import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, test, vi } from "vitest"; import GameManager from "../utils/gameManager"; import { Species } from "#enums/species"; import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { getMovePosition } from "../utils/gameManagerUtils"; import { BerryPhase } from "#app/phases.js"; import { BattleStat } from "#app/data/battle-stat.js"; import { allMoves } from "#app/data/move.js"; import { ArenaTagSide, ArenaTrapTag } from "#app/data/arena-tag.js"; const TIMEOUT = 20 * 1000; describe("Moves - Protect", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override.battleType("single"); game.override.moveset([Moves.PROTECT]); game.override.enemySpecies(Species.SNORLAX); game.override.enemyAbility(Abilities.INSOMNIA); game.override.enemyMoveset(Array(4).fill(Moves.TACKLE)); game.override.startingLevel(100); game.override.enemyLevel(100); }); test( "should protect the user from attacks", async () => { await game.startBattle([Species.CHARIZARD]); const leadPokemon = game.scene.getPlayerPokemon()!; game.doAttack(getMovePosition(game.scene, 0, Moves.PROTECT)); await game.phaseInterceptor.to(BerryPhase, false); expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp()); }, TIMEOUT ); test( "should prevent secondary effects from the opponent's attack", async () => { game.override.enemyMoveset(Array(4).fill(Moves.CEASELESS_EDGE)); vi.spyOn(allMoves[Moves.CEASELESS_EDGE], "accuracy", "get").mockReturnValue(100); await game.startBattle([Species.CHARIZARD]); const leadPokemon = game.scene.getPlayerPokemon()!; game.doAttack(getMovePosition(game.scene, 0, Moves.PROTECT)); await game.phaseInterceptor.to(BerryPhase, false); expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp()); expect(game.scene.arena.getTagOnSide(ArenaTrapTag, ArenaTagSide.ENEMY)).toBeUndefined(); }, TIMEOUT ); test( "should protect the user from status moves", async () => { game.override.enemyMoveset(Array(4).fill(Moves.CHARM)); await game.startBattle([Species.CHARIZARD]); const leadPokemon = game.scene.getPlayerPokemon()!; game.doAttack(getMovePosition(game.scene, 0, Moves.PROTECT)); await game.phaseInterceptor.to(BerryPhase, false); expect(leadPokemon.summonData.battleStats[BattleStat.ATK]).toBe(0); }, TIMEOUT ); test( "should stop subsequent hits of a multi-hit move", async () => { game.override.enemyMoveset(Array(4).fill(Moves.TACHYON_CUTTER)); await game.startBattle([Species.CHARIZARD]); const leadPokemon = game.scene.getPlayerPokemon()!; const enemyPokemon = game.scene.getEnemyPokemon()!; game.doAttack(getMovePosition(game.scene, 0, Moves.PROTECT)); await game.phaseInterceptor.to(BerryPhase, false); expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp()); expect(enemyPokemon.turnData.hitCount).toBe(1); }, TIMEOUT ); });