import Phaser, { Time } from 'phaser'; import UI, { Mode } from './ui/ui'; import { NextEncounterPhase, NewBiomeEncounterPhase, SelectBiomePhase, MessagePhase, TurnInitPhase, ReturnPhase, LevelCapPhase, ShowTrainerPhase, LoginPhase, MovePhase, TitlePhase, SwitchPhase } from './phases'; import Pokemon, { PlayerPokemon, EnemyPokemon } from './field/pokemon'; import PokemonSpecies, { PokemonSpeciesFilter, allSpecies, getPokemonSpecies, initSpecies, speciesStarters } from './data/pokemon-species'; import * as Utils from './utils'; import { Modifier, ModifierBar, ConsumablePokemonModifier, ConsumableModifier, PokemonHpRestoreModifier, HealingBoosterModifier, PersistentModifier, PokemonHeldItemModifier, ModifierPredicate, DoubleBattleChanceBoosterModifier, FusePokemonModifier, PokemonFormChangeItemModifier, TerastallizeModifier } from './modifier/modifier'; import { PokeballType } from './data/pokeball'; import { initCommonAnims, initMoveAnim, loadCommonAnimAssets, loadMoveAnimAssets, populateAnims } from './data/battle-anims'; import { Phase } from './phase'; import { initGameSpeed } from './system/game-speed'; import { Biome } from "./data/enums/biome"; import { Arena, ArenaBase } from './field/arena'; import { GameData, PlayerGender } from './system/game-data'; import StarterSelectUiHandler from './ui/starter-select-ui-handler'; import { TextStyle, addTextObject } from './ui/text'; import { Moves } from "./data/enums/moves"; import { allMoves } from "./data/move"; import { initMoves } from './data/move'; import { ModifierPoolType, getDefaultModifierTypeForTier, getEnemyModifierTypesForWave, getModifierPoolForType } from './modifier/modifier-type'; import AbilityBar from './ui/ability-bar'; import { BlockItemTheftAbAttr, DoubleBattleChanceAbAttr, IncrementMovePriorityAbAttr, applyAbAttrs, initAbilities } from './data/ability'; import { Abilities } from "./data/enums/abilities"; import Battle, { BattleType, FixedBattleConfig, fixedBattles } from './battle'; import { GameMode, GameModes, gameModes } from './game-mode'; import FieldSpritePipeline from './pipelines/field-sprite'; import SpritePipeline from './pipelines/sprite'; import PartyExpBar from './ui/party-exp-bar'; import { TrainerSlot, trainerConfigs } from './data/trainer-config'; import Trainer, { TrainerVariant } from './field/trainer'; import TrainerData from './system/trainer-data'; import SoundFade from 'phaser3-rex-plugins/plugins/soundfade'; import { pokemonPrevolutions } from './data/pokemon-evolutions'; import PokeballTray from './ui/pokeball-tray'; import { Setting, settingOptions } from './system/settings'; import SettingsUiHandler from './ui/settings-ui-handler'; import MessageUiHandler from './ui/message-ui-handler'; import { Species } from './data/enums/species'; import InvertPostFX from './pipelines/invert'; import { Achv, ModifierAchv, MoneyAchv, achvs } from './system/achv'; import { Voucher, vouchers } from './system/voucher'; import { Gender } from './data/gender'; import UIPlugin from 'phaser3-rex-plugins/templates/ui/ui-plugin'; import { addUiThemeOverrides } from './ui/ui-theme'; import PokemonData from './system/pokemon-data'; import { Nature } from './data/nature'; import { SpeciesFormChangeTimeOfDayTrigger, SpeciesFormChangeTrigger, pokemonFormChanges } from './data/pokemon-forms'; import { FormChangePhase, QuietFormChangePhase } from './form-change-phase'; import { BattleSpec } from './enums/battle-spec'; import { getTypeRgb } from './data/type'; import PokemonSpriteSparkleHandler from './field/pokemon-sprite-sparkle-handler'; import CharSprite from './ui/char-sprite'; import DamageNumberHandler from './field/damage-number-handler'; import PokemonInfoContainer from './ui/pokemon-info-container'; import { biomeDepths } from './data/biomes'; import { initTouchControls } from './touch-controls'; import { UiTheme } from './enums/ui-theme'; import { SceneBase } from './scene-base'; import CandyBar from './ui/candy-bar'; import { Variant, variantData } from './data/variant'; import { Localizable } from './plugins/i18n'; export const bypassLogin = import.meta.env.VITE_BYPASS_LOGIN === "1"; export const SEED_OVERRIDE = ''; export const STARTER_SPECIES_OVERRIDE = 0; export const STARTER_FORM_OVERRIDE = 0; export const STARTING_LEVEL_OVERRIDE = 0; export const STARTING_WAVE_OVERRIDE = 0; export const STARTING_BIOME_OVERRIDE = Biome.TOWN; export const STARTING_MONEY_OVERRIDE = 0; export const ABILITY_OVERRIDE = Abilities.NONE; export const MOVE_OVERRIDE = Moves.NONE; export const OPP_SPECIES_OVERRIDE = 0; export const OPP_ABILITY_OVERRIDE = Abilities.NONE; export const OPP_MOVE_OVERRIDE = Moves.NONE; const DEBUG_RNG = false; export const startingWave = STARTING_WAVE_OVERRIDE || 1; const expSpriteKeys: string[] = []; const repeatInputDelayMillis = 250; export let starterColors: StarterColors; interface StarterColors { [key: string]: [string, string] } export enum Button { UP, DOWN, LEFT, RIGHT, SUBMIT, ACTION, CANCEL, MENU, CYCLE_SHINY, CYCLE_FORM, CYCLE_GENDER, CYCLE_ABILITY, CYCLE_NATURE, CYCLE_VARIANT, SPEED_UP, SLOW_DOWN } export interface PokeballCounts { [pb: string]: integer; } export type AnySound = Phaser.Sound.WebAudioSound | Phaser.Sound.HTML5AudioSound | Phaser.Sound.NoAudioSound; export default class BattleScene extends SceneBase { public rexUI: UIPlugin; public sessionPlayTime: integer = null; public masterVolume: number = 0.5; public bgmVolume: number = 1; public seVolume: number = 1; public gameSpeed: integer = 1; public damageNumbersMode: integer = 0; public showLevelUpStats: boolean = true; public enableTutorials: boolean = import.meta.env.VITE_BYPASS_TUTORIAL === "1"; public enableRetries: boolean = false; public uiTheme: UiTheme = UiTheme.DEFAULT; public windowType: integer = 0; public experimentalSprites: boolean = false; public moveAnimations: boolean = true; public expGainsSpeed: integer = 0; public hpBarSpeed: integer = 0; public fusionPaletteSwaps: boolean = true; public gamepadSupport: boolean = true; public enableTouchControls: boolean = false; public enableVibration: boolean = false; public disableMenu: boolean = false; public gameData: GameData; public sessionSlotId: integer; private phaseQueue: Phase[]; private phaseQueuePrepend: Phase[]; private phaseQueuePrependSpliceIndex: integer; private nextCommandPhaseQueue: Phase[]; private currentPhase: Phase; private standbyPhase: Phase; public field: Phaser.GameObjects.Container; public fieldUI: Phaser.GameObjects.Container; public charSprite: CharSprite; public pbTray: PokeballTray; public pbTrayEnemy: PokeballTray; public abilityBar: AbilityBar; public partyExpBar: PartyExpBar; public candyBar: CandyBar; public arenaBg: Phaser.GameObjects.Sprite; public arenaBgTransition: Phaser.GameObjects.Sprite; public arenaPlayer: ArenaBase; public arenaPlayerTransition: ArenaBase; public arenaEnemy: ArenaBase; public arenaNextEnemy: ArenaBase; public arena: Arena; public gameMode: GameMode; public score: integer; public lockModifierTiers: boolean; public trainer: Phaser.GameObjects.Sprite; public lastEnemyTrainer: Trainer; public currentBattle: Battle; public pokeballCounts: PokeballCounts; public money: integer; public pokemonInfoContainer: PokemonInfoContainer; private party: PlayerPokemon[]; private waveCountText: Phaser.GameObjects.Text; private moneyText: Phaser.GameObjects.Text; private scoreText: Phaser.GameObjects.Text; private modifierBar: ModifierBar; private enemyModifierBar: ModifierBar; private fieldOverlay: Phaser.GameObjects.Rectangle; private modifiers: PersistentModifier[]; private enemyModifiers: PersistentModifier[]; public uiContainer: Phaser.GameObjects.Container; public ui: UI; public seed: string; public waveSeed: string; public waveCycleOffset: integer; public offsetGym: boolean; public damageNumberHandler: DamageNumberHandler private spriteSparkleHandler: PokemonSpriteSparkleHandler; public fieldSpritePipeline: FieldSpritePipeline; public spritePipeline: SpritePipeline; private bgm: AnySound; private bgmResumeTimer: Phaser.Time.TimerEvent; private bgmCache: Set = new Set(); private playTimeTimer: Phaser.Time.TimerEvent; private buttonKeys: Phaser.Input.Keyboard.Key[][]; private lastProcessedButtonPressTimes: Map = new Map(); // movementButtonLock ensures only a single movement key is firing repeated inputs // (i.e. by holding down a button) at a time private movementButtonLock: Button; // using a dualshock controller as a map private gamepadKeyConfig = { [Button.UP]: 12, // up [Button.DOWN]: 13, // down [Button.LEFT]: 14, // left [Button.RIGHT]: 15, // right [Button.SUBMIT]: 17, // touchpad [Button.ACTION]: 0, // X [Button.CANCEL]: 1, // O [Button.MENU]: 9, // options [Button.CYCLE_SHINY]: 5, // RB [Button.CYCLE_FORM]: 4, // LB [Button.CYCLE_GENDER]: 6, // LT [Button.CYCLE_ABILITY]: 7, // RT [Button.CYCLE_NATURE]: 2, // square [Button.CYCLE_VARIANT]: 3, // triangle [Button.SPEED_UP]: 10, // L3 [Button.SLOW_DOWN]: 11 // R3 }; public gamepadButtonStates: boolean[] = new Array(17).fill(false); public rngCounter: integer = 0; public rngSeedOverride: string = ''; public rngOffset: integer = 0; constructor() { super('battle'); initSpecies(); initMoves(); initAbilities(); this.phaseQueue = []; this.phaseQueuePrepend = []; this.phaseQueuePrependSpliceIndex = -1; this.nextCommandPhaseQueue = []; } loadPokemonAtlas(key: string, atlasPath: string, experimental?: boolean) { if (experimental === undefined) experimental = this.experimentalSprites; let variant = atlasPath.includes('variant/'); if (experimental) experimental = this.hasExpSprite(key); if (variant) atlasPath = atlasPath.replace('variant/', ''); this.load.atlas(key, `images/pokemon/${variant ? 