import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; import Phaser from "phaser"; import GameManager from "#app/test/utils/gameManager"; import { Species } from "#enums/species"; import { TurnEndPhase } from "#app/phases/turn-end-phase"; import { Moves } from "#enums/moves"; import { Stat } from "#enums/stat"; import { Abilities } from "#enums/abilities"; describe("Moves - Power Split", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .battleType("single") .enemyAbility(Abilities.NONE) .enemySpecies(Species.MEW) .enemyLevel(200) .moveset([ Moves.POWER_SPLIT ]) .ability(Abilities.NONE); }); it("should average the user's ATK and SPATK stats with those of the target", async () => { game.override.enemyMoveset(Moves.SPLASH); await game.startBattle([ Species.INDEEDEE ]); const player = game.scene.getPlayerPokemon()!; const enemy = game.scene.getEnemyPokemon()!; const avgAtk = Math.floor((player.getStat(Stat.ATK, false) + enemy.getStat(Stat.ATK, false)) / 2); const avgSpAtk = Math.floor((player.getStat(Stat.SPATK, false) + enemy.getStat(Stat.SPATK, false)) / 2); game.move.select(Moves.POWER_SPLIT); await game.phaseInterceptor.to(TurnEndPhase); expect(player.getStat(Stat.ATK, false)).toBe(avgAtk); expect(enemy.getStat(Stat.ATK, false)).toBe(avgAtk); expect(player.getStat(Stat.SPATK, false)).toBe(avgSpAtk); expect(enemy.getStat(Stat.SPATK, false)).toBe(avgSpAtk); }, 20000); it("should be idempotent", async () => { game.override.enemyMoveset([ Moves.POWER_SPLIT ]); await game.startBattle([ Species.INDEEDEE ]); const player = game.scene.getPlayerPokemon()!; const enemy = game.scene.getEnemyPokemon()!; const avgAtk = Math.floor((player.getStat(Stat.ATK, false) + enemy.getStat(Stat.ATK, false)) / 2); const avgSpAtk = Math.floor((player.getStat(Stat.SPATK, false) + enemy.getStat(Stat.SPATK, false)) / 2); game.move.select(Moves.POWER_SPLIT); await game.phaseInterceptor.to(TurnEndPhase); game.move.select(Moves.POWER_SPLIT); await game.phaseInterceptor.to(TurnEndPhase); expect(player.getStat(Stat.ATK, false)).toBe(avgAtk); expect(enemy.getStat(Stat.ATK, false)).toBe(avgAtk); expect(player.getStat(Stat.SPATK, false)).toBe(avgSpAtk); expect(enemy.getStat(Stat.SPATK, false)).toBe(avgSpAtk); }, 20000); });