name": "岩石炮", "effect": "向对手发射巨大的岩石进行攻击。\n下一回合自己将无法动弹" }, "crossPoison": { "name": "十字毒刃", "effect": "用毒刃劈开对手。有时会让对手陷\n入中毒状态,也容易击中要害" }, "gunkShot": { "name": "垃圾射击", "effect": "用肮脏的垃圾撞向对手进行攻击。\n有时会让对手陷入中毒状态" }, "ironHead": { "name": "铁头", "effect": "用钢铁般坚硬的头部进行攻击。\n有时会使对手畏缩" }, "magnetBomb": { "name": "磁铁炸弹", "effect": "发射吸住对手的钢铁炸弹。\n攻击必定会命中" }, "stoneEdge": { "name": "尖石攻击", "effect": "用尖尖的岩石刺入对手进行攻击。\n容易击中要害" }, "captivate": { "name": "诱惑", "effect": "♂诱惑♀或♀诱惑♂,\n从而大幅降低对手的特攻" }, "stealthRock": { "name": "隐形岩", "effect": "将无数岩石悬浮在对手的周围,\n从而对替换出场的对手的宝可梦给予伤害" }, "grassKnot": { "name": "打草结", "effect": "用草缠住并绊倒对手。\n对手越重,威力越大" }, "chatter": { "name": "喋喋不休", "effect": "用非常烦人的,\n喋喋不休的音波攻击对手。\n使对手混乱" }, "judgment": { "name": "制裁光砾", "effect": "向对手放出无数的光弹。\n属性会根据自己携带的石板不同而改变" }, "bugBite": { "name": "虫咬", "effect": "咬住进行攻击。当对手携带树果时,\n可以食用并获得其效果" }, "chargeBeam": { "name": "充电光束", "effect": "向对手发射电击光束。\n由于蓄满电流,有时会提高自己的特攻" }, "woodHammer": { "name": "木槌", "effect": "用坚硬的躯体撞击对手进行攻击。\n自己也会受到不小的伤害" }, "aquaJet": { "name": "水流喷射", "effect": "以迅雷不及掩耳之势扑向对手。\n必定能够先制攻击" }, "attackOrder": { "name": "攻击指令", "effect": "召唤手下,让其朝对手发起攻击。\n容易击中要害" }, "defendOrder": { "name": "防御指令", "effect": "召唤手下,让其附在自己的身体上。\n可以提高自己的防御和特防" }, "healOrder": { "name": "回复指令", "effect": "召唤手下疗伤。回复自己最大HP的一半" }, "headSmash": { "name": "双刃头锤", "effect": "拼命使出浑身力气,\n向对手进行头锤攻击。\n自己也会受到非常大的伤害" }, "doubleHit": { "name": "二连击", "effect": "使用尾巴等拍打对手进行攻击。\n连续2次给予伤害" }, "roarOfTime": { "name": "时光咆哮", "effect": "释放出扭曲时间般的强大力量攻击对手。\n下一回合自己将无法动弹" }, "spacialRend": { "name": "亚空裂斩", "effect": "将对手连同周围的空间一起撕裂并\n给予伤害。容易击中要害" }, "lunarDance": { "name": "新月舞", "effect": "虽然自己陷入昏厥,但可以治愈后\n备上场的宝可梦的全部状态" }, "crushGrip": { "name": "捏碎", "effect": "用骇人的力量捏碎对手。\n对手剩余的HP越多,威力越大" }, "magmaStorm": { "name": "熔岩风暴", "effect": "将对手困在熊熊燃烧的火焰中,\n在4~5回合内进行攻击" }, "darkVoid": { "name": "暗黑洞", "effect": "将对手强制拖入黑暗的世界,\n从而让对手陷入睡眠状态" }, "seedFlare": { "name": "种子闪光", "effect": "从身体里产生冲击波。\n有时会大幅降低对手的特防" }, "ominousWind": { "name": "奇异之风", "effect": "突然刮起毛骨悚然的暴风攻击对手。\n有时会提高自己的全部能力" }, "shadowForce": { "name": "暗影潜袭", "effect": "第1回合消失踪影,第2回合攻击对手。\n即使对手正受保护,\n也能击中" }, "honeClaws": { "name": "磨爪", "effect": "将爪子磨得更加锋利。\n提高自己的攻击和命中率" }, "wideGuard": { "name": "广域防守", "effect": "在1回合内防住击打我方全员的攻击" }, "guardSplit": { "name": "防守平分", "effect": "利用超能力将自己和对手的防御和\n特防相加,再进行平分" }, "powerSplit": { "name": "力量平分", "effect": "利用超能力将自己和对手的攻击和\n特攻相加,再进行平分" }, "wonderRoom": { "name": "奇妙空间", "effect": "制造出离奇的空间。在5回合内互\n换所有宝可梦的防御和特防" }, "psyshock": { "name": "精神冲击", "effect": "将神奇的念波实体化攻击对手。\n给予物理伤害" }, "venoshock": { "name": "毒液冲击", "effect": "将特殊的毒液泼向对手。\n对处于中毒状态的对手,威力会变成2倍" }, "autotomize": { "name": "身体轻量化", "effect": "削掉身体上没用的部分。\n大幅提高自己的速度,同时体重也会变轻" }, "ragePowder": { "name": "愤怒粉", "effect": "将令人烦躁的粉末撒在自己身上,\n用以吸引对手的注意。\n使对手的攻击全部指向自己" }, "telekinesis": { "name": "意念移物", "effect": "利用超能力使对手浮起来。\n在3回合内攻击会变得容易打中对手" }, "magicRoom": { "name": "魔法空间", "effect": "制造出离奇的空间。在5回合内所\n有宝可梦携带道具的效果都会消失" }, "smackDown": { "name": "击落", "effect": "扔石头或炮弹,攻击飞行的对手。\n对手会被击落,掉到地面" }, "stormThrow": { "name": "山岚摔", "effect": "向对手使出强烈的一击。\n攻击必定会击中要害" }, "flameBurst": { "name": "烈焰溅射", "effect": "如果击中,爆裂的火焰会攻击到对手。\n爆裂出的火焰还会飞溅到旁边的对手" }, "sludgeWave": { "name": "污泥波", "effect": "用污泥波攻击自己周围所有的宝可梦。\n有时会陷入中毒状态" }, "quiverDance": { "name": "蝶舞", "effect": "轻巧地跳起神秘而又美丽的舞蹈。\n提高自己的特攻、特防和速度" }, "heavySlam": { "name": "重磅冲撞", "effect": "用沉重的身体撞向对手进行攻击。\n自己比对手越重,威力越大" }, "synchronoise": { "name": "同步干扰", "effect": "用神奇电波对周围所有和自己属性\n相同的宝可梦给予伤害" }, "electroBall": { "name": "电球", "effect": "用电气团撞向对手。\n自己比对手速度越快,\n威力越大" }, "soak": { "name": "浸水", "effect": "将大量的水泼向对手,\n从而使其变成水属性" }, "flameCharge": { "name": "蓄能焰袭", "effect": "让火焰覆盖全身,攻击对手。\n积蓄力量来提高自己的速度" }, "coil": { "name": "盘蜷", "effect": "盘蜷着集中精神。提高自己的攻击\n、防御和命中率" }, "lowSweep": { "name": "下盘踢", "effect": "以敏捷的动作瞄准对手的脚进行攻击。\n会降低对手的速度" }, "acidSpray": { "name": "酸液炸弹", "effect": "喷出能溶化对手的液体进行攻击。\n会大幅降低对手的特防" }, "foulPlay": { "name": "欺诈", "effect": "利用对手的力量进行攻击。\n正和自己战斗的对手,其攻击越高,\n伤害越大" }, "simpleBeam": { "name": "单纯光束", "effect": "向对手发送谜之念波。\n接收到念波的对手,其特性会变为单纯" }, "entrainment": { "name": "找伙伴", "effect": "用神奇的节奏跳舞。使对手模仿自\n己的动作,从而将特性变成一样" }, "afterYou": { "name": "您先请", "effect": "支援我方或对手的行动,\n使其紧接着此招式之后行动" }, "round": { "name": "轮唱", "effect": "用歌声攻击对手。大家一起轮唱便\n可以接连使出,威力也会提高" }, "echoedVoice": { "name": "回声", "effect": "用回声攻击对手。如果每回合都有\n宝可梦接着使用该招式,\n威力就会提高" }, "chipAway": { "name": "逐步击破", "effect": "看准机会稳步攻击。\n无视对手的能力变化,\n直接给予伤害" }, "clearSmog": { "name": "清除之烟", "effect": "向对手投掷特殊的泥块进行攻击。\n使其能力变回原点" }, "storedPower": { "name": "辅助力量", "effect": "用蓄积起来的力量攻击对手。\n自己的能力提高得越多,威力就越大" }, "quickGuard": { "name": "快速防守", "effect": "守护自己和同伴,以防对手的先制攻击" }, "allySwitch": { "name": "交换场地", "effect": "用神奇的力量瞬间移动,\n互换自己和同伴所在的位置。\n连续使出则容易失败" }, "scald": { "name": "热水", "effect": "向对手喷射煮得翻滚的开水进行攻击。\n有时会让对手陷入灼伤状态" }, "shellSmash": { "name": "破壳", "effect": "打破外壳,降低自己的防御和特防,\n但大幅提高攻击、特攻和速度" }, "healPulse": { "name": "治愈波动", "effect": "放出治愈波动,从而回复对手最大\nHP的一半" }, "hex": { "name": "祸不单行", "effect": "接二连三地进行攻击。\n对处于异常状态的对手给予较大的伤害" }, "skyDrop": { "name": "自由落体", "effect": "第1回合将对手带到空中,\n第2回合将其摔下进行攻击。