import BattleScene from "./battle-scene"; import { default as Pokemon, PlayerPokemon, EnemyPokemon, PokemonMove } from "./pokemon"; import * as Utils from './utils'; import { allMoves, Moves as Move, MoveCategory, Moves } from "./move"; import { Mode } from './ui/ui'; import { Command } from "./ui/command-ui-handler"; import { Stat } from "./pokemon-stat"; import { ExpBoosterModifier, ExpShareModifier, ExtraModifierModifier, getModifierTypesForWave, ModifierType, PokemonModifierType, regenerateModifierPoolThresholds } from "./modifier"; import PartyUiHandler from "./ui/party-ui-handler"; import { doPokeballBounceAnim, getPokeballAtlasKey, getPokeballCatchMultiplier, getPokeballTintColor as getPokeballTintColor, PokeballType } from "./pokeball"; import { pokemonLevelMoves } from "./pokemon-level-moves"; import { MoveAnim, initAnim, loadMoveAnimAssets } from "./battle-anims"; import { StatusEffect } from "./status-effect"; export class BattlePhase { protected scene: BattleScene; constructor(scene: BattleScene) { this.scene = scene; } start() { console.log(`Start Phase ${this.constructor.name}`) } end() { this.scene.shiftPhase(); } } export class EncounterPhase extends BattlePhase { constructor(scene: BattleScene) { super(scene); } start() { super.start(); const battle = this.scene.currentBattle; const enemySpecies = this.scene.arena.randomSpecies(1, battle.enemyLevel); battle.enemyPokemon = new EnemyPokemon(this.scene, enemySpecies, battle.enemyLevel); const enemyPokemon = this.scene.getEnemyPokemon(); console.log(enemyPokemon.species.name, enemyPokemon.species.speciesId, enemyPokemon.stats); enemyPokemon.loadAssets().then(() => { this.scene.field.add(enemyPokemon); if (this.scene.getPlayerPokemon().visible) this.scene.field.moveBelow(enemyPokemon, this.scene.getPlayerPokemon()); enemyPokemon.tint(0, 0.5); this.doEncounter(); }); } doEncounter() { const enemyPokemon = this.scene.getEnemyPokemon(); this.scene.tweens.add({ targets: [ this.scene.arenaEnemy, enemyPokemon, this.scene.arenaPlayer, this.scene.trainer ], x: (_target, _key, value, targetIndex: integer) => targetIndex < 2 ? value + 300 : value - 300, duration: 2000, onComplete: () => { enemyPokemon.untint(100, 'Sine.easeOut'); enemyPokemon.cry(); enemyPokemon.showInfo(); this.scene.ui.showText(`A wild ${enemyPokemon.name} appeared!`, null, () => this.end(), 1500); } }); } end() { if (this.scene.getEnemyPokemon().shiny) this.scene.unshiftPhase(new ShinySparklePhase(this.scene, false)); // TODO: Remove //this.scene.unshiftPhase(new SelectModifierPhase(this.scene)); super.end(); } } export class NextEncounterPhase extends EncounterPhase { constructor(scene: BattleScene) { super(scene); } doEncounter(): void { const enemyPokemon = this.scene.getEnemyPokemon(); this.scene.tweens.add({ targets: [ this.scene.arenaEnemy, this.scene.arenaNextEnemy, enemyPokemon ], x: '+=300', duration: 2000, onComplete: () => { this.scene.arenaEnemy.setX(this.scene.arenaNextEnemy.x); this.scene.arenaNextEnemy.setX(this.scene.arenaNextEnemy.x - 300); enemyPokemon.untint(100, 'Sine.easeOut'); enemyPokemon.cry(); enemyPokemon.showInfo(); this.scene.ui.showText(`A wild ${enemyPokemon.name} appeared!`, null, () => this.end(), 1500); } }); } end() { if (this.scene.getEnemyPokemon().shiny) this.scene.unshiftPhase(new ShinySparklePhase(this.scene, false)); this.scene.unshiftPhase(new CheckSwitchPhase(this.scene)); super.end(); } } export class NewBiomeEncounterPhase extends NextEncounterPhase { constructor(scene: BattleScene) { super(scene); } doEncounter(): void { const enemyPokemon = this.scene.getEnemyPokemon(); this.scene.tweens.add({ targets: [ this.scene.arenaEnemy, enemyPokemon ], x: (_target, _key, value, targetIndex: integer) => targetIndex < 2 ? value + 300 : value - 300, duration: 2000, onComplete: () => { enemyPokemon.untint(100, 'Sine.easeOut'); enemyPokemon.cry(); enemyPokemon.showInfo(); this.scene.ui.showText(`A wild ${enemyPokemon.name} appeared!