'variant/' : ''}${experimental ? 'exp/' : ''}${atlasPath}.png`, `images/pokemon/${variant ? 'variant/' : ''}${experimental ? 'exp/' : ''}${atlasPath}.json`); } async preload() { if (DEBUG_RNG) { const scene = this; const originalRealInRange = Phaser.Math.RND.realInRange; Phaser.Math.RND.realInRange = function (min: number, max: number): number { const ret = originalRealInRange.apply(this, [ min, max ]); const args = [ 'RNG', ++scene.rngCounter, ret / (max - min), `min: ${min} / max: ${max}` ]; args.push(`seed: ${scene.rngSeedOverride || scene.waveSeed || scene.seed}`); if (scene.rngOffset) args.push(`offset: ${scene.rngOffset}`); console.log(...args); return ret; }; } populateAnims(); await fetch('./images/pokemon/variant/_masterlist.json').then(res => res.json()).then(v => Object.keys(v).forEach(k => variantData[k] = v[k])); } create() { initGameSpeed.apply(this); this.gameData = new GameData(this); addUiThemeOverrides(this); this.setupControls(); this.load.setBaseURL(); this.spritePipeline = new SpritePipeline(this.game); (this.renderer as Phaser.Renderer.WebGL.WebGLRenderer).pipelines.add('Sprite', this.spritePipeline); this.fieldSpritePipeline = new FieldSpritePipeline(this.game); (this.renderer as Phaser.Renderer.WebGL.WebGLRenderer).pipelines.add('FieldSprite', this.fieldSpritePipeline); this.time.delayedCall(20, () => this.launchBattle()); } update() { this.checkInput(); this.ui?.update(); } launchBattle() { this.arenaBg = this.add.sprite(0, 0, 'plains_bg'); this.arenaBgTransition = this.add.sprite(0, 0, 'plains_bg'); [ this.arenaBgTransition, this.arenaBg ].forEach(a => { a.setPipeline(this.fieldSpritePipeline); a.setScale(6); a.setOrigin(0); a.setSize(320, 240); }); const field = this.add.container(0, 0); field.setScale(6); this.field = field; const fieldUI = this.add.container(0, this.game.canvas.height); fieldUI.setDepth(1); fieldUI.setScale(6); this.fieldUI = fieldUI; const transition = this.make.rexTransitionImagePack({ x: 0, y: 0, scale: 6, key: 'loading_bg', origin: { x: 0, y: 0 } }, true); transition.transit({ mode: 'blinds', ease: 'Cubic.easeInOut', duration: 1250, oncomplete: () => transition.destroy() }); this.add.existing(transition); const uiContainer = this.add.container(0, 0); uiContainer.setDepth(2); uiContainer.setScale(6); this.uiContainer = uiContainer; const overlayWidth = this.game.canvas.width / 6; const overlayHeight = (this.game.canvas.height / 6) - 48; this.fieldOverlay = this.add.rectangle(0, overlayHeight * -1 - 48, overlayWidth, overlayHeight, 0x424242); this.fieldOverlay.setOrigin(0, 0); this.fieldOverlay.setAlpha(0); this.fieldUI.add(this.fieldOverlay); this.modifiers = []; this.enemyModifiers = []; this.modifierBar = new ModifierBar(this); this.add.existing(this.modifierBar); uiContainer.add(this.modifierBar); this.enemyModifierBar = new ModifierBar(this, true); this.add.existing(this.enemyModifierBar); uiContainer.add(this.enemyModifierBar); this.charSprite = new CharSprite(this); this.charSprite.setup(); this.fieldUI.add(this.charSprite); this.pbTray = new PokeballTray(this, true); this.pbTray.setup(); this.pbTrayEnemy = new PokeballTray(this, false); this.pbTrayEnemy.setup(); this.fieldUI.add(this.pbTray); this.fieldUI.add(this.pbTrayEnemy); this.abilityBar = new AbilityBar(this); this.abilityBar.setup(); this.fieldUI.add(this.abilityBar); this.partyExpBar = new PartyExpBar(this); this.partyExpBar.setup(); this.fieldUI.add(this.partyExpBar); this.candyBar = new CandyBar(this); this.candyBar.setup(); this.fieldUI.add(this.candyBar); this.waveCountText = addTextObject(this, (this.game.canvas.width / 6) - 2, 0, startingWave.toString(), TextStyle.BATTLE_INFO); this.waveCountText.setOrigin(1, 0); this.fieldUI.add(this.waveCountText); this.moneyText = addTextObject(this, (this.game.canvas.width / 6) - 2, 0, '', TextStyle.MONEY); this.moneyText.setOrigin(1, 0); this.fieldUI.add(this.moneyText); this.scoreText = addTextObject(this, (this.game.canvas.width / 6) - 2, 0, '', TextStyle.PARTY, { fontSize: '54px' }); this.scoreText.setOrigin(1, 0); this.fieldUI.add(this.scoreText); this.updateUIPositions(); this.damageNumberHandler = new DamageNumberHandler(); this.spriteSparkleHandler = new PokemonSpriteSparkleHandler(); this.spriteSparkleHandler.setup(this); this.pokemonInfoContainer = new PokemonInfoContainer(this, (this.game.canvas.width / 6) + 52, -(this.game.canvas.height / 6) + 66); this.pokemonInfoContainer.setup(); this.fieldUI.add(this.pokemonInfoContainer); this.party = []; let loadPokemonAssets = []; this.arenaPlayer = new ArenaBase(this, true); this.arenaPlayerTransition = new ArenaBase(this, true); this.arenaEnemy = new ArenaBase(this, false); this.arenaNextEnemy = new ArenaBase(this, false); this.arenaBgTransition.setVisible(false); this.arenaPlayerTransition.setVisible(false); this.arenaNextEnemy.setVisible(false); [ this.arenaPlayer, this.arenaPlayerTransition, this.arenaEnemy, this.arenaNextEnemy ].forEach(a => { if (a instanceof Phaser.GameObjects.Sprite) a.setOrigin(0, 0); field.add(a); }); const trainer = this.addFieldSprite(0, 0, `trainer_${this.gameData.gender === PlayerGender.FEMALE ? 'f' : 'm'}_back`); trainer.setOrigin(0.5, 1); field.add(trainer); this.trainer = trainer; this.anims.create({ key: 'prompt', frames: this.anims.generateFrameNumbers('prompt', { start: 1, end: 4 }), frameRate: 6, repeat: -1, showOnStart: true }); this.anims.create({ key: 'tera_sparkle', frames: this.anims.generateFrameNumbers('tera_sparkle', { start: 0, end: 12 }), frameRate: 18, repeat: 0, showOnStart: true, hideOnComplete: true }); this.reset(false, false, true); const ui = new UI(this); this.uiContainer.add(ui); this.ui = ui; ui.setup(); const defaultMoves = [ Moves.TACKLE, Moves.TAIL_WHIP, Moves.FOCUS_ENERGY, Moves.STRUGGLE ]; Promise.all([ Promise.all(loadPokemonAssets), initCommonAnims().then(() => loadCommonAnimAssets(this, true)), Promise.all([ Moves.TACKLE, Moves.TAIL_WHIP, Moves.FOCUS_ENERGY, Moves.STRUGGLE ].map(m => initMoveAnim(m))).then(() => loadMoveAnimAssets(this, defaultMoves, true)), this.initStarterColors() ]).then(() => { this.pushPhase(new LoginPhase(this)); this.pushPhase(new TitlePhase(this)); this.shiftPhase(); }); } initSession(): void { if (this.sessionPlayTime === null) this.sessionPlayTime = 0; if (this.playTimeTimer) this.playTimeTimer.destroy(); this.playTimeTimer = this.time.addEvent({ delay: Utils.fixedInt(1000), repeat: -1, callback: () => { if (this.gameData) this.gameData.gameStats.playTime++; if (this.sessionPlayTime !== null) this.sessionPlayTime++; } }); this.updateWaveCountText(); this.updateMoneyText(); this.updateScoreText(); } async initExpSprites(): Promise { if (expSpriteKeys.length) return; fetch('./exp-sprites.json').then(res => res.json()).then(keys => { if (Array.isArray(keys)) expSpriteKeys.push(...keys); Promise.resolve(); }); } initStarterColors(): Promise { return new Promise(resolve => { if (starterColors) return resolve(); fetch('./starter-colors.json').then(res => res.json()).then(sc => { starterColors = {}; Object.keys(sc).forEach(key => { starterColors[key] = sc[key]; }); /*const loadPokemonAssets: Promise[] = []; for (let s of Object.keys(speciesStarters)) { const species = getPokemonSpecies(parseInt(s)); loadPokemonAssets.push(species.loadAssets(this, false, 0, false)); } Promise.all(loadPokemonAssets).then(() => { const starterCandyColors = {}; const rgbaToHexFunc = (r, g, b) => [r, g, b].map(x => x.toString(16).padStart(2, '0')).join(''); for (let s of Object.keys(speciesStarters)) { const species = getPokemonSpecies(parseInt(s)); starterCandyColors[species.speciesId] = species.generateCandyColors(this).map(c => rgbaToHexFunc(c[0], c[1], c[2])); } console.log(JSON.stringify(starterCandyColors)); resolve(); });*/ resolve(); }); }); } hasExpSprite(key: string): boolean { const keyMatch = /^pkmn__?