export enum MysteryEncounterMode { /** MysteryEncounter will always begin in this mode, but will always swap modes when an option is selected */ DEFAULT, /** If the MysteryEncounter battle is a trainer type battle */ TRAINER_BATTLE, /** If the MysteryEncounter battle is a wild type battle */ WILD_BATTLE, /** Enables special boss music during encounter */ BOSS_BATTLE, /** If there is no battle in the MysteryEncounter or option selected */ NO_BATTLE }