import { BattlerIndex } from "#app/battle"; import { ArenaTagSide } from "#app/data/arena-tag"; import { allMoves } from "#app/data/move"; import GameManager from "#test/testUtils/gameManager"; import { toDmgValue } from "#app/utils"; import { Abilities } from "#enums/abilities"; import { ArenaTagType } from "#enums/arena-tag-type"; import { BattlerTagType } from "#enums/battler-tag-type"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import { Stat } from "#enums/stat"; import { StatusEffect } from "#enums/status-effect"; import { WeatherType } from "#enums/weather-type"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; describe("Abilities - Wimp Out", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .battleType("single") .ability(Abilities.WIMP_OUT) .enemySpecies(Species.NINJASK) .enemyPassiveAbility(Abilities.NO_GUARD) .startingLevel(90) .enemyLevel(70) .moveset([ Moves.SPLASH, Moves.FALSE_SWIPE, Moves.ENDURE ]) .enemyMoveset(Moves.FALSE_SWIPE) .disableCrits(); }); function confirmSwitch(): void { const [ pokemon1, pokemon2 ] = game.scene.getPlayerParty(); expect(game.phaseInterceptor.log).toContain("SwitchSummonPhase"); expect(pokemon1.species.speciesId).not.toBe(Species.WIMPOD); expect(pokemon2.species.speciesId).toBe(Species.WIMPOD); expect(pokemon2.isFainted()).toBe(false); expect(pokemon2.getHpRatio()).toBeLessThan(0.5); } function confirmNoSwitch(): void { const [ pokemon1, pokemon2 ] = game.scene.getPlayerParty(); expect(game.phaseInterceptor.log).not.toContain("SwitchSummonPhase"); expect(pokemon2.species.speciesId).not.toBe(Species.WIMPOD); expect(pokemon1.species.speciesId).toBe(Species.WIMPOD); expect(pokemon1.isFainted()).toBe(false); expect(pokemon1.getHpRatio()).toBeLessThan(0.5); } it("triggers regenerator passive single time when switching out with wimp out", async () => { game.override .passiveAbility(Abilities.REGENERATOR) .startingLevel(5) .enemyLevel(100); await game.classicMode.startBattle([ Species.WIMPOD, Species.TYRUNT ]); const wimpod = game.scene.getPlayerPokemon()!; game.move.select(Moves.SPLASH); game.doSelectPartyPokemon(1); await game.phaseInterceptor.to("TurnEndPhase"); expect(wimpod.hp).toEqual(Math.floor(wimpod.getMaxHp() * 0.33 + 1)); confirmSwitch(); }); it("It makes wild pokemon flee if triggered", async () => { game.override.enemyAbility(Abilities.WIMP_OUT); await game.classicMode.startBattle([ Species.GOLISOPOD, Species.TYRUNT ]); const enemyPokemon = game.scene.getEnemyPokemon()!; enemyPokemon.hp *= 0.52; game.move.select(Moves.FALSE_SWIPE); await game.phaseInterceptor.to("BerryPhase"); const isVisible = enemyPokemon.visible; const hasFled = enemyPokemon.switchOutStatus; expect(!isVisible && hasFled).toBe(true); }); it("Does not trigger when HP already below half", async () => { await game.classicMode.startBattle([ Species.WIMPOD, Species.TYRUNT ]); const wimpod = game.scene.getPlayerPokemon()!; wimpod.hp = 5; game.move.select(Moves.SPLASH); await game.phaseInterceptor.to("TurnEndPhase"); expect(wimpod.hp).toEqual(1); confirmNoSwitch(); }); it("Trapping moves do not prevent Wimp Out from activating.", async () => { game.override .enemyMoveset([ Moves.SPIRIT_SHACKLE ]) .startingLevel(53) .enemyLevel(45); await game.classicMode.startBattle([ Species.WIMPOD, Species.TYRUNT ]); game.move.select(Moves.SPLASH); game.doSelectPartyPokemon(1); await game.phaseInterceptor.to("TurnEndPhase"); expect(game.phaseInterceptor.log).toContain("SwitchSummonPhase"); expect(game.scene.getPlayerPokemon()!.getTag(BattlerTagType.TRAPPED)).toBeUndefined(); expect(game.scene.getPlayerParty()[1].getTag(BattlerTagType.TRAPPED)).toBeUndefined(); confirmSwitch(); }); it("If