(back__)?(shiny__)?(female__)?(\d+)(\-.*?)?(?:_[1-3])?$/g.exec(key); let k = keyMatch[4]; if (keyMatch[2]) k += 's'; if (keyMatch[1]) k += 'b'; if (keyMatch[3]) k += 'f'; if (keyMatch[5]) k += keyMatch[5]; if (!expSpriteKeys.includes(k)) return false; return true; } setupControls() { const keyCodes = Phaser.Input.Keyboard.KeyCodes; const keyConfig = { [Button.UP]: [keyCodes.UP, keyCodes.W], [Button.DOWN]: [keyCodes.DOWN, keyCodes.S], [Button.LEFT]: [keyCodes.LEFT, keyCodes.A], [Button.RIGHT]: [keyCodes.RIGHT, keyCodes.D], [Button.SUBMIT]: [keyCodes.ENTER], [Button.ACTION]: [keyCodes.SPACE, keyCodes.ENTER, keyCodes.Z], [Button.CANCEL]: [keyCodes.BACKSPACE, keyCodes.X], [Button.MENU]: [keyCodes.ESC, keyCodes.M], [Button.CYCLE_SHINY]: [keyCodes.R], [Button.CYCLE_FORM]: [keyCodes.F], [Button.CYCLE_GENDER]: [keyCodes.G], [Button.CYCLE_ABILITY]: [keyCodes.E], [Button.CYCLE_NATURE]: [keyCodes.N], [Button.CYCLE_VARIANT]: [keyCodes.V], [Button.SPEED_UP]: [keyCodes.PLUS], [Button.SLOW_DOWN]: [keyCodes.MINUS] }; const mobileKeyConfig = {}; this.buttonKeys = []; for (let b of Utils.getEnumValues(Button)) { const keys: Phaser.Input.Keyboard.Key[] = []; if (keyConfig.hasOwnProperty(b)) { for (let k of keyConfig[b]) keys.push(this.input.keyboard.addKey(k, false)); mobileKeyConfig[Button[b]] = keys[0]; } this.buttonKeys[b] = keys; } initTouchControls(mobileKeyConfig); } getParty(): PlayerPokemon[] { return this.party; } getPlayerPokemon(): PlayerPokemon { return this.getPlayerField().find(p => p.isActive()); } getPlayerField(): PlayerPokemon[] { const party = this.getParty(); return party.slice(0, Math.min(party.length, this.currentBattle?.double ? 2 : 1)); } getEnemyParty(): EnemyPokemon[] { return this.currentBattle?.enemyParty || []; } getEnemyPokemon(): EnemyPokemon { return this.getEnemyField().find(p => p.isActive()); } getEnemyField(): EnemyPokemon[] { const party = this.getEnemyParty(); return party.slice(0, Math.min(party.length, this.currentBattle?.double ? 2 : 1)); } getField(activeOnly: boolean = false): Pokemon[] { const ret = new Array(4).fill(null); const playerField = this.getPlayerField(); const enemyField = this.getEnemyField(); ret.splice(0, playerField.length, ...playerField); ret.splice(2, enemyField.length, ...enemyField); return activeOnly ? ret.filter(p => p?.isActive()) : ret; } getPokemonById(pokemonId: integer): Pokemon { const findInParty = (party: Pokemon[]) => party.find(p => p.id === pokemonId); return findInParty(this.getParty()) || findInParty(this.getEnemyParty()); } addPlayerPokemon(species: PokemonSpecies, level: integer, abilityIndex: integer, formIndex: integer, gender?: Gender, shiny?: boolean, variant?: Variant, ivs?: integer[], nature?: Nature, dataSource?: Pokemon | PokemonData, postProcess?: (playerPokemon: PlayerPokemon) => void): PlayerPokemon { const pokemon = new PlayerPokemon(this, species, level, abilityIndex, formIndex, gender, shiny, variant, ivs, nature, dataSource); if (postProcess) postProcess(pokemon); pokemon.init(); return pokemon; } addEnemyPokemon(species: PokemonSpecies, level: integer, trainerSlot: TrainerSlot, boss: boolean = false, dataSource?: PokemonData, postProcess?: (enemyPokemon: EnemyPokemon) => void): EnemyPokemon { if (OPP_SPECIES_OVERRIDE) species = getPokemonSpecies(OPP_SPECIES_OVERRIDE); const pokemon = new EnemyPokemon(this, species, level, trainerSlot, boss, dataSource); if (boss && !dataSource) { const secondaryIvs = Utils.getIvsFromId(Utils.randSeedInt(4294967295)); for (let s = 0; s < pokemon.ivs.length; s++) pokemon.ivs[s] = Math.round(Phaser.Math.Linear(Math.min(pokemon.ivs[s], secondaryIvs[s]), Math.max(pokemon.ivs[s], secondaryIvs[s]), 0.75)); } if (postProcess) postProcess(pokemon); pokemon.init(); return pokemon; } addPokemonIcon(pokemon: Pokemon, x: number, y: number, originX: number = 0.5, originY: number = 0.5, ignoreOverride: boolean = false): Phaser.GameObjects.Container { const container = this.add.container(x, y); const icon = this.add.sprite(0, 0, pokemon.getIconAtlasKey(ignoreOverride)); icon.setFrame(pokemon.getIconId(true)); icon.setOrigin(0.5, 0); container.add(icon); if (pokemon.isFusion()) { const fusionIcon = this.add.sprite(0, 0, pokemon.getFusionIconAtlasKey(ignoreOverride)); fusionIcon.setOrigin(0.5, 0) fusionIcon.setFrame(pokemon.getFusionIconId(true)); const originalWidth = icon.width; const originalHeight = icon.height; const originalFrame = icon.frame; const iconHeight = (icon.frame.cutHeight <= fusionIcon.frame.cutHeight ? Math.ceil : Math.floor)((icon.frame.cutHeight + fusionIcon.frame.cutHeight) / 4); // Inefficient, but for some reason didn't work with only the unique properties as part of the name const iconFrameId = `${icon.frame.name}f${fusionIcon.frame.name}`; if (!icon.frame.texture.has(iconFrameId)) icon.frame.texture.add(iconFrameId, icon.frame.sourceIndex, icon.frame.cutX, icon.frame.cutY, icon.frame.cutWidth, iconHeight); icon.setFrame(iconFrameId); fusionIcon.y = icon.frame.cutHeight; const originalFusionFrame = fusionIcon.frame; const fusionIconY = fusionIcon.frame.cutY + icon.frame.cutHeight; const fusionIconHeight = fusionIcon.frame.cutHeight - icon.frame.cutHeight; // Inefficient, but for some reason didn't work with only the unique properties as part of the name const fusionIconFrameId = `${fusionIcon.frame.name}f${icon.frame.name}`; if (!fusionIcon.frame.texture.has(fusionIconFrameId)) fusionIcon.frame.texture.add(fusionIconFrameId, fusionIcon.frame.sourceIndex, fusionIcon.frame.cutX, fusionIconY, fusionIcon.frame.cutWidth, fusionIconHeight); fusionIcon.setFrame(fusionIconFrameId); const frameY = (originalFrame.y + originalFusionFrame.y) / 2; icon.frame.y = fusionIcon.frame.y = frameY; container.add(fusionIcon); if (originX !== 0.5) container.x -= originalWidth * (originX - 0.5); if (originY !== 0) container.y -= (originalHeight) * originY; } else { if (originX !== 0.5) container.x -= icon.width * (originX - 0.5); if (originY !== 0) container.y -= icon.height * originY; } return container; } setSeed(seed: string): void { this.seed = seed; this.rngCounter = 0; this.waveCycleOffset = this.getGeneratedWaveCycleOffset(); this.offsetGym = this.gameMode.isClassic && this.getGeneratedOffsetGym(); } randBattleSeedInt(range: integer, min: integer = 0): integer { return this.currentBattle.randSeedInt(this, range, min); } reset(clearScene: boolean = false, clearData: boolean = false, reloadI18n: boolean = false): void { if (clearData) this.gameData = new GameData(this); this.gameMode = gameModes[GameModes.CLASSIC]; this.setSeed(SEED_OVERRIDE || Utils.randomString(24)); console.log('Seed:', this.seed); this.disableMenu = false; this.score = 0; this.money = 0; this.lockModifierTiers = false; this.pokeballCounts = Object.fromEntries(Utils.getEnumValues(PokeballType).filter(p => p <= PokeballType.MASTER_BALL).map(t => [ t, 0 ])); this.pokeballCounts[PokeballType.POKEBALL] += 5; this.modifiers = []; this.enemyModifiers = []; this.modifierBar.removeAll(true); this.enemyModifierBar.removeAll(true); for (let p of this.getParty()) p.destroy(); this.party = []; for (let p of this.getEnemyParty()) p.destroy(); this.currentBattle = null; this.waveCountText.setText(startingWave.toString()); this.waveCountText.setVisible(false); this.updateMoneyText(); this.moneyText.setVisible(false); this.updateScoreText(); this.scoreText.setVisible(false); this.newArena(STARTING_BIOME_OVERRIDE || Biome.TOWN); this.arenaBgTransition.setPosition(0, 0); this.arenaPlayer.setPosition(300, 0); this.arenaPlayerTransition.setPosition(0, 0); [ this.arenaEnemy, this.arenaNextEnemy ].forEach(a => a.setPosition(-280, 0)); this.arenaNextEnemy.setVisible(false); this.arena.init(); this.trainer.setTexture(`trainer_${this.gameData.gender === PlayerGender.FEMALE ? 