import { SimpleTranslationEntries } from "#app/interfaces/locales"; export const battle: SimpleTranslationEntries = { "bossAppeared": "{{bossName}} 出现了。", "trainerAppeared": "{{trainerName}}\n想要和你对战!", "trainerAppearedDouble": "{{trainerName}}\n想要和你对战!", "trainerSendOut": "{{trainerName}} 派出了\n{{pokemonName}}!", "singleWildAppeared": "一只野生 {{pokemonName}} 出现了!", "multiWildAppeared": "野生的 {{pokemonName1}}\n和 {{pokemonName2}} 出现了!", "playerComeBack": "回来吧, {{pokemonName}}!", "trainerComeBack": "{{trainerName}} 收回了 {{pokemonName}}!", "playerGo": "去吧! {{pokemonName}}!", "trainerGo": "{{trainerName}} 派出了\n{{pokemonName}}!", "switchQuestion": "要更换\n{{pokemonName}}吗?", "trainerDefeated": "你击败了\n{{trainerName}}!", "moneyWon": "你赢得了\n₽{{moneyAmount}}!", "pokemonCaught": "{{pokemonName}} 被抓住了!", "partyFull": "你的队伍已满员.是否放生其他宝可梦\n为 {{pokemonName}} 腾出空间?", "pokemon": "宝可梦", "sendOutPokemon": "上吧!\n{{pokemonName}}!", "hitResultCriticalHit": "击中了要害!", "hitResultSuperEffective": "效果拔群!", "hitResultNotVeryEffective": "收效甚微…", "hitResultNoEffect": "对 {{pokemonName}} 没有效果!!", "hitResultOneHitKO": "一击必杀!", "attackFailed": "但是失败了!", "attackHitsCount": "击中 {{count}} 次!", "expGain": "{{pokemonName}} 获得了 {{exp}} 经验值!", "levelUp": "{{pokemonName}} 升级到 Lv.{{level}}!", "learnMove": "{{pokemonName}} 学会了 {{moveName}}!", "learnMovePrompt": "{{pokemonName}} 想要学习 {{moveName}}。", "learnMoveLimitReached": "但是,{{pokemonName}} 已经学会了\n四个技能", "learnMoveReplaceQuestion": "要忘记一个技能并学习 {{moveName}} 吗?", "learnMoveStopTeaching": "不再尝试学习 {{moveName}}?", "learnMoveNotLearned": "{{pokemonName}} 没有学会 {{moveName}}。", "learnMoveForgetQuestion": "要忘记哪个技能?", "learnMoveForgetSuccess": "{{pokemonName}} 忘记了\n如何使用 {{moveName}}。", "countdownPoof": "@d{32}1, @d{15}2 @d{15}… @d{15}… @d{15}@s{pb_bounce_1}空!", "learnMoveAnd": "然后...", "levelCapUp": "等级上限提升到 {{levelCap}}!", "moveNotImplemented": "{{moveName}} 尚未实装,无法选择。", "moveNoPP": "这个技能的 PP 用完了", "moveDisabled": "{{moveName}} 被禁用!", "noPokeballForce": "一股无形的力量阻止了你使用精灵球。", "noPokeballTrainer": "你不能捕捉其他训练家的宝可梦!", "noPokeballMulti": "只能在剩下一只宝可梦时才能扔出精灵球!", "noPokeballStrong": "目标宝可梦太强了,无法捕捉!