import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, test, vi } from "vitest"; import GameManager from "#test/testUtils/gameManager"; import { Species } from "#enums/species"; import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { Stat } from "#enums/stat"; import { allMoves } from "#app/data/moves/move"; import { ArenaTagSide, ArenaTrapTag } from "#app/data/arena-tag"; import { BattlerIndex } from "#app/battle"; import { MoveResult } from "#app/field/pokemon"; describe("Moves - Protect", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override.battleType("single"); game.override.moveset([Moves.PROTECT]); game.override.enemySpecies(Species.SNORLAX); game.override.enemyAbility(Abilities.INSOMNIA); game.override.enemyMoveset([Moves.TACKLE]); game.override.startingLevel(100); game.override.enemyLevel(100); }); test("should protect the user from attacks", async () => { await game.classicMode.startBattle([Species.CHARIZARD]); const leadPokemon = game.scene.getPlayerPokemon()!; game.move.select(Moves.PROTECT); await game.phaseInterceptor.to("BerryPhase", false); expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp()); }); test("should prevent secondary effects from the opponent's attack", async () => { game.override.enemyMoveset([Moves.CEASELESS_EDGE]); vi.spyOn(allMoves[Moves.CEASELESS_EDGE], "accuracy", "get").mockReturnValue(100); await game.classicMode.startBattle([Species.CHARIZARD]); const leadPokemon = game.scene.getPlayerPokemon()!; game.move.select(Moves.PROTECT); await game.phaseInterceptor.to("BerryPhase", false); expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp()); expect(game.scene.arena.getTagOnSide(ArenaTrapTag, ArenaTagSide.ENEMY)).toBeUndefined(); }); test("should protect the user from status moves", async () => { game.override.enemyMoveset([Moves.CHARM]); await game.classicMode.startBattle([Species.CHARIZARD]); const leadPokemon = game.scene.getPlayerPokemon()!; game.move.select(Moves.PROTECT); await game.phaseInterceptor.to("BerryPhase", false); expect(leadPokemon.getStatStage(Stat.ATK)).toBe(0); }); test("should stop subsequent hits of a multi-hit move", async () => { game.override.enemyMoveset([Moves.TACHYON_CUTTER]); await game.classicMode.startBattle([Species.CHARIZARD]); const leadPokemon = game.scene.getPlayerPokemon()!; const enemyPokemon = game.scene.getEnemyPokemon()!; game.move.select(Moves.PROTECT); await game.phaseInterceptor.to("BerryPhase", false); expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp()); expect(enemyPokemon.turnData.hitCount).toBe(1); }); test("should fail if the user is the last to move in the turn", async () => { game.override.enemyMoveset([Moves.PROTECT]); await game.classicMode.startBattle([Species.CHARIZARD]); const leadPokemon = game.scene.getPlayerPokemon()!; const enemyPokemon = game.scene.getEnemyPokemon()!; game.move.select(Moves.PROTECT); await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); await game.phaseInterceptor.to("BerryPhase", false); expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS); expect(leadPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL); }); });