'f' : 'm'}_back`); this.trainer.setPosition(406, 186); this.trainer.setVisible(true); if (reloadI18n) { const localizable: Localizable[] = [ ...allSpecies, ...allMoves, ...Utils.getEnumValues(ModifierPoolType).map(mpt => getModifierPoolForType(mpt)).map(mp => Object.values(mp).flat().map(mt => mt.modifierType).filter(mt => 'localize' in mt).map(lpb => lpb as unknown as Localizable)).flat() ]; for (let item of localizable) item.localize(); } if (clearScene) { this.fadeOutBgm(250, false); this.tweens.add({ targets: [ this.uiContainer ], alpha: 0, duration: 250, ease: 'Sine.easeInOut', onComplete: () => { this.clearPhaseQueue(); this.children.removeAll(true); this.game.domContainer.innerHTML = ''; this.launchBattle(); } }); } } newBattle(waveIndex?: integer, battleType?: BattleType, trainerData?: TrainerData, double?: boolean): Battle { let newWaveIndex = waveIndex || ((this.currentBattle?.waveIndex || (startingWave - 1)) + 1); let newDouble: boolean; let newBattleType: BattleType; let newTrainer: Trainer; let battleConfig: FixedBattleConfig = null; this.resetSeed(newWaveIndex); const playerField = this.getPlayerField(); if (this.gameMode.hasFixedBattles && fixedBattles.hasOwnProperty(newWaveIndex) && trainerData === undefined) { battleConfig = fixedBattles[newWaveIndex]; newDouble = battleConfig.double; newBattleType = battleConfig.battleType; this.executeWithSeedOffset(() => newTrainer = battleConfig.getTrainer(this), (battleConfig.seedOffsetWaveIndex || newWaveIndex) << 8); if (newTrainer) this.field.add(newTrainer); } else { if (!this.gameMode.hasTrainers) newBattleType = BattleType.WILD; else if (battleType === undefined) newBattleType = this.gameMode.isWaveTrainer(newWaveIndex, this.arena) ? BattleType.TRAINER : BattleType.WILD; else newBattleType = battleType; if (newBattleType === BattleType.TRAINER) { const trainerType = this.arena.randomTrainerType(newWaveIndex); let doubleTrainer = false; if (trainerConfigs[trainerType].doubleOnly) doubleTrainer = true; else if (trainerConfigs[trainerType].hasDouble) { const doubleChance = new Utils.IntegerHolder(newWaveIndex % 10 === 0 ? 32 : 8); this.applyModifiers(DoubleBattleChanceBoosterModifier, true, doubleChance); playerField.forEach(p => applyAbAttrs(DoubleBattleChanceAbAttr, p, null, doubleChance)); doubleTrainer = !Utils.randSeedInt(doubleChance.value); } newTrainer = trainerData !== undefined ? trainerData.toTrainer(this) : new Trainer(this, trainerType, doubleTrainer ? TrainerVariant.DOUBLE : Utils.randSeedInt(2) ? TrainerVariant.FEMALE : TrainerVariant.DEFAULT); this.field.add(newTrainer); } } if (double === undefined && newWaveIndex > 1) { if (newBattleType === BattleType.WILD && !this.gameMode.isWaveFinal(newWaveIndex)) { const doubleChance = new Utils.IntegerHolder(newWaveIndex % 10 === 0 ? 32 : 8); this.applyModifiers(DoubleBattleChanceBoosterModifier, true, doubleChance); playerField.forEach(p => applyAbAttrs(DoubleBattleChanceAbAttr, p, null, doubleChance)); newDouble = !Utils.randSeedInt(doubleChance.value); } else if (newBattleType === BattleType.TRAINER) newDouble = newTrainer.variant === TrainerVariant.DOUBLE; } else if (!battleConfig) newDouble = !!double; const lastBattle = this.currentBattle; if (lastBattle?.double && !newDouble) this.tryRemovePhase(p => p instanceof SwitchPhase); const maxExpLevel = this.getMaxExpLevel(); this.lastEnemyTrainer = lastBattle?.trainer ?? null; this.executeWithSeedOffset(() => { this.currentBattle = new Battle(this.gameMode, newWaveIndex, newBattleType, newTrainer, newDouble); }, newWaveIndex << 3, this.waveSeed); this.currentBattle.incrementTurn(this); //this.pushPhase(new TrainerMessageTestPhase(this, TrainerType.RIVAL, TrainerType.RIVAL_2, TrainerType.RIVAL_3, TrainerType.RIVAL_4, TrainerType.RIVAL_5, TrainerType.RIVAL_6)); if (!waveIndex && lastBattle) { let isNewBiome = !(lastBattle.waveIndex % 10) || ((this.gameMode.hasShortBiomes || this.gameMode.isDaily) && (lastBattle.waveIndex % 50) === 49); if (!isNewBiome && this.gameMode.hasShortBiomes) { let w = lastBattle.waveIndex - ((lastBattle.waveIndex % 10) - 1); let biomeWaves = 1; while (w < lastBattle.waveIndex) { let wasNewBiome = false; this.executeWithSeedOffset(() => { wasNewBiome = !Utils.randSeedInt(6 - biomeWaves); }, w << 4); if (wasNewBiome) biomeWaves = 1; else biomeWaves++; w++; } this.executeWithSeedOffset(() => { isNewBiome = !Utils.randSeedInt(6 - biomeWaves); }, lastBattle.waveIndex << 4); } const resetArenaState = isNewBiome || this.currentBattle.battleType === BattleType.TRAINER || this.currentBattle.battleSpec === BattleSpec.FINAL_BOSS; this.getEnemyParty().forEach(enemyPokemon => enemyPokemon.destroy()); this.trySpreadPokerus(); if (!isNewBiome && (newWaveIndex % 10) == 5) this.arena.updatePoolsForTimeOfDay(); if (resetArenaState) { this.arena.removeAllTags(); playerField.forEach((_, p) => this.unshiftPhase(new ReturnPhase(this, p))); this.unshiftPhase(new ShowTrainerPhase(this)); } for (let pokemon of this.getParty()) { if (pokemon) { if (resetArenaState) pokemon.resetBattleData(); this.triggerPokemonFormChange(pokemon, SpeciesFormChangeTimeOfDayTrigger); } } if (!this.gameMode.hasRandomBiomes && !isNewBiome) this.pushPhase(new NextEncounterPhase(this)); else { this.pushPhase(new SelectBiomePhase(this)); this.pushPhase(new NewBiomeEncounterPhase(this)); const newMaxExpLevel = this.getMaxExpLevel(); if (newMaxExpLevel > maxExpLevel) this.pushPhase(new LevelCapPhase(this)); } } return this.currentBattle; } newArena(biome: Biome): Arena { this.arena = new Arena(this, biome, Biome[biome].toLowerCase()); this.arenaBg.pipelineData = { terrainColorRatio: this.arena.getBgTerrainColorRatioForBiome() }; return this.arena; } updateFieldScale(): Promise { return new Promise(resolve => { const fieldScale = Math.floor(Math.pow(1 / this.getField(true) .map(p => p.getSpriteScale()) .reduce((highestScale: number, scale: number) => highestScale = Math.max(scale, highestScale), 0), 0.7) * 40 ) / 40; this.setFieldScale(fieldScale).then(() => resolve()); }); } setFieldScale(scale: number, instant: boolean = false): Promise { return new Promise(resolve => { scale *= 6; if (this.field.scale === scale) return resolve(); const defaultWidth = this.arenaBg.width * 6; const defaultHeight = 132 * 6; const scaledWidth = this.arenaBg.width * scale; const scaledHeight = 132 * scale; this.tweens.add({ targets: this.field, scale: scale, x: (defaultWidth - scaledWidth) / 2, y: defaultHeight - scaledHeight, duration: !instant ? Utils.fixedInt(Math.abs(this.field.scale - scale) * 200) : 0, ease: 'Sine.easeInOut', onComplete: () => resolve() }); }); } getSpeciesFormIndex(species: PokemonSpecies, gender?: Gender, nature?: Nature, ignoreArena?: boolean): integer { if (!species.forms?.length) return 0; switch (species.speciesId) { case Species.UNOWN: case Species.SHELLOS: case Species.GASTRODON: case Species.BASCULIN: case Species.DEERLING: case Species.SAWSBUCK: case Species.VIVILLON: case Species.FLABEBE: case Species.FLOETTE: case Species.FLORGES: case Species.ORICORIO: case Species.SQUAWKABILLY: case Species.TATSUGIRI: case Species.PALDEA_TAUROS: return Utils.randSeedInt(species.forms.length); case Species.MINIOR: return Utils.randSeedInt(6); case Species.MEOWSTIC: case Species.INDEEDEE: case Species.BASCULEGION: case Species.OINKOLOGNE: return gender === Gender.FEMALE ? 1 : 0; case Species.TOXTRICITY: const lowkeyNatures = [ Nature.LONELY, Nature.BOLD, Nature.RELAXED, Nature.TIMID, Nature.SERIOUS, Nature.MODEST, Nature.MILD, Nature.QUIET, Nature.BASHFUL, Nature.CALM, Nature.GENTLE, Nature.CAREFUL ]; if (nature !== undefined && lowkeyNatures.indexOf(nature) > -1) return 1; return 0; } if (ignoreArena) { switch (species.speciesId) { case Species.BURMY: case Species.WORMADAM: case Species.ROTOM: case Species.LYCANROC: return Utils.randSeedInt(species.forms.length); } return 0; } return this.arena.getSpeciesFormIndex(species); } private getGeneratedOffsetGym(): boolean { let ret = false; this.executeWithSeedOffset(() => { ret = !Utils.randSeedInt(2); }, 0, this.seed.toString()); return ret; } private getGeneratedWaveCycleOffset(): integer { let ret = 0; this.executeWithSeedOffset(() => { ret = Utils.randSeedInt(8) * 5; }, 0, this.seed.toString()); return ret; } getEncounterBossSegments(waveIndex: integer, level: integer, species?: PokemonSpecies, forceBoss: boolean = false): integer { if (this.gameMode.isDaily && this.gameMode.isWaveFinal(waveIndex)) return 5; let isBoss: boolean; if (forceBoss || (species && (species.pseudoLegendary || species.legendary || species.mythical))) isBoss = true; else { this.executeWithSeedOffset(() => { isBoss = waveIndex % 10 === 0 || (this.gameMode.hasRandomBosses && Utils.randSeedInt(100) < Math.min(Math.max(Math.ceil((waveIndex - 250) / 50), 0) * 2, 30)); }, waveIndex << 2); } if (!isBoss) return 0; let ret: integer = 2; if (level >= 100) ret++; if (species) { if (species.baseTotal >= 670) ret++; } ret += Math.floor(waveIndex / 250); return ret; } trySpreadPokerus(): void { const party = this.getParty(); const infectedIndexes: integer[] = []; const spread = (index: number, spreadTo: number) => { const partyMember = party[index + spreadTo]; if (!partyMember.pokerus && !Utils.randSeedInt(10)) { partyMember.pokerus = true; infectedIndexes.push(index + spreadTo); } }; party.forEach((pokemon, p) => { if (!pokemon.pokerus || infectedIndexes.indexOf(p) > -1) return; this.executeWithSeedOffset(() => { if (p) spread(p, -1); if (p < party.length - 1) spread(p, 1); }, this.currentBattle.waveIndex + (p << 8)); }); } resetSeed(waveIndex?: integer): void { const wave = waveIndex || this.currentBattle?.waveIndex || 0; this.waveSeed = Utils.shiftCharCodes(this.seed, wave); Phaser.Math.RND.sow([ this.waveSeed ]); console.log('Wave Seed:', this.waveSeed, wave); this.rngCounter = 0; } executeWithSeedOffset(func: Function, offset: integer, seedOverride?: string): void { if (!func) return; const tempRngCounter = this.rngCounter; const tempRngOffset = this.rngOffset; const tempRngSeedOverride = this.rngSeedOverride; const state = Phaser.Math.RND.state(); Phaser.Math.RND.sow([ Utils.shiftCharCodes(seedOverride || this.seed, offset) ]); this.rngCounter = 0; this.rngOffset = offset; this.rngSeedOverride = seedOverride || ''; func(); Phaser.Math.RND.state(state); this.rngCounter = tempRngCounter; this.rngOffset = tempRngOffset; this.rngSeedOverride = tempRngSeedOverride; } addFieldSprite(x: number, y: number, texture: string | Phaser.Textures.Texture, frame?: string | number, terrainColorRatio: number = 0): Phaser.GameObjects.Sprite { const ret = this.add.sprite(x, y, texture, frame); ret.setPipeline(this.fieldSpritePipeline); if (terrainColorRatio) ret.pipelineData['terrainColorRatio'] = terrainColorRatio; return ret; } addPokemonSprite(pokemon: Pokemon, x: number, y: number, texture: string | Phaser.Textures.Texture, frame?: string | number, hasShadow: boolean = false, ignoreOverride: boolean = false): Phaser.GameObjects.Sprite { const ret = this.addFieldSprite(x, y, texture, frame); this.initPokemonSprite(ret, pokemon, hasShadow, ignoreOverride); return ret; } initPokemonSprite(sprite: Phaser.GameObjects.Sprite, pokemon?: Pokemon, hasShadow: boolean = false, ignoreOverride: boolean = false): Phaser.GameObjects.Sprite { sprite.setPipeline(this.spritePipeline, { tone: [ 0.0, 0.0, 0.0, 0.0 ], hasShadow: hasShadow, ignoreOverride: ignoreOverride, teraColor: pokemon ? getTypeRgb(pokemon.getTeraType()) : undefined }); this.spriteSparkleHandler.add(sprite); return sprite; } showFieldOverlay(duration: integer): Promise { return new Promise(resolve => { this.tweens.add({ targets: this.fieldOverlay, alpha: 0.5, ease: 'Sine.easeOut', duration: duration, onComplete: () => resolve() }); }); } hideFieldOverlay(duration: integer): Promise { return new Promise(resolve => { this.tweens.add({ targets: this.fieldOverlay, alpha: 0, duration: duration, ease: 'Cubic.easeIn', onComplete: () => resolve() }); }); } updateWaveCountText(): void { const isBoss = !(this.currentBattle.waveIndex % 10); this.waveCountText.setText(this.currentBattle.waveIndex.toString()); this.waveCountText.setColor(!isBoss ? '#404040' : '#f89890'); this.waveCountText.setShadowColor(!isBoss ? '#ded6b5' : '#984038'); this.waveCountText.setVisible(true); } updateMoneyText(): void { this.moneyText.setText(`₽${this.money.toLocaleString('en-US')}`); this.moneyText.setVisible(true); } updateScoreText(): void { this.scoreText.setText(`Score: ${this.score.toString()}`); this.scoreText.setVisible(this.gameMode.isDaily); } updateUIPositions(): void { const enemyModifierCount = this.enemyModifiers.filter(m => m.isIconVisible(this)).length; this.waveCountText.setY(-(this.game.canvas.height / 6) + (enemyModifierCount ? enemyModifierCount <= 12 ? 15 : 24 : 0)); this.moneyText.setY(this.waveCountText.y + 10); this.scoreText.setY(this.moneyText.y + 10); const offsetY = (this.scoreText.visible ? this.scoreText : this.moneyText).y + 15; this.partyExpBar.setY(offsetY); this.candyBar.setY(offsetY + 15); this.ui?.achvBar.setY(this.game.canvas.height / 6 + offsetY); } addFaintedEnemyScore(enemy: EnemyPokemon): void { let scoreIncrease = enemy.getSpeciesForm().getBaseExp() * (enemy.level / this.getMaxExpLevel()) * ((enemy.ivs.reduce((iv: integer, total: integer) => total += iv, 0) / 93) * 0.2 + 0.8); this.findModifiers(m => m instanceof PokemonHeldItemModifier && m.pokemonId === enemy.id, false).map(m => scoreIncrease *= (m as PokemonHeldItemModifier).getScoreMultiplier()); if (enemy.isBoss()) scoreIncrease *= Math.sqrt(enemy.bossSegments); this.currentBattle.battleScore += Math.ceil(scoreIncrease); } getMaxExpLevel(ignoreLevelCap?: boolean): integer { if (ignoreLevelCap) return Number.MAX_SAFE_INTEGER; const waveIndex = Math.ceil((this.currentBattle?.waveIndex || 1) / 10) * 10; const difficultyWaveIndex = this.gameMode.getWaveForDifficulty(waveIndex); const baseLevel = (1 + difficultyWaveIndex / 2 + Math.pow(difficultyWaveIndex / 25, 2)) * 1.2; return Math.ceil(baseLevel / 2) * 2 + 2; } randomSpecies(waveIndex: integer, level: integer, fromArenaPool?: boolean, speciesFilter?: PokemonSpeciesFilter, filterAllEvolutions?: boolean): PokemonSpecies { if (fromArenaPool) return this.arena.randomSpecies(waveIndex, level); const filteredSpecies = speciesFilter ? [...new Set(allSpecies.filter(s => s.isCatchable()).filter(speciesFilter).map(s => { if (!filterAllEvolutions) { while (pokemonPrevolutions.hasOwnProperty(s.speciesId)) s = getPokemonSpecies(pokemonPrevolutions[s.speciesId]); } return s; }))] : allSpecies.filter(s => s.isCatchable()); return filteredSpecies[Utils.randSeedInt(filteredSpecies.length)]; } generateRandomBiome(waveIndex: integer): Biome { const relWave = waveIndex % 250; const biomes = Utils.getEnumValues(Biome).slice(1, Utils.getEnumValues(Biome).filter(b => b >= 40).length * -1); const maxDepth = biomeDepths[Biome.END][0] - 2; const depthWeights = new Array(maxDepth + 1).fill(null) .map((_, i: integer) => ((1 - Math.min(Math.abs((i / (maxDepth - 1)) - (relWave / 250)) + 0.25, 1)) / 0.75) * 250); const biomeThresholds: integer[] = []; let totalWeight = 0; for (let biome of biomes) { totalWeight += Math.ceil(depthWeights[biomeDepths[biome][0] - 1] / biomeDepths[biome][1]); biomeThresholds.push(totalWeight); } const randInt = Utils.randSeedInt(totalWeight); for (let biome of biomes) { if (randInt < biomeThresholds[biome]) return biome; } return biomes[Utils.randSeedInt(biomes.length)]; } checkInput(): boolean { let inputSuccess = false; let vibrationLength = 0; if (this.buttonJustPressed(Button.UP) || this.repeatInputDurationJustPassed(Button.UP)) { inputSuccess = this.ui.processInput(Button.UP); vibrationLength = 5; this.setLastProcessedMovementTime(Button.UP) } else if (this.buttonJustPressed(Button.DOWN) || this.repeatInputDurationJustPassed(Button.DOWN)) { inputSuccess = this.ui.processInput(Button.DOWN); vibrationLength = 5; this.setLastProcessedMovementTime(Button.DOWN) } else if (this.buttonJustPressed(Button.LEFT) || this.repeatInputDurationJustPassed(Button.LEFT)) { inputSuccess = this.ui.processInput(Button.LEFT); vibrationLength = 5; this.setLastProcessedMovementTime(Button.LEFT) } else if (this.buttonJustPressed(Button.RIGHT) || this.repeatInputDurationJustPassed(Button.RIGHT)) { inputSuccess = this.ui.processInput(Button.RIGHT); vibrationLength = 5; this.setLastProcessedMovementTime(Button.RIGHT) } else if (this.buttonJustPressed(Button.SUBMIT) || this.repeatInputDurationJustPassed(Button.SUBMIT)) { inputSuccess = this.ui.processInput(Button.SUBMIT) || this.ui.processInput(Button.ACTION); this.setLastProcessedMovementTime(Button.SUBMIT); } else if (this.buttonJustPressed(Button.ACTION) || this.repeatInputDurationJustPassed(Button.ACTION)) { inputSuccess = this.ui.processInput(Button.ACTION); this.setLastProcessedMovementTime(Button.ACTION); } else if (this.buttonJustPressed(Button.CANCEL)|| this.repeatInputDurationJustPassed(Button.CANCEL)) { inputSuccess = this.ui.processInput(Button.CANCEL); this.setLastProcessedMovementTime(Button.CANCEL); } else if (this.buttonJustPressed(Button.MENU)) { if (this.disableMenu) return; switch (this.ui?.getMode()) { case Mode.MESSAGE: if (!