`, null, () => this.end(), 1500); } }); } } export class SwitchBiomePhase extends BattlePhase { constructor(scene: BattleScene) { super(scene); } start() { super.start(); this.scene.arena.fadeOutBgm(2000); this.scene.tweens.add({ targets: this.scene.arenaEnemy, x: '+=300', duration: 2000, onComplete: () => { this.scene.arenaEnemy.setX(this.scene.arenaEnemy.x - 600); this.scene.newBiome(); const biomeKey = this.scene.arena.getBiomeKey(); const bgTexture = `${biomeKey}_bg`; const playerTexture = `${biomeKey}_a`; const enemyTexture = `${biomeKey}_b`; this.scene.arenaBgTransition.setTexture(bgTexture) this.scene.arenaBgTransition.setAlpha(0); this.scene.arenaBgTransition.setVisible(true); this.scene.arenaPlayerTransition.setTexture(playerTexture) this.scene.arenaPlayerTransition.setAlpha(0); this.scene.arenaPlayerTransition.setVisible(true); this.scene.time.delayedCall(1000, () => this.scene.arena.playBgm()); this.scene.tweens.add({ targets: [ this.scene.arenaBgTransition, this.scene.arenaPlayerTransition ], duration: 1000, delay: 1000, ease: 'Sine.easeInOut', alpha: 1, onComplete: () => { this.scene.arenaBg.setTexture(bgTexture); this.scene.arenaPlayer.setTexture(playerTexture); this.scene.arenaEnemy.setTexture(enemyTexture); this.scene.arenaNextEnemy.setTexture(enemyTexture); this.scene.arenaBgTransition.setVisible(false); this.scene.arenaPlayerTransition.setVisible(false); this.end(); } }) } }); } } export class SummonPhase extends BattlePhase { constructor(scene: BattleScene) { super(scene); } start() { super.start(); this.preSummon(); } preSummon(): void { this.scene.ui.showText(`Go! ${this.scene.getPlayerPokemon().name}!`); this.scene.trainer.play('trainer_m_pb'); this.scene.tweens.add({ targets: this.scene.trainer, x: -36, duration: 1000 }); this.scene.time.delayedCall(750, () => this.summon()); } summon(): void { const pokeball = this.scene.add.sprite(36, 80, 'pb', 'pb'); pokeball.setVisible(false); pokeball.setOrigin(0.5, 0.625); this.scene.field.add(pokeball); const playerPokemon = this.scene.getPlayerPokemon(); pokeball.setVisible(true); this.scene.tweens.add({ targets: pokeball, ease: 'Cubic.easeOut', duration: 150, x: 54, y: 70, onComplete: () => { this.scene.tweens.add({ targets: pokeball, duration: 500, angle: 1440, x: 100, y: 132, ease: 'Cubic.easeIn', onComplete: () => { this.scene.sound.play('pb_rel'); pokeball.destroy(); this.scene.add.existing(playerPokemon); this.scene.field.add(playerPokemon); playerPokemon.showInfo(); playerPokemon.setVisible(true); playerPokemon.setScale(0.5); playerPokemon.tint(getPokeballTintColor(playerPokemon.pokeball)); playerPokemon.untint(250, 'Sine.easeIn'); this.scene.tweens.add({ targets: playerPokemon, duration: 250, ease: 'Sine.easeIn', scale: 1, onComplete: () => { playerPokemon.cry(); playerPokemon.getSprite().clearTint(); playerPokemon.resetSummonData(); this.scene.time.delayedCall(1000, () => this.end()); } }); } }); } }); } end() { if (this.scene.getPlayerPokemon().shiny) this.scene.unshiftPhase(new ShinySparklePhase(this.scene, true)); super.end(); } } export class SwitchSummonPhase extends SummonPhase { private slotIndex: integer; private doReturn: boolean; constructor(scene: BattleScene, slotIndex: integer, doReturn: boolean) { super(scene); this.slotIndex = slotIndex; this.doReturn = doReturn; } start() { super.start(); } preSummon(): void { if (!this.doReturn) { this.switchAndSummon(); return; } const playerPokemon = this.scene.getPlayerPokemon(); this.scene.ui.showText(`Come back, ${this.scene.getPlayerPokemon().name}!