import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; import Phaser from "phaser"; import GameManager from "#test/testUtils/gameManager"; import { Moves } from "#enums/moves"; import { Stat } from "#enums/stat"; import { Species } from "#enums/species"; import { TurnEndPhase } from "#app/phases/turn-end-phase"; import { Abilities } from "#enums/abilities"; import { BattlerTagType } from "#enums/battler-tag-type"; describe("Moves - Power Trick", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .battleType("single") .enemyAbility(Abilities.BALL_FETCH) .enemyMoveset(Moves.SPLASH) .enemySpecies(Species.MEW) .enemyLevel(200) .moveset([ Moves.POWER_TRICK ]) .ability(Abilities.BALL_FETCH); }); it("swaps the user's ATK and DEF stats", async () => { await game.classicMode.startBattle([ Species.SHUCKLE ]); const player = game.scene.getPlayerPokemon()!; const baseATK = player.getStat(Stat.ATK, false); const baseDEF = player.getStat(Stat.DEF, false); game.move.select(Moves.POWER_TRICK); await game.phaseInterceptor.to(TurnEndPhase); expect(player.getStat(Stat.ATK, false)).toBe(baseDEF); expect(player.getStat(Stat.DEF, false)).toBe(baseATK); expect(player.getTag(BattlerTagType.POWER_TRICK)).toBeDefined(); }); it("resets initial ATK and DEF stat swap when used consecutively", async () => { await game.classicMode.startBattle([ Species.SHUCKLE ]); const player = game.scene.getPlayerPokemon()!; const baseATK = player.getStat(Stat.ATK, false); const baseDEF = player.getStat(Stat.DEF, false); game.move.select(Moves.POWER_TRICK); await game.phaseInterceptor.to(TurnEndPhase); game.move.select(Moves.POWER_TRICK); await game.phaseInterceptor.to(TurnEndPhase); expect(player.getStat(Stat.ATK, false)).toBe(baseATK); expect(player.getStat(Stat.DEF, false)).toBe(baseDEF); expect(player.getTag(BattlerTagType.POWER_TRICK)).toBeUndefined(); }); it("should pass effect when using BATON_PASS", async () => { await game.classicMode.startBattle([ Species.SHUCKLE, Species.SHUCKLE ]); await game.override.moveset([ Moves.POWER_TRICK, Moves.BATON_PASS ]); const player = game.scene.getPlayerPokemon()!; player.addTag(BattlerTagType.POWER_TRICK); game.move.select(Moves.BATON_PASS); game.doSelectPartyPokemon(1); await game.phaseInterceptor.to(TurnEndPhase); const switchedPlayer = game.scene.getPlayerPokemon()!; const baseATK = switchedPlayer.getStat(Stat.ATK); const baseDEF = switchedPlayer.getStat(Stat.DEF); expect(switchedPlayer.getStat(Stat.ATK, false)).toBe(baseDEF); expect(switchedPlayer.getStat(Stat.DEF, false)).toBe(baseATK); expect(switchedPlayer.getTag(BattlerTagType.POWER_TRICK)).toBeDefined(); }); it("should remove effect after using Transform", async () => { await game.classicMode.startBattle([ Species.SHUCKLE, Species.SHUCKLE ]); await game.override.moveset([ Moves.POWER_TRICK, Moves.TRANSFORM ]); const player = game.scene.getPlayerPokemon()!; player.addTag(BattlerTagType.POWER_TRICK); game.move.select(Moves.TRANSFORM); await game.phaseInterceptor.to(TurnEndPhase); const enemy = game.scene.getEnemyPokemon()!; const baseATK = enemy.getStat(Stat.ATK); const baseDEF = enemy.getStat(Stat.DEF); expect(player.getStat(Stat.ATK, false)).toBe(baseATK); expect(player.getStat(Stat.DEF, false)).toBe(baseDEF); expect(player.getTag(BattlerTagType.POWER_TRICK)).toBeUndefined(); }); });