你需要先\n削弱它!", "noEscapeForce": "一股无形的力量阻止你逃跑。", "noEscapeTrainer": "你不能从训练家战斗中逃跑!", "noEscapePokemon": "{{pokemonName}} 的 {{moveName}} 阻止了你 {{escapeVerb}}!", "runAwaySuccess": "你成功逃脱了!", "runAwayCannotEscape": "你无法逃脱!", "escapeVerbSwitch": "切换", "escapeVerbFlee": "逃跑", "notDisabled": "{{moveName}} 不再被禁用!", "skipItemQuestion": "你确定要跳过拾取道具吗?", "eggHatching": "咦?", "ivScannerUseQuestion": "对 {{pokemonName}} 使用个体值扫描仪?", "wildPokemonWithAffix": "野生的 {{pokemonName}}", "foePokemonWithAffix": "对手 {{pokemonName}}", "useMove": "{{pokemonNameWithAffix}} 使用了 {{moveName}}!", "drainMessage": "{{pokemonName}} 吸取了体力!", "regainHealth": "{{pokemonName}} 回复了体力!", "fainted": "{{pokemonNameWithAffix}} 倒下了!", "statRose": "提高了!", "statSharplyRose": "大幅提高了!", "statRoseDrastically": "极大幅提高了!", "statWontGoAnyHigher": "已经无法再提高了!", "statFell": "降低了!", "statHarshlyFell": "大幅降低了!", "statSeverelyFell": "极大幅降低了!", "statWontGoAnyLower": "已经无法再降低了!", "ppReduced": "降低了 {{targetName}} 的\n{{moveName}} 的PP{{reduction}}点!", "battlerTagsRechargingLapse": "{{pokemonNameWithAffix}} 因为技能\n无法动弹!", "battlerTagsTrappedOnAdd": "{{pokemonNameWithAffix}} 不能逃跑!", "battlerTagsTrappedOnRemove": "{{pokemonNameWithAffix}} 摆脱了\n {{moveName}}", "battlerTagsFlinchedLapse": "{{pokemonNameWithAffix}} 畏缩了!", "battlerTagsConfusedOnAdd": "{{pokemonNameWithAffix}} 混乱了!", "battlerTagsConfusedOnRemove": "{{pokemonNameWithAffix}} 的混乱\n解除了!", "battlerTagsConfusedOnOverlap": "{{pokemonNameWithAffix}} 已经\n混乱了。", "battlerTagsConfusedLapse": "{{pokemonNameWithAffix}} 正在\n混乱中!", "battlerTagsConfusedLapseHurtItself": "不知所以地\n攻击了自己!", "battlerTagsDestinyBondLapseIsBoss": "{{pokemonNameWithAffix}} 不再受到\n同命的影响", "battlerTagsDestinyBondLapse": "{{pokemonNameWithAffix}} 和\n{{pokemonNameWithAffix2}} 同归于尽了!", "battlerTagsInfatuatedOnAdd": "{{pokemonNameWithAffix}} 对\n {{sourcePokemonName}}着迷了!", "battlerTagsInfatuatedOnOverlap": "{{pokemonNameWithAffix}} 已经\n着迷了!", "battlerTagsInfatuatedLapse": "{{pokemonNameWithAffix}} 对\n{{sourcePokemonName}}着迷中!", "battlerTagsInfatuatedLapseImmobilize": "{{pokemonNameWithAffix}} 不会着迷!", "battlerTagsInfatuatedOnRemove": "{{pokemonNameWithAffix}} 治愈了\n着迷状态!", "battlerTagsSeededOnAdd": "将种子种植在了\n{{pokemonNameWithAffix}} 身上!", "battlerTagsSeededLapse": "{{pokemonNameWithAffix}}用寄生种子\n回复了体力!", "battlerTagsSeededLapseShed": "{{pokemonNameWithAffix}}的寄生种子\n被乌泥浆吸干了!", "battlerTagsNightmareOnAdd": "{{pokemonNameWithAffix}} 被恶梦缠身!", "battlerTagsNightmareOnOverlap": "{{pokemonNameWithAffix}} 已经被恶梦缠身!", "battlerTagsNightmareLapse": "{{pokemonNameWithAffix}} 正被恶梦缠身!", "battlerTagsEncoreOnAdd": "({{pokemonNameWithAffix}} 接受了再来一次!", "battlerTagsEncoreOnRemove": "{{pokemonNameWithAffix}} 的再来一次\n状态解除了!", "battlerTagsHelpingHandOnAdd": "{{pokemonNameWithAffix}} 