`); this.scene.sound.play('pb_rel'); playerPokemon.hideInfo(); playerPokemon.tint(getPokeballTintColor(playerPokemon.pokeball), 1, 250, 'Sine.easeIn'); this.scene.tweens.add({ targets: playerPokemon, duration: 250, ease: 'Sine.easeIn', scale: 0.5, onComplete: () => { playerPokemon.setVisible(false); this.scene.field.remove(playerPokemon); this.scene.time.delayedCall(750, () => this.switchAndSummon()); } }); } switchAndSummon() { const party = this.scene.getParty(); const switchedPokemon = party[this.slotIndex]; party[this.slotIndex] = this.scene.getPlayerPokemon(); party[0] = switchedPokemon; this.scene.ui.showText(`Go! ${switchedPokemon.name}!`); this.summon(); } } export class CheckSwitchPhase extends BattlePhase { constructor(scene: BattleScene) { super(scene) } start() { super.start(); this.scene.ui.showText('Will you switch\nPOKéMON?', null, () => { this.scene.ui.setMode(Mode.SWITCH_CHECK, () => this.end()); }); } } export class CommandPhase extends BattlePhase { constructor(scene: BattleScene) { super(scene) } start() { super.start(); this.scene.ui.setMode(Mode.COMMAND); this.scene.currentBattle.addParticipant(this.scene.getPlayerPokemon()); this.scene.getPlayerPokemon().resetTurnData(); this.scene.getEnemyPokemon().resetTurnData(); } handleCommand(command: Command, cursor: integer): boolean{ const playerPokemon = this.scene.getPlayerPokemon(); const enemyPokemon = this.scene.getEnemyPokemon(); let success: boolean; let delayed: boolean; switch (command) { case Command.FIGHT: if (playerPokemon.trySelectMove(cursor)) { const playerPhase = new PlayerMovePhase(this.scene, playerPokemon, playerPokemon.moveset[cursor]); delayed = playerPokemon.stats[Stat.SPD] < enemyPokemon.stats[Stat.SPD] || (playerPokemon.stats[Stat.SPD] === enemyPokemon.stats[Stat.SPD] && Utils.randInt(2) === 1) this.scene.pushPhase(playerPhase); success = true; } break; case Command.BALL: if (cursor < 4) { this.scene.unshiftPhase(new AttemptCapturePhase(this.scene, cursor as PokeballType)); success = true; } break; case Command.POKEMON: this.scene.unshiftPhase(new SwitchSummonPhase(this.scene, cursor, true)); success = true; break; } if (success) { const enemyMove = enemyPokemon.getNextMove(); const enemyPhase = new EnemyMovePhase(this.scene, enemyPokemon, enemyMove); if (delayed) this.scene.unshiftPhase(enemyPhase); else this.scene.pushPhase(enemyPhase); this.end(); } return success; } end() { super.end(); this.scene.ui.setMode(Mode.MESSAGE); } } export abstract class PokemonPhase extends BattlePhase { protected player: boolean; constructor(scene: BattleScene, player: boolean) { super(scene); this.player = player; } getPokemon() { return this.player ? this.scene.getPlayerPokemon() : this.scene.getEnemyPokemon(); } } export abstract class PartyMemberPokemonPhase extends PokemonPhase { protected partyMemberIndex: integer; constructor(scene: BattleScene, partyMemberIndex: integer) { super(scene, true); this.partyMemberIndex = partyMemberIndex; } getPokemon() { return this.scene.getParty()[this.partyMemberIndex]; } } abstract class MovePhase extends BattlePhase { protected pokemon: Pokemon; protected move: PokemonMove; constructor(scene: BattleScene, pokemon: Pokemon, move: PokemonMove) { super(scene); this.pokemon = pokemon; this.move = move; } abstract getEffectPhase(): MoveEffectPhase; canMove(): boolean { return !!this.pokemon.hp; } start() { super.start(); if (!this.canMove()) { this.end(); return; } if (!this.move) console.log(this.pokemon.moveset); this.scene.ui.showText(`${this.pokemon.name} used\n${this.move.getName()}!