this Ability activates due to being hit by U-turn or Volt Switch, the user of that move will not be switched out.", async () => { game.override .startingLevel(95) .enemyMoveset([ Moves.U_TURN ]); await game.classicMode.startBattle([ Species.WIMPOD, Species.TYRUNT ]); game.move.select(Moves.SPLASH); game.doSelectPartyPokemon(1); await game.phaseInterceptor.to("TurnEndPhase"); const enemyPokemon = game.scene.getEnemyPokemon()!; const hasFled = enemyPokemon.switchOutStatus; expect(hasFled).toBe(false); confirmSwitch(); }); it("If this Ability does not activate due to being hit by U-turn or Volt Switch, the user of that move will be switched out.", async () => { game.override .startingLevel(190) .startingWave(8) .enemyMoveset([ Moves.U_TURN ]); await game.classicMode.startBattle([ Species.GOLISOPOD, Species.TYRUNT ]); const RIVAL_NINJASK1 = game.scene.getEnemyPokemon()?.id; game.move.select(Moves.SPLASH); await game.phaseInterceptor.to("BerryPhase", false); expect(game.scene.getEnemyPokemon()?.id !== RIVAL_NINJASK1); }); it("Dragon Tail and Circle Throw switch out Pokémon before the Ability activates.", async () => { game.override .startingLevel(69) .enemyMoveset([ Moves.DRAGON_TAIL ]); await game.classicMode.startBattle([ Species.WIMPOD, Species.TYRUNT ]); const wimpod = game.scene.getPlayerPokemon()!; game.move.select(Moves.SPLASH); game.doSelectPartyPokemon(1); await game.phaseInterceptor.to("SwitchSummonPhase", false); expect(wimpod.summonData.abilitiesApplied).not.toContain(Abilities.WIMP_OUT); await game.phaseInterceptor.to("TurnEndPhase"); expect(game.scene.getPlayerPokemon()!.species.speciesId).not.toBe(Species.WIMPOD); }); it("triggers when recoil damage is taken", async () => { game.override .moveset([ Moves.HEAD_SMASH ]) .enemyMoveset([ Moves.SPLASH ]); await game.classicMode.startBattle([ Species.WIMPOD, Species.TYRUNT ]); game.move.select(Moves.HEAD_SMASH); game.doSelectPartyPokemon(1); await game.phaseInterceptor.to("TurnEndPhase"); confirmSwitch(); }); it("It does not activate when the Pokémon cuts its own HP", async () => { game.override .moveset([ Moves.SUBSTITUTE ]) .enemyMoveset([ Moves.SPLASH ]); await game.classicMode.startBattle([ Species.WIMPOD, Species.TYRUNT ]); const wimpod = game.scene.getPlayerPokemon()!; wimpod.hp *= 0.52; game.move.select(Moves.SUBSTITUTE); await game.phaseInterceptor.to("TurnEndPhase"); confirmNoSwitch(); }); it("Does not trigger when neutralized", async () => { game.override .enemyAbility(Abilities.NEUTRALIZING_GAS) .startingLevel(5); await game.classicMode.startBattle([ Species.WIMPOD, Species.TYRUNT ]); game.move.select(Moves.SPLASH); await game.phaseInterceptor.to("TurnEndPhase"); confirmNoSwitch(); }); // TODO: Enable when this behavior is fixed (currently Shell Bell won't activate if Wimp Out activates because // the pokemon is removed from the field before the Shell Bell modifier is applied, so it can't see the // damage dealt and doesn't heal the pokemon) it.todo( "If it falls below half and recovers back above half from a Shell Bell, Wimp Out will activate even after the Shell Bell recovery", async () => { game.override .moveset([ Moves.DOUBLE_EDGE ]) .enemyMoveset([ Moves.SPLASH ]) .startingHeldItems([{ name: "SHELL_BELL", count: 4 }]); await game.classicMode.startBattle([ Species.WIMPOD, Species.TYRUNT ]); const wimpod = game.scene.getPlayerPokemon()!; wimpod.damageAndUpdate(toDmgValue(wimpod.getMaxHp() * 0.4)); game.move.select(Moves.DOUBLE_EDGE); game.doSelectPartyPokemon(1); await