\n被带到空中的对手不能动弹" }, "shiftGear": { "name": "换档", "effect": "转动齿轮,不仅提高自己的攻击,\n还会大幅提高速度" }, "circleThrow": { "name": "巴投", "effect": "扔飞对手,强制拉后备宝可梦上场。\n如果对手为野生宝可梦,\n战斗将直接结束" }, "incinerate": { "name": "烧净", "effect": "用火焰攻击对手。对手携带树果等时,\n会烧掉,使其不能使用" }, "quash": { "name": "延后", "effect": "压制对手,从而将其行动顺序放到最后" }, "acrobatics": { "name": "杂技", "effect": "轻巧地攻击对手。自己没有携带道具时,\n会给予较大的伤害" }, "reflectType": { "name": "镜面属性", "effect": "反射对手的属性,让自己也变成一\n样的属性" }, "retaliate": { "name": "报仇", "effect": "为倒下的同伴报仇。如果上一回合\n有同伴倒下,威力就会提高" }, "finalGambit": { "name": "搏命", "effect": "拼命攻击对手。虽然自己陷入昏厥,\n但会给予对手和自己目前HP等\n量的伤害" }, "bestow": { "name": "传递礼物", "effect": "当对手未携带道具时,\n能够将自己携带的道具交给对手" }, "inferno": { "name": "烈火深渊", "effect": "用烈焰包裹住对手进行攻击。\n让对手陷入灼伤状态" }, "waterPledge": { "name": "水之誓约", "effect": "用水柱进行攻击。如果和火组合,\n威力就会提高,天空中会挂上彩虹" }, "firePledge": { "name": "火之誓约", "effect": "用火柱进行攻击。如果和草组合,\n威力就会提高,周围会变成火海" }, "grassPledge": { "name": "草之誓约", "effect": "用草柱进行攻击。如果和水组合,\n威力就会提高,周围会变成湿地" }, "voltSwitch": { "name": "伏特替换", "effect": "在攻击之后急速返回,\n和后备宝可梦进行替换" }, "struggleBug": { "name": "虫之抵抗", "effect": "抵抗并攻击对手。会降低对手的特攻" }, "bulldoze": { "name": "重踏", "effect": "用力踩踏地面并攻击自己周围所有\n的宝可梦。会降低对方的速度" }, "frostBreath": { "name": "冰息", "effect": "将冰冷的气息吹向对手进行攻击。\n必定会击中要害" }, "dragonTail": { "name": "龙尾", "effect": "弹飞对手,强制拉后备宝可梦上场。\n如果对手为野生宝可梦,\n战斗将直接结束" }, "workUp": { "name": "自我激励", "effect": "激励自己,从而提高攻击和特攻" }, "electroweb": { "name": "电网", "effect": "用电网捉住对手进行攻击。\n会降低对手的速度" }, "wildCharge": { "name": "疯狂伏特", "effect": "让电流覆盖全身,撞向对手进行攻击。\n自己也会受到少许伤害" }, "drillRun": { "name": "直冲钻", "effect": "像钢钻一样,\n一边旋转身体一边撞击对手。\n容易击中要害" }, "dualChop": { "name": "二连劈", "effect": "用身体坚硬的部分拍打对手进行攻击。\n连续2次给予伤害" }, "heartStamp": { "name": "爱心印章", "effect": "以可爱的动作使对手疏忽,\n乘机给出强烈的一击。有时会使对手畏缩" }, "hornLeech": { "name": "木角", "effect": "将角刺入,吸取对手的养分。\n可以回复给予对手伤害的一半HP" }, "sacredSword": { "name": "圣剑", "effect": "用剑切斩对手进行攻击。\n无视对手的能力变化,直接给予伤害" }, "razorShell": { "name": "贝壳刃", "effect": "用锋利的贝壳切斩对手进行攻击。\n有时会降低对手的防御" }, "heatCrash": { "name": "高温重压", "effect": "用燃烧的身体撞向对手进行攻击。\n自己比对手越重,威力越大" }, "leafTornado": { "name": "青草搅拌器", "effect": "用锋利的叶片包裹住对手进行攻击。\n有时会降低对手的命中率" }, "steamroller": { "name": "疯狂滚压", "effect": "旋转揉成团的身体压扁对手。\n有时会使对手畏缩" }, "cottonGuard": { "name": "棉花防守", "effect": "用软绵绵的绒毛包裹住自己的身体\n进行守护。巨幅提高自己的防御" }, "nightDaze": { "name": "暗黑爆破", "effect": "放出黑暗的冲击波攻击对手。\n有时会降低对手的命中率" }, "psystrike": { "name": "精神击破", "effect": "将神奇的念波实体化攻击对手。\n给予物理伤害" }, "tailSlap": { "name": "扫尾拍打", "effect": "用坚硬的尾巴拍打对手进行攻击。\n连续攻击2~5次" }, "hurricane": { "name": "暴风", "effect": "用强烈的风席卷对手进行攻击。\n有时会使对手混乱" }, "headCharge": { "name": "爆炸头突击", "effect": "用厉害的爆炸头猛撞向对手进行攻击。\n自己也会受到少许伤害" }, "gearGrind": { "name": "齿轮飞盘", "effect": "向对手投掷钢铁齿轮进行攻击。\n连续2次给予伤害" }, "searingShot": { "name": "火焰弹", "effect": "用熊熊烈火攻击自己周围所有的宝可梦。\n有时会陷入灼伤状态" }, "technoBlast": { "name": "高科技光炮", "effect": "向对手放出光弹。属性会根据自己\n携带的卡带不同而改变" }, "relicSong": { "name": "古老之歌", "effect": "让对手听古老之歌,打动对手的内\n心进行攻击。有时会让对手陷入睡眠状态" }, "secretSword": { "name": "神秘之剑", "effect": "用长角切斩对手进行攻击。\n角上拥有的神奇力量将给予物理伤害" }, "glaciate": { "name": "冰封世界", "effect": "将冰冻的冷气吹向对手进行攻击。\n会降低对手的速度" }, "boltStrike": { "name": "雷击", "effect": "让强大的电流覆盖全身,\n猛撞向对手进行攻击。\n有时会让对手陷入麻痹状态" }, "blueFlare": { "name": "青焰", "effect": "用美丽而激烈的青焰\n包裹住对手进行攻击。\n有时会让对手陷入灼伤状态" }, "fieryDance": { "name": "火之舞", "effect": "让火焰覆盖全身,振翅攻击对手。\n有时会提高自己的特攻" }, "freezeShock": { "name": "冰冻伏特", "effect": "用覆盖着电流的冰块,\n在第2回合撞向对手。\n有时会让对手陷入麻痹状态" }, "iceBurn": { "name": "极寒冷焰", "effect": "用能够冻结一切的强烈冷气,\n在第2回合包裹住对手。有时会让对手\n陷入灼伤状态" }, "snarl": { "name": "大声咆哮", "effect": "没完没了地大声斥责,\n从而降低对手的特攻" }, "icicleCrash": { "name": "冰柱坠击", "effect": "用大冰柱激烈地撞向对手进行攻击。\n有时会使对手畏缩" }, "vCreate": { "name": "V热焰", "effect": "从前额产生灼热的火焰,\n舍身撞击对手。防御、特防和速度会降低" }, "fusionFlare": { "name": "交错火焰", "effect": "释放出巨大的火焰。受到巨大的闪\n电影响时,招式威力会提高" }, "fusionBolt": { "name": "交错闪电", "effect": "释放出巨大的闪电。受到巨大的火\n焰影响时,招式威力会提高" }, "flyingPress": { "name": "飞身重压", "effect": "从空中俯冲向对手。此招式同时带\n有格斗属性和飞行属性" }, "matBlock": { "name": "掀榻榻米", "effect": "将掀起来的榻榻米当作盾牌,\n防住自己和同伴免受招式伤害。\n变化招式无法防住" }, "belch": { "name": "打嗝", "effect": "朝着对手打嗝,并给予伤害。\n如果不吃树果则无法使出" }, "rototiller": { "name": "耕地", "effect": "翻耕土地,使草木更容易成长。\n会提高草属性宝可梦的攻击和特攻" }, "stickyWeb": { "name": "黏黏网", "effect": "在对手周围围上黏黏的网,\n降低替换出场的对手的速度" }, "fellStinger": { "name": "致命针刺", "effect": "如果使用此招式打倒对手,\n攻击会巨幅提高" }, "phantomForce": { "name": "潜灵奇袭", "effect": "第1回合消失在某处,\n第2回合攻击对手。\n可以无视守护进行攻击" }, "trickOrTreat": { "name": "万圣夜", "effect": "邀请对手参加万圣夜。\n使对手被追加幽灵属性" }, "nobleRoar": { "name": "战吼", "effect": "发出战吼威吓对手,从而降低对手\n的攻击和特攻" }, "ionDeluge": { "name": "等离子浴", "effect": "将带电粒子扩散开来,\n使一般属性的招式变成电属性" }, "parabolicCharge": { "name": "抛物面充电", "effect": "给周围全体宝可梦造成伤害。\n可以回复给予伤害的一半HP" }, "forestsCurse": { "name": "森林咒术", "effect": "向对手施加森林咒术。\n中了咒术的对手会被追加草属性" }, "petalBlizzard": { "name": "落英缤纷", "effect": "猛烈地刮起飞雪般的落花,\n攻击周围所有的宝可梦,并给予伤害" }, "freezeDry": { "name": "冷冻干燥", "effect": "急剧冷冻对手,有时会让对手陷入\n冰冻状态。对于水属性宝可梦也是\n效果绝佳" }, "disarmingVoice": { "name": "魅惑之声", "effect": "发出魅惑的叫声,\n给予对手精神上的伤害。