`, null, () => { this.move.ppUsed++; if (this.move.getMove().category !== MoveCategory.STATUS) { if (this.hitCheck()) this.scene.unshiftPhase(this.getEffectPhase()); else this.scene.unshiftPhase(new MessagePhase(this.scene, `${this.pokemon instanceof EnemyPokemon ? 'Foe ' : ''}${this.pokemon.name}'s\nattack missed!`)); } else this.scene.unshiftPhase(this.getEffectPhase()); this.end(); }, 500); } hitCheck(): boolean { if (this.move.getMove().category !== MoveCategory.STATUS) { const userAccuracyLevel = 0; const targetEvasionLevel = 0; const rand = Utils.randInt(100, 1); let accuracyMultiplier = 1; if (userAccuracyLevel !== targetEvasionLevel) { accuracyMultiplier = userAccuracyLevel > targetEvasionLevel ? (3 + Math.min(userAccuracyLevel - targetEvasionLevel, 6)) / 3 : 3 / (3 + Math.min(targetEvasionLevel - userAccuracyLevel, 6)); } return rand <= this.move.getMove().accuracy * accuracyMultiplier; } return true; } } export class PlayerMovePhase extends MovePhase { constructor(scene: BattleScene, pokemon: PlayerPokemon, move: PokemonMove) { super(scene, pokemon, move); } getEffectPhase(): MoveEffectPhase { return new PlayerMoveEffectPhase(this.scene, this.move); } } export class EnemyMovePhase extends MovePhase { constructor(scene: BattleScene, pokemon: EnemyPokemon, move: PokemonMove) { super(scene, pokemon, move); } getEffectPhase(): MoveEffectPhase { return new EnemyMoveEffectPhase(this.scene, this.move); } } abstract class MoveEffectPhase extends PokemonPhase { protected move: PokemonMove; constructor(scene: BattleScene, player: boolean, move: PokemonMove) { super(scene, player); this.move = move; } start() { super.start(); const user = this.getUserPokemon(); const target = this.getTargetPokemon(); new MoveAnim(this.move.getMove().id as Moves, user, target).play(this.scene, () =>{ this.getTargetPokemon().apply(this.getUserPokemon(), this.move, () => this.end()); if (this.getUserPokemon().hp <= 0) { this.scene.pushPhase(new FaintPhase(this.scene, this.player)); this.getTargetPokemon().resetBattleSummonData(); } if (this.getTargetPokemon().hp <= 0) { this.scene.pushPhase(new FaintPhase(this.scene, !this.player)); this.getUserPokemon().resetBattleSummonData(); } }); } abstract getUserPokemon(): Pokemon; abstract getTargetPokemon(): Pokemon; } export class PlayerMoveEffectPhase extends MoveEffectPhase { constructor(scene: BattleScene, move: PokemonMove) { super(scene, true, move); } getUserPokemon(): Pokemon { return this.scene.getPlayerPokemon(); } getTargetPokemon(): Pokemon { /*if (this.move.getMove().category === MoveCategory.STATUS) return this.getUserPokemon();*/ return this.scene.getEnemyPokemon(); } } export class EnemyMoveEffectPhase extends MoveEffectPhase { constructor(scene: BattleScene, move: PokemonMove) { super(scene, false, move); } getUserPokemon(): Pokemon { return this.scene.getEnemyPokemon(); } getTargetPokemon(): Pokemon { /*if (this.move.getMove().category === MoveCategory.STATUS) return this.getUserPokemon();*/ return this.scene.getPlayerPokemon(); } } export class ObtainStatusEffectPhase extends PokemonPhase { private statusEffect: StatusEffect; constructor(scene: BattleScene, player: boolean, statusEffect: StatusEffect) { super(scene, player); } start() { const pokemon = this.getPokemon(); if (pokemon.status === StatusEffect.NONE) { pokemon.status = this.statusEffect; // Show message and animation this.end(); } else this.end(); } } export class MessagePhase extends BattlePhase { private text: string; private prompt: boolean; constructor(scene: BattleScene, text: string, prompt?: boolean) { super(scene); this.text = text; this.prompt = prompt; } start() { super.start(); this.scene.ui.showText(this.text, null, () => this.end(), this.prompt ? 