import { TurnEndPhase } from "#app/phases/turn-end-phase"; import { TurnStartPhase } from "#app/phases/turn-start-phase"; import GameManager from "#test/utils/gameManager"; import { Abilities } from "#enums/abilities"; import { Stat } from "#enums/stat"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; describe("Abilities - Mycelium Might", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override.battleType("single"); game.override.disableCrits(); game.override.enemySpecies(Species.SHUCKLE); game.override.enemyAbility(Abilities.CLEAR_BODY); game.override.enemyMoveset([Moves.QUICK_ATTACK, Moves.QUICK_ATTACK, Moves.QUICK_ATTACK, Moves.QUICK_ATTACK]); game.override.ability(Abilities.MYCELIUM_MIGHT); game.override.moveset([Moves.QUICK_ATTACK, Moves.BABY_DOLL_EYES]); }); /** * References: * https://bulbapedia.bulbagarden.net/wiki/Mycelium_Might_(Ability) * https://bulbapedia.bulbagarden.net/wiki/Priority * https://www.smogon.com/forums/threads/scarlet-violet-battle-mechanics-research.3709545/page-24 **/ it("will move last in its priority bracket and ignore protective abilities", async () => { await game.startBattle([Species.REGIELEKI]); const enemyPokemon = game.scene.getEnemyPokemon(); const playerIndex = game.scene.getPlayerPokemon()?.getBattlerIndex(); const enemyIndex = enemyPokemon?.getBattlerIndex(); game.move.select(Moves.BABY_DOLL_EYES); await game.phaseInterceptor.to(TurnStartPhase, false); const phase = game.scene.getCurrentPhase() as TurnStartPhase; const speedOrder = phase.getSpeedOrder(); const commandOrder = phase.getCommandOrder(); // The opponent Pokemon (without Mycelium Might) goes first despite having lower speed than the player Pokemon. // The player Pokemon (with Mycelium Might) goes last despite having higher speed than the opponent. expect(speedOrder).toEqual([playerIndex, enemyIndex]); expect(commandOrder).toEqual([enemyIndex, playerIndex]); await game.phaseInterceptor.to(TurnEndPhase); // Despite the opponent's ability (Clear Body), its ATK stat stage is still reduced. expect(enemyPokemon?.getStatStage(Stat.ATK)).toBe(-1); }, 20000); it("will still go first if a status move that is in a higher priority bracket than the opponent's move is used", async () => { game.override.enemyMoveset([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]); await game.startBattle([Species.REGIELEKI]); const enemyPokemon = game.scene.getEnemyPokemon(); const playerIndex = game.scene.getPlayerPokemon()?.getBattlerIndex(); const enemyIndex = enemyPokemon?.getBattlerIndex(); game.move.select(Moves.BABY_DOLL_EYES); await game.phaseInterceptor.to(TurnStartPhase, false); const phase = game.scene.getCurrentPhase() as TurnStartPhase; const speedOrder = phase.getSpeedOrder(); const commandOrder = phase.getCommandOrder(); // The player Pokemon (with M.M.) goes first because its move is still within a higher priority bracket than its opponent. // The enemy Pokemon goes second because its move is in a lower priority bracket. expect(speedOrder).toEqual([playerIndex, enemyIndex]); expect(commandOrder).toEqual([playerIndex, enemyIndex]); await game.phaseInterceptor.to(TurnEndPhase); // Despite the opponent's ability (Clear Body), its ATK stat stage is still reduced. expect(enemyPokemon?.getStatStage(Stat.ATK)).toBe(-1); }, 20000); it("will not affect non-status moves", async () => { await game.startBattle([Species.REGIELEKI]); const playerIndex = game.scene.getPlayerPokemon()!.getBattlerIndex(); const enemyIndex = game.scene.getEnemyPokemon()!.getBattlerIndex(); game.move.select(Moves.QUICK_ATTACK); await game.phaseInterceptor.to(TurnStartPhase, false); const phase = game.scene.getCurrentPhase() as TurnStartPhase; const speedOrder = phase.getSpeedOrder(); const commandOrder = phase.getCommandOrder(); // The player Pokemon (with M.M.) goes first because it has a higher speed and did not use a status move. // The enemy Pokemon (without M.M.) goes second because its speed is lower. // This means that the commandOrder should be identical to the speedOrder expect(speedOrder).toEqual([playerIndex, enemyIndex]); expect(commandOrder).toEqual([playerIndex, enemyIndex]); }, 20000); });