import { allMoves } from "#app/data/move"; import { Abilities } from "#app/enums/abilities"; import { MoveEffectPhase } from "#app/phases/move-effect-phase"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import { WeatherType } from "#enums/weather-type"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; describe("Weather - Fog", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .weather(WeatherType.FOG) .battleType("single"); game.override.moveset([ Moves.TACKLE ]); game.override.ability(Abilities.BALL_FETCH); game.override.enemyAbility(Abilities.BALL_FETCH); game.override.enemySpecies(Species.MAGIKARP); game.override.enemyMoveset([ Moves.SPLASH ]); }); it("move accuracy is multiplied by 90%", async () => { const moveToCheck = allMoves[Moves.TACKLE]; vi.spyOn(moveToCheck, "calculateBattleAccuracy"); await game.startBattle([ Species.MAGIKARP ]); game.move.select(Moves.TACKLE); await game.phaseInterceptor.to(MoveEffectPhase); expect(moveToCheck.calculateBattleAccuracy).toHaveReturnedWith(100 * 0.9); }); });