import { BattlerIndex } from "#app/battle"; import { Abilities } from "#app/enums/abilities"; import { BattlerTagType } from "#app/enums/battler-tag-type"; import { CommandPhase } from "#app/phases/command-phase"; import { TurnEndPhase } from "#app/phases/turn-end-phase"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; describe("Abilities - Sweet Veil", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override.battleType("double"); game.override.moveset([ Moves.SPLASH, Moves.REST, Moves.YAWN ]); game.override.enemySpecies(Species.MAGIKARP); game.override.enemyAbility(Abilities.BALL_FETCH); game.override.enemyMoveset([ Moves.POWDER, Moves.POWDER, Moves.POWDER, Moves.POWDER ]); }); it("prevents the user and its allies from falling asleep", async () => { await game.startBattle([ Species.SWIRLIX, Species.MAGIKARP ]); game.move.select(Moves.SPLASH); game.move.select(Moves.SPLASH, 1); await game.phaseInterceptor.to(TurnEndPhase); expect(game.scene.getPlayerField().every(p => p.status?.effect)).toBe(false); }); it("causes Rest to fail when used by the user or its allies", async () => { game.override.enemyMoveset(Moves.SPLASH); await game.startBattle([ Species.SWIRLIX, Species.MAGIKARP ]); game.move.select(Moves.SPLASH); game.move.select(Moves.REST, 1); await game.phaseInterceptor.to(TurnEndPhase); expect(game.scene.getPlayerField().every(p => p.status?.effect)).toBe(false); }); it("causes Yawn to fail if used on the user or its allies", async () => { game.override.enemyMoveset([ Moves.YAWN, Moves.YAWN, Moves.YAWN, Moves.YAWN ]); await game.startBattle([ Species.SWIRLIX, Species.MAGIKARP ]); game.move.select(Moves.SPLASH); game.move.select(Moves.SPLASH, 1); await game.phaseInterceptor.to(TurnEndPhase); expect(game.scene.getPlayerField().every(p => !!p.getTag(BattlerTagType.DROWSY))).toBe(false); }); it("prevents the user and its allies already drowsy due to Yawn from falling asleep.", async () => { game.override.enemySpecies(Species.PIKACHU); game.override.enemyLevel(5); game.override.startingLevel(5); game.override.enemyMoveset(Moves.SPLASH); await game.startBattle([ Species.SHUCKLE, Species.SHUCKLE, Species.SWIRLIX ]); game.move.select(Moves.SPLASH); game.move.select(Moves.YAWN, 1, BattlerIndex.PLAYER); await game.phaseInterceptor.to("BerryPhase"); expect(game.scene.getPlayerField().some(p => !!p.getTag(BattlerTagType.DROWSY))).toBe(true); await game.phaseInterceptor.to(CommandPhase); game.move.select(Moves.SPLASH); game.doSwitchPokemon(2); expect(game.scene.getPlayerField().every(p => p.status?.effect)).toBe(false); }); });