import { BattlerIndex } from "#app/battle"; import { MoveEffectPhase } from "#app/phases/move-effect-phase"; import { MoveEndPhase } from "#app/phases/move-end-phase"; import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, it, expect, vi } from "vitest"; describe("Abilities - No Guard", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .moveset(Moves.ZAP_CANNON) .ability(Abilities.NO_GUARD) .enemyLevel(200) .enemyAbility(Abilities.BALL_FETCH) .enemyMoveset(Moves.SPLASH); }); it("should make moves always hit regardless of move accuracy", async () => { game.override.battleType("single"); await game.classicMode.startBattle([ Species.REGIELEKI ]); game.move.select(Moves.ZAP_CANNON); await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); await game.phaseInterceptor.to(MoveEffectPhase, false); const moveEffectPhase = game.scene.getCurrentPhase() as MoveEffectPhase; vi.spyOn(moveEffectPhase, "hitCheck"); await game.phaseInterceptor.to(MoveEndPhase); expect(moveEffectPhase.hitCheck).toHaveReturnedWith(true); }); it("should guarantee double battle with any one LURE", async () => { game.override .startingModifier([ { name: "LURE" }, ]) .startingWave(2); await game.classicMode.startBattle(); expect(game.scene.getEnemyField().length).toBe(2); }); });