game.phaseInterceptor.to("TurnEndPhase"); expect(game.scene.getPlayerParty()[1]).toBe(wimpod); expect(wimpod.hp).toBeGreaterThan(toDmgValue(wimpod.getMaxHp() / 2)); expect(game.phaseInterceptor.log).toContain("SwitchSummonPhase"); expect(game.scene.getPlayerPokemon()!.species.speciesId).toBe(Species.TYRUNT); }, ); it("Wimp Out will activate due to weather damage", async () => { game.override .weather(WeatherType.HAIL) .enemyMoveset([ Moves.SPLASH ]); await game.classicMode.startBattle([ Species.WIMPOD, Species.TYRUNT ]); game.scene.getPlayerPokemon()!.hp *= 0.51; game.move.select(Moves.SPLASH); game.doSelectPartyPokemon(1); await game.phaseInterceptor.to("TurnEndPhase"); confirmSwitch(); }); it("Does not trigger when enemy has sheer force", async () => { game.override .enemyAbility(Abilities.SHEER_FORCE) .enemyMoveset(Moves.SLUDGE_BOMB) .startingLevel(95); await game.classicMode.startBattle([ Species.WIMPOD, Species.TYRUNT ]); game.scene.getPlayerPokemon()!.hp *= 0.51; game.move.select(Moves.ENDURE); await game.phaseInterceptor.to("TurnEndPhase"); confirmNoSwitch(); }); it("Wimp Out will activate due to post turn status damage", async () => { game.override .statusEffect(StatusEffect.POISON) .enemyMoveset([ Moves.SPLASH ]); await game.classicMode.startBattle([ Species.WIMPOD, Species.TYRUNT ]); game.scene.getPlayerPokemon()!.hp *= 0.51; game.move.select(Moves.SPLASH); game.doSelectPartyPokemon(1); await game.toNextTurn(); confirmSwitch(); }); it("Wimp Out will activate due to bad dreams", async () => { game.override .statusEffect(StatusEffect.SLEEP) .enemyAbility(Abilities.BAD_DREAMS); await game.classicMode.startBattle([ Species.WIMPOD, Species.TYRUNT ]); game.scene.getPlayerPokemon()!.hp *= 0.52; game.move.select(Moves.SPLASH); game.doSelectPartyPokemon(1); await game.toNextTurn(); confirmSwitch(); }); it("Wimp Out will activate due to leech seed", async () => { game.override .enemyMoveset([ Moves.LEECH_SEED ]); await game.classicMode.startBattle([ Species.WIMPOD, Species.TYRUNT ]); game.scene.getPlayerPokemon()!.hp *= 0.52; game.move.select(Moves.SPLASH); game.doSelectPartyPokemon(1); await game.toNextTurn(); confirmSwitch(); }); it("Wimp Out will activate due to curse damage", async () => { game.override .enemySpecies(Species.DUSKNOIR) .enemyMoveset([ Moves.CURSE ]); await game.classicMode.startBattle([ Species.WIMPOD, Species.TYRUNT ]); game.scene.getPlayerPokemon()!.hp *= 0.52; game.move.select(Moves.SPLASH); game.doSelectPartyPokemon(1); await game.toNextTurn(); confirmSwitch(); }); it("Wimp Out will activate due to salt cure damage", async () => { game.override .enemySpecies(Species.NACLI) .enemyMoveset([ Moves.SALT_CURE ]) .enemyLevel(1); await game.classicMode.startBattle([ Species.WIMPOD, Species.TYRUNT ]); game.scene.getPlayerPokemon()!.hp *= 0.70; game.move.select(Moves.SPLASH); game.doSelectPartyPokemon(1); await game.toNextTurn(); confirmSwitch(); }); it("Wimp Out will activate due to damaging trap damage", async () => { game.override .enemySpecies(Species.MAGIKARP) .enemyMoveset([ Moves.WHIRLPOOL ]) .enemyLevel(1); await game.classicMode.startBattle([ Species.WIMPOD, Species.TYRUNT ]); game.scene.getPlayerPokemon()!.hp *= 0.55; game.move.select(Moves.SPLASH); game.doSelectPartyPokemon(1); await game.toNextTurn(); confirmSwitch(); }); it("Magic Guard passive should not allow indirect damage to trigger Wimp Out", async () => { game.scene.arena.addTag(ArenaTagType.STEALTH_ROCK, 1, Moves.STEALTH_ROCK, 0, ArenaTagSide.ENEMY); game.scene.arena.addTag(ArenaTagType.SPIKES, 1, Moves.SPIKES, 0, ArenaTagSide.ENEMY); game.override .passiveAbility(Abilities.MAGIC_GUARD) .enemyMoveset([ Moves.LEECH_SEED ]) .weather(WeatherType.HAIL) .statusEffect(StatusEffect.POISON); await game.classicMode.startBattle([ Species.WIMPOD, Species.TYRUNT ]); game.scene.getPlayerPokemon()!.hp *= 0.51; game.move.select(Moves.SPLASH); await game.phaseInterceptor.to("TurnEndPhase"); expect(game.scene.getPlayerParty()[0].getHpRatio()).toEqual(0.51); expect(game.phaseInterceptor.log).not.toContain("SwitchSummonPhase"); expect(game.scene.getPlayerPokemon()!.species.speciesId).toBe(Species.WIMPOD); }); it("Wimp Out activating should not cancel a double battle", async () => { game.override .battleType("double") .enemyAbility(Abilities.WIMP_OUT) .enemyMoveset([ Moves.SPLASH ]) .enemyLevel(1); await game.classicMode.startBattle([ Species.WIMPOD, Species.TYRUNT ]); const enemyLeadPokemon = game.scene.getEnemyParty()[0]; const enemySecPokemon = game.scene.getEnemyParty()[1]; game.move.select(Moves.FALSE_SWIPE, 0, BattlerIndex.ENEMY); game.move.select(Moves.SPLASH, 1); await game.phaseInterceptor.to("BerryPhase"); const isVisibleLead = enemyLeadPokemon.visible; const hasFledLead = enemyLeadPokemon.switchOutStatus; const isVisibleSec = enemySecPokemon.visible; const hasFledSec = enemySecPokemon.switchOutStatus; expect(!isVisibleLead && hasFledLead && isVisibleSec && !hasFledSec).toBe(true); expect(enemyLeadPokemon.hp).toBeLessThan(enemyLeadPokemon.getMaxHp()); expect(enemySecPokemon.hp).toEqual(enemySecPokemon.getMaxHp()); }); it("Wimp Out will activate due to aftermath", async () => { game.override .moveset([ Moves.THUNDER_PUNCH ]) .enemySpecies(Species.MAGIKARP) .enemyAbility(Abilities.AFTERMATH) .enemyMoveset([ Moves.SPLASH ]) .enemyLevel(1); await game.classicMode.startBattle([ Species.WIMPOD, Species.TYRUNT ]); game.scene.getPlayerPokemon()!.hp *= 0.51; game.move.select(Moves.THUNDER_PUNCH); game.doSelectPartyPokemon(1); await game.phaseInterceptor.to("TurnEndPhase"); confirmSwitch(); }); it("Activates due to entry hazards", async () => { game.scene.arena.addTag(ArenaTagType.STEALTH_ROCK, 1, Moves.STEALTH_ROCK, 0, ArenaTagSide.ENEMY); game.scene.arena.addTag(ArenaTagType.SPIKES, 1, Moves.SPIKES, 0, ArenaTagSide.ENEMY); game.override .enemySpecies(Species.CENTISKORCH) .enemyAbility(Abilities.WIMP_OUT) .startingWave(4); await game.classicMode.startBattle([ Species.TYRUNT ]); expect(game.phaseInterceptor.log).not.toContain("MovePhase"); expect(game.phaseInterceptor.log).toContain("BattleEndPhase"); }); it("Wimp Out will activate due to Nightmare", async () => { game.override .enemyMoveset([ Moves.NIGHTMARE ]) .statusEffect(StatusEffect.SLEEP); await game.classicMode.startBattle([ Species.WIMPOD, Species.TYRUNT ]); game.scene.getPlayerPokemon()!.hp *= 0.65; game.move.select(Moves.SPLASH); game.doSelectPartyPokemon(1); await game.toNextTurn(); confirmSwitch(); }); it("triggers status on the wimp out user before a new pokemon is switched in", async () => { game.override .enemyMoveset(Moves.SLUDGE_BOMB) .startingLevel(80); await game.classicMode.startBattle([ Species.WIMPOD, Species.TYRUNT ]); vi.spyOn(allMoves[Moves.SLUDGE_BOMB], "chance", "get").mockReturnValue(100); game.move.select(Moves.SPLASH); game.doSelectPartyPokemon(1); await game.phaseInterceptor.to("TurnEndPhase"); expect(game.scene.getPlayerParty()[1].status?.effect).toEqual(StatusEffect.POISON); confirmSwitch(); }); it("triggers after last hit of multi hit move", async () => { game.override .enemyMoveset(Moves.BULLET_SEED) .enemyAbility(Abilities.SKILL_LINK); await game.classicMode.startBattle([ Species.WIMPOD, Species.TYRUNT ]); game.scene.getPlayerPokemon()!.hp *= 