import { applyAbAttrs, MoveEffectChanceMultiplierAbAttr } from "#app/data/ability"; import { Stat } from "#app/data/pokemon-stat"; import { CommandPhase, MoveEffectPhase } from "#app/phases"; import GameManager from "#test/utils/gameManager"; import { getMovePosition } from "#test/utils/gameManagerUtils"; import { Command } from "#app/ui/command-ui-handler"; import { Mode } from "#app/ui/ui"; import * as Utils from "#app/utils"; import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; import { mockTurnOrder } from "../utils/testUtils"; import { BattlerIndex } from "#app/battle.js"; describe("Abilities - Serene Grace", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); const movesToUse = [Moves.AIR_SLASH, Moves.TACKLE]; game.override.battleType("single"); game.override.enemySpecies(Species.ONIX); game.override.startingLevel(100); game.override.moveset(movesToUse); game.override.enemyMoveset([Moves.TACKLE,Moves.TACKLE,Moves.TACKLE,Moves.TACKLE]); }); it("Move chance without Serene Grace", async() => { const moveToUse = Moves.AIR_SLASH; await game.startBattle([ Species.PIDGEOT ]); game.scene.getEnemyParty()[0].stats[Stat.SPDEF] = 10000; expect(game.scene.getParty()[0].formIndex).toBe(0); game.onNextPrompt("CommandPhase", Mode.COMMAND, () => { game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex()); }); game.onNextPrompt("CommandPhase", Mode.FIGHT, () => { const movePosition = getMovePosition(game.scene, 0, moveToUse); (game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false); }); await mockTurnOrder(game, [BattlerIndex.PLAYER, BattlerIndex.ENEMY]); await game.phaseInterceptor.to(MoveEffectPhase, false); // Check chance of Air Slash without Serene Grace const phase = game.scene.getCurrentPhase() as MoveEffectPhase; const move = phase.move.getMove(); expect(move.id).toBe(Moves.AIR_SLASH); const chance = new Utils.IntegerHolder(move.chance); console.log(move.chance + " Their ability is " + phase.getUserPokemon()!.getAbility().name); applyAbAttrs(MoveEffectChanceMultiplierAbAttr, phase.getUserPokemon()!, null, chance, move, phase.getTarget(), false); expect(chance.value).toBe(30); }, 20000); it("Move chance with Serene Grace", async() => { const moveToUse = Moves.AIR_SLASH; game.override.ability(Abilities.SERENE_GRACE); await game.startBattle([ Species.TOGEKISS ]); game.scene.getEnemyParty()[0].stats[Stat.SPDEF] = 10000; expect(game.scene.getParty()[0].formIndex).toBe(0); game.onNextPrompt("CommandPhase", Mode.COMMAND, () => { game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex()); }); game.onNextPrompt("CommandPhase", Mode.FIGHT, () => { const movePosition = getMovePosition(game.scene, 0, moveToUse); (game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false); }); await mockTurnOrder(game, [BattlerIndex.PLAYER, BattlerIndex.ENEMY]); await game.phaseInterceptor.to(MoveEffectPhase, false); // Check chance of Air Slash with Serene Grace const phase = game.scene.getCurrentPhase() as MoveEffectPhase; const move = phase.move.getMove(); expect(move.id).toBe(Moves.AIR_SLASH); const chance = new Utils.IntegerHolder(move.chance); applyAbAttrs(MoveEffectChanceMultiplierAbAttr, phase.getUserPokemon()!, null, chance, move, phase.getTarget(), false); expect(chance.value).toBe(60); }, 20000); //TODO King's Rock Interaction Unit Test });