(this.ui.getHandler() as MessageUiHandler).pendingPrompt) return; case Mode.TITLE: case Mode.COMMAND: case Mode.FIGHT: case Mode.BALL: case Mode.TARGET_SELECT: case Mode.SAVE_SLOT: case Mode.PARTY: case Mode.SUMMARY: case Mode.STARTER_SELECT: case Mode.CONFIRM: case Mode.OPTION_SELECT: this.ui.setOverlayMode(Mode.MENU); inputSuccess = true; break; case Mode.MENU: case Mode.SETTINGS: case Mode.ACHIEVEMENTS: this.ui.revertMode(); this.playSound('select'); inputSuccess = true; break; default: return; } } else if (this.ui?.getHandler() instanceof StarterSelectUiHandler) { if (this.buttonJustPressed(Button.CYCLE_SHINY)) { inputSuccess = this.ui.processInput(Button.CYCLE_SHINY); this.setLastProcessedMovementTime(Button.CYCLE_SHINY); } else if (this.buttonJustPressed(Button.CYCLE_FORM)) { inputSuccess = this.ui.processInput(Button.CYCLE_FORM); this.setLastProcessedMovementTime(Button.CYCLE_FORM); } else if (this.buttonJustPressed(Button.CYCLE_GENDER)) { inputSuccess = this.ui.processInput(Button.CYCLE_GENDER); this.setLastProcessedMovementTime(Button.CYCLE_GENDER); } else if (this.buttonJustPressed(Button.CYCLE_ABILITY)) { inputSuccess = this.ui.processInput(Button.CYCLE_ABILITY); this.setLastProcessedMovementTime(Button.CYCLE_ABILITY); } else if (this.buttonJustPressed(Button.CYCLE_NATURE)) { inputSuccess = this.ui.processInput(Button.CYCLE_NATURE); this.setLastProcessedMovementTime(Button.CYCLE_NATURE); } else if (this.buttonJustPressed(Button.CYCLE_VARIANT)) { inputSuccess = this.ui.processInput(Button.CYCLE_VARIANT); this.setLastProcessedMovementTime(Button.CYCLE_VARIANT); } else return; } else if (this.buttonJustPressed(Button.SPEED_UP)) { if (this.gameSpeed < 5) { this.gameData.saveSetting(Setting.Game_Speed, settingOptions[Setting.Game_Speed].indexOf(`${this.gameSpeed}x`) + 1); if (this.ui?.getMode() === Mode.SETTINGS) (this.ui.getHandler() as SettingsUiHandler).show([]); } } else if (this.buttonJustPressed(Button.SLOW_DOWN)) { if (this.gameSpeed > 1) { this.gameData.saveSetting(Setting.Game_Speed, Math.max(settingOptions[Setting.Game_Speed].indexOf(`${this.gameSpeed}x`) - 1, 0)); if (this.ui?.getMode() === Mode.SETTINGS) (this.ui.getHandler() as SettingsUiHandler).show([]); } } else return; if (inputSuccess && this.enableVibration && typeof navigator.vibrate !== 'undefined') navigator.vibrate(vibrationLength || 10); } /** * gamepadButtonJustDown returns true if @param button has just been pressed down * or not. It will only return true once, until the key is released and pressed down * again. */ gamepadButtonJustDown(button: Phaser.Input.Gamepad.Button) : boolean { if (!button || !this.gamepadSupport) return false; let ret = false; if (button.pressed) { if (!this.gamepadButtonStates[button.index]) ret = true; this.gamepadButtonStates[button.index] = true; } else this.gamepadButtonStates[button.index] = false; return ret; } buttonJustPressed(button: Button): boolean { const gamepad = this.input.gamepad?.gamepads[0]; return this.buttonKeys[button].some(k => Phaser.Input.Keyboard.JustDown(k)) || this.gamepadButtonJustDown(gamepad?.buttons[this.gamepadKeyConfig[button]]); } /** * repeatInputDurationJustPassed returns true if @param button has been held down long * enough to fire a repeated input. A button must claim the movementButtonLock before * firing a repeated input - this is to prevent multiple buttons from firing repeatedly. */ repeatInputDurationJustPassed(button: Button): boolean { if (this.movementButtonLock !== null && this.movementButtonLock !== button) { return false; } if (this.buttonKeys[button].every(k => k.isUp) && this.gamepadButtonStates.every(b => b == false)) { this.movementButtonLock = null; return false; } if (this.time.now - this.lastProcessedButtonPressTimes.get(button) >= repeatInputDelayMillis) { return true; } } setLastProcessedMovementTime(button: Button) { this.lastProcessedButtonPressTimes.set(button, this.time.now); this.movementButtonLock = button; } isBgmPlaying(): boolean { return this.bgm && this.bgm.isPlaying; } playBgm(bgmName?: string, fadeOut?: boolean): void { if (bgmName === undefined) bgmName = this.currentBattle.getBgmOverride(this) || this.arena.bgm; if (this.bgm && bgmName === this.bgm.key) { if (!this.bgm.isPlaying) { this.bgm.play({ volume: this.masterVolume * this.bgmVolume }); } return; } if (fadeOut && !this.bgm) fadeOut = false; this.bgmCache.add(bgmName); this.loadBgm(bgmName); let loopPoint = 0; loopPoint = bgmName === this.arena.bgm ? this.arena.getBgmLoopPoint() : this.getBgmLoopPoint(bgmName); let loaded = false; const playNewBgm = () => { if (bgmName === null && this.bgm && !this.bgm.pendingRemove) { this.bgm.play({ volume: this.masterVolume * this.bgmVolume }); return; } if (this.bgm && !this.bgm.pendingRemove && this.bgm.isPlaying) this.bgm.stop(); this.bgm = this.sound.add(bgmName, { loop: true }); this.bgm.play({ volume: this.masterVolume * this.bgmVolume }); if (loopPoint) this.bgm.on('looped', () => this.bgm.play({ seek: loopPoint })); }; this.load.once(Phaser.Loader.Events.COMPLETE, () => { loaded = true; if (!fadeOut || !this.bgm.isPlaying) playNewBgm(); }); if (fadeOut) { const onBgmFaded = () => { if (loaded && (!this.bgm.isPlaying || this.bgm.pendingRemove)) playNewBgm(); }; this.time.delayedCall(this.fadeOutBgm(500, true) ? 750 : 250, onBgmFaded); } if (!this.load.isLoading()) this.load.start(); } pauseBgm(): boolean { if (this.bgm && !this.bgm.pendingRemove && this.bgm.isPlaying) { this.bgm.pause(); return true; } return false; } resumeBgm(): boolean { if (this.bgm && !this.bgm.pendingRemove && this.bgm.isPaused) { this.bgm.resume(); return true; } return false; } updateSoundVolume(): void { if (this.sound) { for (let sound of this.sound.getAllPlaying()) (sound as AnySound).setVolume(this.masterVolume * (this.bgmCache.has(sound.key) ? this.bgmVolume : this.seVolume)); } } fadeOutBgm(duration: integer = 500, destroy: boolean = true): boolean { if (!this.bgm) return false; const bgm = this.sound.getAllPlaying().find(bgm => bgm.key === this.bgm.key); if (bgm) { SoundFade.fadeOut(this, this.bgm, duration, destroy); return true; } return false; } playSound(sound: string | AnySound, config?: object): AnySound { if (config) { if (config.hasOwnProperty('volume')) config['volume'] *= this.masterVolume * this.seVolume; else config['volume'] = this.masterVolume * this.seVolume; } else config = { volume: this.masterVolume * this.seVolume }; // PRSFX sounds are mixed too loud if ((typeof sound === 'string' ? sound : sound.key).startsWith('PRSFX- ')) config['volume'] *= 0.5; if (typeof sound === 'string') { this.sound.play(sound, config); return this.sound.get(sound) as AnySound; } else { sound.play(config); return sound; } } playSoundWithoutBgm(soundName: string, pauseDuration?: integer): AnySound { this.bgmCache.add(soundName); const resumeBgm = this.pauseBgm(); this.playSound(soundName); const sound = this.sound.get(soundName) as AnySound; if (this.bgmResumeTimer) this.bgmResumeTimer.destroy(); if (resumeBgm) { this.bgmResumeTimer = this.time.delayedCall((pauseDuration || Utils.fixedInt(sound.totalDuration * 1000)), () => { this.resumeBgm(); this.bgmResumeTimer = null; }); } return sound; } getBgmLoopPoint(bgmName: string): number { switch (bgmName) { case 'battle_kanto_champion': return 13.950; case 'battle_johto_champion': return 23.498; case 'battle_hoenn_champion': return 11.328; case 'battle_sinnoh_champion': return 12.235; case 'battle_champion_alder': return 27.653; case 'battle_champion_iris': return 10.145; case 'battle_elite': return 17.730; case 'battle_final_encounter': return 19.159; case 'battle_final': return 16.453; case 'battle_kanto_gym': return 13.857; case 'battle_johto_gym': return 12.911; case 'battle_hoenn_gym': return 12.379; case 'battle_sinnoh_gym': return 13.122; case 'battle_unova_gym': return 19.145; case 'battle_legendary': return 13.855; case 'battle_legendary_k': return 18.314; case 'battle_legendary_rz': return 18.329; case 'battle_rival': return 13.689; case 'battle_rival_2': return 17.714; case 'battle_rival_3': return 17.586; case 'battle_trainer': return 13.686; case 'battle_wild': return 12.703; case 'battle_wild_strong': return 13.940; case 'end_summit': return 30.025; } return 0; } toggleInvert(invert: boolean): void { if (invert) this.cameras.main.setPostPipeline(InvertPostFX); else this.cameras.main.removePostPipeline('InvertPostFX'); } /* Phase Functions */ getCurrentPhase(): Phase { return this.currentPhase; } getStandbyPhase(): Phase { return this.standbyPhase; } pushPhase(phase: Phase, defer: boolean = false): void { (!defer ? this.phaseQueue : this.nextCommandPhaseQueue).push(phase); } unshiftPhase(phase: Phase): void { if (this.phaseQueuePrependSpliceIndex === -1) this.phaseQueuePrepend.push(phase); else