0.51; game.move.select(Moves.ENDURE); game.doSelectPartyPokemon(1); await game.phaseInterceptor.to("TurnEndPhase"); const enemyPokemon = game.scene.getEnemyPokemon()!; expect(enemyPokemon.turnData.hitsLeft).toBe(0); expect(enemyPokemon.turnData.hitCount).toBe(5); confirmSwitch(); }); it("triggers after last hit of multi hit move (multi lens)", async () => { game.override .enemyMoveset(Moves.TACKLE) .enemyHeldItems([{ name: "MULTI_LENS", count: 1 }]); await game.classicMode.startBattle([ Species.WIMPOD, Species.TYRUNT ]); game.scene.getPlayerPokemon()!.hp *= 0.51; game.move.select(Moves.ENDURE); game.doSelectPartyPokemon(1); await game.phaseInterceptor.to("TurnEndPhase"); const enemyPokemon = game.scene.getEnemyPokemon()!; expect(enemyPokemon.turnData.hitsLeft).toBe(0); expect(enemyPokemon.turnData.hitCount).toBe(2); confirmSwitch(); }); it("triggers after last hit of Parental Bond", async () => { game.override .enemyMoveset(Moves.TACKLE) .enemyAbility(Abilities.PARENTAL_BOND); await game.classicMode.startBattle([ Species.WIMPOD, Species.TYRUNT ]); game.scene.getPlayerPokemon()!.hp *= 0.51; game.move.select(Moves.ENDURE); game.doSelectPartyPokemon(1); await game.phaseInterceptor.to("TurnEndPhase"); const enemyPokemon = game.scene.getEnemyPokemon()!; expect(enemyPokemon.turnData.hitsLeft).toBe(0); expect(enemyPokemon.turnData.hitCount).toBe(2); confirmSwitch(); }); // TODO: This interaction is not implemented yet it.todo("Wimp Out will not activate if the Pokémon's HP falls below half due to hurting itself in confusion", async () => { game.override .moveset([ Moves.SWORDS_DANCE ]) .enemyMoveset([ Moves.SWAGGER ]); await game.classicMode.startBattle([ Species.WIMPOD, Species.TYRUNT ]); const playerPokemon = game.scene.getPlayerPokemon()!; playerPokemon.hp *= 0.51; playerPokemon.setStatStage(Stat.ATK, 6); playerPokemon.addTag(BattlerTagType.CONFUSED); // TODO: add helper function to force confusion self-hits while (playerPokemon.getHpRatio() > 0.49) { game.move.select(Moves.SWORDS_DANCE); await game.phaseInterceptor.to("TurnEndPhase"); } confirmNoSwitch(); }); it("should not activate on wave X0 bosses", async () => { game.override.enemyAbility(Abilities.WIMP_OUT) .startingLevel(5850) .startingWave(10); await game.classicMode.startBattle([ Species.GOLISOPOD ]); const enemyPokemon = game.scene.getEnemyPokemon()!; // Use 2 turns of False Swipe due to opponent's health bar shield game.move.select(Moves.FALSE_SWIPE); await game.toNextTurn(); game.move.select(Moves.FALSE_SWIPE); await game.toNextTurn(); const isVisible = enemyPokemon.visible; const hasFled = enemyPokemon.switchOutStatus; expect(isVisible && !hasFled).toBe(true); }); it("wimp out will not skip battles when triggered in a double battle", async () => { const wave = 2; game.override .enemyMoveset(Moves.SPLASH) .enemySpecies(Species.WIMPOD) .enemyAbility(Abilities.WIMP_OUT) .moveset([ Moves.MATCHA_GOTCHA, Moves.FALSE_SWIPE ]) .startingLevel(50) .enemyLevel(1) .battleType("double") .startingWave(wave); await game.classicMode.startBattle([ Species.RAICHU, Species.PIKACHU ]); const [ wimpod0, wimpod1 ] = game.scene.getEnemyField(); game.move.select(Moves.FALSE_SWIPE, 0, BattlerIndex.ENEMY); game.move.select(Moves.MATCHA_GOTCHA, 1); await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]); await game.phaseInterceptor.to("TurnEndPhase"); expect(wimpod0.hp).toBeGreaterThan(0); expect(wimpod0.switchOutStatus).toBe(true); expect(wimpod0.isFainted()).toBe(false); expect(wimpod1.isFainted()).toBe(true); await game.toNextWave(); expect(game.scene.currentBattle.waveIndex).toBe(wave + 1); }); });