\n攻击必定会命中" }, "partingShot": { "name": "抛下狠话", "effect": "抛下狠话威吓对手,降低攻击和特攻后,\n和后备宝可梦进行替换" }, "topsyTurvy": { "name": "颠倒", "effect": "颠倒对手身上的所有能力变化,\n变成和原来相反的状态" }, "drainingKiss": { "name": "吸取之吻", "effect": "用一个吻吸取对手的HP。\n回复给予对手伤害的一半以上的HP" }, "craftyShield": { "name": "戏法防守", "effect": "使用神奇的力量防住\n攻击我方的变化招式。\n但无法防住伤害招式的攻击" }, "flowerShield": { "name": "鲜花防守", "effect": "使用神奇的力量提高在场的所有草\n属性宝可梦的防御" }, "grassyTerrain": { "name": "青草场地", "effect": "在5回合内变成青草场地。\n地面上的宝可梦每回合都能回复。\n草属性的招式威力还会提高" }, "mistyTerrain": { "name": "薄雾场地", "effect": "在5回合内,地面上的宝可梦不会\n陷入异常状态。龙属性招式的伤害\n也会减半" }, "electrify": { "name": "输电", "effect": "对手使出招式前,如果输电,\n则该回合对手的招式变成电属性" }, "playRough": { "name": "嬉闹", "effect": "与对手嬉闹并攻击。有时会降低对\n手的攻击" }, "fairyWind": { "name": "妖精之风", "effect": "刮起妖精之风,吹向对手进行攻击" }, "moonblast": { "name": "月亮之力", "effect": "借用月亮的力量攻击对手。\n有时会降低对手的特攻" }, "boomburst": { "name": "爆音波", "effect": "通过震耳欲聋的爆炸声产生的破坏力,\n攻击自己周围所有的宝可梦" }, "fairyLock": { "name": "妖精之锁", "effect": "通过封锁,下一回合所有的宝可梦\n都无法逃走" }, "kingsShield": { "name": "王者盾牌", "effect": "防住对手攻击的同时,\n自己变为防御姿态。\n能够降低所接触到的对手的攻击" }, "playNice": { "name": "和睦相处", "effect": "和对手和睦相处,使其失去战斗的气力,\n从而降低对手的攻击" }, "confide": { "name": "密语", "effect": "和对手进行密语,使其失去集中力,\n从而降低对手的特攻" }, "diamondStorm": { "name": "钻石风暴", "effect": "掀起钻石风暴给予伤害。\n有时会大幅提高自己的防御" }, "steamEruption": { "name": "蒸汽爆炸", "effect": "将滚烫的蒸汽喷向对手。\n有时会让对手灼伤" }, "hyperspaceHole": { "name": "异次元洞", "effect": "通过异次元洞,突然出现在对手的\n侧面进行攻击。还可以无视守住和\n看穿等招式" }, "waterShuriken": { "name": "飞水手里剑", "effect": "用粘液制成的手里剑,\n连续攻击2~5次。必定能够先制攻击" }, "mysticalFire": { "name": "魔法火焰", "effect": "从口中喷出特别灼热的火焰进行攻击。\n降低对手的特攻" }, "spikyShield": { "name": "尖刺防守", "effect": "防住对手攻击的同时,\n削减接触到自己的对手的体力" }, "aromaticMist": { "name": "芳香薄雾", "effect": "通过神奇的芳香,提高我方宝可梦的特防" }, "eerieImpulse": { "name": "怪异电波", "effect": "从身体放射出怪异电波,\n让对手沐浴其中,从而大幅降低其特攻" }, "venomDrench": { "name": "毒液陷阱", "effect": "将特殊的毒液泼向对手。\n对处于中毒状态的对手,其攻击、\n特攻和速度都会降低" }, "powder": { "name": "粉尘", "effect": "如果被撒到粉尘的对手使用火招式,\n则会爆炸并给予伤害" }, "geomancy": { "name": "大地掌控", "effect": "第1回合吸收能量,第2回合大幅\n提高特攻、特防和速度" }, "magneticFlux": { "name": "磁场操控", "effect": "通过操控磁场,会提高特性为正电\n和负电的宝可梦的防御和特防" }, "happyHour": { "name": "欢乐时光", "effect": "如果使用欢乐时光,战斗后得到的\n钱会翻倍" }, "electricTerrain": { "name": "电气场地", "effect": "在5回合内变成电气场地。\n地面上的宝可梦将无法入眠。\n电属性的招式威力还会提高" }, "dazzlingGleam": { "name": "魔法闪耀", "effect": "向对手发射强光,并给予伤害" }, "celebrate": { "name": "庆祝", "effect": "宝可梦为十分开心的你庆祝" }, "holdHands": { "name": "牵手", "effect": "我方宝可梦之间牵手。\n能带来非常幸福的心情" }, "babyDollEyes": { "name": "圆瞳", "effect": "用圆瞳凝视对手,从而降低其攻击。\n必定能够先制攻击" }, "nuzzle": { "name": "蹭蹭脸颊", "effect": "将带电的脸颊蹭蹭对手进行攻击。\n让对手陷入麻痹状态" }, "holdBack": { "name": "手下留情", "effect": "在攻击的时候手下留情,\n从而使对手的HP至少会留下1HP" }, "infestation": { "name": "纠缠不休", "effect": "在4~5回合内死缠烂打地进行攻击。\n在此期间对手将无法逃走" }, "powerUpPunch": { "name": "增强拳", "effect": "通过反复击打对手,使自己的拳头\n慢慢变硬。打中对手攻击就会提高" }, "oblivionWing": { "name": "归天之翼", "effect": "从锁定的对手身上吸取HP。\n回复给予对手伤害的一半以上的HP" }, "thousandArrows": { "name": "千箭齐发", "effect": "可以击中浮在空中的宝可梦。\n空中的对手被击落后,会掉到地面" }, "thousandWaves": { "name": "千波激荡", "effect": "从地面掀起波浪进行攻击。\n被掀入波浪中的对手,\n将无法从战斗中逃走" }, "landsWrath": { "name": "大地神力", "effect": "聚集大地的力量,\n将此力量集中攻击对手,\n并给予伤害" }, "lightOfRuin": { "name": "破灭之光", "effect": "借用永恒之花的力量,\n发射出强力光线。\n自己也会受到非常大的伤害" }, "originPulse": { "name": "根源波动", "effect": "用无数青白色且闪耀的光线攻击对手" }, "precipiceBlades": { "name": "断崖之剑", "effect": "将大地的力量变化为利刃攻击对手" }, "dragonAscent": { "name": "画龙点睛", "effect": "从天空中急速下降攻击对手。\n自己的防御和特防会降低" }, "hyperspaceFury": { "name": "异次元猛攻", "effect": "用许多手臂,无视对手的守住或看\n穿等招式进行连续攻击,\n自己的防御会降低" }, "breakneckBlitzPhysical": { "name": "一般Z究极无敌大冲撞", "effect": "通过Z力量气势猛烈地全力撞上对手。\n威力会根据原来的招式而改变" }, "breakneckBlitzSpecial": { "name": "一般Z究极无敌大冲撞", "effect": "通过Z力量气势猛烈地全力撞上对手。\n威力会根据原来的招式而改变" }, "allOutPummelingPhysical": { "name": "格斗Z全力无双激烈拳", "effect": "通过Z力量制造出能量弹,\n全力撞向对手。\n威力会根据原来的招式而改变" }, "allOutPummelingSpecial": { "name": "格斗Z全力无双激烈拳", "effect": "通过Z力量制造出能量弹,\n全力撞向对手。\n威力会根据原来的招式而改变" }, "supersonicSkystrikePhysical": { "name": "飞行Z极速俯冲轰烈撞", "effect": "通过Z力量猛烈地飞向天空,\n朝对手全力落下。\n威力会根据原来的招式而改变" }, "supersonicSkystrikeSpecial": { "name": "飞行Z极速俯冲轰烈撞", "effect": "通过Z力量猛烈地飞向天空,\n朝对手全力落下。\n威力会根据原来的招式而改变" }, "acidDownpourPhysical": { "name": "毒Z强酸剧毒灭绝雨", "effect": "通过Z力量使毒沼涌起,\n全力让对手沉下去。\n威力会根据原来的招式而改变" }, "acidDownpourSpecial": { "name": "毒Z强酸剧毒灭绝雨", "effect": "通过Z力量使毒沼涌起,\n全力让对手沉下去。\n威力会根据原来的招式而改变" }, "tectonicRagePhysical": { "name": "地面Z地隆啸天大终结", "effect": "通过Z力量潜入地里最深处,\n全力撞上对手。\n威力会根据原来的招式而改变" }, "tectonicRageSpecial": { "name": "地面Z地隆啸天大终结", "effect": "通过Z力量潜入地里最深处,\n全力撞上对手。\n威力会根据原来的招式而改变" }, "continentalCrushPhysical": { "name": "岩石Z毁天灭地巨岩坠", "effect": "通过Z力量召唤大大的岩山,\n全力撞向对手。\n威力会根据原来的招式而改变" }, "continentalCrushSpecial": { "name": "岩石Z毁天灭地巨岩坠", "effect": "通过Z力量召唤大大的岩山,\n全力撞向对手。\n威力会根据原来的招式而改变" }, "savageSpinOutPhysical": { "name": "虫Z绝对捕食回旋斩", "effect": "通过Z力量将吐出的丝线全力束缚对手。\n威力会根据原来的招式而改变" }, "savageSpinOutSpecial": { "name": "虫Z绝对捕食回旋斩", "effect": "通过Z力量将吐出的丝线全力束缚对手。\n威力会根据原来的招式而改变" }, "neverEndingNightmarePhysical": { "name": "幽灵Z无尽暗夜之诱惑", "effect": "通过Z力量召唤强烈的怨念,\n全力降临到对手身上。\n威力会根据原来的招式而改变" }, "neverEndingNightmareSpecial": { "name": "幽灵Z无尽暗夜之诱惑", "effect": "通过Z力量召唤强烈的怨念,\n全力降临到对手身上。