Will handle (in order):

  • Clearing of phase queues to enter the Mystery Encounter game state
  • Management of session data related to MEs
  • Initialization of ME option select menu and UI
  • Execute MysteryEncounter.onPreOptionPhase logic if it exists for the selected option
  • Display any OptionTextDisplay.selected type dialogue that is set in the MysteryEncounterDialogue dialogue tree for selected option
  • Queuing of the MysteryEncounterOptionSelectedPhase

Hierarchy (view full)

  • Phase
    • MysteryEncounterPhase

Constructors

Properties

optionSelectSettings?: OptionSelectSettings
scene: default

Methods