0 : 1500, this.prompt); } } export class FaintPhase extends PokemonPhase { constructor(scene: BattleScene, player: boolean) { super(scene, player); } start() { super.start(); if (this.player) { this.scene.unshiftPhase(new MessagePhase(this.scene, `${this.getPokemon().name} fainted!`, true)); this.scene.unshiftPhase(new SwitchPhase(this.scene, true, false)); } else { this.scene.unshiftPhase(new MessagePhase(this.scene, `Foe ${this.getPokemon().name} fainted!`, true)); this.scene.unshiftPhase(new VictoryPhase(this.scene)); } const pokemon = this.getPokemon(); pokemon.faintCry(() => { pokemon.hideInfo(); this.scene.sound.play('faint'); this.scene.tweens.add({ targets: pokemon, duration: 500, y: pokemon.y + 150, ease: 'Sine.easeIn', onComplete: () => { pokemon.setVisible(false); pokemon.y -= 150; if (pokemon instanceof PlayerPokemon) this.scene.currentBattle.removeFaintedParticipant(pokemon as PlayerPokemon); this.scene.field.remove(pokemon); this.end(); } }); }); } } export class VictoryPhase extends PokemonPhase { constructor(scene: BattleScene) { super(scene, true); } start() { super.start(); const participantIds = this.scene.currentBattle.playerParticipantIds; const party = this.scene.getParty(); const expShareModifier = this.scene.getModifier(ExpShareModifier) as ExpShareModifier; const expValue = this.scene.getEnemyPokemon().getExpValue(party[0]); for (let pm = 0; pm < party.length; pm++) { const pokemon = party[pm]; if (!pokemon.hp) continue; const pId = pokemon.id; const participated = participantIds.has(pId); if (!participated && !expShareModifier) continue; if (pokemon.level < 100) { let expMultiplier = 0; if (participated) expMultiplier += (1 / participantIds.size); if (expShareModifier) expMultiplier += expShareModifier.stackCount * 0.1; console.log(pokemon.species.name, expMultiplier) this.scene.unshiftPhase(new ExpPhase(this.scene, pm, expValue * expMultiplier)); } } this.scene.unshiftPhase(new SelectModifierPhase(this.scene)); this.scene.newBattle(); this.end(); } } export class SwitchPhase extends BattlePhase { private isModal: boolean; private doReturn: boolean; constructor(scene: BattleScene, isModal: boolean, doReturn: boolean) { super(scene); this.doReturn = doReturn; this.isModal = isModal; } start() { super.start(); this.scene.ui.setMode(Mode.PARTY, this.isModal, (slotIndex: integer) => { if (slotIndex && slotIndex < 6) this.scene.unshiftPhase(new SwitchSummonPhase(this.scene, slotIndex, this.doReturn)); this.scene.ui.setMode(Mode.MESSAGE); super.end(); }, PartyUiHandler.FilterNonFainted); } } export class ExpPhase extends PartyMemberPokemonPhase { private expValue: number; constructor(scene: BattleScene, partyMemberIndex: integer, expValue: number) { super(scene, partyMemberIndex); this.expValue = expValue; } start() { super.start(); const pokemon = this.getPokemon(); let exp = new Utils.NumberHolder(this.expValue); this.scene.applyModifiers(ExpBoosterModifier, exp); exp.value = Math.floor(exp.value); this.scene.ui.showText(`${pokemon.name} gained\n${exp.value} EXP. Points!