\n威力会根据原来的招式而改变" }, "corkscrewCrashPhysical": { "name": "钢Z超绝螺旋连击", "effect": "通过Z力量进行高速旋转,\n全力撞上对手。\n威力会根据原来的招式而改变" }, "corkscrewCrashSpecial": { "name": "钢Z超绝螺旋连击", "effect": "通过Z力量进行高速旋转,\n全力撞上对手。\n威力会根据原来的招式而改变" }, "infernoOverdrivePhysical": { "name": "火Z超强极限爆焰弹", "effect": "通过Z力量喷出熊熊烈火,\n全力撞向对手。\n威力会根据原来的招式而改变" }, "infernoOverdriveSpecial": { "name": "火Z超强极限爆焰弹", "effect": "通过Z力量喷出熊熊烈火,\n全力撞向对手。\n威力会根据原来的招式而改变" }, "hydroVortexPhysical": { "name": "水Z超级水流大漩涡", "effect": "通过Z力量制造大大的潮旋,\n全力吞没对手。\n威力会根据原来的招式而改变" }, "hydroVortexSpecial": { "name": "水Z超级水流大漩涡", "effect": "通过Z力量制造大大的潮旋,\n全力吞没对手。\n威力会根据原来的招式而改变" }, "bloomDoomPhysical": { "name": "草Z绚烂缤纷花怒放", "effect": "通过Z力量借助花草的能量,\n全力攻击对手。\n威力会根据原来的招式而改变" }, "bloomDoomSpecial": { "name": "草Z绚烂缤纷花怒放", "effect": "通过Z力量借助花草的能量,\n全力攻击对手。\n威力会根据原来的招式而改变" }, "gigavoltHavocPhysical": { "name": "电Z终极伏特狂雷闪", "effect": "通过Z力量将蓄积的强大电流全力\n撞向对手。威力会根据原来的招式而改变" }, "gigavoltHavocSpecial": { "name": "电Z终极伏特狂雷闪", "effect": "通过Z力量将蓄积的强大电流全力\n撞向对手。威力会根据原来的招式而改变" }, "shatteredPsychePhysical": { "name": "超能力Z至高精神破坏波", "effect": "通过Z力量操纵对手,\n全力使其感受到痛苦。\n威力会根据原来的招式而改变" }, "shatteredPsycheSpecial": { "name": "超能力Z至高精神破坏波", "effect": "通过Z力量操纵对手,\n全力使其感受到痛苦。\n威力会根据原来的招式而改变" }, "subzeroSlammerPhysical": { "name": "冰Z激狂大地万里冰", "effect": "通过Z力量急剧降低气温,\n全力冰冻对手。\n威力会根据原来的招式而改变" }, "subzeroSlammerSpecial": { "name": "冰Z激狂大地万里冰", "effect": "通过Z力量急剧降低气温,\n全力冰冻对手。\n威力会根据原来的招式而改变" }, "devastatingDrakePhysical": { "name": "龙Z究极巨龙震天地", "effect": "通过Z力量将气场实体化,\n向对手全力发动袭击。\n威力会根据原来的招式而改变" }, "devastatingDrakeSpecial": { "name": "龙Z究极巨龙震天地", "effect": "通过Z力量将气场实体化,\n向对手全力发动袭击。\n威力会根据原来的招式而改变" }, "blackHoleEclipsePhysical": { "name": "恶Z黑洞吞噬万物灭", "effect": "通过Z力量收集恶能量,\n全力将对手吸入。\n威力会根据原来的招式而改变" }, "blackHoleEclipseSpecial": { "name": "恶Z黑洞吞噬万物灭", "effect": "通过Z力量收集恶能量,\n全力将对手吸入。\n威力会根据原来的招式而改变" }, "twinkleTacklePhysical": { "name": "妖精Z可爱星星飞天撞", "effect": "通过Z力量制造魅惑空间,\n全力捉弄对手。\n威力会根据原来的招式而改变" }, "twinkleTackleSpecial": { "name": "妖精Z可爱星星飞天撞", "effect": "通过Z力量制造魅惑空间,\n全力捉弄对手。\n威力会根据原来的招式而改变" }, "catastropika": { "name": "皮卡丘Z皮卡皮卡必杀击", "effect": "通过Z力量,皮卡丘全身覆盖最强电力,\n全力猛扑对手" }, "shoreUp": { "name": "集沙", "effect": "回复自己最大HP的一半。\n在沙暴中回复得更多" }, "firstImpression": { "name": "迎头一击", "effect": "威力很高的招式,但只有在出场战斗时,\n立刻使出才能成功" }, "banefulBunker": { "name": "碉堡", "effect": "防住对手攻击的同时,\n让接触到自己的对手中毒" }, "spiritShackle": { "name": "缝影", "effect": "攻击的同时,缝住对手的影子,\n使其无法逃走" }, "darkestLariat": { "name": "DD金勾臂", "effect": "旋转双臂打向对手。\n无视对手的能力变化,\n直接给予伤害" }, "sparklingAria": { "name": "泡影的咏叹调", "effect": "随着唱歌会放出很多气球。\n受到此招式攻击时,灼伤会被治愈" }, "iceHammer": { "name": "冰锤", "effect": "挥舞强力而沉重的拳头,\n给予对手伤害。自己的速度会降低" }, "floralHealing": { "name": "花疗", "effect": "回复对手最大HP的一半。\n在青草场地时,效果会提高" }, "highHorsepower": { "name": "十万马力", "effect": "使出全身力量,猛攻对手" }, "strengthSap": { "name": "吸取力量", "effect": "给自己回复和对手攻击力\n相同数值的HP,\n然后降低对手的攻击" }, "solarBlade": { "name": "日光刃", "effect": "第1回合收集满满的日光,\n第2回合将此力量集中在剑上进行攻击" }, "leafage": { "name": "树叶", "effect": "将叶片打向对手,进行攻击" }, "spotlight": { "name": "聚光灯", "effect": "给宝可梦打上聚光灯,\n该回合只能瞄准该宝可梦" }, "toxicThread": { "name": "毒丝", "effect": "将混有毒的丝吐向对手。\n使其中毒,从而降低对手的速度" }, "laserFocus": { "name": "磨砺", "effect": "集中精神,下次攻击必定会击中要害" }, "gearUp": { "name": "辅助齿轮", "effect": "启动齿轮,提高特性为正电和负电\n的宝可梦的攻击和特攻" }, "throatChop": { "name": "深渊突刺", "effect": "受到此招式攻击的对手,\n会因为地狱般的痛苦,在2回合内,\n变得无法使出声音类招式" }, "pollenPuff": { "name": "花粉团", "effect": "对敌人使用是会爆炸的团子。\n对我方使用则是给予回复的团子" }, "anchorShot": { "name": "掷锚", "effect": "将锚缠住对手进行攻击。\n使对手无法逃走" }, "psychicTerrain": { "name": "精神场地", "effect": "在5回合内,地面上的宝可梦不会\n受到先制招式的攻击。\n超能力属性的招式威力会提高" }, "lunge": { "name": "猛扑", "effect": "全力猛扑对手进行攻击。\n从而降低对手的攻击" }, "fireLash": { "name": "火焰鞭", "effect": "用燃烧的鞭子抽打对手。\n受到攻击的对手防御会降低" }, "powerTrip": { "name": "嚣张", "effect": "耀武扬威地攻击对手,\n自己的能力提高得越多,威力就越大" }, "burnUp": { "name": "燃尽", "effect": "将自己全身燃烧起火焰来,\n给予对手大大的伤害。\n自己的火属性将会消失" }, "speedSwap": { "name": "速度互换", "effect": "将对手和自己的速度进行互换" }, "smartStrike": { "name": "修长之角", "effect": "用尖尖的角刺入对手进行攻击。\n攻击必定会命中" }, "purify": { "name": "净化", "effect": "治愈对手的异常状态。\n治愈后可以回复自己的HP" }, "revelationDance": { "name": "觉醒之舞", "effect": "全力跳舞进行攻击。此招式的属性\n将变得和自己的属性相同" }, "coreEnforcer": { "name": "核心惩罚者", "effect": "如果给予过伤害的对手已经结束行动,\n其特性就会被消除" }, "tropKick": { "name": "热带踢", "effect": "向对手使出来自南国的火热脚踢。\n从而降低对手的攻击" }, "instruct": { "name": "号令", "effect": "向对手下达指示,让其再次使出刚\n才的招式" }, "beakBlast": { "name": "鸟嘴加农炮", "effect": "先加热鸟嘴后再进行攻击。\n鸟嘴在加热时对手触碰的话,\n就会使其灼伤" }, "clangingScales": { "name": "鳞片噪音", "effect": "摩擦全身鳞片,\n发出响亮的声音进行攻击。\n攻击后自己的防御会降低" }, "dragonHammer": { "name": "龙锤", "effect": "将身体当作锤子,向对手发动袭击,\n给予伤害" }, "brutalSwing": { "name": "狂舞挥打", "effect": "用自己的身体狂舞挥打,\n给予对手伤害" }, "auroraVeil": { "name": "极光幕", "effect": "在5回合内减弱物理和特殊的伤害。\n只有下雪时才能使出" }, "sinisterArrowRaid": { "name": "狙射树枭Z遮天蔽日暗影箭", "effect": "通过Z力量制造出无数箭的狙射树\n枭将全力射穿对手进行攻击" }, "maliciousMoonsault": { "name": "炽焰咆哮虎Z极恶飞跃粉碎击", "effect": "通过Z力量得到强壮肉体的炽焰咆\n哮虎将全力撞向对手进行攻击" }, "oceanicOperetta": { "name": "西狮海壬Z海神庄严交响乐", "effect": "通过Z力量召唤大量水的西狮海壬\n将全力攻击对手" }, "guardianOfAlola": { "name": "卡璞Z巨人卫士・阿罗拉", "effect": "通过Z力量得到阿罗拉之力的土地\n神宝可梦将全力进行攻击。