import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; describe("Moves - Struggle", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .moveset([Moves.SPLASH]) .ability(Abilities.BALL_FETCH) .battleType("single") .disableCrits() .enemySpecies(Species.MAGIKARP) .enemyAbility(Abilities.BALL_FETCH) .enemyMoveset(Moves.SPLASH); }); it("should not have its power boosted by adaptability or stab", async () => { game.override.moveset([Moves.STRUGGLE]).ability(Abilities.ADAPTABILITY); await game.classicMode.startBattle([Species.RATTATA]); const enemy = game.scene.getEnemyPokemon()!; game.move.select(Moves.STRUGGLE); const stabSpy = vi.spyOn(enemy, "calculateStabMultiplier"); await game.phaseInterceptor.to("BerryPhase"); expect(stabSpy).toHaveReturnedWith(1); stabSpy.mockRestore(); }); it("should ignore type effectiveness", async () => { game.override.moveset([Moves.STRUGGLE]); await game.classicMode.startBattle([Species.GASTLY]); const enemy = game.scene.getEnemyPokemon()!; game.move.select(Moves.STRUGGLE); const moveEffectivenessSpy = vi.spyOn(enemy, "getMoveEffectiveness"); await game.phaseInterceptor.to("BerryPhase"); expect(moveEffectivenessSpy).toHaveReturnedWith(1); moveEffectivenessSpy.mockRestore(); }); });