import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; import Phaser from "phaser"; import GameManager from "#app/test/utils/gameManager"; import Overrides from "#app/overrides"; import { MoveEffectPhase, DamagePhase, TurnStartPhase } from "#app/phases"; import { getMovePosition } from "#app/test/utils/gameManagerUtils"; import { allMoves } from "#app/data/move"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import { BattlerIndex } from "#app/battle"; describe("Moves - Dynamax Cannon", () => { let phaserGame: Phaser.Game; let game: GameManager; const dynamaxCannon = allMoves[Moves.DYNAMAX_CANNON]; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([ dynamaxCannon.id ]); vi.spyOn(Overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(200); // Note that, for Waves 1-10, the level cap is 10 vi.spyOn(Overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(1); vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("single"); vi.spyOn(Overrides, "NEVER_CRIT_OVERRIDE", "get").mockReturnValue(true); vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.MAGIKARP); vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([ Moves.SPLASH, Moves.SPLASH, Moves.SPLASH, Moves.SPLASH ]); vi.spyOn(dynamaxCannon, "calculateBattlePower"); }); it("should return 100 power against an enemy below level cap", async() => { vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(1); await game.startBattle([ Species.ETERNATUS, ]); game.doAttack(getMovePosition(game.scene, 0, dynamaxCannon.id)); await game.phaseInterceptor.to(MoveEffectPhase, false); expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.moveId).toBe(dynamaxCannon.id); await game.phaseInterceptor.to(DamagePhase, false); expect(dynamaxCannon.calculateBattlePower).toHaveLastReturnedWith(100); }, 20000); it("should return 100 power against an enemy at level cap", async() => { vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(10); await game.startBattle([ Species.ETERNATUS, ]); game.doAttack(getMovePosition(game.scene, 0, dynamaxCannon.id)); await game.phaseInterceptor.to(MoveEffectPhase, false); expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.moveId).toBe(dynamaxCannon.id); await game.phaseInterceptor.to(DamagePhase, false); expect(dynamaxCannon.calculateBattlePower).toHaveLastReturnedWith(100); }, 20000); it("should return 120 power against an enemy 1% above level cap", async() => { vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(101); await game.startBattle([ Species.ETERNATUS, ]); game.doAttack(getMovePosition(game.scene, 0, dynamaxCannon.id)); await game.phaseInterceptor.to(MoveEffectPhase, false); const phase = game.scene.getCurrentPhase() as MoveEffectPhase; expect(phase.move.moveId).toBe(dynamaxCannon.id); // Force level cap to be 100 vi.spyOn(phase.getTarget().scene, "getMaxExpLevel").mockReturnValue(100); await game.phaseInterceptor.to(DamagePhase, false); expect(dynamaxCannon.calculateBattlePower).toHaveLastReturnedWith(120); }, 20000); it("should return 140 power against an enemy 2% above level capp", async() => { vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(102); await game.startBattle([ Species.ETERNATUS, ]); game.doAttack(getMovePosition(game.scene, 0, dynamaxCannon.id)); await game.phaseInterceptor.to(MoveEffectPhase, false); const phase = game.scene.getCurrentPhase() as MoveEffectPhase; expect(phase.move.moveId).toBe(dynamaxCannon.id); // Force level cap to be 100 vi.spyOn(phase.getTarget().scene, "getMaxExpLevel").mockReturnValue(100); await game.phaseInterceptor.to(DamagePhase, false); expect(dynamaxCannon.calculateBattlePower).toHaveLastReturnedWith(140); }, 20000); it("should return 160 power against an enemy 3% above level cap", async() => { vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(103); await game.startBattle([ Species.ETERNATUS, ]); game.doAttack(getMovePosition(game.scene, 0, dynamaxCannon.id)); await game.phaseInterceptor.to(MoveEffectPhase, false); const phase = game.scene.getCurrentPhase() as MoveEffectPhase; expect(phase.move.moveId).toBe(dynamaxCannon.id); // Force level cap to be 100 vi.spyOn(phase.getTarget().scene, "getMaxExpLevel").mockReturnValue(100); await game.phaseInterceptor.to(DamagePhase, false); expect(dynamaxCannon.calculateBattlePower).toHaveLastReturnedWith(160); }, 20000); it("should return 180 power against an enemy 4% above level cap", async() => { vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(104); await game.startBattle([ Species.ETERNATUS, ]); game.doAttack(getMovePosition(game.scene, 0, dynamaxCannon.id)); await game.phaseInterceptor.to(MoveEffectPhase, false); const phase = game.scene.getCurrentPhase() as MoveEffectPhase; expect(phase.move.moveId).toBe(dynamaxCannon.id); // Force level cap to be 100 vi.spyOn(phase.getTarget().scene, "getMaxExpLevel").mockReturnValue(100); await game.phaseInterceptor.to(DamagePhase, false); expect(dynamaxCannon.calculateBattlePower).toHaveLastReturnedWith(180); }, 20000); it("should return 200 power against an enemy 5% above level cap", async() => { vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(105); await game.startBattle([ Species.ETERNATUS, ]); game.doAttack(getMovePosition(game.scene, 0, dynamaxCannon.id)); await game.phaseInterceptor.to(MoveEffectPhase, false); const phase = game.scene.getCurrentPhase() as MoveEffectPhase; expect(phase.move.moveId).toBe(dynamaxCannon.id); // Force level cap to be 100 vi.spyOn(phase.getTarget().scene, "getMaxExpLevel").mockReturnValue(100); await game.phaseInterceptor.to(DamagePhase, false); expect(dynamaxCannon.calculateBattlePower).toHaveLastReturnedWith(200); }, 20000); it("should return 200 power against an enemy way above level cap", async() => { vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(999); await game.startBattle([ Species.ETERNATUS, ]); game.doAttack(getMovePosition(game.scene, 0, dynamaxCannon.id)); await game.phaseInterceptor.to(TurnStartPhase, false); // Force user to act before enemy vi.spyOn((game.scene.getCurrentPhase() as TurnStartPhase), "getOrder").mockReturnValue([ BattlerIndex.PLAYER, BattlerIndex. ENEMY]); await game.phaseInterceptor.to(MoveEffectPhase, false); expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.moveId).toBe(dynamaxCannon.id); await game.phaseInterceptor.to(DamagePhase, false); expect(dynamaxCannon.calculateBattlePower).toHaveLastReturnedWith(200); }, 20000); });