\n对手的剩余HP会减少很多" }, "soulStealing7StarStrike": { "name": "玛夏多Z七星夺魂腿", "effect": "得到Z力量的玛夏多将全力使出拳\n头和脚踢的连续招式叩打对手" }, "stokedSparksurfer": { "name": "阿罗雷Z驾雷驭电戏冲浪", "effect": "得到Z力量的阿罗拉地区的雷丘将\n全力进行攻击。从而让对手陷入麻痹状态" }, "pulverizingPancake": { "name": "卡比兽Z认真起来大爆击", "effect": "通过Z力量使得认真起来的卡比兽\n跃动巨大身躯,全力向对手发动袭击" }, "extremeEvoboost": { "name": "伊布Z九彩昇华齐聚顶", "effect": "得到Z力量的伊布将借助进化后伙\n伴们的力量,大幅提高能力" }, "genesisSupernova": { "name": "梦幻Z起源超新星大爆炸", "effect": "得到Z力量的梦幻将全力攻击对手。\n脚下会变成精神场地" }, "shellTrap": { "name": "陷阱甲壳", "effect": "设下甲壳陷阱。如果对手使出物理招式,\n陷阱就会爆炸并给予对手伤害" }, "fleurCannon": { "name": "花朵加农炮", "effect": "放出强力光束后,自己的特攻会大幅降低" }, "psychicFangs": { "name": "精神之牙", "effect": "利用精神力量咬住对手进行攻击。\n还可以破坏光墙和反射壁等" }, "stompingTantrum": { "name": "跺脚", "effect": "化悔恨为力量进行攻击。\n如果上一回合招式没有打中,\n威力就会翻倍" }, "shadowBone": { "name": "暗影之骨", "effect": "用附有灵魂的骨头殴打对手进行攻击。\n有时会降低对手的防御" }, "accelerock": { "name": "冲岩", "effect": "迅速撞向对手进行攻击。\n必定能够先制攻击" }, "liquidation": { "name": "水流裂破", "effect": "用水之力量撞向对手进行攻击。\n有时会降低对手的防御" }, "prismaticLaser": { "name": "棱镜镭射", "effect": "用棱镜的力量发射强烈光线。\n下一回合自己将无法动弹" }, "spectralThief": { "name": "暗影偷盗", "effect": "潜入对手的影子进行攻击。\n会夺取对手的能力提升" }, "sunsteelStrike": { "name": "流星闪冲", "effect": "以流星般的气势猛撞对手。\n可以无视对手的特性进行攻击" }, "moongeistBeam": { "name": "暗影之光", "effect": "放出奇怪的光线攻击对手。\n可以无视对手的特性进行攻击" }, "tearfulLook": { "name": "泪眼汪汪", "effect": "变得泪眼汪汪,让对手丧失斗志。\n从而降低对手的攻击和特攻" }, "zingZap": { "name": "麻麻刺刺", "effect": "撞向对手,并发出强电,\n使其感到麻麻刺刺的。有时会使对手畏缩" }, "naturesMadness": { "name": "自然之怒", "effect": "向对手释放自然之怒。\n对手的HP会减半" }, "multiAttack": { "name": "多属性攻击", "effect": "一边覆盖高能量,\n一边撞向对手进行攻击。\n根据存储碟不同,\n属性会改变" }, "tenMillionVoltThunderbolt": { "name": "智皮卡Z千万伏特", "effect": "戴着帽子的皮卡丘将通过Z力量增\n强的电击全力释放给对手。\n容易击中要害" }, "mindBlown": { "name": "惊爆大头", "effect": "让自己的头爆炸,来攻击周围的一切。\n自己也会受到伤害" }, "plasmaFists": { "name": "等离子闪电拳", "effect": "用覆盖着电流的拳头进行攻击。\n使一般属性的招式变成电属性" }, "photonGeyser": { "name": "光子喷涌", "effect": "用光柱来进行攻击。比较自己的攻\n击和特攻,用数值相对较高的一项\n给予对方伤害" }, "lightThatBurnsTheSky": { "name": "究极奈克洛Z焚天灭世炽光爆", "effect": "奈克洛兹玛会无视对手的特性效果,\n在攻击和特攻之间,\n用数值相对较高的一项给予对方伤害" }, "searingSunrazeSmash": { "name": "索尔迦雷欧Z日光回旋下苍穹", "effect": "得到Z力量的索尔迦雷欧\n将全力进行攻击。\n可以无视对手的特性效果" }, "menacingMoonrazeMaelstrom": { "name": "露奈雅拉Z月华飞溅落灵霄", "effect": "得到Z力量的露奈雅拉将全力进行攻击。\n可以无视对手的特性效果" }, "letsSnuggleForever": { "name": "谜拟丘Z亲密无间大乱揍", "effect": "得到Z力量的谜拟Q将全力进行乱揍攻击" }, "splinteredStormshards": { "name": "鬃岩狼人Z狼啸石牙飓风暴", "effect": "得到Z力量的鬃岩狼人将全力进行攻击。\n而且会消除场地状态" }, "clangorousSoulblaze": { "name": "杖尾鳞甲龙Z炽魂热舞烈音爆", "effect": "得到Z力量的杖尾鳞甲龙\n将全力攻击对手。\n并且自己的能力会提高" }, "zippyZap": { "name": "电电加速", "effect": "迅猛无比的电击。必定能够先制攻击,击中对方的要害。" }, "splishySplash": { "name": "滔滔冲浪", "effect": "往巨浪中注入电能后冲撞对手进行攻击。\n有时会让对手陷入麻痹状态" }, "floatyFall": { "name": "飘飘坠落", "effect": "轻飘飘地浮起来后,再猛地俯冲下\n去进行攻击。有时会使对手畏缩" }, "pikaPapow": { "name": "闪闪雷光", "effect": "皮卡丘越喜欢训练家,\n电击的威力就越强。攻击必定会命中" }, "bouncyBubble": { "name": "活活气泡", "effect": "投掷水球进行攻击。吸水后能回复\n等同于造成的伤害的HP" }, "buzzyBuzz": { "name": "麻麻电击", "effect": "放出电击攻击对手。让对手陷入麻痹状态" }, "sizzlySlide": { "name": "熊熊火爆", "effect": "用燃起大火的身体猛烈地冲撞对手。\n让对手陷入灼伤状态" }, "glitzyGlow": { "name": "哗哗气场", "effect": "利用念力强攻,粉碎对方信心。\n制造一道能减弱对手特殊攻击的神奇墙壁" }, "baddyBad": { "name": "坏坏领域", "effect": "恶行恶相地进行攻击。\n制造一道能减弱对手物理攻击的神奇墙壁" }, "sappySeed": { "name": "茁茁炸弹", "effect": "长出巨大的藤蔓,播撒种子进行攻击。\n种子每回合都会吸取对手的HP" }, "freezyFrost": { "name": "冰冰霜冻", "effect": "利用冰冷的黑雾结晶进行攻击。\n使全体宝可梦的能力变回原点" }, "sparklySwirl": { "name": "亮亮风暴", "effect": "利用芬芳刺鼻的龙卷风吞噬对方。\n能治愈我方宝可梦的异常状态" }, "veeveeVolley": { "name": "砰砰击破", "effect": "伊布越喜欢训练家,冲撞的威力就越强。\n攻击必定会命中" }, "doubleIronBash": { "name": "钢拳双击", "effect": "以胸口的螺帽为中心旋转,\n并连续2次挥动手臂打击对手。\n有时会使对手畏缩" }, "maxGuard": { "name": "极巨防壁", "effect": "完全抵挡对手的攻击。\n连续使出则容易失败" }, "dynamaxCannon": { "name": "极巨炮", "effect": "将凝缩在体内的能量从核心放出进行攻击,\n对手等级比当前波次的等级上限越高,造成的伤害越高,最多两倍。" }, "snipeShot": { "name": "狙击", "effect": "能无视具有吸引对手招式效果的特\n性或招式的影响。可以向选定的对\n手进行攻击" }, "jawLock": { "name": "紧咬不放", "effect": "使双方直到一方昏厥为止\n无法替换宝可梦。\n其中一方退场则可以解除效果" }, "stuffCheeks": { "name": "大快朵颐", "effect": "吃掉携带的树果,大幅提高防御" }, "noRetreat": { "name": "背水一战", "effect": "提高自己的所有能力,\n但无法替换或逃走" }, "tarShot": { "name": "沥青射击", "effect": "泼洒黏糊糊的沥青,降低对手的速度。\n火属性会变成对手的弱点" }, "magicPowder": { "name": "魔法粉", "effect": "向对手喷洒魔法粉,使对手变为超\n能力属性" }, "dragonDarts": { "name": "龙箭", "effect": "让多龙梅西亚进行2次攻击。\n如果对手有2只宝可梦,则对它们各进\n行1次攻击" }, "teatime": { "name": "茶会", "effect": "举办一场茶会,场上的所有宝可梦\n都会吃掉自己携带的树果" }, "octolock": { "name": "蛸固", "effect": "让对手无法逃走。对手被固定后,\n每回合都会降低防御和特防" }, "boltBeak": { "name": "电喙", "effect": "用带电的喙啄刺对手。\n如果比对手先出手攻击,\n招式的威力会变成2倍" }, "fishiousRend": { "name": "鳃咬", "effect": "用坚硬的腮咬住对手。\n如果比对手先出手攻击,\n招式的威力会变成2倍" }, "courtChange": { "name": "换场", "effect": "用神奇的力量交换双方的场地效果" }, "maxFlare": { "name": "极巨火爆", "effect": "极巨化宝可梦使出的火属性攻击。\n可在5回合内让日照变得强烈" }, "maxFlutterby": { "name": "极巨虫蛊", "effect": "极巨化宝可梦使出的虫属性攻击。\n会降低对手的特攻" }, "maxLightning": { "name": "极巨闪电", "effect": "极巨化宝可梦使出的电属性攻击。\n可在5回合内将脚下变成电气场地" }, "maxStrike": { "name": "极巨攻击", "effect": "极巨化宝可梦使出的一般属性攻击。\n会降低对手的速度" }, "maxKnuckle": { "name": "极巨拳斗", "effect": "极巨化宝可梦使出的格斗属性攻击。\n会提高我方的攻击" }, "maxPhantasm": { "name": "极巨幽魂", "effect": "极巨化宝可梦使出的幽灵属性攻击。