`, null, () => { const lastLevel = pokemon.level; let newLevel: integer; pokemon.addExp(exp.value); newLevel = pokemon.level; if (newLevel > lastLevel) this.scene.unshiftPhase(new LevelUpPhase(this.scene, this.partyMemberIndex, newLevel)); pokemon.updateInfo(() => this.end()); }, null, true); } } export class LevelUpPhase extends PartyMemberPokemonPhase { private level: integer; constructor(scene: BattleScene, partyMemberIndex: integer, level: integer) { super(scene, partyMemberIndex); this.level = level; } start() { super.start(); const pokemon = this.getPokemon(); const prevStats = pokemon.stats.slice(0); pokemon.calculateStats(); pokemon.updateInfo(); this.scene.pauseBgm(); this.scene.sound.play('level_up_fanfare'); this.scene.ui.showText(`${this.getPokemon().name} grew to\nLV. ${this.level}!`, null, () => this.scene.ui.getMessageHandler().promptLevelUpStats(prevStats, false, () => this.end()), null, true); const levelMoves = pokemonLevelMoves[pokemon.species.speciesId]; if (levelMoves) { for (let lm of levelMoves) { const level = lm[0]; if (level < this.level) continue; else if (level > this.level) break; this.scene.unshiftPhase(new LearnMovePhase(this.scene, this.partyMemberIndex, lm[1])); } } this.scene.time.delayedCall(1500, () => this.scene.resumeBgm()); } } export class LearnMovePhase extends PartyMemberPokemonPhase { private moveId: Move; constructor(scene: BattleScene, partyMemberIndex: integer, moveId: Move) { super(scene, partyMemberIndex); this.moveId = moveId; } start() { super.start(); const pokemon = this.getPokemon(); const move = allMoves[this.moveId - 1]; if (pokemon.moveset.length < 4) { pokemon.moveset.push(new PokemonMove(this.moveId, 0, 0)); initAnim(this.moveId).then(() => { loadMoveAnimAssets(this.scene, [ this.moveId ], true) .then(() => { this.scene.sound.play('level_up_fanfare'); this.scene.ui.showText(`${pokemon.name} learned\n${Utils.toPokemonUpperCase(move.name)}!`, null, () => this.end(), null, true); }); }); } else this.end(); } } export class AttemptCapturePhase extends BattlePhase { private pokeballType: PokeballType; private pokeball: Phaser.GameObjects.Sprite; private originalY: number; constructor(scene: BattleScene, pokeballType: PokeballType) { super(scene); this.pokeballType = pokeballType; } start() { super.start(); this.scene.pokeballCounts[this.pokeballType]--; const pokemon = this.scene.getEnemyPokemon(); this.originalY = pokemon.y; const _3m = 3 * pokemon.getMaxHp(); const _2h = 2 * pokemon.hp; const catchRate = pokemon.species.catchRate; const pokeballMultiplier = getPokeballCatchMultiplier(this.pokeballType); const statusMultiplier = 1; const x = Math.round((((_3m - _2h) * catchRate * pokeballMultiplier) / _3m) * statusMultiplier); const y = Math.round(65536 / Math.sqrt(Math.sqrt(255 / x))); const pokeballAtlasKey = getPokeballAtlasKey(this.pokeballType); this.pokeball = this.scene.add.sprite(16, 80, 'pb', pokeballAtlasKey); this.pokeball.setOrigin(0.5, 0.625); this.scene.field.add(this.pokeball); this.scene.sound.play('pb_throw'); this.scene.time.delayedCall(300, () => { this.scene.field.moveBelow(this.pokeball, pokemon); }); this.scene.tweens.add({ targets: this.pokeball, x: { value: 236, ease: 'Linear' }, y: { value: 16, ease: 'Cubic.easeOut' }, duration: 500, onComplete: () => { this.pokeball.setTexture('pb', `${pokeballAtlasKey}_opening`); this.scene.time.delayedCall(17, () => this.pokeball.setTexture('pb', `${pokeballAtlasKey}_open`)); this.scene.sound.play('pb_rel'); pokemon.tint(getPokeballTintColor(this.pokeballType)); this.scene.tweens.add({ targets: pokemon, duration: 250, ease: 'Sine.easeIn', scale: 0.25, y: 20, onComplete: () => { this.pokeball.setTexture('pb', `${pokeballAtlasKey}_opening`); pokemon.setVisible(false); this.scene.sound.play('pb_catch'); this.scene.time.delayedCall(17, () => this.pokeball.setTexture('pb', `${pokeballAtlasKey}`)); const doShake = this.pokeballType !