import { Stat } from "#app/enums/stat"; import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import GameManager from "#test/utils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, it, expect } from "vitest"; describe("Abilities - Illuminate", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .moveset(Moves.SPLASH) .ability(Abilities.ILLUMINATE) .enemyAbility(Abilities.BALL_FETCH) .enemyMoveset(Moves.SAND_ATTACK); }); it("should prevent ACC stat stage from being lowered", async () => { game.override.battleType("single"); await game.classicMode.startBattle(); const player = game.scene.getPlayerPokemon()!; expect(player.getStatStage(Stat.ACC)).toBe(0); game.move.select(Moves.SPLASH); await game.toNextTurn(); expect(player.getStatStage(Stat.ACC)).toBe(0); }); it("should guarantee double battle with any one LURE", async () => { game.override .startingModifier([ { name: "LURE" }, ]) .startingWave(2); await game.classicMode.startBattle(); expect(game.scene.getEnemyField().length).toBe(2); }); });