import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import { MoveResult } from "#app/field/pokemon"; import GameManager from "#test/utils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; describe("Moves - Sketch", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .ability(Abilities.BALL_FETCH) .battleType("single") .disableCrits() .enemySpecies(Species.SHUCKLE) .enemyAbility(Abilities.BALL_FETCH) .enemyMoveset(Moves.SPLASH); }); it("Sketch should not fail even if a previous Sketch failed to retrieve a valid move and ran out of PP", async () => { game.override.moveset([ Moves.SKETCH, Moves.SKETCH ]); await game.classicMode.startBattle([ Species.REGIELEKI ]); const playerPokemon = game.scene.getPlayerPokemon(); game.move.select(Moves.SKETCH); await game.phaseInterceptor.to("TurnEndPhase"); expect(playerPokemon?.getLastXMoves()[0].result).toBe(MoveResult.FAIL); const moveSlot0 = playerPokemon?.getMoveset()[0]; expect(moveSlot0?.moveId).toBe(Moves.SKETCH); expect(moveSlot0?.getPpRatio()).toBe(0); await game.toNextTurn(); game.move.select(Moves.SKETCH); await game.phaseInterceptor.to("TurnEndPhase"); expect(playerPokemon?.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS); // Can't verify if the player Pokemon's moveset was successfully changed because of overrides. }); });