this.phaseQueuePrepend.splice(this.phaseQueuePrependSpliceIndex, 0, phase); } clearPhaseQueue(): void { this.phaseQueue.splice(0, this.phaseQueue.length); } setPhaseQueueSplice(): void { this.phaseQueuePrependSpliceIndex = this.phaseQueuePrepend.length; } clearPhaseQueueSplice(): void { this.phaseQueuePrependSpliceIndex = -1; } shiftPhase(): void { if (this.standbyPhase) { this.currentPhase = this.standbyPhase; this.standbyPhase = null; return; } if (this.phaseQueuePrependSpliceIndex > -1) this.clearPhaseQueueSplice(); if (this.phaseQueuePrepend.length) { while (this.phaseQueuePrepend.length) this.phaseQueue.unshift(this.phaseQueuePrepend.pop()); } if (!this.phaseQueue.length) this.populatePhaseQueue(); this.currentPhase = this.phaseQueue.shift(); this.currentPhase.start(); } overridePhase(phase: Phase): boolean { if (this.standbyPhase) return false; this.standbyPhase = this.currentPhase; this.currentPhase = phase; phase.start(); return true; } findPhase(phaseFilter: (phase: Phase) => boolean): Phase { return this.phaseQueue.find(phaseFilter); } tryReplacePhase(phaseFilter: (phase: Phase) => boolean, phase: Phase): boolean { const phaseIndex = this.phaseQueue.findIndex(phaseFilter); if (phaseIndex > -1) { this.phaseQueue[phaseIndex] = phase; return true; } return false; } tryRemovePhase(phaseFilter: (phase: Phase) => boolean): boolean { const phaseIndex = this.phaseQueue.findIndex(phaseFilter); if (phaseIndex > -1) { this.phaseQueue.splice(phaseIndex, 1); return true; } return false; } pushMovePhase(movePhase: MovePhase, priorityOverride?: integer): void { const movePriority = new Utils.IntegerHolder(priorityOverride !== undefined ? priorityOverride : movePhase.move.getMove().priority); applyAbAttrs(IncrementMovePriorityAbAttr, movePhase.pokemon, null, movePhase.move.getMove(), movePriority); const lowerPriorityPhase = this.phaseQueue.find(p => p instanceof MovePhase && p.move.getMove().priority < movePriority.value); if (lowerPriorityPhase) this.phaseQueue.splice(this.phaseQueue.indexOf(lowerPriorityPhase), 0, movePhase); else this.pushPhase(movePhase); } queueMessage(message: string, callbackDelay?: integer, prompt?: boolean, promptDelay?: integer, defer?: boolean) { const phase = new MessagePhase(this, message, callbackDelay, prompt, promptDelay); if (!defer) this.unshiftPhase(phase); else this.pushPhase(phase); } populatePhaseQueue(): void { if (this.nextCommandPhaseQueue.length) { this.phaseQueue.push(...this.nextCommandPhaseQueue); this.nextCommandPhaseQueue.splice(0, this.nextCommandPhaseQueue.length); } this.phaseQueue.push(new TurnInitPhase(this)); } addMoney(amount: integer): void { this.money = Math.min(this.money + amount, Number.MAX_SAFE_INTEGER); this.updateMoneyText(); this.validateAchvs(MoneyAchv); } getWaveMoneyAmount(moneyMultiplier: number): integer { const waveIndex = this.currentBattle.waveIndex; const waveSetIndex = Math.ceil(waveIndex / 10) - 1; const moneyValue = Math.pow((waveSetIndex + 1 + (0.75 + (((waveIndex - 1) % 10) + 1) / 10)) * 100, 1 + 0.005 * waveSetIndex) * moneyMultiplier; return Math.floor(moneyValue / 10) * 10; } addModifier(modifier: Modifier, ignoreUpdate?: boolean, playSound?: boolean, virtual?: boolean, instant?: boolean): Promise { return new Promise(resolve => { let success = false; const soundName = modifier.type.soundName; this.validateAchvs(ModifierAchv, modifier); const modifiersToRemove: PersistentModifier[] = []; const modifierPromises: Promise[] = []; if (modifier instanceof PersistentModifier) { if (modifier instanceof TerastallizeModifier) modifiersToRemove.push(...(this.findModifiers(m => m instanceof TerastallizeModifier && m.pokemonId === modifier.pokemonId))); if ((modifier as PersistentModifier).add(this.modifiers, !!virtual, this)) { if (modifier instanceof PokemonFormChangeItemModifier || modifier instanceof TerastallizeModifier) success = modifier.apply([ this.getPokemonById(modifier.pokemonId), true ]); if (playSound && !this.sound.get(soundName)) this.playSound(soundName); } else if (!virtual) { const defaultModifierType = getDefaultModifierTypeForTier(modifier.type.tier); this.queueMessage(`The stack for this item is full.\n You will receive ${defaultModifierType.name} instead.`, null, true); return this.addModifier(defaultModifierType.newModifier(), ignoreUpdate, playSound, false, instant).then(success => resolve(success)); } for (let rm of modifiersToRemove) this.removeModifier(rm); if (!ignoreUpdate && !virtual) return this.updateModifiers(true, instant).then(() => resolve(success)); } else if (modifier instanceof ConsumableModifier) { if (playSound && !this.sound.get(soundName)) this.playSound(soundName); if (modifier instanceof ConsumablePokemonModifier) { for (let p in this.party) { const pokemon = this.party[p]; const args: any[] = [ pokemon ]; if (modifier instanceof PokemonHpRestoreModifier) { if (!(modifier as PokemonHpRestoreModifier).fainted) { const hpRestoreMultiplier = new Utils.IntegerHolder(1); this.applyModifiers(HealingBoosterModifier, true, hpRestoreMultiplier); args.push(hpRestoreMultiplier.value); } else args.push(1); } else if (modifier instanceof FusePokemonModifier) args.push(this.getPokemonById(modifier.fusePokemonId) as PlayerPokemon); if (modifier.shouldApply(args)) { const result = modifier.apply(args); if (result instanceof Promise) modifierPromises.push(result.then(s => success ||= s)); else success ||= result; } } return Promise.allSettled([this.party.map(p => p.updateInfo(instant)), ...modifierPromises]).then(() => resolve(success)); } else { const args = [ this ]; if (modifier.shouldApply(args)) { const result = modifier.apply(args); if (result instanceof Promise) { return result.then(success => resolve(success)); } else success ||= result; } } } resolve(success); }); } addEnemyModifier(modifier: PersistentModifier, ignoreUpdate?: boolean, instant?: boolean): Promise { return new Promise(resolve => { const modifiersToRemove: PersistentModifier[] = []; if (modifier instanceof TerastallizeModifier) modifiersToRemove.push(...(this.findModifiers(m => m instanceof TerastallizeModifier && m.pokemonId === modifier.pokemonId, false))); if ((modifier as PersistentModifier).add(this.enemyModifiers, false, this)) { if (modifier instanceof PokemonFormChangeItemModifier || modifier instanceof TerastallizeModifier) modifier.apply([ this.getPokemonById(modifier.pokemonId), true ]); for (let rm of modifiersToRemove) this.removeModifier(rm, true); } if (!ignoreUpdate) this.updateModifiers(false, instant).then(() => resolve()); else resolve(); }); } tryTransferHeldItemModifier(itemModifier: PokemonHeldItemModifier, target: Pokemon, transferStack: boolean, playSound: boolean, instant?: boolean, ignoreUpdate?: boolean): Promise { return new Promise(resolve => { const source = itemModifier.pokemonId ? itemModifier.getPokemon(target.scene) : null; const cancelled = new Utils.BooleanHolder(false); Utils.executeIf(source && source.isPlayer() !== target.isPlayer(), () => applyAbAttrs(BlockItemTheftAbAttr, source, cancelled)).then(() => { if (cancelled.value) return resolve(false); const newItemModifier = itemModifier.clone() as PokemonHeldItemModifier; newItemModifier.pokemonId = target.id; const matchingModifier = target.scene.findModifier(m => m instanceof PokemonHeldItemModifier && (m as PokemonHeldItemModifier).matchType(itemModifier) && m.pokemonId === target.id, target.isPlayer()) as PokemonHeldItemModifier; let removeOld = true; if (matchingModifier) { const maxStackCount = matchingModifier.getMaxStackCount(target.scene); if (matchingModifier.stackCount >= maxStackCount) return resolve(false); const countTaken = transferStack ? Math.min(itemModifier.stackCount, maxStackCount - matchingModifier.stackCount) : 1; itemModifier.stackCount -= countTaken; newItemModifier.stackCount = matchingModifier.stackCount + countTaken; removeOld = !itemModifier.stackCount; } else if (!transferStack) { newItemModifier.stackCount = 1; removeOld = !(--itemModifier.stackCount); } if (!removeOld || !source || this.removeModifier(itemModifier, !source.isPlayer())) { const addModifier = () => { if (!matchingModifier || this.removeModifier(matchingModifier, !target.isPlayer())) { if (target.isPlayer()) this.addModifier(newItemModifier, ignoreUpdate, playSound, false, instant).then(() => resolve(true)); else this.addEnemyModifier(newItemModifier, ignoreUpdate, instant).then(() => resolve(true)); } else resolve(false); }; if (source && source.isPlayer() !