\n会降低对手的防御" }, "maxHailstorm": { "name": "极巨寒冰", "effect": "极巨化宝可梦使出的冰属性攻击。\n在5回合内会下雪" }, "maxOoze": { "name": "极巨酸毒", "effect": "极巨化宝可梦使出的毒属性攻击。\n会提高我方的特攻" }, "maxGeyser": { "name": "极巨水流", "effect": "极巨化宝可梦使出的水属性攻击。\n可在5回合内降下大雨" }, "maxAirstream": { "name": "极巨飞冲", "effect": "极巨化宝可梦使出的飞行属性攻击。\n会提高我方的速度" }, "maxStarfall": { "name": "极巨妖精", "effect": "极巨化宝可梦使出的妖精属性攻击。\n可在5回合内将脚下变成薄雾场地" }, "maxWyrmwind": { "name": "极巨龙骑", "effect": "极巨化宝可梦使出的龙属性攻击。\n会降低对手的攻击" }, "maxMindstorm": { "name": "极巨超能", "effect": "极巨化宝可梦使出的超能力属性攻击。\n可在5回合内将脚下变成精神场地" }, "maxRockfall": { "name": "极巨岩石", "effect": "极巨化宝可梦使出的岩石属性攻击。\n可在5回合内卷起沙暴" }, "maxQuake": { "name": "极巨大地", "effect": "极巨化宝可梦使出的地面属性攻击。\n会提高我方的特防" }, "maxDarkness": { "name": "极巨恶霸", "effect": "极巨化宝可梦使出的恶属性攻击。\n会降低对手的特防" }, "maxOvergrowth": { "name": "极巨草原", "effect": "极巨化宝可梦使出的草属性攻击。\n可在5回合内将脚下变成青草场地" }, "maxSteelspike": { "name": "极巨钢铁", "effect": "极巨化宝可梦使出的钢属性攻击。\n会提高我方的防御" }, "clangorousSoul": { "name": "魂舞烈音爆", "effect": "削减少许自己的HP,\n使所有能力都提高" }, "bodyPress": { "name": "扑击", "effect": "用身体撞向对手进行攻击。\n防御越高,给予的伤害就越高" }, "decorate": { "name": "装饰", "effect": "通过装饰,大幅提高对方的攻击和特攻" }, "drumBeating": { "name": "鼓击", "effect": "用鼓点来控制鼓的根部进行攻击,\n从而降低对手的速度" }, "snapTrap": { "name": "捕兽夹", "effect": "使用捕兽夹,在4~5回合内,\n夹住对手进行攻击" }, "pyroBall": { "name": "火焰球", "effect": "点燃小石子,形成火球攻击对手。\n有时会使对手陷入灼伤状态" }, "behemothBlade": { "name": "巨兽斩", "effect": "以全身力气举起强大的剑,\n猛烈地劈向对手进行攻击" }, "behemothBash": { "name": "巨兽弹", "effect": "将全身变化为坚固的盾,\n猛烈地撞向对手进行攻击" }, "auraWheel": { "name": "气场轮", "effect": "用储存在颊囊里的能量进行攻击,\n并提高自己的速度。如果由莫鲁贝可使用,\n其属性会随着它的样子而改变" }, "breakingSwipe": { "name": "广域破坏", "effect": "用坚韧的尾巴猛扫对手进行攻击,\n从而降低对手的攻击" }, "branchPoke": { "name": "木枝突刺", "effect": "使用尖锐的树枝刺向对手进行攻击" }, "overdrive": { "name": "破音", "effect": "奏响吉他和贝斯,释放出发出巨响\n的剧烈震动攻击对手" }, "appleAcid": { "name": "苹果酸", "effect": "使用从酸苹果中提取出来的酸性液\n体进行攻击。降低对手的特防" }, "gravApple": { "name": "万有引力", "effect": "从高处落下苹果,给予对手伤害。\n可降低对手的防御" }, "spiritBreak": { "name": "灵魂冲击", "effect": "用足以让对手一蹶不振的气势进行攻击。\n会降低对手的特攻" }, "strangeSteam": { "name": "神奇蒸汽", "effect": "喷出烟雾攻击对手。有时会使对手混乱" }, "lifeDew": { "name": "生命水滴", "effect": "喷洒出神奇的水,回复自己和场上\n同伴的HP" }, "obstruct": { "name": "拦堵", "effect": "完全抵挡对手的攻击。\n连续使出则容易失败。一旦触碰,\n防御就会大幅降低" }, "falseSurrender": { "name": "假跪真撞", "effect": "装作低头认错的样子,\n用凌乱的头发进行突刺。攻击必定会命中" }, "meteorAssault": { "name": "流星突击", "effect": "大力挥舞粗壮的茎进行攻击。\n但同时自己也会被晃晕,下一回合自己\n将无法动弹" }, "eternabeam": { "name": "无极光束", "effect": "无极汰那变回原来的样子后,\n发动的最强攻击。\n下一回合自己将无法动弹" }, "steelBeam": { "name": "铁蹄光线", "effect": "将从全身聚集的钢铁化为光束,\n激烈地发射出去。自己也会受到伤害" }, "expandingForce": { "name": "广域战力", "effect": "利用精神力量攻击对手。\n在精神场地上威力会有所提高,\n能对所有对手造成伤害" }, "steelRoller": { "name": "铁滚轮", "effect": "在破坏场地的同时攻击对手。\n如果脚下没有任何场地状态存在,\n使出此招式时便会失败" }, "scaleShot": { "name": "鳞射", "effect": "发射鳞片进行攻击。连续攻击2~5次。\n速度会提高但防御会降低" }, "meteorBeam": { "name": "流星光束", "effect": "第1回合聚集宇宙之力提高特攻,\n第2回合攻击对手" }, "shellSideArm": { "name": "臂贝武器", "effect": "从物理攻击和特殊攻击中选择可造\n成较多伤害的方式进行攻击。\n有时会让对手陷入中毒状态" }, "mistyExplosion": { "name": "薄雾炸裂", "effect": "对自己周围的所有宝可梦进行攻击,\n但使出后,自己会陷入昏厥。\n在薄雾场地上,招式威力会提高" }, "grassyGlide": { "name": "青草滑梯", "effect": "仿佛在地面上滑行般地攻击对手。\n在青草场地上,必定能够先制攻击" }, "risingVoltage": { "name": "电力上升", "effect": "用从地面升腾而起的电击进行攻击。\n当对手处于电气场地上时,\n招式威力会变成2倍" }, "terrainPulse": { "name": "大地波动", "effect": "借助场地的力量进行攻击。\n视使出招式时场地状态不同,\n招式的属性和威力会有所变化" }, "skitterSmack": { "name": "爬击", "effect": "从对手背后爬近后进行攻击。\n会降低对手的特攻" }, "burningJealousy": { "name": "妒火", "effect": "用嫉妒的能量攻击对手。\n会让在该回合内能力有所提高\n的宝可梦陷入灼伤状态" }, "lashOut": { "name": "泄愤", "effect": "攻击对手以发泄对其感到的恼怒情绪。\n如果在该回合内自身能力遭到降低,\n招式的威力会变成2倍" }, "poltergeist": { "name": "灵骚", "effect": "操纵对手的持有物进行攻击。\n当对手没有携带道具时,使出此招式时\n便会失败" }, "corrosiveGas": { "name": "腐蚀气体", "effect": "用具有强酸性的气体包裹住自己周\n围所有的宝可梦,并融化其所携带的道具" }, "coaching": { "name": "指导", "effect": "通过进行正确合理的指导,\n提高我方全员的攻击和防御" }, "flipTurn": { "name": "快速折返", "effect": "在攻击之后急速返回,\n和后备宝可梦进行替换" }, "tripleAxel": { "name": "三旋击", "effect": "连续3次踢对手进行攻击。\n每踢中一次,威力就会提高" }, "dualWingbeat": { "name": "双翼", "effect": "将翅膀撞向对手进行攻击。\n连续2次给予伤害" }, "scorchingSands": { "name": "热沙大地", "effect": "将滚烫的沙子砸向对手进行攻击。\n有时会让对手陷入灼伤状态" }, "jungleHealing": { "name": "丛林治疗", "effect": "与丛林融为一体,回复自己和场上\n同伴的HP和状态" }, "wickedBlow": { "name": "暗冥强击", "effect": "将恶之流派修炼至大成的猛烈一击。\n必定会击中要害" }, "surgingStrikes": { "name": "水流连打", "effect": "将水之流派修炼至大成的仿若行云\n流水般的3次连击。必定会击中要害" }, "thunderCage": { "name": "雷电囚笼", "effect": "将对手困在电流四溅的囚笼中,\n在4~5回合内进行攻击" }, "dragonEnergy": { "name": "巨龙威能", "effect": "把生命力转换为力量攻击对手。\n自己的HP越少,招式的威力越小" }, "freezingGlare": { "name": "冰冷视线", "effect": "从双眼发射精神力量进行攻击。\n有时会让对手陷入冰冻状态" }, "fieryWrath": { "name": "怒火中烧", "effect": "将愤怒转化为火焰般的气场进行攻击。\n有时会使对手畏缩" }, "thunderousKick": { "name": "雷鸣蹴击", "effect": "以雷电般的动作\n戏耍对手的同时使出脚踢。\n可降低对手的防御" }, "glacialLance": { "name": "雪矛", "effect": "向对手投掷掀起暴风雪的冰矛进行攻击" }, "astralBarrage": { "name": "星碎", "effect": "用大量的小灵体向对手发起攻击" }, "eerieSpell": { "name": "诡异咒语", "effect": "用强大的精神力量攻击。\n让对手最后使用的招式减少3PP" }, "direClaw": { "name": "克命爪", "effect": "以破灭之爪进行攻击。\n有时还会让对手陷入中毒、麻痹、\n睡眠之中的一种状态" }, "psyshieldBash": { "name": "屏障猛攻", "effect": "让意念的能量覆盖全身,\n撞向对手进行攻击。