摆出了帮助\n {{pokemonName}} 的架势!", "battlerTagsIngrainLapse": "{{pokemonNameWithAffix}} 用扎根回复了体力!", "battlerTagsIngrainOnTrap": "{{pokemonNameWithAffix}} 扎根了!", "battlerTagsAquaRingOnAdd": "{{pokemonNameWithAffix}} 用水流环\n包裹了自己!", "battlerTagsAquaRingLapse": "{{moveName}} 回复了\n{{pokemonName}}的体力!", "battlerTagsDrowsyOnAdd": "{{pokemonNameWithAffix}} 产生睡意了!", "battlerTagsDamagingTrapLapse": "{{pokemonNameWithAffix}} 受到了\n {{moveName}}的伤害!", "battlerTagsBindOnTrap": "{{pokemonNameWithAffix}} 被\n{{sourcePokemonName}}的 {{moveName}}紧紧束缚住了!", "battlerTagsWrapOnTrap": "{{pokemonNameWithAffix}} 被\n{{sourcePokemonName}}绑紧了!", "battlerTagsVortexOnTrap": "{{pokemonNameWithAffix}} 被困在了\n旋涡之中!", "battlerTagsClampOnTrap": "{{sourcePokemonNameWithAffix}} 用贝壳夹住了\n{{pokemonName}}!", "battlerTagsSandTombOnTrap": "{{pokemonNameWithAffix}} 被\nby {{moveName}}困住了!", "battlerTagsMagmaStormOnTrap": "{{pokemonNameWithAffix}} 被困在了\n熔岩旋涡之中!", "battlerTagsSnapTrapOnTrap": "{{pokemonNameWithAffix}} 被捕兽夹\n困住了!", "battlerTagsThunderCageOnTrap": "{{sourcePokemonNameWithAffix}} 困住了\n{{pokemonNameWithAffix}}!", "battlerTagsInfestationOnTrap": "{{pokemonNameWithAffix}} 受到了 \n{{sourcePokemonNameWithAffix}} 的死缠烂打!", "battlerTagsProtectedOnAdd": "{{pokemonNameWithAffix}}\n摆出了防守的架势!", "battlerTagsProtectedLapse": "{{pokemonNameWithAffix}}\n在攻击中\n保护了自己!", "battlerTagsEnduringOnAdd": "{{pokemonNameWithAffix}} 摆出了\n挺住攻击的架势!", "battlerTagsEnduringLapse": "{{pokemonNameWithAffix}} 挺住了攻击!", "battlerTagsSturdyLapse": "{{pokemonNameWithAffix}} 挺住了攻击!", "battlerTagsPerishSongLapse": "{{pokemonNameWithAffix}} 的\n灭亡计时变成 {{turnCount}} 了!", "battlerTagsTruantLapse": "{{pokemonNameWithAffix}} 正在偷懒!", "battlerTagsSlowStartOnAdd": "{{pokemonNameWithAffix}}\n无法拿出平时的水平!", "battlerTagsSlowStartOnRemove": "{{pokemonNameWithAffix}}\n恢复了平时的水平!", "battlerTagsHighestStatBoostOnAdd": "{{pokemonNameWithAffix}} 的 {{statName}}\n升高了!", "battlerTagsHighestStatBoostOnRemove": " {{pokemonNameWithAffix}} 的\n{{abilityName}}效果解除了!", "battlerTagsCritBoostOnAdd": "{{pokemonNameWithAffix}} \n现在干劲十足!", "battlerTagsCritBoostOnRemove": "{{pokemonNameWithAffix}} \n如释重负似地放松了下来。", "battlerTagsSaltCuredOnAdd": "{{pokemonNameWithAffix}} 陷入了盐腌状态!", "battlerTagsSaltCuredLapse": "{{pokemonNameWithAffix}} 受到了 {{moveName}} 的伤害!", "battlerTagsCursedOnAdd": "{{pokemonNameWithAffix}} 削减了自己的体力,\n并诅咒了 {{pokemonName}}!", "battlerTagsCursedLapse": "{{pokemonNameWithAffix}} 正受到诅咒!" } as const;