import { allMoves } from "#app/data/move"; import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; describe("Abilities - Aura Break", () => { let phaserGame: Phaser.Game; let game: GameManager; const auraBreakMultiplier = 9 / 16 * 4 / 3; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override.battleType("single"); game.override.moveset([ Moves.MOONBLAST, Moves.DARK_PULSE, Moves.MOONBLAST, Moves.DARK_PULSE ]); game.override.enemyMoveset(Moves.SPLASH); game.override.enemyAbility(Abilities.AURA_BREAK); game.override.enemySpecies(Species.SHUCKLE); }); it("reverses the effect of Fairy Aura", async () => { const moveToCheck = allMoves[Moves.MOONBLAST]; const basePower = moveToCheck.power; game.override.ability(Abilities.FAIRY_AURA); vi.spyOn(moveToCheck, "calculateBattlePower"); await game.classicMode.startBattle([ Species.PIKACHU ]); game.move.select(Moves.MOONBLAST); await game.phaseInterceptor.to("MoveEffectPhase"); expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(expect.closeTo(basePower * auraBreakMultiplier)); }); it("reverses the effect of Dark Aura", async () => { const moveToCheck = allMoves[Moves.DARK_PULSE]; const basePower = moveToCheck.power; game.override.ability(Abilities.DARK_AURA); vi.spyOn(moveToCheck, "calculateBattlePower"); await game.classicMode.startBattle([ Species.PIKACHU ]); game.move.select(Moves.DARK_PULSE); await game.phaseInterceptor.to("MoveEffectPhase"); expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(expect.closeTo(basePower * auraBreakMultiplier)); }); it("has no effect if neither Fairy Aura nor Dark Aura are present", async () => { const moveToCheck = allMoves[Moves.MOONBLAST]; const basePower = moveToCheck.power; game.override.ability(Abilities.BALL_FETCH); vi.spyOn(moveToCheck, "calculateBattlePower"); await game.classicMode.startBattle([ Species.PIKACHU ]); game.move.select(Moves.MOONBLAST); await game.phaseInterceptor.to("MoveEffectPhase"); expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(basePower); }); });