== target.isPlayer() && !ignoreUpdate) this.updateModifiers(source.isPlayer(), instant).then(() => addModifier()); else addModifier(); return; } resolve(false); }); }); } removePartyMemberModifiers(partyMemberIndex: integer): Promise { return new Promise(resolve => { const pokemonId = this.getParty()[partyMemberIndex].id; const modifiersToRemove = this.modifiers.filter(m => m instanceof PokemonHeldItemModifier && (m as PokemonHeldItemModifier).pokemonId === pokemonId); for (let m of modifiersToRemove) this.modifiers.splice(this.modifiers.indexOf(m), 1); this.updateModifiers().then(() => resolve()); }); } generateEnemyModifiers(): Promise { return new Promise(resolve => { if (this.currentBattle.battleSpec === BattleSpec.FINAL_BOSS) return resolve(); const difficultyWaveIndex = this.gameMode.getWaveForDifficulty(this.currentBattle.waveIndex); const isFinalBoss = this.gameMode.isWaveFinal(this.currentBattle.waveIndex); let chances = Math.ceil(difficultyWaveIndex / 10); if (isFinalBoss) chances = Math.ceil(chances * 2.5); const party = this.getEnemyParty(); if (this.currentBattle.trainer) { const modifiers = this.currentBattle.trainer.genModifiers(party); for (let modifier of modifiers) this.addEnemyModifier(modifier, true, true); } party.forEach((enemyPokemon: EnemyPokemon, i: integer) => { const isBoss = enemyPokemon.isBoss() || (this.currentBattle.battleType === BattleType.TRAINER && this.currentBattle.trainer.config.isBoss); let upgradeChance = 32; if (isBoss) upgradeChance /= 2; if (isFinalBoss) upgradeChance /= 8; const modifierChance = this.gameMode.getEnemyModifierChance(isBoss); let pokemonModifierChance = modifierChance; if (this.currentBattle.battleType === BattleType.TRAINER) pokemonModifierChance = Math.ceil(pokemonModifierChance * this.currentBattle.trainer.getPartyMemberModifierChanceMultiplier(i)); let count = 0; for (let c = 0; c < chances; c++) { if (!Utils.randSeedInt(modifierChance)) count++; } if (isBoss) count = Math.max(count, Math.floor(chances / 2)); getEnemyModifierTypesForWave(difficultyWaveIndex, count, [ enemyPokemon ], this.currentBattle.battleType === BattleType.TRAINER ? ModifierPoolType.TRAINER : ModifierPoolType.WILD, upgradeChance) .map(mt => mt.newModifier(enemyPokemon).add(this.enemyModifiers, false, this)); }); this.updateModifiers(false).then(() => resolve()); }); } clearEnemyHeldItemModifiers(): void { const modifiersToRemove = this.enemyModifiers.filter(m => m instanceof PokemonHeldItemModifier); for (let m of modifiersToRemove) this.enemyModifiers.splice(this.enemyModifiers.indexOf(m), 1); this.updateModifiers(false).then(() => this.updateUIPositions()); } setModifiersVisible(visible: boolean) { [ this.modifierBar, this.enemyModifierBar ].map(m => m.setVisible(visible)); } updateModifiers(player?: boolean, instant?: boolean): Promise { if (player === undefined) player = true; return new Promise(resolve => { const modifiers = player ? this.modifiers : this.enemyModifiers as PersistentModifier[]; for (let m = 0; m < modifiers.length; m++) { const modifier = modifiers[m]; if (modifier instanceof PokemonHeldItemModifier && !this.getPokemonById((modifier as PokemonHeldItemModifier).pokemonId)) modifiers.splice(m--, 1); } for (let modifier of modifiers) { if (modifier instanceof PersistentModifier) (modifier as PersistentModifier).virtualStackCount = 0; } const modifiersClone = modifiers.slice(0); for (let modifier of modifiersClone) { if (!modifier.getStackCount()) modifiers.splice(modifiers.indexOf(modifier), 1); } this.updatePartyForModifiers(player ? this.getParty() : this.getEnemyParty(), instant).then(() => { (player ? this.modifierBar : this.enemyModifierBar).updateModifiers(modifiers); if (!player) this.updateUIPositions(); resolve(); }); }); } updatePartyForModifiers(party: Pokemon[], instant?: boolean): Promise { return new Promise(resolve => { Promise.allSettled(party.map(p => { if (p.scene) p.calculateStats(); return p.updateInfo(instant); })).then(() => resolve()); }); } removeModifier(modifier: PersistentModifier, enemy?: boolean): boolean { const modifiers = !enemy ? this.modifiers : this.enemyModifiers; const modifierIndex = modifiers.indexOf(modifier); if (modifierIndex > -1) { modifiers.splice(modifierIndex, 1); if (modifier instanceof PokemonFormChangeItemModifier || modifier instanceof TerastallizeModifier) modifier.apply([ this.getPokemonById(modifier.pokemonId), false ]); return true; } return false; } getModifiers(modifierType: { new(...args: any[]): Modifier }, player: boolean = true): PersistentModifier[] { return (player ? this.modifiers : this.enemyModifiers).filter(m => m instanceof modifierType); } findModifiers(modifierFilter: ModifierPredicate, player: boolean = true): PersistentModifier[] { return (player ? this.modifiers : this.enemyModifiers).filter(m => (modifierFilter as ModifierPredicate)(m)); } findModifier(modifierFilter: ModifierPredicate, player: boolean = true): PersistentModifier { return (player ? this.modifiers : this.enemyModifiers).find(m => (modifierFilter as ModifierPredicate)(m)); } applyShuffledModifiers(scene: BattleScene, modifierType: { new(...args: any[]): Modifier }, player: boolean = true, ...args: any[]): PersistentModifier[] { let modifiers = (player ? this.modifiers : this.enemyModifiers).filter(m => m instanceof modifierType && m.shouldApply(args)); scene.executeWithSeedOffset(() => { const shuffleModifiers = mods => { if (mods.length < 1) return mods; const rand = Math.floor(Utils.randSeedInt(mods.length)); return [mods[rand], ...shuffleModifiers(mods.filter((_, i) => i !== rand))]; }; modifiers = shuffleModifiers(modifiers); }, scene.currentBattle.turn << 4, scene.waveSeed); return this.applyModifiersInternal(modifiers, player, args); } applyModifiers(modifierType: { new(...args: any[]): Modifier }, player: boolean = true, ...args: any[]): PersistentModifier[] { const modifiers = (player ? this.modifiers : this.enemyModifiers).filter(m => m instanceof modifierType && m.shouldApply(args)); return this.applyModifiersInternal(modifiers, player, args); } applyModifiersInternal(modifiers: PersistentModifier[], player: boolean, args: any[]): PersistentModifier[] { const appliedModifiers: PersistentModifier[] = []; for (let modifier of modifiers) { if (modifier.apply(args)) { console.log('Applied', modifier.type.name, !player ? '(enemy)' : ''); appliedModifiers.push(modifier); } } return appliedModifiers; } applyModifier(modifierType: { new(...args: any[]): Modifier }, player: boolean = true, ...args: any[]): PersistentModifier { const modifiers = (player ? this.modifiers : this.enemyModifiers).filter(m => m instanceof modifierType && m.shouldApply(args)); for (let modifier of modifiers) { if (modifier.apply(args)) { console.log('Applied', modifier.type.name, !player ? '(enemy)' : ''); return modifier; } } return null; } triggerPokemonFormChange(pokemon: Pokemon, formChangeTriggerType: { new(...args: any[]): SpeciesFormChangeTrigger }, delayed: boolean = false, modal: boolean = false): boolean { if (pokemonFormChanges.hasOwnProperty(pokemon.species.speciesId)) { const matchingFormChange = pokemonFormChanges[pokemon.species.speciesId].find(fc => fc.findTrigger(formChangeTriggerType) && fc.canChange(pokemon)); if (matchingFormChange) { let phase: Phase; if (pokemon instanceof PlayerPokemon && !matchingFormChange.quiet) phase = new FormChangePhase(this, pokemon, matchingFormChange, modal); else phase = new QuietFormChangePhase(this, pokemon, matchingFormChange); if (pokemon instanceof PlayerPokemon && !matchingFormChange.quiet && modal) this.overridePhase(phase); else if (delayed) this.pushPhase(phase); else this.unshiftPhase(phase); return true; } } return false; } validateAchvs(achvType: { new(...args: any[]): Achv }, ...args: any[]): void { const filteredAchvs = Object.values(achvs).filter(a => a instanceof achvType); for (let achv of filteredAchvs) this.validateAchv(achv, args); } validateAchv(achv: Achv, args?: any[]): boolean { if (!this.gameData.achvUnlocks.hasOwnProperty(achv.id) && achv.validate(this, args)) { this.gameData.achvUnlocks[achv.id] = new Date().getTime(); this.ui.achvBar.showAchv(achv); if (vouchers.hasOwnProperty(achv.id)) this.validateVoucher(vouchers[achv.id]); return true; } return false; } validateVoucher(voucher: Voucher, args?: any[]): boolean { if (!this.gameData.voucherUnlocks.hasOwnProperty(voucher.id) && voucher.validate(this, args)) { this.gameData.voucherUnlocks[voucher.id] = new Date().getTime(); this.ui.achvBar.showAchv(voucher); this.gameData.voucherCounts[voucher.voucherType]++; return true; } return false; } }