Mostly useful for having repeated queries during a single encounter, where the queries and options may differ each time
Optional
optionSelectSettings: OptionSelectSettingsallows overriding the typical options of an encounter with new ones
Queues MysteryEncounterOptionSelectedPhase
, displays option.selected dialogue and ends phase
Triggers after a player selects an option for the encounter
Will handle (in order):
OptionTextDisplay.selected
type dialogue that is set in the MysteryEncounterDialogue dialogue tree for selected optionMysteryEncounterOptionSelectedPhase