会提高自己的防御" }, "powerShift": { "name": "力量转换", "effect": "将自己的攻击与防御互相交换" }, "stoneAxe": { "name": "岩斧", "effect": "用岩石之斧进行攻击。\n散落的岩石碎片会飘浮在对手周围" }, "springtideStorm": { "name": "阳春风暴", "effect": "用交织着爱与恨的烈风席卷对手\n进行攻击。有时会降低对手的攻击" }, "mysticalPower": { "name": "神秘之力", "effect": "放出不可思议的力量攻击。\n会提高自己的特攻" }, "ragingFury": { "name": "大愤慨", "effect": "在2~3回合内,一边放出火焰,\n一边疯狂乱打。大闹一番后自己会\n陷入混乱" }, "waveCrash": { "name": "波动冲", "effect": "让水覆盖全身后撞向对手。\n自己也会受到不少伤害" }, "chloroblast": { "name": "叶绿爆震", "effect": "将自己的叶绿素凝聚起来后放出去\n进行攻击。自己也会受到伤害" }, "mountainGale": { "name": "冰山风", "effect": "将冰山般巨大的冰块砸向对手进行攻击。\n有时会使对手畏缩" }, "victoryDance": { "name": "胜利之舞", "effect": "激烈地跳起唤来胜利的舞蹈,\n提高自己的攻击、防御和速度" }, "headlongRush": { "name": "突飞猛扑", "effect": "向对手使出灌注了全心全力的撞击。\n自己的防御和特防会降低" }, "barbBarrage": { "name": "毒千针", "effect": "用无数的毒针进行攻击。\n有时还会让对手陷入中毒状态。\n攻击处于中毒状态的对手时,\n威力会变成2倍" }, "esperWing": { "name": "气场之翼", "effect": "用经过气场强化的翅膀撕裂对手。\n容易击中要害。会提高自己的速度" }, "bitterMalice": { "name": "冤冤相报", "effect": "用令人毛骨悚然的怨念进行攻击。\n会降低对手的攻击" }, "shelter": { "name": "闭关", "effect": "将皮肤变得坚硬如铁盾,\n从而大幅提高自己的防御" }, "tripleArrows": { "name": "三连箭", "effect": "使出一记腿技后同时发射3箭。\n有时会降低对手的防御或使对手畏缩。\n容易击中要害" }, "infernalParade": { "name": "群魔乱舞", "effect": "用无数的火球进行攻击。有时会让对手陷\n入灼伤状态。攻击处于异常状态\n的对手时,威力会变成2倍" }, "ceaselessEdge": { "name": "秘剑・千重涛", "effect": "用贝壳之剑进行攻击。\n散落的贝壳碎片会散落\n在对手脚下成为撒菱" }, "bleakwindStorm": { "name": "枯叶风暴", "effect": "用足以让身心都止不住颤抖的冰冷\n狂风进行攻击。有时会降低对手的速度" }, "wildboltStorm": { "name": "鸣雷风暴", "effect": "呼唤雷云引起风暴,用雷与风进行\n激烈的攻击。有时会让对手陷入麻痹状态" }, "sandsearStorm": { "name": "热沙风暴", "effect": "用灼热的沙子和强烈的风席卷对手\n进行攻击。有时会让对手陷入灼伤状态" }, "lunarBlessing": { "name": "新月祈祷", "effect": "向新月献上祈祷,回复自己和场上\n同伴的HP和状态" }, "takeHeart": { "name": "勇气填充", "effect": "鼓起冲劲,治愈自己的异常状态,\n同时提高自己的特攻和特防" }, "gMaxWildfire": { "name": "超极巨深渊灭焰", "effect": "超极巨化的喷火龙使出的火属性攻击。\n可在4回合内给予对手伤害" }, "gMaxBefuddle": { "name": "超极巨蝶影蛊惑", "effect": "超极巨化的巴大蝶使出的虫属性攻击。\n会让对手陷入中毒、麻痹或睡眠状态" }, "gMaxVoltCrash": { "name": "超极巨万雷轰顶", "effect": "超极巨化的皮卡丘使出的电属性攻击。\n会让对手陷入麻痹状态" }, "gMaxGoldRush": { "name": "超极巨特大金币", "effect": "超极巨化的喵喵使出的一般属性攻击。\n会让对手陷入混乱状态,\n并可获得金钱" }, "gMaxChiStrike": { "name": "超极巨会心一击", "effect": "超极巨化的怪力使出的格斗属性攻击。\n会变得容易击中要害" }, "gMaxTerror": { "name": "超极巨幻影幽魂", "effect": "超极巨化的耿鬼使出的幽灵属性攻击。\n会踩住对手的影子,\n让其无法被替换" }, "gMaxResonance": { "name": "超极巨极光旋律", "effect": "超极巨化的拉普拉斯使出的冰属性攻击。\n可在5回合内减弱受到的伤害" }, "gMaxCuddle": { "name": "超极巨热情拥抱", "effect": "超极巨化的伊布使出的一般属性攻击。\n会让对手陷入着迷状态" }, "gMaxReplenish": { "name": "超极巨资源再生", "effect": "超极巨化的卡比兽使出的一般属性攻击。\n会让吃掉的树果再生" }, "gMaxMalodor": { "name": "超极巨臭气冲天", "effect": "超极巨化的灰尘山使出的毒属性攻击。\n会让对手陷入中毒状态" }, "gMaxStonesurge": { "name": "超极巨岩阵以待", "effect": "超极巨化的暴噬龟使出的水属性攻击。\n会发射无数锐利的岩石" }, "gMaxWindRage": { "name": "超极巨旋风袭卷", "effect": "超极巨化的钢铠鸦使出的飞行属性攻击。\n可消除反射壁和光墙" }, "gMaxStunShock": { "name": "超极巨异毒电场", "effect": "超极巨化的颤弦蝾螈使出的电属性攻击。\n会让对手陷入中毒或麻痹状态" }, "gMaxFinale": { "name": "超极巨幸福圆满", "effect": "超极巨化的霜奶仙使出的妖精属性攻击。\n可回复我方的HP" }, "gMaxDepletion": { "name": "超极巨劣化衰变", "effect": "超极巨化的铝钢龙使出的龙属性攻击。\n可减少对手最后使用的招式的PP" }, "gMaxGravitas": { "name": "超极巨天道七星", "effect": "超极巨化的以欧路普使出的超能力\n属性攻击。在5回合内重力会产生变化" }, "gMaxVolcalith": { "name": "超极巨炎石喷发", "effect": "超极巨化的巨炭山使出的岩石属性攻击。\n可在4回合内给予对手伤害" }, "gMaxSandblast": { "name": "超极巨沙尘漫天", "effect": "超极巨化的沙螺蟒使出的地面属性攻击。\n在4~5回合内会狂刮沙暴" }, "gMaxSnooze": { "name": "超极巨睡魔降临", "effect": "超极巨化的长毛巨魔使出的恶属性攻击。\n会通过打大哈欠让对手产生睡意" }, "gMaxTartness": { "name": "超极巨酸不溜丢", "effect": "超极巨化的苹裹龙使出的草属性攻击。\n会降低对手的闪避率" }, "gMaxSweetness": { "name": "超极巨琼浆玉液", "effect": "超极巨化的丰蜜龙使出的草属性攻击。\n会治愈我方的异常状态" }, "gMaxSmite": { "name": "超极巨天谴雷诛", "effect": "超极巨化的布莉姆温使出的\n妖精属性攻击。\n会让对手陷入混乱状态" }, "gMaxSteelsurge": { "name": "超极巨钢铁阵法", "effect": "超极巨化的大王铜象使出的钢属性攻击。\n会发射无数锐利的刺" }, "gMaxMeltdown": { "name": "超极巨液金熔击", "effect": "超极巨化的美录梅塔使出的钢属性攻击。\n会让对手无法连续使出相同的招式" }, "gMaxFoamBurst": { "name": "超极巨激漩泡涡", "effect": "超极巨化的巨钳蟹使出的水属性攻击。\n会大幅降低对手的速度" }, "gMaxCentiferno": { "name": "超极巨百火焚野", "effect": "超极巨化的焚焰蚣使出的火属性攻击。\n可在4~5回合内将对手困在火焰中" }, "gMaxVineLash": { "name": "超极巨灰飞鞭灭", "effect": "超极巨化的妙蛙花使出的草属性攻击。\n可在4回合内给予对手伤害" }, "gMaxCannonade": { "name": "超极巨水炮轰灭", "effect": "超极巨化的水箭龟使出的水属性攻击。\n可在4回合内给予对手伤害" }, "gMaxDrumSolo": { "name": "超极巨狂擂乱打", "effect": "超极巨化的轰擂金刚猩使出的\n草属性攻击。\n不会受到对手特性的干扰" }, "gMaxFireball": { "name": "超极巨破阵火球", "effect": "超极巨化的闪焰王牌使出的火属性攻击。\n不会受到对手特性的干扰" }, "gMaxHydrosnipe": { "name": "超极巨狙击神射", "effect": "超极巨化的千面避役使出的水属性攻击。\n不会受到对手特性的干扰" }, "gMaxOneBlow": { "name": "超极巨夺命一击", "effect": "超极巨化的武道熊师使出的恶属性攻击。\n是可以无视极巨防壁的一击" }, "gMaxRapidFlow": { "name": "超极巨流水连击", "effect": "超极巨化的武道熊师使出的水属性攻击。\n是可以无视极巨防壁的连击" }, "teraBlast": { "name": "太晶爆发", "effect": "太晶化时,会放出太晶属性的能量攻击。\n比较自己的攻击和特攻,\n用数值相对较高的一项给予对方伤害。\n(其他属性)/用攻击和特攻数\n值较高的一项给予伤害。\n对正处于太晶化的对手效果绝佳。\n自己的攻击和特攻会降低。(星晶" }, "silkTrap": { "name": "线阱", "effect": "用丝设置陷阱。防住对方攻击的同时,\n能够降低所接触到的对手的速度" }, "axeKick": { "name": "下压踢", "effect": "将踢起的脚跟往下劈向对手进行攻击。\n有时会使对手混乱。\n如果劈偏则自己会受到伤害" }, "lastRespects": { "name": "扫墓", "effect": "为了化解伙伴的悔恨而进行攻击。\n被打倒的我方宝可梦越多,\n招式的威力越高" }, "luminaCrash": { "name": "琉光冲激", "effect": "放出连精神都能影响到的奇妙怪光\n进行攻击。