== PokeballType.MASTER_BALL ? () => { let shakeCount = 0; const pbX = this.pokeball.x; const shakeCounter = this.scene.tweens.addCounter({ from: 0, to: 1, repeat: 4, yoyo: true, ease: 'Cubic.easeOut', duration: 250, repeatDelay: 500, onUpdate: t => { if (shakeCount && shakeCount < 4) { const value = t.getValue(); const directionMultiplier = shakeCount % 2 === 1 ? 1 : -1; this.pokeball.setX(pbX + value * 4 * directionMultiplier); this.pokeball.setAngle(value * 27.5 * directionMultiplier); } }, onRepeat: () => { if (shakeCount++ < 3) { if (Utils.randInt(65536) < y) this.scene.sound.play('pb_move'); else { shakeCounter.stop(); this.release(shakeCount); } } else this.scene.sound.play('pb_lock') }, onComplete: () => { this.catch(); } }); } : () => this.catch(); this.scene.time.delayedCall(250, () => doPokeballBounceAnim(this.scene, this.pokeball, 16, 72, 350, doShake)); } }); } }); } release(shakeCount: integer) { const pokemon = this.scene.getEnemyPokemon(); this.scene.sound.play('pb_rel'); pokemon.setY(this.originalY); pokemon.cry(); pokemon.tint(getPokeballTintColor(this.pokeballType)); pokemon.setVisible(true); pokemon.untint(250, 'Sine.easeOut'); const pokeballAtlasKey = getPokeballAtlasKey(this.pokeballType); this.pokeball.setTexture('pb', `${pokeballAtlasKey}_opening`); this.scene.time.delayedCall(17, () => this.pokeball.setTexture('pb', `${pokeballAtlasKey}_open`)); this.scene.tweens.add({ targets: pokemon, duration: 250, ease: 'Sine.easeOut', scale: 1 }); this.removePb(); this.end(); } catch() { console.log(this, 'catch') const pokemon = this.scene.getEnemyPokemon(); this.scene.unshiftPhase(new VictoryPhase(this.scene)); this.scene.ui.showText(`${pokemon.name} was caught!`, null, () => { pokemon.hideInfo(); const newPokemon = pokemon.addToParty(); this.scene.field.remove(pokemon, true); newPokemon.loadAssets().then(() => { this.removePb(); this.end(); }); }, 0, true); } removePb() { this.scene.tweens.add({ targets: this.pokeball, duration: 250, delay: 250, ease: 'Sine.easeIn', alpha: 0, onComplete: () => this.pokeball.destroy() }); } } export class SelectModifierPhase extends BattlePhase { constructor(scene: BattleScene) { super(scene); } start() { super.start(); regenerateModifierPoolThresholds(this.scene.getParty()); const modifierCount = new Utils.IntegerHolder(3); this.scene.applyModifiers(ExtraModifierModifier, modifierCount); const types: Array = getModifierTypesForWave(this.scene.currentBattle.waveIndex - 1, modifierCount.value); this.scene.ui.setMode(Mode.MODIFIER_SELECT, types, (cursor: integer) => { if (cursor < 0) { this.scene.ui.setMode(Mode.MESSAGE); super.end(); return; } const modifierType = types[cursor]; if (modifierType instanceof PokemonModifierType) { const pokemonModifierType = modifierType as PokemonModifierType; this.scene.ui.setModeWithoutClear(Mode.PARTY, false, (slotIndex: integer) => { if (slotIndex < 6) { this.scene.ui.setMode(Mode.MODIFIER_SELECT); this.scene.addModifier(types[cursor].newModifier(this.scene.getParty()[slotIndex])).then(() => super.end()); this.scene.ui.setMode(Mode.MESSAGE); } else this.scene.ui.setMode(Mode.MODIFIER_SELECT); }, pokemonModifierType.selectFilter); } else { this.scene.addModifier(types[cursor].newModifier()).then(() => super.end()); this.scene.ui.setMode(Mode.MESSAGE); } }); } } export class ShinySparklePhase extends PokemonPhase { constructor(scene: BattleScene, player: boolean) { super(scene, player); } start() { super.start(); this.getPokemon().sparkle(); this.scene.time.delayedCall(1000, () => this.end()); } }