会大幅降低对方的特防" }, "orderUp": { "name": "上菜", "effect": "以潇洒的身手进行攻击。\n若口中有米立龙,会按其样子提高能力" }, "jetPunch": { "name": "喷射拳", "effect": "将激流覆盖于拳头,以肉眼无法辨\n识的速度打出拳击。必定能够先制攻击" }, "spicyExtract": { "name": "辣椒精华", "effect": "放出极为辛辣的精华。\n对手的攻击会大幅提高,防御会大幅降低" }, "spinOut": { "name": "疾速转轮", "effect": "通过往腿上增加负荷,\n以激烈的旋转给予对手伤害。\n自己的速度会大幅降低" }, "populationBomb": { "name": "鼠数儿", "effect": "伙伴们会纷纷赶来集合,\n以群体行动给予对手攻击。\n连续命中1~10次" }, "iceSpinner": { "name": "冰旋", "effect": "脚上覆盖薄冰,旋转着撞击对手。\n通过旋转的动作破坏场地" }, "glaiveRush": { "name": "巨剑突击", "effect": "有勇无谋的舍身突击。使出招式后,\n对手的攻击必定会命中,\n且伤害会变成2倍" }, "revivalBlessing": { "name": "复生祈祷", "effect": "通过以慈爱之心祈祷,\n让陷入昏厥的后备宝可梦\n以回复一半HP的状态复活" }, "saltCure": { "name": "盐腌", "effect": "使对手陷入盐腌状态,\n每回合给予对手伤害。\n对手为钢或水属性时会更痛苦" }, "tripleDive": { "name": "三连钻", "effect": "以默契的跳跃溅起水花击向对手。\n连续3次给予伤害" }, "mortalSpin": { "name": "晶光转转", "effect": "通过旋转来攻击对手。\n可以摆脱绑紧、紧束、寄生种子等招式。\n还能让对手陷入中毒状态" }, "doodle": { "name": "描绘", "effect": "把握并映射出对手的本质,\n让自己和同伴宝可梦的特性\n变得和对手相同" }, "filletAway": { "name": "甩肉", "effect": "削减自己的HP,大幅提高攻击和\n特攻以及速度" }, "kowtowCleave": { "name": "仆刀", "effect": "下跪让对手大意后发起袭击劈向对手。\n攻击必定会命中" }, "flowerTrick": { "name": "千变万花", "effect": "将做了手脚的花束扔向对手进行攻击。\n必定会命中,且会击中要害" }, "torchSong": { "name": "闪焰高歌", "effect": "如唱歌一样喷出熊熊燃烧的火焰\n烧焦对手。会提高自己的特攻" }, "aquaStep": { "name": "流水旋舞", "effect": "以盈盈欲滴的轻快步伐戏耍对手并\n给予其伤害。会提高自己的速度" }, "ragingBull": { "name": "怒牛", "effect": "狂怒暴牛的猛烈冲撞。\n招式的属性随形态改变,\n光墙和反射壁等招式也能破坏" }, "makeItRain": { "name": "淘金潮", "effect": "扔出大量硬币攻击。自己的特攻会降低,\n战斗后还可以拿到钱" }, "psyblade": { "name": "精神剑", "effect": "用无形的利刃劈开对手。\n处于电气场地时,\n招式威力会变成1.5倍" }, "hydroSteam": { "name": "水蒸气", "effect": "将煮得翻滚的开水猛烈地喷向对手。\n日照强烈时,招式威力不但不会降低,\n还会变成1.5倍" }, "ruination": { "name": "大灾难", "effect": "引发毁灭性的灾厄,使对手的HP减半" }, "collisionCourse": { "name": "全开猛撞", "effect": "边变形边凶暴地落下,\n并引发起古老的大爆炸。若针对到弱点,\n威力会进一步" }, "electroDrift": { "name": "闪电猛冲", "effect": "边变形边高速奔走,并以未知的电\n击贯穿对手。若针对到弱点,\n威力会进一步" }, "shedTail": { "name": "断尾", "effect": "削减自己的HP,制造分身后会返回,\n并和后备宝可梦进行替换" }, "chillyReception": { "name": "冷笑话", "effect": "留下冷场的冷笑话后,\n和后备宝可梦进行替换。\n在5回合内会下雪" }, "tidyUp": { "name": "大扫除", "effect": "将撒菱、隐形岩、黏黏网、毒菱、\n替身全部扫除掉。自己的攻击和速\n度会提高" }, "snowscape": { "name": "雪景", "effect": "在5回合内会下雪。冰属性的防御会提高" }, "pounce": { "name": "虫扑", "effect": "飞扑向对手攻击。会降低对手的速度" }, "trailblaze": { "name": "起草", "effect": "跳出草丛进行攻击。通过轻快的步\n伐会提高自己的速度" }, "chillingWater": { "name": "泼冷水", "effect": "泼洒冰冷得足以让对手失去活力的\n水进行攻击。会降低对手的攻击" }, "hyperDrill": { "name": "强力钻", "effect": "急速旋转尖锐的身体部位贯穿对手。\n可以无视守住和看穿等招式" }, "twinBeam": { "name": "双光束", "effect": "从两眼发射出神奇的光线攻击。\n连续2次给予伤害" }, "rageFist": { "name": "愤怒之拳", "effect": "将愤怒化为力量攻击。\n受到攻击的次数越多,招式的威力越高" }, "armorCannon": { "name": "铠农炮", "effect": "熊熊燃烧自己的铠甲,\n将其做成炮弹射出攻击。\n自己的防御和特防会降低" }, "bitterBlade": { "name": "悔念剑", "effect": "将对世间的留恋聚集于剑尖,\n并斩击对手。可以回复给予对手伤害的\n一半HP" }, "doubleShock": { "name": "电光双击", "effect": "将全身所有的电力放出,\n给予对手大大的伤害。\n自己的电属性将会消失" }, "gigatonHammer": { "name": "巨力锤", "effect": "连同身体转起巨大的锤子进行攻击。\n这个招式无法连续使出2次" }, "comeuppance": { "name": "复仇", "effect": "使出招式前,将最后受到的招式的\n伤害大力返还给对手" }, "aquaCutter": { "name": "水波刀", "effect": "如刀刃般喷射出加压的水切开对手。\n容易击中要害" }, "blazingTorque": { "name": "灼热暴冲", "effect": "攻击目标造成伤害,有30%的几\n率使目标陷入灼伤状态。" }, "wickedTorque": { "name": "黑暗暴冲", "effect": "攻击目标造成伤害,有30%的几\n率使目标陷入睡眠状态。" }, "noxiousTorque": { "name": "剧毒暴冲", "effect": "攻击目标造成伤害,有30%的几\n率使目标陷入中毒状态。" }, "combatTorque": { "name": "格斗暴冲", "effect": "攻击目标造成伤害,有30%的几\n率使目标陷入麻痹状态。" }, "magicalTorque": { "name": "魔法暴冲", "effect": "攻击目标造成伤害,有30%的几\n率使目标陷入混乱状态。" }, "bloodMoon": { "name": "血月", "effect": "从赤红如血的满月发射出全部的气势。\n这个招式无法连续使出2次" }, "matchaGotcha": { "name": "刷刷茶炮", "effect": "发射经搅拌的茶的大炮,\n可以回复给予对手伤害的一半HP,\n有时会让对手陷入灼伤状态" }, "syrupBomb": { "name": "糖浆炸弹", "effect": "使粘稠的麦芽糖浆爆炸,\n让对手陷入满身糖状态,\n在3回合内持续降\n低其速度" }, "ivyCudgel": { "name": "棘藤棒", "effect": "用缠有藤蔓的棍棒殴打。\n属性会随所戴的面具而改变。\n容易击中要害" }, "electroShot": { "name": "电光束", "effect": "第1回合收集电力提高特攻,\n第2回合将高压的电力发射出去。\n下雨天气时能立刻发射" }, "teraStarstorm": { "name": "晶光星群", "effect": "照射出结晶的力量来驱逐敌人。\n太乐巴戈斯在星晶形态下使出时,\n能对所有对手造成伤害" }, "fickleBeam": { "name": "随机光", "effect": "发射光线进行攻击。有时其他的头\n也会合力发射镭射,让招式威力变成2倍" }, "burningBulwark": { "name": "火焰守护", "effect": "用超高温的体毛防住对手攻击的同时,\n让接触到自己的对手灼伤" }, "thunderclap": { "name": "迅雷", "effect": "可以比对手先使出电击进行攻击。\n对手使出的招式如果不是攻击招式\n则会失败" }, "mightyCleave": { "name": "强刃攻击", "effect": "用积蓄在头部的光来斩切对手。\n可以无视守护进行攻击" }, "tachyonCutter": { "name": "迅子利刃", "effect": "接连发射出粒子的利刃,\n连续2次给予伤害。攻击必定会命中" }, "hardPress": { "name": "硬压", "effect": "用手臂或钳子压迫对手。\n对手剩余的HP越多,威力越大" }, "dragonCheer": { "name": "龙声鼓舞", "effect": "以龙之鼓舞提高士气,\n让我方的招式变得容易击中要害。\n对龙属性的鼓舞效果会更强" }, "alluringVoice": { "name": "魅诱之声", "effect": "用天使般的歌声攻击对手。\n会让此回合内能力有提高的\n宝可梦陷入混乱状态" }, "temperFlare": { "name": "豁出去", "effect": "以自暴自弃的气势进行攻击。\n如果上一回合招式没有命中,\n威力就会翻倍" }, "supercellSlam": { "name": "闪电强袭", "effect": "让身体带电后压向对手。\n如果没有命中则自己会受到伤害" }, "psychicNoise": { "name": "精神噪音", "effect": "用令对手不舒服的音波进行攻击。\n让对手在2回合内无法通过招式、\n特性或携带的道具回复HP" }, "upperHand": { "name": "快手还击", "effect": "察觉到对手的动作后用掌根攻击,\n让对手畏缩。如果对手使出的招式\n不是先制攻击,则会失败" }, "malignantChain": { "name": "邪毒锁链", "effect": "用由毒形成的锁链缠住对手注入毒\n素加以侵蚀。有时会让对手陷入剧毒状态" } }